Basic Spells:
All Spells use Mana, which is a character's MP (Mana Points.) The spells written here are just the basic spell's, feel free to create your own unique spells for your character, as long as they are not insanely powerful and kill everyone instantly type thing, the spells here are simply here for those of you who dont feel like making your own spells, or just want some basic stuff to use as reference. (NOTE: Elements to matter, water puts out fire, electricity charges metal, and so on, and also, all spells can be combined with a fighter's attack or technique to do a 'Double Tech'.)

Offensive spells:
Lvl: 1-5 spells                       

Fire Ball: 10 damage, takes 5 MP      
Bolt: 10 damage, takes 5 MP
Ice: 10 damage, takes 5 MP
Quake: 15 damage, takes 7 MP

Lvl: 5-10 spells:

Flare: 20 damage, takes 15 MP
Lightning Strike: 20 damage, takes 15 MP
Ice Lance: 20 damage, takes 30MP (Paralyzes opponent for 1 round.)
Earth Rock: 30 damage, takes 20 MP

Lvl: 10 - 20 spells:

Fire Breath: 40 damage, takes 35 MP.
Storm Bolt: 40 damage, takes 35 MP.
Frozen Volley: 40 damage, takes 35 MP.
Earth Crush: 60 damage, takes 50 MP.
Mute: 0 damage, causes 'Mute' in an opponent, takes 20 MP.

Lvl: 20 and up: YOU DECIDE. This is where I call off making any more spells, you can design the rest!

Healing spells: (Healing spells can only be used by healer character's.)

Lvl: 1-5 spells:

Heal: gives +10 HP, takes 5 MP.
Cure: Removes 'Poison' status.
Heal Plus: gives +20 HP, takes 15 MP.

Lvl: 5-10 spells:

Heaven's Bless: gives + 50 HP, takes 45 MP.
Cure Plus: Removes all status changes, takes 40 MP.
Loud Mouth: Removes 'Mute' status, takes 20 MP.
Pheonix feather: Brings a 'Fainted' character back and gives 20 HP, takes 50 MP.

Lvl: 10-20 spells:

Magic Dart: Causes 'Poison' status, takes 20 MP.
Ifrit: deals 50 damage, takes 50 MP. (Fire Element.)
Mute: Causes 'Mute' status, takes 20 MP.

Lvl: 20 and up, you decide once again, just make sure it isn't TOO strong.




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