Weapons & Armour:

Weapons and armour are REALLY simple, weapons add to your attack (Strength) as long as you use them in battle, and Armour increases your Dfn (Defense) as long as you wear it in battle. You do not HAVE to use the weapons and armour below, feel free to invent your own unique weapons and armour for your character, just don't make it insanely powerful so that your character cannot be beaten. Here is the basic weapons and Armour stats:

Blade weapons(Sword,Daggers Ect.):

Throwing Dagger: +1 (Ranged)(Can be used by Magic User's except 2 handed weapon's.)
Dagger: +1
Dirk: +2
Short Sword: +2
Long Sword: +3
Broad Sword: +4
2 handed Bastard sword: +5

Hand Weapons (Knuckle's, Claw's Ect.):(Can be used by Magic User's.)

Leather Knuckle: +1
Brass Knuckle: +2
Metal Knuckle: +3
Iron Claw's: +2
Metal Claw's: +4

Pole-arms (Spear's, Trident's Ect.): (Only the basic Staff and Metal Pole can be used by magic user's.)

Wooden staff: +1
Metal Pole: +2
Spear: +3
Pike: +4
Trident: +5

Range weapons (Bow's and pistols.): (None of these can be used by magic user's, and you must be at least at level 4 to use a firearm like a pistol.)

Short Bow: +1
Long Bow: +2
Hunter's Bow: +3
Duelling pistol: +2
Rifle: +3
Shot Gun: +6

(NOTE: The money cost of weapon's depends on how much the Dealer chooses to charge you for it.)

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