"Freeze! Star Law!"
The interstellar police of the Star Frontiers
game
by Kim Eastland
Dragon Magazine, #87, pg. 71
According to the Star
Frontiers game glossary, the Star Law Rangers operate as an interstellar police
force that "concentrates on finding Sathar agents, but also fights space pirates
and other interstellar criminals." We also know that the Rangers have large
territorial areas of authority because in the history section we find that
Rangers "track the Sathar's agents from planet to planet and fight them on their
own terms." Beyond that, there is little for an aspiring Star Frontiers game
referee or player to consider when dealing with Star Law forces. The purpose of
this article is to fill in some large holes that exist about this intergalactic
agency and its members.
Before proceeding any further, let's look at a few facts and assumptions that
will help define law enforcement and military authorities in the Star Frontiers
game.
- The peace of the Frontier region is maintained in space by the UPF
Spacefleet (see the Star Frontiers Knight Hawks game). We assume that actual
authority in deep space is in the hands of the Spacefleet and not the Star
Law.
- The defense of individual planets is the responsibility of their armies
and militias. This is certainly true for civilized planets. Whether the armed
forces are made up of volunteers, inductees, or mercenaries would depend upon
the planetary government, its population and resources, etc. (in other words,
the referee). It is safe to assume that matters of immediate local defense
(riots, revolutions, massive pirate raids, etc.) usually fall under the
authority of a planetary army and the space fleet it uses for orbital defense.
- Every large city will have its own police force to guard its citizenry and
maintain law and order. Some planets might have police with wider territorial
authority for counties, states, provinces, nations, or continents.
- Although the interstellar company most often referred to in the Star
Frontiers game is the Pan-Galactic Corporation, the Knight Hawks Campaign Book
notes that it is only one of a half-dozen similar mega-corporations in the
Frontier. It seems obvious that each mega-corp would want their own security
force to guard their property and interests, to investigate industrial
espionage, etc. No one mega-corp security force would be trusted by any other
to always stay within its corporate authority.
- In addition to the above, innumerable other law enforcement agencies would
be at work: high-tech mercenaries hired by rich individuals as body guards,
private investigative firms licensed to operate locally or planet-wide, and so
forth.
As you might guess, the problem of interplanetary security is a big one. If
the theft of a Pan-Galactic Executive Vice President's personal belongings
occurred, it would bring in Pan-Galactic's Security Force, any private firms the
VP had employed, and (if notified) all planetary authorities. If the felon were
loose on the planet, that might bring in all planetary investigators authorized
to keep local peace. If certain major crimes were committed during the robbery,
say the theft of a government shuttle for a getaway, the armed forces might now
be involved.
However, if the fugitive leaves the planet and escapes into deep space, would
the Spacefleet be involved? What happens if one of the possessions stolen was a
device that would be of interest to a hostile alien race? Could a Port Loren
beat cop try to arrest a Sathar in deep space? Obviously, there must be a law
enforcement agency with far-reaching powers and jurisdiction that can work with
different local agencies while transcending their limitations. This is the job
of Star Law.
The exact crimes and jurisdictional areas that Star Law would be involved
with can be laid out by individual game referees. What is given here is a
suggested organizational structure for Star Law. We hear a lot about the
Rangers, a glamorous branch of Star Law, but in fact they are only one small
part of a stellar agency dedicated to galactic peace.
We know that Star Law Headquarters is located in the city of Port Loren on
the planet Gran Quivera ("The Hub of the Frontier Sector") in the Prenglar
system. We also know there is a Star Law base on Morgaine's World in the same
system. Beyond this, we can create some "basic facts" as a foundation for Star
Law.
- A Star Law base exists on every civilized world of any size in the
Frontier Sector. These bases range from large complexes to one-man offices,
depending upon that world's needs.
- Star Law itself does not own a great fleet of ships or an army of combat
vehicles. Each base would probably have an array of fast, light armed vehicles
for planetary and interplanetary transportation, such as flit-boards, rocket
bikes, skimmers, etc.
- Star Law would not have vast armies of combat personnel because the UPF
and individual planetary governments would not want a powerful Star Law
undermining their own powers and authority. Instead, Star Law would have
numerous agents with wide-ranging authority who would not pose a threat to
city or regional police forces or planetary armies.
- Star Law personnel would have the power to call the UPF's attention to
major transgressions by city or planetary governments, though they try to
avoid matters arising from local politics. They can get military assistance
from Spacefleet or other authorities if deemed necessary by the UPF Security
Council. An individual Star Law agent's firepower would be impressive since he
must often uphold the law when working with few allies. An average Star Law
mission team would include 2-6 members.
- Any ventures beyond the Frontier "on the Rim" (as the unexplored and
possibly dangerous systems are called) or into alien space (neutral or enemy)
would be officially undertaken by Star Law. Any unofficial ventures would be
made by mercenaries, bounty hunters, etc.
- Residents of the Frontier Sector who are not of the four main races but
who have clean records and initiative might also be Star Law officers. Indeed,
when dealing with the Rim, they might be more desirable as agents than one of
the major races.
- All investigations of known hostile races (Sathar, Mechanons, Zuraqqor,
etc.) would be made under the authority of Star Law. A Star Law agent's
authority level would be very great in this area.
- Investigations dealing with possible crimes committed by Star Law
personnel would be handled by a special branch of Star Law Internal Affairs
that answers only to the UPF Security Council.
- All investigations of other established security forces (Spacefleet, world
armies, etc.) or interplanetary governing bodies (such as the United Planetary
Federation) would be handled by special investigation committees appointed by
the Star Law Captain-General.
- Under article 15 of the Securities Act, a Star Lawman of Ranger rank or
above may commandeer any ship, private or UPF-owned, not engaged in an active
defense of UPF space for the purposes of pursuing enemy agents in or out of
the Frontier.
- Under article 12 of the Securities Act, a Star Lawman of any rank can
impose Stellar Law in a city, county, or continent if he deems it necessary to
maintain civil obedience.
- Under article 13 of the Securities Act, a Star Lawman of Ranger rank or
above may also impose Stellar Law on an entire planet if he deems if necessary
to maintain civil obedience.
- Under article 14 of the Securities Act, the Star Law Captain-General may
impose Stellar Law on an entire system if he deems it necessary to maintain
civil obedience or UPF security. Only the UPF Security Council can declare
Stellar Law on the entire Frontier.
- Star Law retains its authorities during both peacetime and wartime.
Star Law Ranking
Although there are many different positions with Star Law and various grades
within those positions, there are only a few that Star Frontiers players or
referees need concern themselves with. The titles and definitions of those
positions are:
- Star Law Deputy Officer (DO): A Star Law DO is a rookie officer, fresh out
of the academy. He or she is in effect a lower-grade City Officer and is
assigned to assist someone of a higher rank, usually a full City Officer.
After a period of time, usually one to three years, the Deputy Officer is
evaluated and may be promoted to a higher grade. On rare occasions, a DO might
be promoted into positions as high as Chief Agent, depending upon his
background, skills, and abilities. A Star Law DO cannot be immediately
promoted to Ranger status, however.
- Star Law City Officer (CO): A Star Law CO may have many Deputy Officers
below him. Usually a CO is a Star Lawman who has authority only over a
particular city. COs work only in major cities on highly advanced planets.
- Star Law Planetary Officer (PO): A Planetary Officer may have many Deputy
Officers below him; on major civilized planets, he may command some COs as
well. A Planetary Officer cannot exercise his authority on another planet
unless ordered to do so by his Commanding Officer as Port Loren.
- Star Law Deputy Agent (DA): Star Law DAs may command numbers of Deputy
Officers, POs, and COs. A Deputy Agent governs investigations that assist
other law enforcement and security forces. DAs can command POs and COs in
their planetary system only.
- Star Law Chief Agent (CA): A Chief Agent is one rank above the DA and can
command all officers below his rank. He has the power to override the
authority of the security forces within his planetary system when dealing with
investigations there. A CA is extremely powerful within his system.
- Star Law Ranger: Rangers are a sort of cross between DAs and CAs in
authority, except they can exercise their power in any system within the
Frontier Sector. They operate one level above CAs in the Star Law chain of
command, but usually work with other security forces rather than commanding
them. Rangers are usually called in when hostile alien intrigue is suspected
(Sathar plots in particular).
- Star Law Marshals: This unusual position is usually awarded to Rangers
whose jurisdiction extend into the Rim systems. Some Marshals patrol the Rim
exclusively. They have authority over other Star Law Rangers and all lower
ranks. Their numbers are few and turnover is high. They usually work alone.
- Star Law Commanders: A Star Law Commander is a Marshal empowered to
venture into alien space. He has complete authority to operate in the UPF's
best interests there. In the Frontier and Rim, he can command all of the above
levels of Star Lawmen. Commanders are the only persons in the Star Law who can
legally kill an intelligent lifeform without any evidence but their own word.
Only a handful of Commanders exist, and they report to the UPF Security
Council along with the Star Law Captain-General.
Other sections of Star Law that might come into play are:
- Star Law Posse: A group of Star Law Troopers whose mission is to help out
Star Lawmen in trouble. They can only be assembled by a Marshal, Commander, or
Star Law HQ. Their stats are usually normal for their race, and they should be
armed and armored competitively by the referee. NOTE: The posse does not exist
to haul the player's "afterburners" out of the fire all the time. They can
help if the referee has swamped the players with foes.
- Star Law Penal Officers: The worst criminals in the Frontier Sector are
kept at certain penal colonies. Maintaining these secluded prisons and the
transport ships that conduct prisoners there is the business of Star Law Penal
Officers. Outside of their penal functions, they operate at Deputy Officer
rank.
- Star Law Internal Affairs Agents: When investigating Star Lawmen, IA
agents have the command capability of a Marshal.
- Star Law Undercover Agents: While most Star Lawmen can go undercover,
these agents are in "deep cover." They have maintained their cover for years
and may not even reveal themselves to player characters, but can pass
information to them secretly. They usually only answer to Star Law Marshals,
Commanders, or HQ, and are found in high risk areas such as the Rim.
Star Law Authority
All Star Lawmen have the following powers in addition to those listed above:
- The authority to detain, pursue, and warn or arrest anyone within their
jurisdiction who breaks the law. The decision to warn or arrest is at the Star
Lawman's discretion and dependent upon such factors as past record, severity
of crime (speeding vs. possession of a weapon), attitude of lawbreaker, etc.
- The authority to commandeer any vehicle and pilot it, or cause it to be
piloted, in excess of normal legal regulations, in an attempt to fulfill
section 1. This authority does not include any overt actions that
unnecessarily threaten society.
- The authority to search a premises in an attempt to fulfill section 1 if
due cause exists. In those cases where Star Law Command can be contacted
immediately for confirmation, such must be obtained. In those cases where Star
Law Command is more than ten minutes communications distance away and
the Star Lawman decides that this wait is to the detriment of or dangerous to
society, the Star Lawman may gain access to the premises in any fashion
possible. In cases where a Star Lawman is in pursuit of a criminal or
lawbreaker or is witness to a criminal act, then the Star Lawman may gain
access to the premises in any fashion possible.
- The authority to protect society, himself, or private property (in that
order), whether in an attempt to fulfill section 1 or in the normal course of
his activities, by whatever means necessary excluding measures which may be
more harmful than that which is threatening society, himself, or private
property.
- The authority to close down any establishment, business, or operation
which is either breaking a law or endangering society and the common good
until the appropriate agency, governmental department, or proper level of
authority can investigate the problem. (In some cases, the Star Lawman himself
must investigate the alleged crime.)
Obviously, the Star Lawmen have a much greater level of authority than normal
law enforcement agents, but they also have a much greater responsibility.
Because of this, the screening of Star Law applicants is incredibly detailed and
thorough, and includes Telol injections, psychoprobes, and rigorous
indoctrination. In the entire history of Star Law (127 years), there has never
been a recorded instance of a "bad apple" getting through the screening, though
some Lawmen have gone bad after years of stress and exposure to the criminal
element.
To placate an always suspicious public, recent innovations such as the file
computer and recorder helmet have been introduced into the Star Law ranks,
especially among Lawmen working in highly dangerous or urban areas. The file
computer is a specialized computer that does nothing but record information
verbally fed into it by a Star Lawman. These 15 cm. square devices are then tied
into Star Law's mainframe computers at the end of every shift, and their info is
dumped into the general information pool. Star Lawmen thus create a running
account of their own activities, an open "file" on various suspects, and
recordings of eyewitness accounts and testimonies. The info-pool contains a vast
wealth of current information that can be made available whenever it is needed
to Star Lawmen only.
A recorder helmet operates in much the same way and even has a file computer
built into it, but also has a tiny visual scanner/recorder built into it that
can record the case visually as well. The helmet can either be broadcast to a
local recording facility or use micro-disks in the built-in recorder to store
the images.
Termination of Cases and Reassignment
A Star Lawman under the rank of Ranger can be called off a case or have his
case closed by either a personal directive or general reassignment, both issued
by Star Law Headquarters. Star Law Rangers can only have their cases closed or
be reassigned by personal directive from Star Law HQ. Star Law Marshals cannot
have their cases closed, but can be reassigned, but only by the Star Law
Captain-General, and then another Star Lawman of equal or higher rank must take
over their cases. Star Law Commanders cannot be reassigned or have their cases
closed, but they can be recalled by the Star Law Captain-General for briefing or
debriefing. Star Law Commanders can be forcibly retired, but another Star Law
Commander must take over the case, and the entire casefile and official actions
ordered are reported to the Security Council to prevent any cover-ups.
Final Thoughts
Obviously, the number of scenarios that can be built upon the needs of the
different types of Star Lawmen listed above is far greater than those for a
"one-level" Star Law. Game referees might wish to start players as Star Law
Deputy Officers and bring them "up through the ranks." The point at which PCs
are promoted should be determined by the referee and should depend less on the
PC skill levels than on how PCs conduct themselves on cases. As in any law
enforcement organization, the remuneration may not be high, but the excitement
and satisfaction of a job well done is often reward enough.