How to Use the Components
To play a STAR FRONTIERS game you need these rules, two 10-sided dice, the
map and counters included with the game, pencils, paper, a place to play, and
your imagination.
Counter Facing. Players can use the counters to indicate which
direction a character, creature or robot is looking. The top of the picture on
the counter indicates which side is the character's front. Players can imagine
the character standing upright on the counter, facing toward the top of the
counter.
A character can see anything that is not behind him. He can attack anything
that is in front of him, and can defend himself from any attack that comes from
the front or the side.
Maps. Seven small maps showing different types of terrain are printed
on the back of the Port Loren map. These were drawn for the Crash on Volturnus
adventure, but they can be used in any adventure calling for that type of
terrain.
Map Scales. In the Basic Game, distances were stated in terms of
squares on the map of Port Loren. In the Expanded Game, distances are measured
in meters. This makes it easy to play the game on maps with different scales. A
referee could map the inside of a building using a map scale of 2 meters per
square, map a city using a scale of 5 meters per square, and map the area around
the city using a scale of 25 meters per square.
If the size of a map square does not divide evenly into a character's
movement rate, counters can be placed on the lines between squares.
Players can draw maps with much larger scales, showing entire continents or
even planets. These types of maps are used when characters must travel a long
distance. The planetary map from Crash on Volturnus is this type of map.
Playing Without a Map. STAR FRONTIERS combats can be played on a table
top, without using maps. Pieces of paper or other items can be used to show
furniture, doors and other obstacles. Another possibility is to play on a sheet
of plastic, using wash-away markers to draw obstacles on the plastic. Distances
can be measured with a ruler; 1 inch should equal 5 meters.
Miniatures. Instead of using counters, players can use small metal or
plastic figures painted to look like their characters. These can be purchased in
many toy and hobby stores.
Imagination. After they are familiar with the game, players may decide
it is easier to play simple fights without the maps and counters. The referee
simply keeps track of ranges and obstacles in his head, and lets the players
picture the situation in their imaginations. Besides being a lot of fun, this
eliminates the need to draw a map for everything.
Dice. Some rules in the Expanded Game use a 5-sided die (abbreviated 1
d5) to roll a number from 1 to 5. When a d5 roll is called for, the player
should roll 1 d10 and divide the result by 2, rounding fractions up. For
example, a 6 becomes a 3 and a 7 becomes a 4.