| The Combat: Combat is a large part of RPG, if you dont want to fight, it doesn't matter, read this anyhow, just incase you do get into a combat situation after all. 1. Damaging your opponent: If you manage to hit your opponent, you will of course, cause damage and drain his HP somewhat from the wound, how you damage your opponent is as follows. We have here a character named 'Pyro' he is just a human, and he wields no weapons and no armour, he is just an average jo, his STR (Strength) is at 4. Which means he roll's 4 Dice of 6 (4d6) which equals how much damage he will deal to his opponent. We have another character here, his name is 'Mike' he has a strength of 2, which means he deals 2 dice of six damage (2d6) for each hit. Combat Example: Pyro: Swings his fist furiously toward Mike, slamming his fist directly into Mike's gut (Though it is up to the players whether being hit in the gut stuns a person or not, and there is no auto hits, this is just to make the damage move faster) Pyro rolls his 4 six sided dice, and gets the number's, 2, 3, 5, 1 which equal's 11, so when Mike is hit, it deals out 11 damage, taking out 11 of Mike's HP. 2. Agility in combat: Agility plays an important part in combat, it tells who gets to strike first in combat. This goes by who has the highest agility I.E. who is faster. Agility also works for how good of a chance you have of hitting your opponent in battle, and if you can escape from battle or not. For example. Pyro has 2 AGL, and Mike has 4 Agility, therefore Mike would get to attack first in combat. When Mike attacks, he will roll for agility to see if he is hit or not. Mike's Agility is 4 so he rolls 4 dice of 3 (4d3) and gets the numbers: 2, 3, 1 which is 6, Pyro then rolls for Agility, he rolls 2 dice of 3, since he only has 2 Agility, his numbers are, 2, 1, which equals 3, since Mike rolled higher, he has effectively hit Pyro with the attack. 3. Defense in combat: Defense is probably the most straight forward one of them all. Defense is how well you can defend against an attack. Defense comes with wearing armour, and can only be raised by wearing armour and cannot be raised by going up levels. When you are hit with an attack, your defense is how much you subtract from that damage. Lets say Pyro has some basic armour on, say...hard leather armour, which is easy to move in, and provides some defense. The defense number on the armour is +2, and his regular defense, being an average jo is only 1, which means if he has no armour, his defense would be 1. Wearing the armour, his defense is now 3. Lets say Mike hit Pyro and together he hit him for 12. With the armour he has on, he can subtract 3 points from that damage, making it 9, which means Pyro only takes 9 damage instead of 12 because of his armour. If lets say Mike had hit Pyro for 3 damage, and Pyro has of course, 3 armour. It would do only 1 point of Damage to Pyro, even though he has enough armour to block it. When attacked, a character will always be hit for a minumum of at least 1 damage. This sums up Hand to Hand combat. |