SPECIALIZED COMPUTERS
Specialized computers are custom-made for specific tasks. All specialized
commputers are powered by a sealed power cell built right in. The sealed power
cell can be recharged at most energizing retail outlets at a cost of 100
Credits. The maximum capacity of a sealed power cell is 100 hours. There are
four common types of specialized computers: file computers, CACs, lock compicks,
and CASs.
FILE COMPUTER
The file computer records information. It is programmed for one language. A
poly-vox or some other translation device is necessary if the character does not
understand the programmed language. The unit is a 15-cm square that is 5 cm
thick. It has a voice grid, random location indicator, and back of buttons on
one side. It can store a remarkable amount of information in its memory, but all
of it must be verbally enetered through the voice grid.
All Star Lawmen involved in criminal investigations must carry a file
computer to record testimonies and statements. They are required to enter their
files into Star Law's mainframe computers on a regular basis. Thus, Star Law is
assured of a complete and up-to-date computer file of all cases being handled.
Most large computers have audio-transfer grids so that information can be
easily exchanged with file computers.
Referees may wish to spice up their game by having a file computer found
among the ruins of an old civilization or ship wreckage. The information on the
ocmputer could be garbled or in a strange language. This should encourage
players to seek out language experts or an alien race for assistance in
translating.
COMPUTER ACCESS COMPUTER (CAC)
This extremely important computer is the size of a 20th-century Earth
computer keyboard. It comes with various connecting cables, speech synthesizer,
and a universal adaptor that can adjust itself to nearly all known computer
jacks. This is a standard unit used by nearly all computer technicians for entry
into computers that have no fixed access keyboard or voice grid.
The CAC, once connected, adjusts itself to the computer language used by the
host computer so the user can interface with it. This is how the computer skills
for accessing and operating, bypassing and defeating security, interfacing,
displaying infromation, and manipulating or writing programs are attempted when
there is no obvious, easy access. Only those characters with the appropriate
computer skills can operate a CAC for these purposes.
The CAC can also be equipped with up to four booster programs that assist the
user. No more than two of any one type may be used at the same time. Each
booster program adds a +1 Column Shift to the character's success rate when
using the skill. The available programs are:
Computers: Access & Operate
Computers: Bypass Security
Computers:
Defeat Security
Computers: Display Information
Computers:
Interface
Computers: Program Manipulation
Computers: Program
Writing
Computers: Program Bodycomp
A special CAC for characters with robot skills also exists. Booster programs,
with the +1 Column Shift modifier, for these CAC RV (robotics version) include:
Robotics: Alter Functions
Robotics: Alter Mission
Robotics: List
Functions
LOCK COMPICK
A lock compick resembles a file computer, but comes with five credit
card-sized remote broadcast circuit cards. This device is illegal and its
possession can bring 5-10 years on a penal asteroid; it is only at the disposal
of Star Lawmen on rare occasions. In the hands of a character with the Security
Systems: Open Locks skill it can potentially open any card lock.
The broadcast circuit is inserted into the card lock like a normal passcard.
Once switched on it emits a changing electromagnetic pattern that will
eventually open the card lock. Some machines have a timer security system built
within their cardlocks. After 10 or 15 minutes, these machines will retain any
nonfunctioning card, securing it for later inspection. This is why five cards
come with the copmuter. Extra cards can be purchased, but they cost 1000 Cr each
and require a week to attune to the lock computer. The time required to open the
lock depends on the color of the passcard.
See the Security items section for further explanation of card locks and
passcard.
Card Color Time Required
Grey 1d10 minutes
Blue 1d10 + 15 minutes
Green 1d10 + 30 minutes
White 1d10 + 45 minutes
Silver 1d10 + 60 minutes
Red 1d10 minutes + 2 hours
Black 1d10 hours
Not Marked 1d20 hours
The referee should secretly roll to see how long the lock compick wil take to
open the card lock.
COMPUTERIZED ANALYSIS SCANNER (CAS)
The computeriezed analysis scanner is a highly specialized and sophisticated
piece of equipment. It can scan for information, compile the information and
analyze it, and then present that information to a character familiar with its
functions in a concise readout. Each CAS is covered with microswitchs and small
gauges and lights, along with a voice grid that is used for vocal commands and
audio replies from the computer.
Limitations on CAS use are detailed in the individual skills that apply to
them. For each CAS listed below the referee and players can assume the
following:
- The CAS must be within one meter of the object or bioform being scanned
(unless otherwise stated).
- Analysis must be prompted vocally by the user with specific queries (suc
as "What is the damage to the computer's circuits?", "Is the injury treateable
using a standard medkit?", etc.).
- The CAS can oly be interpreted by someone with skills in the area of the
CAS's funciton (robotics skills for Robo-CAS, botanist skill for Flora-CAS,
and so forth).
- The skill bonuses for the differrent CAS are only applicable when the
devices are being used and do not teach the character new skill
levels.
Atmospheric-CAS: (Formerly vaporscanner) An atmospheric-CAS indicates
what levels of radiation, gas, and spores are in the atmosphere surrounding the
CAS, what effects they would have on different life forms, and the most likely
causes of these atmospheric conditions. This CAS has no skill bonuses.
Chemical-CAS: A chemical-CAS scans an object (up to a metric ton in
weight) and indicates what natural an synthetic chemicals and compounds compose
it. This CAS adds a +2 Column Shift to the Chemistry skill when used on
chemical samples.
Demolitions-CAS: A demolitions-CAS can scan explosives, bombs, or
mines within two meters, through all materials except federanium, and indicate
what ype of explosive it is, what detonation devices are attached, and give
suggestions on how to defuse it. This CAS adds a +2 Column Shift to the Weapons:
Demolitions skill when defusing.
Electro-CAS: An electro-CAS is used to scan eletrical circuitry and
power sources. It displays how a machine is wired, indicates any breaks in the
wiring, and gives suggestions on how to repair it. This CAS adds a +2 Column
Shift for the Security Systems: Open Lock skill, if the lock is electrical.
Fauna-CAS: (Formerly bioscanner) A fauna-CAS is used to scan bioforms.
It indicates if the bioform is alive, what type of organism it is, whether it is
edible, and extensive information concerning its physiology. This CAS adds a +2
Column Shift to the Zoology skill when used on zoological samples.
Flora-CAS: A flora-CAS is used to scan plant life. It indicates if the
plant is alive, it is can be a threat to any of the PC races, it if is edible,
and how it interacts with its immediate surroundings. This CAS adds a +2 olumn
Shift to the Botany skill when used on botanical samples.
Geological-CAS: (Formerly geoscanner) A geological-CAS can scan up to
a metric ton of geological smaples. It indicates what minerals the samples
contain, whether there are likely to be valuable minerals, gas, or oil deposits
nearby, and suggests possible geological and mineralogical difficulties
associates with these combinations of minerals. This CAS adds a +2 Column Shift
to the Geology skill when used on geological samples.
Magnetic-CAS: A magnetic-CAS can scan up to a metric ton of metallic
structure. It indicates what metal and metal alloys are present in the
structure, the structure's weak points, strong points, how it reacts to certain
stress, etc. It can also indicate whether any sources of electromagnetic
radiation are within 10 meters of the CAS, their strength, direction, and likely
source. This CAS adds a +2 Column Shift to seismic disturbance analysis when
using the Geophysics skill. A +2 Column Shift is added to the following skills
when building a device: Engineer: Hydraulic; Engineer: Mechanical; Physics.
Mechanical-CAS: A mechanical-CAS can scan a mechanism up to a metric
ton in mass. It can show the internal working parts, cracks or breaks, and give
suggestions on maintenance. This CAS adds a +2 Column Shift to the Machinery:
Repair and Vehicles: Repair skills. A +2 Column Shift is added to the Security
Systems: Open Locks skill if the lock is mechanical.
Medic-CAS: A medic-CAS is used to scan a patient or victim. It
indicates the patient's physical condition, diagnoses ailments, estimates time
of survival under present conditions, etc. This CAS adds a +2 Column Shift to
the Medical Diagnosis skill.
Robo-CAS: The robo-CAS is a unique combination of several different
scanners. It indicates a robot's physical conidiotn including suggestions for
maintenance, estimated time for repairs, etc. This CAS adds a +2 Column Shift
for the Robotics Repair and Robotics: Modifications skills.
Duo-CAS: These units are slightly thicker than normal CAS and can
handle two of the functions listed above in one unit, usually in a logical
combination such as Electro/Mechanical-CAS. In some instances the referee may
wish to modify the bonuses when functions are combined. The cost for a duo-CAS
is the combined costs of both CASs plus 20%.