Personal Information
Name: Elehas Keenshadow Player: Steve Treankler
Race: Standard half-elf Gender: Male Height: 5'8" Age: 21
Classes: Thief/Mage Levels: 3/2 Weight: 135 lbs
XP: 2,501/2,501 Alignment: Neutral Good
Next Level: 5,000/5,000 Kit: Spellfilcher, Elf (CRE)
Ability Scores
Str: 10 Stamina: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 18 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 12 Health: 11 System Shock: 75% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 18 Reason: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Knowledge: 17 Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 13 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 9 Leadership: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Appearance: 10 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 9
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Balance Defensive adj. -4
Thief, Defense bonus -2
FINAL: 4
Weapon Proficiencies
Short bow
Sword, short
Non-Weapon Proficiencies
Appraising 13
Jumping 13
Reading/Writing 12
Spellcraft 12
Tightrope Walking 10
Native Languages
Common (WoG), Elf - high dialect, Halfling - hairfoot dialect, Orc, Suloise (WoG)
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short +1 18 1 2 1d6+1 1d8+1 P S
Short bow 17 2 7 P M
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 95% - Able to climb vertical or smooth surfaces.
    Defense bonus - -2 AC bonus when unarmored and unencumbered.
    Detect magic* 34% - Has a chance to detect magical radiance.
    Detect noise* 45% - May hear faint noises.
    Find/remove traps* 45% - Skill at finding and disarming traps.
    Hide in shadows* 35% - Grants the ability to hide in shadows.
    Move silently* 60% - May move without making a sound.
    Open locks* 50% - Skill at opening locks with the proper tools.
    Read languages* 1% - Skill at deciphering unknown texts.
    Scroll Use 20% - May use magic scrolls.
    Thieves' cant - Knowledge of the secret language of thieves.
Mage
    Casting reduction - Casting times on spells is reduced by one to a minimum of one.
    Read magic - May Read Magic once per day for every two levels of mage.
    Schools of Magic - Abjuration, Alchemy, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Invocation/Evocation, Lesser Divination, Necromancy

Traits
Keen Hearing - +1 bonus to surprise rolls when sound may be a factor. Hear Noise checks are granted a +10% bonus.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +15 +0 +10 95%
Detect magic 5 +5 +0 +24 +0 34%
Detect noise 15 +0 +0 +20 +0 45%
Find/remove traps 5 +0 +0 +40 +0 45%
Hide in shadows 5 +5 +15 +0 +5 35%
Move silently 10 +0 +15 +15 +10 60%
Open locks 10 +0 +10 +30 +0 50%
Read languages 0 +0 +0 +1 +0 1%

Inventory
  • Animals
    • Horse, light war
      • Bit and bridle
      • Saddle, riding
  • Items Carried
    • Backpack
      • Flint and steel
      • Map or scroll case
      • Map or scroll case
      • Mirror, small metal
      • Rations,iron (1 week)
      • Torch x3
      • Wineskin
      • Wineskin
    • Belt pouch, small
      • Candle x3
      • Chalk x5
      • Paper (per sheet) x5
      • Thieves' picks
      • Writing ink (per vial)
    • Short bow
  • Items Readied
    • Sword, short +1
  • Items Stored
    • Bottle
    • Bottle
    • Bottle
    • Bottle
    • Bottle
    • Long bow, sheaf arrow x6
  • Items Worn
    • Boots, riding
  • Spending Money
    • * Copper Pieces x9
    • * Gold Pieces x11
    • * Silver Pieces x13
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 15 11 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 30.55 pounds (None Encumbrance, 15 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 2
Cleric Spell Failure Rate: 10% Maximum Wizard Spells Per Level: All
Wizard Chance to Learn New Spell: 75% Maximum Wizard Spell Level: 9th
Spells Known
Spell Time Range Area of Effect Components
1st Level
Detect Magic 1 0 10 x 60 ft V, S
Detect Undead 1 rd 0 60 ft + 10 ft/lvl V, S, M
Identify Special 0 1 item/lvl V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Spider Climb 1 Touch Creature touched V, S, M
4th Level
Charm Monster 4 60 yds 1 or more creatures in 20-ft radius V, S
Fire Charm 4 10 yds 15-ft radius V, S, M
5th Level
Summon Shadow 5 10 yds 10-ft cube V, S, M

Portrait

Character History
Contact - Aelone Koldshade - 8th Level Wizard - Grey Elf

Comes from a family of theives.

Base AC = 10
NWP's figured from only 1st listed stat.

Chalk rubbings from inside and outside of Runewell
1 jar Green Ladder slime

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