New Types of Ships
Minelayer. A minelayer is a large, lightly armed ship. Its purpose is
to place defensive mines and seeker missiles throughout a section of space. In
order to place mines or seekers, the minelayer simply passes through the hex
where the mines or seeker will be placed. The player controlling the minelayer
writes down the hex number on a sheet of paper.
Mines are activated when an enemy ship enters the hex. A seeker can be
activated at the start of its movement step on any turn. Only one group of mines
can be in a hex at a time. Another pattern of mines can be placed in a hex after
the first group detonates. There is no limit to the number of seekers that can
be placed in a hex.
Light Cruiser. A light cruiser is a fast, heavily armed ship. Light
cruisers maneuver almost as well as destroyers, but carry almost as many weapons
as a heavy cruiser.
Civilian. Civilian craft serve a wide range of purposes and vary in
size and performance as much as military ships. Some standard designs include
mining and ore transport ships, passenger liners, scientific research and
exploration ships. In the Advanced Game, they are used only as objectives to be
protected or attacked by warships.
Advanced Game Ship Statistics
Each type of ship that can be used in the Advanced Game is listed in this
section. All of the information on weapons, defenses, movement and damage
control that is needed for play is included. Players should read this section
carefully, since the specifications used in the Advanced Game are different from
those in the Basic Game.
The format used for each ship will be:
| Ship Type: | Hull Points; ADF; MR; Damage Control Rating |
| Weapons: | |
| Defenses: |
The following abbreviations are used for weapons:
| AR | = | Assault Rockets | M | = | Mines |
| DC | = | Disruptor Beam Cannon | PB | = | Proton Beam Battery |
| EB | = | Electron Beam Battery | RB | = | Rocket Battery |
| LB | = | Laser Beam Battery | S | = | Seeker Missiles |
| LC | = | Laser Beam Cannon | T | = | Torpedos |
Defenses use the following abbreviations:
| RH | = | Reflective Hull | SS | = | Stasis Screen |
| ES | = | Electron Screen | MS | = | Masking Screen |
| PS | = | Proton Screen | ICM | = | Interceptor Missiles |
| Fighter: | HP 8 ADF 4 MR 5 DCR 30 | |
| Weapons: AR(x3) | ||
| Defenses: RH | ||
| Assault Scout: | HP 15 ADF 5 MR 4 DCR 50 | |
| Weapons: AR(x4) LB | ||
| Defenses: RH | ||
| Frigate: | HP 40 ADF 4 MR 3 DCR 70 | |
| Weapons: LC RB(x4) LB T(x2) | ||
| Defenses: RH MS(x2) ICM(x4) | ||
| Destroyer: | HP 50 ADF 3 MR 3 DCR 75 | |
| Weapons: LC RB(x4) LB T(x2) EB | ||
| Defenses: RH MS(x2) ICM(x5) | ||
| Minelayer: | HP 50 ADF 1 MR 2 DCR 75 | |
| Weapons: M(x20) S(x4) LB(x2) | ||
| Defenses: RH ICM(x4) | ||
| Light Cruiser: | HP 70 ADF 3 MR 2 DCR 100 | |
| Weapons: DC LB EB PB RB(x6) T(x4) | ||
| Defenses: RH ES SS ICM(x8) | ||
| Heavy Cruiser: | HP 80 ADF 2 MR 1 DCR 120 | |
| Weapons: LB(x2) PB EB DC S(x2) T(x4) RB(x8) | ||
| Defenses:RH ES PS SS ICM(x4) | ||
| Assault Carrier: | HP 75 ADF 2 MR 1 DCR 150 | |
| Weapons: LB PB RB(x8) fighter(x10) | ||
| Defenses: RH MS(x4) ICM(x10) | ||
| Battleship: | HP 120 ADF 2 MR 2 DCR 200 | |
| Weapons: DC LB(x3) PB EB(x2) S(x4) T(x8) RB(x10) | ||
| Defenses: RH ES PS SS ICM(x12) | ||
| Space Station: | (Statistics for stations vary with the size and type of station.) | |
| HP 20-300 ADF 0 MR 0 DCR 1/2 HP | ||
| Weapons: 1 EB, LB, PB or RB per 50 HP | ||
| Defenses: RH All Screens ICM(x4-24) |