COMPILED GAME TABLES


BASIC GAME TABLES


COMBAT TABLE
Weapons Defenses Damage

Reflective
Hull
Masking
Screen
ICM

Laser Cannon 60% 20%* --- 2d10
Laser Battery 50% 10%* --- 1d10
Torpedo 70% 70% -10%/lCM 4d10
Assault Rocket 60% 60% -5%/ICM 2d10+4
Rocket Battery 40% 40% -3%/lCM 2d10
* The target ship takes only,one-half damage (round fractions down) if it is hit.

WEAPON RESTRICTIONS TABLE

Weapon Restrictions Range

Laser Cannon FF, RD 10
Laser Battery RD 9
Torpedo MPO, LTD 4
Assault Rocket MPO, LTD, FF 4
Rocket Battery LTD 3


ADVANCED GAME TABLES



COMBAT TABLE

Defense
Weapon None Reflective
Hull
Proton
Screen
Electron
Screen
Stasis
Screen
Masking
Screen
ICM Hull
Damage

Laser Cannon 75% 60% 60% 45% 75% 60% 75% 60% 75% 60% 25%* 10%* --- 2d10
Laser Battery 65% 55% 50% 40% 65% 55% 65% 55% 65% 55% 20%* 10%* --- 1d10
Proton Beam Battery 60% 50% 60% 50% 25%* 15%* 70% 60% 40% 30% 50% 40% --- 1d10
Electron Beam Battery 60% 50% 60% 50% 70% 60% 25%* 15%* 40% 30% 50% 40% --- 1d10
Disruptor Cannon 60% 45% 60% 45% 50% 35% 50% 35% 40% 25% 50% 35% --- 3d10
Torpedo 50% 45% 50% 45% 50% 45% 50% 45% 75% 65% 50% 40% -10 / ICM 4d10
Assault Rocket 60% 50% 60% 50% 60% 50% 60% 50% 60% 50% 60% 50% -5 / ICM 2d10+4
Rocket Battery 40% 30% 40% 30% 40% 30% 40% 30% 40% 30% 40% 30% -3 / ICM 2d10
Mines 60% 60% 60% 60% 80% 60% -5 / ICM 3d10+5
Seeker Missile 75% 75% 75% 75% 90% 75% -8 / ICM 5d10

* Weapon causes half-damage (rounded up) on Hull hits.
[Blue and green] Shaded percentages apply to characters using Gunnery skills.



WEAPON RESTRICTIONS

Weapon Restrictions Range

Laser Cannon FF, RD 10
Laser Battery RD 9
Torpedo MPO, LTD 4
Assault Rocket MPO, LTD, FF 4
Rocket Battery LTD 3
Proton Beam Battery RD 12
Electron Beam Battery RD 10
Disruptor Beam Cannon FF, RD 9
Mines LTD 0
Seeker Missiles LTD unlimited



DAMAGE TABLE MODIFIERS

Laser Cannon 0
Laser Battery 0
Proton Beam Battery +10
Electron Beam Battery +10
Disruptor Beam Cannon +20
Assault Rocket -10
Rocket Battery -10
Torpedo -20
Mine -20
Seeker Missile -20


ADVANCED GAME DAMAGE TABLE

Modified
Die Roll
Type of Damage

-20 -- 10 Hull hit: double normal damage
11 -- 45 Hull hit: roll normal damage for weapon
46 -- 49 Drive hit: lose 1 ADF point
50 -- 52 Drive hit: lose 1/2 total ADF (round up)
53 Drive hit: lose entire ADF
54 -- 58 Steering hit: lose 1 MR point
59 -- 60 Steering hit: lose entire MR
61 -- 62 Weapon hit: LC; LB; PB; EB; AR; RB
63 -- 64 Weapon hit: PB; EB; LB; RB; T; AR
65 -- 66 Weapon hit: DC; LC; AR; T; LB
67 -- 68 Weapon hit: T; AR; EB; PB; LB; RB
69 -- 70 Weapon hit: LB; RB; T; AR; PB; EB; LC
71 -- 74 Power short circuit: lose all screens
and ICM's
75 -- 77 Defense hit: PS; ES; SS; MS; ICM
78 -- 80 Defense hit: MS; ICM; SS; PS; ES
81 -- 84 Defense hit: ICM; SS; PS; ES; MS
85 -- 91 Combat Control System hit:
-10% on all attacks
92 -- 97 Navigation hit: lose maneuvering control
98 -- 105 Electrical Fire: roll additional damage at +20
each turn
106 -- 116 Damage Control hit: DCR cut in half
117 -- 120 Disastrous Fire: DCR cut in half; lose entire
ADF and MR; -10% on all attacks; roll
addtional damage at +20 each turn


Hosted by www.Geocities.ws

1