All of the spaceships used in the Basic Game are warships. Space
stations that serve as bases for these military vessels also are used. All of
the various types of ships and stations used in the Basic Game are described
below. Besides a short report about the ship, each description includes the
number of hull points the vessel has, the types of weapons it can carry, how
many limited supply weapons (torpedos and rockets) it carries, the defensive
systems built into the ship and movement information.
Not all ships of the same type are identical. All ships of one type will have
the same ADF, MR and hull points. The weapon and defense information, however,
lists the maximum amount of equipment a ship can carry. Many ships do not carry
their maximum armament.
Fighters. Fighters are small, single-seat spaceships. They must be
based on an assault carrier or a space station. Fighters are fast and
maneuverable. but because they are small the only weapons they can carry are
three assault rockets. Their size also makes them easy to destroy.
A fighter that has fired all of its assault rockets can dock at a station or
assauIt carrier to rearm. In order to dock, the fighter must stop (have a speed
of O) in the same hex as the station or assault carrier.
To be rearmed, a fighter must spend one complete game turn on board its
station or carrier. If the fighter's base is attacked, the fighter cannot be
rearmed that turn. A fighter that is docked cannot be attacked.
| Hull Points: | 8 |
| ADF: | 5 |
| MR: | 5 |
| Weapons: | 3 assault rockets |
| Defenses: | reflective hull |
Assault Scout. Assault scouts are larger than fighters, and carry five
crew members. They are as fast as fighters, and are big enough to operate
without a base station or carrier. They are lightly armed and easily damaged,
however.
Like fighters, assauIt scouts can rearm at a space station. They cannot be
attacked while docked at the station. Assault scouts cannot be rearmed at
assault carriers.
| Hull Points: | 15 |
| ADF: | 5 |
| MR: | 4 |
| Weapons: | 4 assault rockets, laser battery |
| Defenses: | reflective hull |
Frigate. Frigates are small warships, carrying about 25 crew members.
They are commonly used as patrol ships by the UPF, as they are large enough to
handle most pirate ships and other criminal vessels.
| Hull Points: | 40 |
| ADF: | 3 |
| MR: | 3 |
| Weapons: | laser cannon, laser battery, 2 torpedos, 4 rocket batteries |
| Defenses: | reflective hull, 1 masking screen, 4 ICMs |
Destroyer. Destroyers are slightly larger than frigates, and also a
little slower. They carry 40 to 50 crew members. Their main function is to
escort larger ships.
| Hull Points: | 50 |
| ADF: | 3 |
| MR: | 2 |
| Weapons: | laser cannon, laser battery, 2 torpedos,6 rocket batteries |
| Defenses: | reflective hull, 2 masking screen, 4 ICMs |
Heavy Cruiser. These large ships were the first space battleships.
Advances in technology have caused them to be downgraded to cruisers, and they
tend to be slow and somewhat clumsy compared to most modern warships.
| Hull Points: | 80 |
| ADF: | 1 |
| MR: | 1 |
| Weapons: | laser cannon, 3 laser batteries, 4 torpedos, 8 rocket batteries |
| Defenses: | reflective hull, masking screen, 8 ICMs |
Battleship. These galactic dreadnoughts are the mightiest vessels to
travel between the stars. The UPF has only a few of them, and they usually stay
near the largest space stations. Battleships have never fought in ship-to-ship
battles, so their effectiveness is a matter of theory.
| Hull Points: | 120 |
| ADF: | 2 |
| MR: | 2 |
| Weapons: | 2 laser cannons, 4 laser batteries, 8 torpedos, 1O rocket batteries |
| Defenses: | reflective hull, 4 masking screen, 20 ICMs |
Assault Carrier. This type of ship is a relatively new development.
Assault carriers carry groups of four to 10 fighters through the Void, launching
the fighters where they are needed and taking them back on board to refuel and
rearm.
| Hull Points: | 75 |
| ADF: | 2 |
| MR: | 1 |
| Weapons: | 2 laser cannons, 6 laser batteries |
| Defenses: | reflective hull, masking screen, 8 ICMs |
Space Station. These are large outposts that orbit planets. A space
station has no engines to move itself; it simply serves as a base of operations
for other ships.
Any ship can dock at a space station by entering the station's hex and
stopping there. At the end of the movement phase, the ship's counter is placed
under the station's counter to show that it has docked. As long as the ship
remains there. it is linked to the station, and people and supplies can move
back and forth freely. The ship can leave the station during its movement phase,
and pays no penalty for doing so. When the station moves, the ship that is
leaving does not move with the station. It can move normally during its movement
phase.
A docked ship can use its battery weapons to help defend the station. A
docked ship cannot fire any forward-firing weapons. torpedos or ICMs.
An attacker must declare whether his ship is firing at the space station or
at a ship that is docked with the station. Any docked ship except fighters and
assault scouts can be attacked by enemy ships. If a station is destroyed while
ships are docked at it, each docked ship takes points of damage equal to
one-half of the station's original hull points. If a ship is destroyed while
docked, the station takes points of damage equal to one-half of the ship's
original hull points.
| Hull Points: | 20 to 200 |
| ADF: | 0 |
| MR: | 0 |
| Weapons: | 1 to 3 laser batteries, 2 to 12 rocket batteries |
| Defenses: | reflective hull, 1 to 4 masking screen, 2 to 8 ICMs |