Personal Information
Name: Macosha Oakleaf Player: Anne Treankler
Race: Sylvan (wood) elf Gender: Female Height: 4'5" Age: 113
Class: Ranger Level: 3 Weight: 92 lbs
XP: 5,013 Alignment: Chaotic Good
Next Level: 9,000 Kit: Archer, Elf (CRE)
Ability Scores
Str: 13 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 16 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 15 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 15 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 9 Leadership: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 16
Combat
Hit Points: 22
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, leather -2
Balance Defensive adj. -1
FINAL: 7
Weapon Proficiencies
Axe, hand/throwing
Bows
Dagger
Long bow (Specialist)
Spear
Non-Weapon Proficiencies
Animal Lore 9
Bowyer/Fletcher 10
Fire-Building 10
Hunting 9
Jumping 10
Survival, Forest (CDH) 8
Tracking 17
Native Languages
Common (WoG), Elf - sylvan (wood) dialect, Gnoll, Gnome, Keolandish (WoG)
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Long bow 14 2 7 P L
Long bow, flight arrow 1d6 1d6 P S 14 28 42
Long bow, sheaf arrow 1d8 1d8 P S 10 20 34
Axe, hand/throwing 17 15 1 4 1d6 1d4 S M 2 4 6
Dagger 16 14 1 2 1d4 1d3 P S 2 4 6
Spear 16 14 1 6 1d6 1d8 P M 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Dagger bonus - +1 bonus to attack rolls with daggers.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spear bonus - +1 bonus to attack rolls with a spear.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Class Abilities
Ranger
    Find and remove wilderness traps 27% - Allows the detection of wilderness traps.
    Hide in shadows 20% - May hide in natural settings.
    Move silently 27% - May move silently through natural settings.
    Pass without trace - Does not leave any evidence of passage through wilderness settings.
    Speak with animals - May speak with animals as the spell, once per day.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Weapon specialization - May specialize in one weapon.


Inventory
  • Animals
    • Horse, light war
      • Bit and bridle
      • Saddle bags, small
      • Saddle, riding
  • Items Carried
    • Axe, hand/throwing
    • Backpack
      • Candle x5
      • Fishhook x2
      • Flint and steel
      • Rope, hemp (50 ft)
      • Wineskin
      • Winter blanket
    • Dagger
    • Quiver
      • Long bow, flight arrow x5
      • Long bow, sheaf arrow x5
    • Spear
  • Items Readied
    • Long bow
  • Items Worn
    • Full armor, leather
    • Knife sheath
    • Ring of Feather Falling
  • Spending Money
    • * Copper Pieces x92
    • * Gold Pieces x235
    • * Silver Pieces x56
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 48.22 pounds (None Encumbrance, 12 Movement)
Portrait

Character History
Family fled a disaster and now is joining the Rangers of the Gnarley Forest.
Dress in browns and greens
Both parents are dead and father was an officer in militia
Born in Ulek
Gnoll is "mortal enemy"
Drow and Grugach are evil
Gnarley Ranger contacts:
Llorn Pinebough
Aerwyn Silverstone

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