R1, R2, L1, X, Left, Down, Right, Up, Left, Down, Right, Up.
Health
R1, R2, L1, Circle, Left, Down, Right, Up, Left, Down, Right,
Up.
Lower Wanted Level
R1, R1, Circle, R2, Up, Down, Up, Down, Up, Down.
Raise Wanted Level
R1, R1, Circle, R2, Left, Right, Left, Right, Left, Right.
Ladies Follow You
Circle, X, L1 (2), R2, X (2), Circle, Trangle.
Weather Cheats
Sunny Weather
R2, X, L1, (2), L2 (3), Down.
Cloudy Weather
R2, X, L1 (2), L2 (3), Triangle.
Very Cloudy
R2, X, L1 (2), L2 (3), Square.
Stormy Weather
R2, X, L1 (2), L2 (3), Circle.
Foggy Weather
R2, X, L1 (2), L2 (3), X
Right (2), Left, Up, L1, L2, Left, Up, Down, Right
Play As Ricardo Diaz
L1, L2, R1, R2, Down, L1, R2, L2.
Play As Lance Vance
Circle, L1, Left, X, R1, L1, X, L1.
Play As Candy Suxxx
Circle, R2, Down, R1, Left, Right, R1, L1, X, L2
Play As Ken Rosenberg
Right, L1, Up, L2, L1,
Right, R1, L1, X, R1,
Play As Hilary King
R1, Circle, R2, L1, Right, R1, L1, X, R2.
Play As love Fist Guy #1
Down, L1, Down, L2, L, X, R1, L1, X, X
Play As Love Fist Guy #2
R1, L2, R2, L1, Right, R2, Left, X, Square, L1.
Play As Phil Cassady
Right, R1, Up, R2, L1,
Right, R1, L1, Right, Circle
Play as Sonny Forelli
Circle, L1, Circle, L2, Left, X, R1, L1, X, X.
Suit-&-Tie Attire
Right (2), Left, Up, L1, L2, Left, Up Down, Right.
Cheat (1)
R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right.Weapons
Weapons Cheat (2)
R1, R2, L1, R2, Left, Down, Right, Up, Left, Down (2), Left.
Weapons Cheat (3)
R1, R2, L1, R2, Left, Down, Up, Left, Down (3)
Blow Up Cars
R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L1, L2.
Flying Cars
Right, R2, Circle, R1, L2, Down, L1, R1,
Aggressive Drivers
R2, Circle, R1, L2, Left, R1, L1, R1, L2.
Floating Cars
Right, R2, Circle, R1, L2, Square, R1, R2
Hovering Cars
Right, R2, Circle, R1, L2, Square, R1, R2.
Aggressive Drivers
R2, Circle, R1, L2, Left, R1, L1, R2, L2.
Perfect Handling
Triangle, R1, R1, Left, R1, L1, R2, L1.
Dodo Cheat
Right, R2, Circle, R1, L2, Down, L1, R1.
Black
Cars
Circle, L2, Up, R1, Left, X, R1, L1, Left, Circle.
Pink Cars
Circle, L1 Down, L2, Left, X, R1, L1, Right, X / Circle.
Rhino Tank
Circle (2), L1, Circle (3), L1, L2, R1, Triangle, Circle, Triangle.
Bloodring racer
Down, R1, Circle, L2 (2), X, R1, L1 Left (2).
Bloodring Banger
Up, Right (2), L1, Right, Up, Square, L2.
Hotring Racer #1
R1, Circle, R2, Right, L1, L2, X (2), Square, R1.
Hotring Racer #2
R2, L1, Circle, Right, L1, R1, Right, Up, Circle, R2.
Romero’s Hearse
Down, R2, Down, R1, L2, Left, R1, L1, Left, Right.
Love Fist
R2, Up, L2, Left (2), R1, L1, Circle, Right.
Trash master
Circle, R1, Circle, R1, Left (2), R1, L1, Circle, Right.
Sabre Turbo
Right, L2, Down, L2 (2), X, R1, L1, Circle, Left.
A Caddie
Circle, L1, Up, R1, L2, X, R1, L1, Circle, X.
Cheat mode:
Select career mode & choose any
Wrestler. During career mode, enter one
of each of the match types. You can
either finish the match or immediately exit.
After all match types have been entered, a message now stating that the
cheats can now be purchased in the shop will appear.
Andy Kaufman:
Select
career mode and choose Jerry Lawler as your wrestler. Defeat Andy Kaufman to unlock him at the shop.
Big John Studd:
Select
career mode & choose any wrestler.
Defeat Big John Studd to unlock him at the shop
British
Bulldog:
Select career
mode and choose Dynamite Kid.
Successfully complete career mode to unlock British bulldog at the shop.
Bruno
Sammartino:
Select career
mode and choose Hulk Hogan.
Successfully complete career mode to unlock Bruno Sammartino at the
shop.
Owen
Hart:
Select Bret
Hart. Successfully complete career mode
to unlock Owen Hart at the shop.
Unlimited Green Coins:
Successfully complete career mode with all players to get unlimited
Green coins.
Hint: Easy Green Coins:
Enter the create a legend screen and intentionally make a wrestler
with poor attributes (stats are all at zero).
Defeat him repeatedly in latter and cage matches to get three Green coins for each win.
Play in a 16-team
tournament. Pick one wrestler and play him through the tournament. Save before you fight the last
wrestler. After you defeat him, you
will get 1 Green coin for winning the match and 9 Green coins for
winning the tournament. After winning
your last match and collecting your 10 Green coins, leave
tournament mode without saving. Do not
save in tournament mode after the last match or you will have to start
again. Save in the options menu to keep
your Green coins. Go back to
tournament mode and load the tournament you just saved. You should only have to fight the last
wrestler again. Win the last match
again and get ten Green coins. Repeat this
as many times as desired. This also
works in the 4 and 10 team tournaments.
Note if it helps you to stack the tournament in your favor by choosing
weaker opponents. Find or create a
wrestler that has an easily accessible submission move, such as one that can be
used straight from a grapple. Then, have a
friend be the referee in an 8-man tag match while you are controlling the
wrestler with the submission move. Immediately when the match starts, put the
move on your opponent and have your friend count it as if he gave up. You
should win the match in about five seconds and add five Green Coins to your
account.
Hint: Kane
created wrestler:
Note: Unlock "Claw Stud" under textures in the cheats menu. It
resembles Kane's clothes.
Hair: Long Brown or Black.
Height: 7'
Weight: 325 lbs.
Hint: Shawn
Michaels created wrestler:
Face: Relaxed
Hair: Long, Brown
Body: Barrel chest 0, light chest hair
Facial hair: Shadow
Skin color: 0
Wrist bands: Taped
Gloves: Taped
Tights: Ted Debiase, Black
Tattoos: Place the tattoos on clothing; broken hearts for all the leg tattoos,
and knife for the pelvis
Footwear: Abdullah, shade all the way down
Taunts: Beautiful and Crouch Chop
Special: Warm Up The Band
First Name: Shawn
Last name: Michaels
Nickname: H.B.K.
Entrance: Sexy Toy
Fatalities:
Fatalities may be done from anywhere on screen. Note: Press L1 at
the "Finish Him/Her" screen to change into your fatality stance, or
you will have to figure out the distance range.
Information in this section was contributed by nozl and CruzJunie.
Bo Rai Cho (Belly Flop): Press Away (3), Down, Circle
Johnny Cage (Brain Ripper): Press Away, Toward (2), Down, Triangle
Kano (Heart Grab): Press Toward, Up (2), Down, Square
Kenshi (ETelekinetic Crush): Press Toward, Away, Toward, Down, X
Kung Lao (Hat Throw): Press Down, Up, Away, X
Li Mei (Crush Kick): Press Toward (2), Down, Toward, Circle
Mavado (Kick Thrust): Press Away (2), Up (2), Square
Quan Chi (Neck Stretch): Press Away (2), Toward, Away, X
Scorpion (Spear): Press Away (2), Down, Away +Circle
Shang Tsung (Soul Steal): Press Up, Down, Up, Down, Triangle
Sonya (Kiss): Press Away, Toward(2), Down, Triangle
Sub Zero (Spine Rip): Press Away, Toward(2), Down, X
Cyrax (Smasher): Press Toward(2), Up, Triangle
Drahmin (Iron Bash): Press Away, Toward(2), Down, X
Frost (Freeze Shatter): Press Toward, Away, Up, Down, Square
Hsu Hao (Laser Slice): Press Toward, Away, Down, Down, Triangle
Jax (Head Stomp): Press Down, Toward(2), Down, Triangle
Kitana (Kiss of Doom): Press Down, Up, Toward(2), Triangle
Nitara (Blood Thirst): Press Up(2), Toward, Square
Raiden (Electrocution): Press Away, Toward, Toward(2), X
Reptile (Acid Shower): Press Up(3), Toward, X
Krypt Keys:
The following Krypts have the corresponding bonus.
|
Bonus |
Krypt |
Koins |
|
"Vorpax Wins" sound |
VW |
957 Ruby |
|
1 Ruby Koin |
RO |
27 Gold |
|
10 Worst Mortal Kombat Deadly Alliance subtitles |
YS |
151 Platinum |
|
102 Onyx Koins |
MF |
58 Jade |
|
1056 Platinum Koins |
PD |
451 Ruby |
|
107 Ruby Koins |
UZ |
78 Onyx |
|
108 Gold Koins |
PO |
71 Ruby |
|
116 Onyx Koins |
NK |
77 Jade |
|
116 Ruby Koins |
ZV |
182 Onyx |
|
120 Jade Koins |
BF |
263 Platinum |
|
125 Gold Koins |
OP |
24 Jade |
|
143 Ruby Koins |
CS |
89 Sapphire |
|
147 Gold Koins |
QN |
96 Gold |
|
15 Gold Koins |
KN |
7 Sapphire |
|
159 Onyx Koins |
RL |
5 Ruby |
|
164 Sapphire Koins |
ZK |
216 Ruby |
|
165 Platinum Koins |
WS |
44 Onyx |
|
177 Jade Koins |
OM |
88 Ruby |
|
18 Jade Koins |
DN |
234 Sapphire |
|
18 Ruby Koins |
WH |
24 Sapphire |
|
18 Sapphire Koins |
DA |
72 Ruby |
|
180 Gold Koins |
TW |
129 Ruby |
|
1800 Jade Koins |
FN |
93 Jade |
|
208 Gold Koins |
RN |
203 Platinum |
|
216 Jade Koins |
KS |
503 Platinum |
|
221 Onyx Koins |
DO |
39 Gold |
|
222 Onyx Koins |
OT |
47 Onyx |
|
227 Sapphire Koins |
YT |
384 Sapphire |
|
23 Gold Koins |
YN |
61 Ruby |
|
242 Ruby Koins |
YX |
83 Gold |
|
243 Platinum Koins |
FV |
83 Platinum |
|
245 Onyx Koins |
UG |
67 Platinum |
|
248 Sapphire Koins |
WJ |
165 Gold |
|
25 Onyx Koins |
PR |
11 Platinum |
|
252 Platnium Koins |
NG |
63 Sapphire |
|
256 Platinum Koins |
RT |
357 Gold |
|
267 Oynx Koins |
PU |
175 Sapphire |
|
28 Jade Koins |
RI |
61 Onyx |
|
294 Onyx Koins |
XE |
147 Onyx |
|
3 Pt Staff, Butterfly Knives |
VC |
209 Jade |
|
3 Ruby Koins |
XL |
843 Onyx |
|
32 pack of adult diapers |
IE |
253 Sapphire |
|
32 Sapphire Koins |
US |
72 Platinum |
|
320 Onyx Koins |
UC |
3 Sapphire |
|
322 Platinum Koins |
KU |
219 Jade |
|
352 Gold Koins |
OX |
352 Ruby |
|
355 Ruby Koins |
ZZ |
254 Gold |
|
36 Sapphire Koins |
SV |
145 Ruby |
|
38 Gold Koins |
AJ |
26 Jade |
|
38 Jade Koins |
HX |
238 Onyx |
|
412 Jade Koins |
MQ |
278 Gold |
|
44 Jade Koins |
WL |
22 Gold |
|
45 Platinum Koins |
UK |
35 Onyx |
|
473 Gold Koin |
RZ |
317 Sapphire |
|
475 Platinum Koins |
PK |
157 Platinum |
|
492 Onyx Koins |
CL |
332 Gold |
|
50 Gold Koins |
UM |
33 Platinum |
|
520 Sapphire Koins |
UV |
256 Jade |
|
57 Gold Koins |
IN |
37 Sapphire |
|
57 Sapphire Koins |
AO |
105 Platinum |
|
579 Ruby Koins |
DX |
292 Jade |
|
59 Ruby Koins |
JE |
82 Platinum |
|
6 Platinum Koins |
PB |
12 Gold |
|
600 Gold Koins |
ZR |
244 Onyx |
|
638 Onyx Koins |
QH |
342 Jade |
|
64 Platinum Koins |
YF |
16 Platinum |
|
71 Jade Koins |
CV |
121 Sapphire |
|
772 Sapphire Koins |
JJ |
402 Gold |
|
78 Onyx Koins |
WQ |
151 Sapphire |
|
8 On The Break Poster |
LE |
7800 Gold |
|
82 Sapphire Koins |
YH |
78 Jade |
|
86 Ruby Koins |
DJ |
186 Platinum |
|
88 Ruby Koins |
AW |
76 Onyx |
|
91 Sapphire Koins |
IR |
55 Jade |
|
92 Gold Koins |
JL |
168 Onyx |
|
92 Sapphire Koins |
CH |
48 Jade |
|
949 Platinum Koins |
ED |
633 Platinum |
|
97 Jade Koins |
WV |
424 Jade |
|
97 Platinum Koins |
SG |
94 Ruby |
|
98 Onyx Koins |
TU |
197 Gold |
|
A Long Time Ago picture |
FB |
248 Ruby |
|
A Softer Side To Cyrax |
FC |
310 Sapphire |
|
Academy Promo render |
CW |
226 Ruby |
|
Acid Bath |
DM |
428 Onyx |
|
Acid Bath sketch |
TL |
360 Jade |
|
Acid Buddha detail |
WO |
270 Ruby |
|
Acid Buddha detail |
XD |
326 Gold |
|
Action figure vehicles |
EQ |
256 Ruby |
|
Action figures |
EI |
512 Sapphire |
|
Action figures |
EJ |
547 Jade |
|
Action figures |
EK |
424 Ruby |
|
Action figures |
EL |
434 Platinum |
|
Action figures |
EM |
405 Gold |
|
Action figures |
EN |
246 Onyx |
|
Action figures |
EO |
289 Sapphire |
|
Action figures |
EP |
166 Jade |
|
Akedo |
VD |
152 Ruby |
|
Alan Villani |
OR |
450 Onyx |
|
Alexander Barrentine |
KQ |
282 Onyx |
|
Animators |
TZ |
195 Gold |
|
Animators picture |
ZT |
215 Onyx |
|
Arctic Hold |
NT |
275 Gold |
|
Arena concepts |
KV |
256 Sapphire |
|
Artist photo |
TS |
352 Onyx |
|
Artists |
KD |
342 Jade |
|
Assassin For Hire |
MZ |
383 Sapphire |
|
Back to school with Mortal Kombat |
OU |
338 Ruby |
|
Backstage Mortal Kombat 4 commercial |
BW |
329 Onyx |
|
Backstage: Mortal Kombat 4 commercial |
BV |
371 Sapphire |
|
Backstage: Mortal Kombat 4 commercial |
BX |
212 Platinum |
|
Backstage: Mortal Kombat Mythologies |
PY |
316 Ruby |
|
Baji Quan and Crab |
VE |
173 Gold |
|
Bank Interior sketch |
HM |
217 Onyx |
|
Baphomet sketch |
BG |
217 Sapphire |
|
Baraka information |
TY |
390 Gold |
|
Baraka's Demise video |
XW |
96 Ruby |
|
Basic Fighting Strikes |
VF |
212 Sapphire |
|
Basic Fighting Strikes |
VG |
362 Onyx |
|
Blade arena test |
OY |
218 Sapphire |
|
Blaze information |
PN |
684 Onyx |
|
Blaze sketch |
VB |
116 Onyx |
|
Blaze sketches |
NN |
452 Jade |
|
Blood Energy Drink |
BT |
291 Sapphire |
|
Blood Particle details |
LA |
56 Ruby |
|
Blood Stone Mine concept |
EZ |
412 Platinum |
|
Bo Rai Cho costume |
PH |
1200 Onyx |
|
Bo Rai Cho picutre |
ER |
527 Platinum |
|
Bo, Rai Cho sketches |
WY |
264 Sapphire |
|
Book Of Destiny |
CC |
376 Jade |
|
Brian Lebanon photo |
NY |
281 Sapphire |
|
Bridge Arena concept |
MM |
215 Ruby |
|
Bridge Arena concept |
RH |
208 Jade |
|
Bridge Arena concept |
UT |
157 Onyx |
|
Broadswords |
VH |
72 Onyx |
|
Bug Blaster |
FK |
520 Platinum |
|
Cage sketch |
XB |
272 Platinum |
|
Can Of Squid |
KH |
155 Platinum |
|
Carlos Pesina |
CP |
172 Ruby |
|
Cave Arena concept video |
DW |
157 Ruby |
|
Character concepts |
BM |
207 Onyx |
|
Character concepts |
DE |
126 Gold |
|
Character concepts |
IT |
269 Ruby |
|
Character concepts |
KZ |
263 Jade |
|
Character concepts |
TE |
261 Gold |
|
Chrome Bling |
LN |
306 Onyx |
|
Church concept |
IM |
227 Gold |
|
Comic book art, 1 of 41 |
FX |
492 Sapphire |
|
Comic book art, 10 of 41 |
GG |
63 Jade |
|
Comic book art, 11 of 41 |
GH |
418 Platinum |
|
Comic book art, 12of 41 |
GI |
100 Sapphire |
|
Comic book art, 13 of 41 |
GJ |
326 Platinum |
|
Comic book art, 14 of 41 |
GK |
379 Platinum |
|
Comic book art, 15 of 41 |
GL |
128 Ruby |
|
Comic book art, 16 of 41 |
GM |
555 Sapphire |
|
Comic book art, 17 of 41 |
GN |
91 Gold |
|
Comic book art, 18 of 41 |
GO |
422 Sapphire |
|
Comic book art, 19 of 41 |
GP |
58 Jade |
|
Comic book art, 2 of 41 |
FY |
27 Ruby |
|
Comic book art, 20 of 41 |
GQ |
532 Jade |
|
Comic book art, 21 of 41 |
GR |
599 Onyx |
|
Comic book art, 22 of 41 |
GS |
185 Gold |
|
Comic book art, 23 of 41 |
GT |
307 Ruby |
|
Comic book art, 24 of 41 |
GU |
134 Sapphire |
|
Comic Book Art, 25 of 41 |
GV |
507 Platinum |
|
Comic book art, 26 of 41 |
GW |
264 Ruby |
|
Comic book art, 27 of 41 |
GX |
88 Platinum |
|
Comic book art, 28 of 41 |
GY |
351 Platinum |
|
Comic book art, 29 of 41 |
GZ |
575 Ruby |
|
Comic book art, 3 of 41 |
FZ |
183 Onyx |
|
Comic book art, 30 of 41 |
HA |
62 Gold |
|
Comic book art, 31 of 41 |
HB |
626 Ruby |
|
Comic book art, 32 of 41 |
HC |
215 Onyx |
|
Comic book art, 33 of 41 |
HD |
176 Sapphire |
|
Comic book art, 34 of 41 |
HE |
478 Sapphire |
|
Comic book art, 35 of 41 |
HF |
203 Onyx |
|
Comic book art, 36 of 41 |
HG |
555 Gold |
|
Comic book art, 37 of 41 |
HH |
222 Onyx |
|
Comic book art, 38 of 41 |
HI |
225 Jade |
|
Comic book art, 39 of 41 |
HJ |
637 Onyx |
|
Comic book art, 4 of 41 |
GA |
572 Gold |
|
Comic book art, 40 of 41 |
HK |
138 Gold |
|
Comic book art, 41 of 41 |
HL |
145 Sapphire |
|
Comic book art, 5 of 41 |
GB |
458 Jade |
|
Comic book art, 6 of 41 |
GC |
412 Gold |
|
Comic book art, 7 of 41 |
GD |
74 Sapphire |
|
Comic book art, 8 of 41 |
GE |
277 Ruby |
|
Comic book art, 9 of 41 |
GF |
124 Platinum |
|
Concept characters |
AY |
258 Platinum |
|
Cooking with Scorpion video |
UI |
270 Onyx |
|
Cudgle |
VI |
184 Jade |
|
Cyrax |
CN |
3003 Platinum |
|
Cyrax arm information |
SY |
486 Onyx |
|
Cyrax sketch |
EY |
254 Platinum |
|
Cyrax sketch |
KL |
202 Platinum |
|
Cyrax sketch |
XH |
352 Onyx |
|
Cyrax test render |
FA |
263 Gold |
|
Cyrax's alternate costume |
ZW |
1485 Sapphire |
|
Dairou sketch |
EU |
262 Ruby |
|
Dairou sketch |
IU |
342 Jade |
|
Damnation Charcoal |
NX |
365 Sapphire |
|
Dan Forden picture |
DF |
286 Platinum |
|
Deadly Alliance Is Born photo |
AG |
258 Onyx |
|
Deadly Alliance Koins |
FI |
262 Onyx |
|
Deadly Alliance website |
LO |
329 Onyx |
|
Development team photo |
NS |
270 Ruby |
|
Dojo concept art |
PL |
382 Gold |
|
Dragon and Eagle Claw |
VK |
268 Gold |
|
Dragon Area concept |
WW |
262 Jade |
|
Dragon Fly concept |
YK |
225 Platinum |
|
Dragonfly arena |
WT |
1400 Jade |
|
Dragonfly concept render |
FG |
291 Gold |
|
Dragonfly render |
JS |
294 Ruby |
|
Dragonfly story |
CT |
588 Ruby |
|
Dragonfly Test video |
KC |
292 Gold |
|
Drahmin |
UR |
6,500 Sapphire |
|
Drahmin sketch |
UD |
252 Gold |
|
Drahmin sketches |
MO |
177 Jade |
|
Drahmin sketches |
WP |
247 Ruby |
|
Drahmin's alternate costume |
SW |
1152 Jade |
|
Drum Arena |
EV |
356 Ruby |
|
Drum arena details |
BK |
136 Sapphire |
|
Drum Arena details |
PJ |
292 Onyx |
|
Drum Arena sketch |
JF |
332 Ruby |
|
Drum Arena sketch |
ZL |
126 Jade |
|
Drunken Master |
VJ |
58 Ruby |
|
Early Mortal Kombat Deadly Alliance |
TN |
211 Ruby |
|
Early Mortal Kombat Deadly Alliance |
TO |
316 Jade |
|
Early Mortal Kombat Deadly Alliance Jax |
TP |
294 Onyx |
|
Early Mortal Kombat Deadly Alliance promo video |
FL |
264 Sapphire |
|
Early Mortal Kombat Deadly Alliance Scorpion |
TQ |
616 Platinum |
|
Ed Boon picture |
EB |
237 Ruby |
|
Edenia Golf Outfitters picture |
KG |
608 Jade |
|
Edler God Hall sketch |
KB |
247 Jade |
|
Empty |
DV |
257 Ruby |
|
Empty |
FU |
20 Onyx |
|
Empty |
JZ |
25 Jade |
|
Empty |
KW |
257 Sapphire |
|
Empty |
LX |
147 Platinum |
|
Empty |
MJ |
268 Onyx |
|
Empty |
OJ |
49 Ruby |
|
Empty |
OK |
326 Jade |
|
Empty |
OS |
166 Sapphire |
|
Empty |
PV |
206 Sapphire |
|
Empty |
QE |
346 Gold |
|
Empty |
QJ |
49 Ruby |
|
Empty |
RX |
105 Sapphire |
|
Empty |
SP |
63 Gold |
|
Empty |
UU |
1214 Jade |
|
Empty |
WM |
36 Ruby |
|
Empty |
XN |
27 Gold |
|
Empty |
YY |
85 Ruby |
|
Empty |
ZA |
63 Onyx |
|
Empty |
ZN |
145 Sapphire |
|
Empty Koffin |
ND |
212 Sapphire |
|
Escrima and Crane |
VL |
180 Sapphire |
|
Evil Masters sketch |
OL |
136 Platinum |
|
Evolution of Kombat |
RK |
1000 Jade |
|
Facial animation test |
ZG |
201 Onyx |
|
Fallen Giants Arena sketch |
OW |
422 Sapphire |
|
Fan art 1 of 5 |
QO |
1616 Gold |
|
Fan art 2 of 5 |
QP |
1214 Jade |
|
Fan art 3 of 5 |
QQ |
950 Ruby |
|
Fan Art 4 of 5 |
QR |
512 Sapphire |
|
Fan art 5 of 5 |
QS |
825 Onyx |
|
Fashion Model Li Mei |
YW |
376 Gold |
|
Female character concepts |
CF |
268 Onyx |
|
Fire Well concept |
HW |
56 Ruby |
|
Forest sketch |
IB |
275 Sapphire |
|
Fortress exterior sketch |
IQ |
257 Gold |
|
Frost |
IV |
208 Ruby |
|
Frost Color sketches |
ZC |
218 Platinum |
|
Frost sketches |
JC |
287 Gold |
|
Frost sketches |
WK |
76 Platinum |
|
Frost's alternate costume |
UB |
1261 Gold |
|
Game Play Fatalities |
LD |
302 Onyx |
|
Game Play Jax Stomp Fatalities |
LH |
165 Jade |
|
Game Play Kicks and Dodges |
LC |
462 Sapphire |
|
Game Play Special Moves |
LF |
305 Gold |
|
Game Play Throws |
LG |
195 Ruby |
|
Game Play Throws sketch |
LI |
135 Onyx |
|
Game Play Wall Trick Ideas |
LB |
258 Jade |
|
Get Over Here! |
QT |
58 Onyx |
|
Ghost Ship |
BJ |
178 Platinum |
|
Giant Drummer Detail |
BC |
452 Gold |
|
Goro on the kit |
UJ |
225 Sapphire |
|
Goro statuette |
PX |
493 Onyx |
|
Goro's Throne sketch |
TX |
167 Gold |
|
Graveyard concept |
YV |
86 Onyx |
|
Great Dragon Egg |
CE |
174 Jade |
|
Hachiman sketch |
NH |
147 Onyx |
|
Halloween masks |
IP |
257 Onyx |
|
Hapkido and Nan Chuan |
VN |
86 Platinum |
|
Hell concept |
ZI |
432 Jade |
|
Herman Sanchez |
HS |
272 Jade |
|
Hint BD is Black Dragon |
ZX |
178 Ruby |
|
Hint BT is Blood Thirsty |
NR |
425 Sapphire |
|
Hint CN is Cyber Ninja |
IW |
198 Platinum |
|
Hint DK is Dressed to Kill |
IL |
207 Gold |
|
Hint DS is Death Ship |
XK |
37 Jade |
|
Hint FK is Fly Killer |
BR |
451 Onyx |
|
Hint FL is First Look |
LZ |
511 Onyx |
|
Hint HP is Haunted Place |
PI |
638 Jade |
|
Hint IV is Icy Vixen |
IH |
567 Jade |
|
Hint JT is Johnny's Tapes |
CG |
75 Sapphire |
|
Hint LL is Lurking Lizard |
QG |
251 Ruby |
|
Hint LO is Log On |
ZO |
466 Jade |
|
Hint MW is Mongol Warrior |
KP |
276 Ruby |
|
Hint PD is Pay Day |
AN |
52 Gold |
|
Hint PH is Phat |
IO |
244 Onyx |
|
Hint RD is Red Dragon |
TK |
94 Sapphire |
|
Hint RO is Rip Off |
AF |
313 Onyx |
|
Hint SA is Steel Arms |
XM |
254 Sapphire |
|
Hint SF is Smelly Feet |
DQ |
656 Platinum |
|
Hint SS is Sword Sale |
DY |
94 Gold |
|
Hint ST is Sarna Test |
EX |
243 Onyx |
|
Hint UH is Unleash Hell |
FW |
666 Ruby |
|
Hint WT is Winged Transport |
UE |
210 Gold |
|
Hint: XG is Ed God |
RA |
268 Gold |
|
Hookswords and Sai |
VO |
247 Jade |
|
House Of Pekara concept |
CM |
244 Gold |
|
House Of Pekara concept |
FH |
215 Ruby |
|
House Of Pekara render |
NB |
287 Jade |
|
House Of Pekera arena |
HP |
2093 Onyx |
|
Hsu Hao |
MW |
3317 Jade |
|
Hsu Hao alternate costume |
QX |
1518 Jade |
|
Hsu Hao concept |
CZ |
362 Onyx |
|
Hsu Hao implant |
WX |
315 Gold |
|
Hsu Hao sketches |
JH |
271 Gold |
|
Hsu Hao sketches |
MV |
372 Platinum |
|
Hsu Hao sketches |
TM |
251 Ruby |
|
Hung Gar and Jujutsu |
VP |
356 Ruby |
|
Ice Palace test video |
HT |
462 Jade |
|
Ice sword |
OZ |
243 Platinum |
|
Jax |
SA |
3780 Ruby |
|
Jax concept sketch |
YL |
199 Jade |
|
Jax preliminary model |
SK |
176 Sapphire |
|
Jax renderings |
IZ |
201 Platinum |
|
Jax sketch concept |
NE |
270 Ruby |
|
Jax vs. Kung Lao Mortal Kombat 3 picture |
DC |
838 Gold |
|
Jax's alternate costume |
ZM |
1410 Onyx |
|
John Nocher |
JN |
252 Jade |
|
John Podlasek |
JP |
169 Gold |
|
John Vogel |
JV |
334 Ruby |
|
Johnny Cage |
MA |
471 Ruby |
|
Johnny Cage alternate costume |
DK |
1460 Ruby |
|
Johnny Cage video |
JT |
259 Platinum |
|
Jojutsu |
VQ |
241 Gold |
|
Jon Greenberg picture |
JG |
272 Jade |
|
Judo |
VR |
174 Sapphire |
|
Kabal's helmet |
NO |
426 Jade |
|
Kai sketch |
UL |
252 Jade |
|
Kali Sticks and Nunchaku |
VS |
219 Onyx |
|
Kama and Katara |
VT |
405 Platinum |
|
Kano |
WZ |
145 Onyx |
|
Kano's alternate costume |
BD |
1520 Sapphire |
|
Kano's cereal |
CO |
192 Ruby |
|
Kano's reminder |
JW |
164 Sapphire |
|
Karate |
VU |
180 Jade |
|
Kenshi |
QK |
244 Ruby |
|
Kenshi sketch |
PM |
253 Onyx |
|
Kenshi story sketch |
SU |
106 Sapphire |
|
Kenshi test render |
YZ |
255 Onyx |
|
Kenshi;s alternate costume |
YM |
1435 Platinum |
|
Kenshi's glass eyes |
NV |
290 Gold |
|
Kenshi's sword |
HY |
408 Sapphire |
|
Ketchup And Mustard picture |
YB |
358 Jade |
|
Kitana |
KI |
2931 Sapphire |
|
Kitana sketch |
KE |
402 Gold |
|
Kitana sketches |
JQ |
237 Ruby |
|
Kitana sketches |
NI |
422 Gold |
|
Koin sketches |
TJ |
259 Sapphire |
|
Konquest Mode concepts |
HR |
187 Jade |
|
Konquest mode concepts |
KO |
197 Sapphire |
|
Konquest Mode concepts |
TH |
282 Gold |
|
Konquest Mode concepts |
XR |
288 Ruby |
|
Krypt concept |
ZH |
372 Sapphire |
|
Kuatan Palace sketch |
RM |
182 Onyx |
|
Kuatan Palace sketch |
ZU |
201 Platinum |
|
Kuatan Palace stage |
JA |
105 Gold |
|
Kung Lao |
SZ |
322 Sapphire |
|
Kung Lao render |
PE |
392 Sapphire |
|
Kung Lao sketch |
AB |
186 Sapphire |
|
Kung Lao sketch |
XS |
283 Platinum |
|
Kung Lao's alternate costume |
YJ |
1208 Ruby |
|
Kung Lao's dragon sword |
SS |
214 Platinum |
|
Lava Shrine arena |
II |
1843 Gold |
|
Lava Shrine exterior concept |
IG |
208 Gold |
|
Lava Shrine Priests |
IK |
503 Platinum |
|
Lava Shrine sketch |
PQ |
283 Sapphire |
|
Lava Shrine sketch |
PZ |
186 Jade |
|
Lava Shrine sketch |
RU |
176 Onyx |
|
Lava Shrine sketch |
ZF |
237 Ruby |
|
Lei Mei sketch |
JK |
291 Jade |
|
Li Mei |
AC |
424 Platinum |
|
Li Mei sketch |
DT |
332 Ruby |
|
Li Mei sketch |
FE |
242 Gold |
|
Li Mei's alternate outfit |
KX |
1406 Sapphire |
|
Lifeguard Sonya picture |
DD |
355 Gold |
|
Lin Kuei Temple |
QC |
216 Platinum |
|
Lin Kuei Temple concept |
BA |
264 Onyx |
|
Long Fist and Muay Thai |
VV |
192 Ruby |
|
Luis Mangubat |
LM |
165 Onyx |
|
Lung Hai Temple |
MR |
412 Ruby |
|
Lung Hai Temple concept |
PA |
272 Ruby |
|
Lung Hai Temple sketch |
HN |
382 Jade |
|
Lung Hai Temple sketches |
WU |
256 Onyx |
|
Lung Hai Termple sketch |
QI |
192 Sapphire |
|
Malvado sketch |
RY |
274 Onyx |
|
Marsh concept |
XZ |
255 Onyx |
|
Mavado alternate costume |
RD |
1455 Jade |
|
Mavado biography |
KF |
128 Jade |
|
Mavado Coat concept art |
AM |
192 Platinum |
|
Mavado sketches |
BS |
253 Sapphire |
|
Mavado sketches |
DR |
273 Sapphire |
|
Mavado sketches |
QB |
272 Jade |
|
Midway Creative Media |
LW |
332 Gold |
|
Midway Creative Media |
RC |
272 Ruby |
|
Midway Movie Group |
OI |
263 Jade |
|
Mike Boon picture |
MB |
188 Gold |
|
Mike Taran |
MT |
227 Gold |
|
Mokap |
YP |
511 Gold |
|
Moloch promo render |
AK |
432 Gold |
|
Moloch promo render |
YC |
257 Platinum |
|
Moloch sketches |
AD |
96 Sapphire |
|
Moloch The Hobbyist picture |
PS |
294 Jade |
|
Moloch's Ball sketches |
MY |
167 Jade |
|
Moloch's Lair arena |
ZD |
98 Ruby |
|
Mortal Friday |
XU |
194 Onyx |
|
Mortal Kandies |
OO |
274 Onyx |
|
Mortal Kombat 2 arcade |
QW |
233 Ruby |
|
Mortal Kombat 2 arcade
board |
JO |
161 Onyx |
|
Mortal Kombat 2 arcade
cabinet security panels |
AE |
118 Onyx |
|
Mortal Kombat 2 arcade
marquee |
YI |
197 Gold |
|
Mortal Kombat 2 characters |
FO |
76 Ruby |
|
Mortal Kombat 2 Print
Ad |
DP |
224 Jade |
|
Mortal Kombat 3 arcade
cabinet |
FJ |
179 Ruby |
|
Mortal Kombat 3 arcade
marquee |
EG |
74 Platinum |
|
Mortal Kombat 3 behind
the sceens |
XI |
457 Platinum |
|
Mortal Kombat 3 behind
the scenes |
DU |
368 Onyx |
|
Mortal Kombat 3 characters |
XT |
65 Jade |
|
Mortal Kombat 3 home
version |
WR |
125 Ruby |
|
Mortal Kombat 3 home
version |
YR |
143 Gold |
|
Mortal Kombat 3 print
ad |
RE |
107 Sapphire |
|
Mortal Kombat 3 promo
art |
QL |
488 Sapphire |
|
Mortal Kombat 3
Scorpion vs. Jade |
NP |
525 Platinum |
|
Mortal Kombat 3 Ultimate
print ad |
ES |
167 Platinum |
|
Mortal Kombat 4 arcade
marquee |
SX |
215 Onyx |
|
Mortal Kombat 4 Arena
concept video |
QD |
264 Sapphire |
|
Mortal Kombat 4
Characters |
TF |
470 Jade |
|
Mortal Kombat 4
characters picture |
KK |
694 Sapphire |
|
Mortal Kombat 4 comic
book |
YU |
374 Platinum |
|
Mortal Kombat 4 Gift
Cards |
XP |
436 Gold |
|
Mortal Kombat 4 Goro
vs. Cage |
SR |
342 Ruby |
|
Mortal Kombat 4
home version |
JY |
183 Sapphire |
|
Mortal Kombat 4 Liu
Kang Fatality |
UF |
371 Gold |
|
Mortal Kombat 4 logo |
IA |
37 Ruby |
|
Mortal Kombat 4 logo
designs |
QU |
346 Gold |
|
Mortal Kombat 4 Logo
Treatment |
OQ |
95 Sapphire |
|
Mortal Kombat 4 PC
version |
UA |
205 Jade |
|
Mortal Kombat 4 print ad |
JI |
266 Jade |
|
Mortal Kombat 4 Print
ad |
UN |
152 Sapphire |
|
Mortal Kombat 4 Road
Tour |
MG |
134 Platinum |
|
Mortal Kombat 4 Road
Tour |
MH |
83 Gold |
|
Mortal Kombat 4 Road
Tour |
MI |
96 Gold |
|
Mortal Kombat 4
Scorpion |
SJ |
353 Onyx |
|
Mortal Kombat 4
Scorpion vs. Raiden |
LY |
160 Sapphire |
|
Mortal Kombat 4
Sonya and Tanya |
BZ |
381 Platinum |
|
Mortal Kombat arcade |
MK |
188 Platinum |
|
Mortal Kombat arcade
Goro |
LQ |
477 Sapphire |
|
Mortal Kombat
baseball caps |
KJ |
248 Onyx |
|
Mortal Kombat Basketball
concept |
MP |
314 Gold |
|
Mortal Kombat Cage
vs. Kano |
KY |
843 Platinum |
|
Mortal Kombat Deadly Alliance at E3 Expo |
QY |
238 Gold |
|
Mortal Kombat Deadly Alliance at E3 Expo |
UW |
255 Gold |
|
Mortal Kombat Deadly Alliance box art concepts |
LR |
176 Gold |
|
Mortal Kombat Deadly Alliance box art concepts |
LS |
157 Sapphire |
|
Mortal Kombat Deadly Alliance box art concepts |
LU |
170 Jade |
|
Mortal Kombat Deadly Alliance box art concepts |
LV |
140 Ruby |
|
Mortal Kombat Deadly Alliance hats |
QF |
311 Ruby |
|
Mortal Kombat Deadly Alliance logo concepts |
LT |
105 Onyx |
|
Mortal Kombat Deadly Alliance merchandise |
IX |
265 Sapphire |
|
Mortal Kombat Deadly Alliance print ad |
ME |
237 Jade |
|
Mortal Kombat Deadly Alliance print ad |
SM |
56 Jade |
|
Mortal Kombat Deadly Alliance promo image |
TR |
392 Ruby |
|
Mortal Kombat Deadly Alliance promo pieces |
SO |
2 Sapphire |
|
Mortal Kombat gear |
PP |
516 Sapphire |
|
Mortal Kombat Gold
characters |
XF |
265 Gold |
|
Mortal Kombat Gold endings |
IY |
281 Onyx |
|
Mortal Kombat Gold
Logo |
BY |
183 Gold |
|
Mortal Kombat Gold print ad |
HV |
306 Jade |
|
Mortal Kombat Hits the
Big Screen |
UY |
359 Jade |
|
Mortal Kombat home
graphics |
ZS |
381 Sapphire |
|
Mortal Kombat Lunch
Time lunchbox |
NJ |
326 Gold |
|
Mortal Kombat music |
RV |
307 Sapphire |
|
Mortal Kombat Mythologies box art |
EE |
1200 Platinum |
|
Mortal Kombat Pinball |
HU |
435 Ruby |
|
Mortal Kombat Pit |
WG |
308 Sapphire |
|
Mortal Kombat print ad |
ZP |
129 Jade |
|
Mortal Kombat Rockem
Sockem art |
IC |
326 Platinum |
|
Mortal Kombat Screen |
QM |
332 Gold |
|
Mortal Kombat stickers
and tattoos |
YD |
412 Gold |
|
Mortal Kombat strategy
guides |
KM |
350 Jade |
|
Mortal Kombat Sub-Zero
vs. Scorpion |
FF |
1199 Gold |
|
Mortal Kombat sweatshirt |
FS |
389 Sapphire |
|
Mortal Kombat Test
Your Mights |
RP |
31 Sapphire |
|
Mortal Kombat Trading
Cards |
UO |
243 Jade |
|
Mortal Kombat Trading
Cards |
UP |
406 Ruby |
|
Mortal Kombat T-shirts |
FQ |
283 Platinum |
|
Mortal Kombat T-shirts |
FT |
126 Sapphire |
|
Mortal Kombat youth
clothing |
FR |
401 Gold |
|
Movie Storyboard 6 of 8 |
OF |
412 Sapphire |
|
Movie Storyboards 2 of 8 |
OB |
248 Platinum |
|
Movie Storyboards 3 of 8 |
OC |
322 Gold |
|
Movie Storyboards 4 of 8 |
OD |
288 Ruby |
|
Movie Storyboards 5 of 8 |
OE |
326 Jade |
|
Movie Storyboards 7 of 8 |
OG |
266 Onyx |
|
Movie Storyboards 8 of 8 |
OH |
224 Platinum |
|
Nethership Arena |
DS |
1472 Ruby |
|
NFL Blitz Raiden
as secret character |
PC |
20 Sapphire |
|
Nice plats exchange |
TD |
172 Ruby |
|
Nigel Casey |
NC |
275 Platinum |
|
Night Wolf render |
NW |
875 Gold |
|
Nitara |
TI |
4022 Gold |
|
Nitara alternate costume |
AR |
2206 Jade |
|
Nitara's crystal |
LJ |
134 Gold |
|
Octo Garden sketch |
CB |
252 Sapphire |
|
Organic arena concept |
XV |
503 Onyx |
|
Outworld concept sketch |
MS |
253 Onyx |
|
Palace Exterior sketch |
AS |
66 Jade |
|
Palace Exterior sketch |
FM |
76 Onyx |
|
Palace Exterior sketch |
MX |
302 Platinum |
|
Palace Exterior sketch |
TC |
135 Onyx |
|
Palace Grounds arena |
KR |
4222 Sapphire |
|
Palace Interior sketch |
JU |
266 Platinum |
|
Palace sketch |
FP |
46 Gold |
|
Palace sketch |
RR |
224 Sapphire |
|
Paulo Garcia |
PG |
442 Ruby |
|
Peptic Thunder |
SQ |
167 Platinum |
|
Pi Gua and Jeet Kune Do |
VX |
248 Sapphire |
|
Portal |
MN |
176 Onyx |
|
Portal Sphere |
BL |
145 Jade |
|
Portal Story |
FD |
156 Onyx |
|
Praying Mantis, Lui He Ba Fa pictures |
VY |
35 Onyx |
|
Princess Kitana alternate costume |
BQ |
1327 Gold |
|
Print ads |
RJ |
189 Gold |
|
Programmers picture |
JB |
392 Sapphire |
|
Qan Chi's Sanctum sketch |
XC |
352 Sapphire |
|
Quality Assurance: Chicago |
OA |
142 Sapphire |
|
Quality Assurance: Chicago |
QA |
142 Sapphire |
|
Quality Assurance: Chicago picture |
EF |
267 Gold |
|
Quality Assurance: San Diego picture |
SD |
326 Onyx |
|
Quan Chi alternate costume |
AA |
1556 Gold |
|
Quan Chi fortress |
QZ |
501 Gold |
|
Quan Chi Inner Sanctum |
AX |
337 Gold |
|
Quan Chi on the sax |
DI |
254 Sapphire |
|
Quan Chi Promo render |
NQ |
157 Sapphire |
|
Quan Chi render |
XJ |
197 Onyx |
|
Quan Chi sketches |
CJ |
272 Ruby |
|
Quan Chi sketches |
ON |
227 Jade |
|
Quan Chi tattoo photo |
AI |
277 Onyx |
|
Quan Chi, information on character section |
SN |
175 Gold |
|
Quan Chi's amulet |
IJ |
314 Ruby |
|
Quan Chi's chest armor picture |
EW |
286 Platinum |
|
Quan Chis face texture |
ET |
86 Sapphire |
|
Quan Chi's Fortress sketches |
NU |
254 Onyx |
|
Quan Chi's Fortress sketches |
TB |
259 Platinum |
|
Quan Chi's Throne |
AP |
154 Platinum |
|
Raiden |
XG |
3116 Jade |
|
Raiden alternate costume |
JR |
1688 Ruby |
|
Raiden performance audio |
XQ |
199 Jade |
|
Raiden sketch |
CR |
294 Platinum |
|
Raiden Test outfit |
JX |
167 Gold |
|
Reptile |
LL |
3822 Gold |
|
Reptile de-evolution |
PF |
343 Ruby |
|
Reptile sketch |
EH |
253 Onyx |
|
Reptile skin lotion |
BU |
336 Platinum |
|
Reptile's alternate costume |
XO |
1736 Sapphire |
|
Reptile's Lair concept |
OV |
96 Onyx |
|
Reptile's past |
QV |
318 Gold |
|
Reptile's sword |
SE |
308 Platinum |
|
River Front concept |
IF |
195 Ruby |
|
Robert Blum picture |
RB |
253 Platinum |
|
Robin Shou Mortal Kombat 3 movie interview |
RS |
1645 Platinum |
|
Sambo |
VZ |
223 Platinum |
|
Sarna Ruins arena |
PW |
2006 Sapphire |
|
Sarna Ruins concept |
MU |
218 Sapphire |
|
Sarna Ruins test video |
ST |
153 Jade |
|
Scorpion |
UX |
509 Onyx |
|
Scorpion Cloth test video |
DL |
230 Platinum |
|
Scorpion concept sketch |
AQ |
226 Onyx |
|
Scorpion Goes Back to Hell video |
CX |
203 Gold |
|
Scorpion Online promo |
NM |
182 Sapphire |
|
Scorpion preliminary model |
HO |
402 Jade |
|
Scorpion Promo render |
NF |
392 Ruby |
|
Scorpion's alternate outfit |
UH |
1660 Jade |
|
Sektor's Helmet |
HQ |
192 Onyx |
|
Senate Of Elder Gods concept |
CQ |
272 Gold |
|
Senate Of The Elder Gods test sequence |
AV |
497 Ruby |
|
Shang Tsung |
AU |
463 Gold |
|
Shang Tsung drawings |
JM |
218 Sapphire |
|
Shang Tsung Insouls |
SF |
138 Jade |
|
Shang Tsung sketch |
AH |
66 Gold |
|
Shang Tsung sketch |
RQ |
225 Onyx |
|
Shang Tsung Soul concept |
CD |
261 Jade |
|
Shang Tsung's alternate costume |
ML |
1170 Gold |
|
Shang Tsung's palace concept art |
AL |
287 Ruby |
|
Shang Tsung's Palace sketch |
CA |
218 Onyx |
|
Shang Tsung's Palace sketch |
RW |
262 Ruby |
|
Shang Tsung's Palace story |
XY |
55 Platinum |
|
Shang Tsung's Soulnado |
HZ |
526 Onyx |
|
Shao Kahn's armor |
VA |
299 Platinum |
|
Shao Kahn's medal |
XX |
365 Onyx |
|
Shawn Cooper |
SC |
226 Sapphire |
|
Shokan Warriors |
DH |
199 Gold |
|
Shuai Chiao and Shaolin Fist |
VM |
198 Onyx |
|
Slaughter concept |
PT |
207 Sapphire |
|
Sonja Blade alternate costume |
SH |
1834 Ruby |
|
Sony sketch |
YO |
294 Sapphire |
|
Sonya Blade |
DG |
57 Jade |
|
Sonya concept sketch |
BI |
167 Jade |
|
Sonya sketch |
NA |
177 Ruby |
|
Soul Cage concept |
CY |
116 Ruby |
|
Soul Chamber concept |
DB |
257 Sapphire |
|
Steve Beran picture |
SB |
291 Jade |
|
Story mode concept sketch |
WI |
242 Jade |
|
Straight Sword |
WA |
194 Jade |
|
Sub Zero |
WN |
143 Sapphire |
|
Sub Zero sketch |
RG |
187 Gold |
|
Sub Zero's coffee mug |
ID |
340 Jade |
|
Sub Zero's Medallion |
BB |
326 Ruby |
|
Sub-Zero alternate costume |
YA |
1999 Sapphire |
|
Sub-Zero promo render |
ZQ |
282 Jade |
|
Sub-Zero sketch |
LP |
442 Ruby |
|
Sub-Zero's blade |
IS |
244 Ruby |
|
Swamp Bird test video |
RF |
135 Jade |
|
Swamplands sketch |
AT |
269 Sapphire |
|
Swamplands sketch |
BE |
67 Gold |
|
Swamplands sketch |
CU |
257 Sapphire |
|
Swamplands sketch |
EC |
248 Sapphire |
|
Swamplands sketch |
KA |
412 Onyx |
|
Swamplands test render |
JD |
305 Jade |
|
Swamplands test render |
YG |
312 Sapphire |
|
Tae Kwon Do |
WC |
156 Gold |
|
Tai Chi Pic |
WB |
242 Ruby |
|
Temple Oarsman |
YE |
274 Platinum |
|
Test Your Might sketch |
TT |
147 Platinum |
|
Test Your Sight concept |
CI |
271 Jade |
|
Test Your Sight concept |
DZ |
442 Ruby |
|
Test Your Sight concept art |
AZ |
442 Ruby |
|
The Fans Speak |
ZY |
186 Platinum |
|
The Grid : Noob Saibot |
BO |
305 Platinum |
|
The Grid Picture |
XA |
172 Gold |
|
The Grid: Guest Starts |
BN |
720 Onyx |
|
The Grid: Mortal Kombat Ninjas |
BP |
426 Gold |
|
The Lost Tomb |
EA |
258 Sapphire |
|
The Mine Arena concept |
NZ |
456 Gold |
|
Tiamat sketch |
SI |
292 Sapphire |
|
Todd Allen |
TA |
177 Ruby |
|
Tonfa |
WD |
186 Sapphire |
|
Tong Bei and Yuan Yang |
WE |
186 Onyx |
|
Tony Goskie |
TG |
262 Gold |
|
Tools And Technology |
SL |
117 Sapphire |
|
Tools And Technology |
YQ |
146 Gold |
|
Tools And Technology picture |
MD |
80 Onyx |
|
Ultimate Mortak Kombat 3 arcade marquee |
BH |
116 Jade |
|
Undefeatable Army picture |
UQ |
185 Ruby |
|
Water Temple concept |
ZJ |
272 Onyx |
|
Wing Chun and Snake |
WF |
214 Platinum |
|
Wu Shi Academy |
CK |
556 Jade |
|
Wu Shi Academy Monk |
NL |
252 Gold |
|
Wu Shi Academy sketches |
MC |
262 Platinum |
|
Wu Shi Academy sketches |
TV |
273 Onyx |
|
Wu Shi arcade test |
LK |
268 Onyx |
|
Zebron sketch |
ZB |
993 Onyx |
|
Zebron sketch |
ZE |
257 Jade |
Random character select:
Highlight Shang Tsung (for player one) or Quan Chi (for player two) at the
character selection screen, then hold Up + Start.
Alternate
costumes:
After the appropriate costumes are unlocked in the Krypt, press Start at the
character selection screen to access the new costume.
Versus mode stage
select:
Press R1 before either player chooses a character to get a screen with a
screenshot of a stage. Then, press Left or Right to change it to the desired
stage.
Versus mode skill
select:
Press L2 before either player chooses a character.
Victory pose
select:
Each character has three end-of-battle poses. Perform the following when the
"Finish Him/Her" message appears. Note: If you run out of time
performing your fatality or if you end the match with your weapon, your
character will automatically perform the pose of the last stance he or she was
in.
1: Strike your opponent in your character's first form.
2. Strike your opponent in your character's second form.
3. Execute your characters fatality.
Background FMV
sequence:
Press Triangle at the main menu and a movie screen will appear. It shows the
story leading up to the start of the game.
Hint: Play as Blaze:
Successfully complete all missions in Konquest mode for all fighters. Then,
highlight Raiden at the character selection screen and hold Down.
Hint: Play as
Mokap:
Successfully complete all missions in Konquest mode for all fighters. Then,
highlight Cyrax at the character selection screen and hold Down.
Hint: Play as
Cyrax easier:
You would have to have at least 462 Ruby Koins and open Krypt PD (to get 1056
Platinum Koins ) and get the rest of 3003 needed to open CN for Cyrax. You can
get extra Platinum Koins in the following Krypts: FV (83 Platinum Koins needed
for 243 platinum Koins); PK (157 Platinum Koins needed for 475 Platinum Koins);
WS (44 Onyx Koins needed for 165 Platinum Koins); and NG (63 Sapphire Koins
needed for 252 Platinum Koins).
Hint: Play as
Raiden easier:
Open the FN Krypt first to get 1800 of the 3300 Koins that are needed before
opening the XG Krypt to unlock Raiden.
Hint: Defeating
Moloch:
Play as Quan Chi, draw your weapon, then hold Away and press Square,
Triangle(2). Keep repeating this for an easy win.
Play as Shang
Shung in the crane style and repeatedly press X or Square until he stops
blocking. Then, press Circle and you should get an easy win.
Play as Raiden,
take out your staff, then repeatedly tap R1 for an easy win.
Hint: Kenshi:
Immunity to Sonya's Kiss Of Death move:
Since Kenshi is blind, Sonya's Kiss Of Death move has no affect on him.
Hint: Kitana:
Impale move:
To have Kitana throw her fans and impale her opponent, press Away + R1. If done
correctly, Kitana will throw her fans and they will stick into her opponent in
his/her chest and leg. Unfortunately, you can only do this once. If you
opponent blocks it, the fans will fly off screen and you will have lost them
for that round.
Hint: Quan Chi:
Combos:
Play as Quan Chi and pull out his swords. Repeatedly press X, Circle. This will
give you a 4 -hit combo. When you block your opponent, press Down + X. This
makes Quan Chi spin his swords at the opponent from his blocking stance.
Hint: Quan Chi:
Alternate fatality:
Choose a match with Quan Chi vs. against Quan Chi. Perform the fatality (Up,
Up, Down, Down + LP ). Instead of doing the acid spill over the head of the
opponent burning the skin off the body, he will rip off one of the legs and
start to beat him with it.
Hint: Scorpion:
Combos:
This combo is fairly easy to do; it is only a series of repeated attacks. Have
him in the Hapkido stance. Then, start the combo with 2, 2, 4. Repeat the
process until your opponent is defeated. The combo is somewhat weak but its an
easy combo to execute. This combo also works well against Moloch.
For an easy
eight-hit combo, switch to Scorpion's ninja sword. Execute the Spear while
opponent is still dazed, then execute the Hell Raiser attack. You have to be
quick with the remainder of the combo. Press Square, Circle(2), X. While he is
in the air, press Circle(2). This does 41% damage to your opponent without his
weapons out. It will do 51% damage to an opponent with his weapons out.
Hint: Sub-Zero:
Combos:
Take out your Kori Sword and press Square (1-4 times), X(3), Circle(2). If done
correctly, it will stun your opponent then you will stomp him three times and
as he is getting up, double kick him.
Hint: Acid Bath
stage: Damage opponent:
Get your opponent near the two giant statues in the background. The statues
will spit acid out, hurting your opponent. Note: Do not get too close, or you
will also get hurt.
Hint: Faster Test
Your Might mini-game:
To end the "Test Your Might" mini-game in arcade mode faster, press
R2 once you get your strength above the marker. You do not have to hold it for
the full amount of time.
Note: This trick
requires a controller with an auto fire feature. Set X, Square, Circle, and Triangle
to auto and hold them down. The bar will go all the way to the top.
Hint: Easy wins:
Note: This trick can only be done with Sub-Zero, Kung Lao, Li Mei, Cyrax, Shang
Tsung, Frost, Reptile, or Kitana. You can impale your weapon into your
opponent, making them lose life every second. The move varies, and with some
you have to press the D-pad and the button. To find the correct move, press
Start, select "Move List", then look under your weapon and it will
say "Impale". All of them have to be close range, but Kitana can
throw her steel fans. However if it hits and they block or dodge it, you cannot
use it again until the end of the match.
Hint: Easy Koins:
Note: This trick requires two controllers. Select versus mode and load a
profile for each fighter. Each fighter must have some number of each Koin. Do a
Wager then after that match is over, have only one player press R2. Press Right
and you will hear the sound, then press Up to bet Koins. Press R2 again and
play that match. The winner will get the coins, but the loser will not lose
any. Go back and forth with each fight to make each gain more Koins, thus
making each match worth more because you can wager more. Keep holding Up until
you do not hear the sound anymore to bet the maximum amount in time. Use the
following to learn what Koins you are betting, as you will not be able to see.
Press Right, Up: Onyx
Press Right(2), Up: Jade
Press Right(3), Up: Ruby
Press Right(4), Up: Gold
Press Right(5), Up: Platinum
Press Right(6), Up: Sapphire
Enter the versus
menu and load a profile for each player. Press R2 to display the wager screen.
Then, max out the wager for one Koin type and select "OK" on both
controllers. Back at the character selection screen, unload one profile then
reload the same profile. Then, alternately unload the second profile and reload
it. Press R2 to go into the wager screen again. If done correctly, you both
should have won the amount of coins wagered. Repeat this for this same Koin
type until you are satisfied. Then, wager one final time for a few Koins and
finally complete a battle. After returning to the character select screen, you
must press Triangle to exit out and re-enter the versus menu. Repeat this for
the other Koin colors. Note: Once you have 1000 Koins for one color, fight and save and
redo it for the same color so you increase at a rate of 1000 Koins per profile
load/unload. Then, repeat at about 10,000, so you get 10,000 per battle rather
than 1,000 and so on. Also, when wagering hold Up on both controllers to
increase the rate the Koin Kounter rises.
Hint: Unlimited
Sapphire Koins:
Use the "Easy Koins" trick, and instead of pressing Right(6) to get
the Sapphre Koins, just press Up. If you hear a sound, hold Up. Then, when it
stops, press R2 on the other controller to open the wager screen. It should say
some number and have the Sapphire Koin below it. Press X on a controller. If
you have less Sapphire than the displayed number, both players should drop to
zero, then it should read 10000000. Go into the Krypt and you should have a
large number of Koins.
Hint: Unlimited
Koins:
Use the "Unlimited Sapphire Koins" trick, then press R2 on
controllers one and two to display the wager screen. It should be on Onyx
Koins. Change the type of Koin to Sapphire, and a large negative number should
appear. Then, change the type to the Koin of your choice and press X on
controllers one and two. Press R2 on controllers one and two, and you should
see the same number of 1000000 for the Koin you just set the wager for. Change
the type of Koin being wagered to either of the ones that say 1000000 and a
negative number should appear again.Cchange the type of Koin to another that
you want to have unlimited of. Then, repeat for all the Koins so that they all
say 1000000 and make a wager of negative Koins. Do a fight, have either player
win, and both profiles will have unlimited Koins.
Hint: FMV
introductions:
Allow the game to enter demo mode to see the FMV of the first Video Teaser from
Mortal Kombat Deadly Alliance with Scorpion performing a Kata. Other
characters (Kitana, Quan Chi, and Frost) will perform a Kata as well.
Hint: Attack your
opponent before "Fight" appears:
At the loading screen before the fight, unplug your controller, then plug it back
in. You will now be able to move around and attack before it says
"Fight."
Hint: Monk
movement:
Remain idle long enough during Konquest mode and the "monk" will turn
around and shrug his shoulders at you.
Glitch: Repeatedly
fall and recover during fatality:
Use a fighter that impales an opponent with their weapon and loses
it (Shang Tsung, Frost, or Mei Lei). In the second round, impale your opponent
with your weapon. When the "Finish Him/Her" message appears, your
opponent will repeatedly fall down and get back up.
Glitch: Manual illustration:
The instruction manual shows a different character selection screen than what
actually appears during the game.
Super soldiers:
Hold
R2 and press Square, Square, X, Triangle, X,
Square during game play. A sound will confirm correct code entry.
Super enemy soldiers:
Hold
R2 and press Triangle, Triangle, X, Square, Triangle,
Triangle during game play. A sound will confirm correct code entry.
2000 Electricity:
Hold R2 and press Triangle, Square, Circle, X,
Triangle, X during game play. A sound will confirm correct code
entry.
5000 Plastic:
Hold
R2 and press Triangle, Circle, Square, X, Triangle,
Square during game play. A sound will confirm correct code entry.
Paratroopers:
Hold
R2 and press Circle, Square, Circle, Square,
Triangle, Triangle during game play. A sound will confirm correct
code entry.
Extra dump truck
resources:
Hold
R2 and press Square, Square, Square, Triangle,
Circle, X during game play. A sound will confirm correct code entry.
Green army is
blue:
Hold
R2 and press Square, Triangle, Square, Square,
X, Circle during game play. A sound will confirm correct code
entry.
Tan army is green:
Hold
R2 and press Triangle(2), X, Square, Triangle(2)
during game play. A sound will confirm correct code entry.
Kill your
soldiers:
Hold
R2 and press Square, Triangle, Left(2), Triangle,
Square during game play. A sound will confirm correct code entry.
Master code:
Enter FMNFB as a code at the cheat menu.
Invincibility:
Enter EMERPUS as a code at the cheat menu.
All available
weapons:
Enter TEXAS as a code at the cheat menu. All weapons available in the current
level will be unlocked.
Unlimited
ammunition:
Enter MADMAN as a code at the cheat menu.
Level select:
Enter SELLOUT as a code at the cheat menu. Load a saved game and all levels will
be unlocked.
Invisibility:
Enter SLLEWGH as a code at the cheat menu.
Big head mode:
Enter HEID as a code at the cheat menu.
Zoo mode:
Enter ZOO as a code at the cheat menu. You will be able to kill any animal in
the game with the war club as a weapon.
Demo mode and
target mini-game:
Enter HUNTER as a code at the cheat menu. Besides starting demo mode,
you will also be able to play the Target mini-game at the main title screen.
Use the D-pad to move the pointer and Fire to shoot.
Unlimited health:
Press Start to pause game play. Then, hold L1 and press Triangle, Square,
Triangle, Square, Triangle, Circle, Triangle, Circle. A message will
confirm correct code entry. Repeat the code to disable its effect.
Unlimited rage:
Press Start to pause game play. Then, hold L1 and press Left, Down, Left,
Down, Right, Up, Right, Up. A message will confirm correct code
entry. Repeat the code to disable its effect.
Unlimited
ammunition:
Press Start to pause game play. Then, hold L1 and press Left, Circle,
Right, Square, Up, Triangle, Down, X. A message will confirm correct code
entry. Repeat the code to disable its effect.
Invincible NPCs:
Press Start to pause game play. Then, hold L1 and press Square, Circle,
Triangle, X, Square, Circle, Triangle, X. A message will confirm correct
code entry. Repeat the code to disable its effect.
Hint: Pacing
lizard at title screen:
Go to the "Cheats" menu and watch the "Art
Gallery" presentation. After "The Turok Team" picture, it ends
and begins to cycle again. Return to the first main menu and wait for about
five minutes. From the left, a small green lizard will walk along the bottom of
your screen, with a picket sign that reads "Lost Land or Bust!!!".
When he reaches the right side of the screen, he will turn around and walk the
other way, revealing the other side of the sign which reads "Start the
Game!". He will look over at you a couple of times, but mainly stares at
the ground.
Hint: Nuke in
single player Mode:
In Chapter 8, "Arena", defeat the Steracosaur Boss. After doing this,
the force field around the middle pillar will drop. Climb to the top of the
pillar to get both the Nuke Attachment (for the Rocket Launcher) and a Nuke.
You will now be able to fire the Nuke only twice (the Nuke Attachment has a
Nuke already in it). There are no more Nukes past Chapter 8. Also , the
"All weapons" and "Unlimited ammunition" cheats do not work
for the Nuke.
Hint: Nuke in
multi-player mode:
The Nuke can be found in three multiplayer levels: Tears Of Horatio, Withering
Heights, and Dino-Depot. Note: Do not have the "Unlimited Ammo"
option in the multi-player options menu activated or the Nuke will not appear.
You can still use the "Unlimited Ammo" cheat in the cheat menu and
get the Nuke. The "Unlimited Ammo" cheat does not give you unlimited
Nukes. The Nuke will respawn after a period of time.
Tears
of Horatio: Go up either path, up the cliff, until you reach a big metal platform
with three holes in it. Turn around and you will face a huge rock pillar. A
Swarm Bore canister will be at the foot of the pillar. Directly above the Swarm
Bore canister is the Nuke, floating in the air. You must have the Jump Boots to
get it.
Withering Heights: Go to
either side of the level and climb to the top floor. Activate the switch, then
go to the window where there is a trampoline at the bottom (after switch is
activated). Jump down to it and you will bounce to the center platform. Once
there, you will get a either the Empathy Chest Plate or a Nuke (along with a
Swarm Bore canister).
Dino Depot: The Nuke can be found on the top of the yellow box car.
You must have the Jump Boots to reach it.
Hint: Defeating
Bruckner:
To kill Bruckner, the last Boss in the game, run a safe distance from him. Line
him up with a tree so that it is in front and Brucker behind. When Bruckner
gets close to the tree, shoot it onto him. Note: The tree takes more hits than
usual to take down. It should kill Bruckner in one hit. This also has the same
affect on other enemies.
Master code:
Select
the "Cheats" option and enter MADAESAN as a code to unlock all racers,
tracks, and other cheat features. A sound will confirm correct code entry.
Porky Pig:
Select
the "Cheats" option and enter 20LBHAM as a code. A sound will confirm
correct code entry.
Marvin Martian:
Select
the "Cheats" option and enter Q32 as a code. A sound will confirm correct
code entry.
The King:
Select
the "Cheats" option and enter KOTIM as a code. A
sound will confirm correct code entry.
ACME 2 track:
Select
the "Cheats" option and enter HLORALPH as a code. A sound will confirm
correct code entry.
Galactorama 2
track:
Select
the "Cheats" option and enter 124ADIME as a code. A
sound will confirm correct code entry.
Mars 2 track:
Select
the "Cheats" option and enter TORGO as a code. A sound will confirm
correct code entry.
Nebula track:
Select
the "Cheats" option and enter CLOSEIT as a code. A sound will confirm
correct code entry.
Asteroid Belt
track:
Select
the "Cheats" option and enter WHATISUI as a code. A sound will confirm
correct code entry.
North Pole Star 2
track:
Select
the "Cheats" option and enter PLANETX as a code. A sound will confirm
correct code entry.
Wild West 2 track:
Select
the "Cheats" option and enter GULLIBLE as a code. A sound will confirm
correct code entry.
Mirrored tracks:
Select
the "Cheats" option and enter ITIS2LAFF as a code. A
sound will confirm correct code entry.
All ACME events:
Select
the "Cheats" option and enter TRUTHOR as a code. A sound will confirm
correct code entry.
Unlimited turbo:
Select
the "Cheats" option and enter KABOOM as a code. A
sound will confirm correct code entry.
No gags:
Select
the "Cheats" option and enter ENGARDE as a code. A
sound will confirm correct code entry.
All gallery items:
Select
the "Cheats" option and enter ALLMINE as a code. A sound will confirm
correct code entry.
Restore health:
Pause game play, then hold L1 + L2 + R1+ R2 and press Triangle, Down, X, Up. The sound of a
sword will confirm correct code entry.
Restore
ammunition:
Pause game play, then hold L1 + L2 + R1+ R2 and press X, Down, Triangle, Up. The sound of a
sword will confirm correct code entry.
Add 1000
experience points:
Pause game play, then hold L1 + L2 + R1+ R2 and press X, Down(3). The sound of a
sword will confirm correct code entry.
Level 2 skills:
Pause game play, then hold L1 + L2 + R1+ R2 and press Circle, Right, Circle, Right.
The sound of a sword will confirm correct code entry.
Level 4 skills:
Pause game play, then hold L1 + L2 + R1+ R2 and press Triangle, Up, Triangle, Up. The sound of a
sword will confirm correct code entry.
Level 6 skills:
Pause game play, then hold L1 + L2 + R1+ R2 and press Square, Left, Square, Left. The sound of a
sword will confirm correct code entry.
Level 8 skills:
Pause game play, then hold L1 + L2 + R1+ R2 and press X(2), Down(2). The sound of a
sword will confirm correct code entry.
Invincibility:
Pause game play, then hold L1 + L2 + R1+ R2 and press Triangle, Square, X, Circle. The sound of a
sword will confirm correct code entry. Note: The game must be
completed first before this code can be enabled.
Unlimited missile
weapons:
Pause game play, then L1 + L2 + R1+ R2 and press Square, Circle, X, Triangle. The sound of a
sword will confirm correct code entry. Note: The game must be completed first
before this code can be enabled.
Devastating
attacks:
Pause game play, then hold L1 + L2 + R1+ R2 and press Square(2), Circle(2). The sound of a
sword will confirm correct code entry. Hold Triangle during battles to do
devastating attacks. Note: The game must be completed first before this code
can be enabled.
All combo
upgrades:
Pause game play, then hold L1 + L2 + R1+ R2 and press Triangle, Circle, Triangle,
Circle. The sound of a sword will confirm correct code entry. Note: The
game must be completed first before this code can be enabled.
Small enemies:
Pause game play, then hold L1 + L2 + R1+ R2 press Triangle(2),
X(2). and The sound of a sword will confirm correct code entry. Note:
The game must be completed first before this code can be enabled.
Slow motion:
Pause game play, then hold L1 + L2 + R1+ R2 and press Triangle, Circle, X, Square. The sound of a sword
will confirm correct code entry. Note: The game must be completed first
before this code can be enabled.
Tower Of Orthanc
level:
Successfully complete the game with any character at level 10.
Fangorn and Tower
Of Orthanc background photos:
Successfully complete the Fangorn's Forest level with any character.
Rohan and Helm's
Deep background photos:
Successfully complete the Plains of Rohan level with any character.
Fellowship Of The
Ring background photos:
Successfully complete the Balin's Tomb level with any character.
John Rhys-Davis
interview:
Play as Gimli and get him to level 5.
Orlando Bloom
interview:
Play as Legolas and get him to level 5.
Viggo Mortenson
interview:
Play as Aragorn and get him to level 5.
Play as Isildur:
Successfully complete the Tower Of Orthanc level with any character to unlock
Isildur as a playable character on most levels. Once you play the Tower Of
Orthanc level as Isildur, he will be available at level 10 for all levels of
the game.
Hint: Defeating
Lurtz:
Lurts starts by shooting arrows. As Aragorn, deflect them with your sword then
fire a charged arrow at him. Keep repeating this until the intermission
sequence where he grabs a sword from the ground begins. When he charges you,
kill the minions that appear and try to hide behind one of the marble statues
surrounding the arena. He will stab it, stick in, then be open for an attack.
Use the Triangle thrust. Normally, two shots can be dealt and sometimes a third
if you are lucky. Note: This is under the easy and normal difficulty setting.
Also, when he rips his sword from the marble statue, it disintegrates, dropping
health, arrows or other useful items.
When you get to
the end of the Amon Hen mission, you will fight Lurtz. He will take out his bow
and fire at you. Deflect the arrows, hide behind a statue, and use a projectile
attack. Once he takes out his scimitar, try to get him to follow you to one of
the statues. He will try to slash you, but his scimitar will go into the
statue. While his scimitar is in the statue, fierce attack him as many times as
possible. Another Uruk-Hai will try to help Lurtz kill you while his scimitar
is stuck. Kill the Uruk-Hai while Lurtz is stuck.
Hint: Defeating
the Orc Overseer riding the Warg:
Take care of the Wargs and riders that are present when the battle starts. The
Wargs charge, but just step out of the way. Fierce Attack as they pass and
stop. Soon, you will be facing just the Orc Overseer on his Warg, who deflects
every arrow with his sword. Close attacks are similarly foiled by the Warg
biting you, lifting you into the air, and the Overseer slashes at you. He also
charges, and the Warg swerves to hit you, and succeeds virtually every time, so
take care of him as soon as possible. The Overseer regularly calls another Orc
and Warg into the battle. Dispatch it in the same way as the others, but try to
stay close to the Overseer. When you kill the summoned Orc and Warg, the
Overseer's Warg rears up. When it does, run in behind it and Fierce Attack the
Orc. You can usually get three good hits on him this way. After the third hit,
he will slash you -- go back and wait for the next Orc and Warg to be summoned.
Dispatch them and wait for the Overseer's Warg to rear again. Repeat this three
to four times to defeat him.
Information in this section was contributed by Thylacine.
When you first
encounter the Orc Overseer, he will have approximately four other Warg Riders
with him. Dispatch these using any means necessary (projectile attacks work
well), then get ready for the Overseer himself. Do not get too close or the
Warg will bite you and the Orc riding it will slash you. Stay a safe distance
away and the Overseer will charge. Parry the charge and you will receive
little, if any, damage. Successfully parry a second charge and the Warg will
back away and rear up on its hind legs. Move in and use any of the attack
combinations to cause damage. Occasionally the Overseer will call in another
Warg to help. Fire projectiles at this "helper" to eliminate it.
Continue to parry the Overseer's charges. It will rear up after every second
charge, at which time you can move in and eliminate him.
When you first
see the Orc Overeseer, he will have about four other allies with him. These are
easy to kill. Do so, and you will face the Orc Overseer. You cannot shoot him,
because he deflects your arrows/axes, and you cannot attack him because his
Warg will bite and lift you into the air for the Orc Overseer to slash. He will
charge at you. Parry those attacks. After about two charges, he will rear his
Warg. Instead of going behind at this point, shoot it with an axe/arrow. It
will fall and whine. Then, move in and slash the overseer with fierce attacks,
combos, etc. This takes about half of his life away. He will send in a warg
ally, which is useful. Whenever you kill him, he will drop arrows or life.
Repeat this process until you win.
Information in this section was contributed by bjjddv.
Shoot his Warg
when he rears up, then attack the Overseer while he is stunned.
You must first
defeat the four other Warg Riders. To do this, dodge the charging Wargs. When
they miss, they will stop. This is your chance to attack. When the Overseer
charges, you cannot dodge because he swerves and hits you. You cannot hit him
while charging -- he will just grab your leg and hit you. When fighting the
Boss, wait in the water for him to lift up in the air. He will do this after
three charges. After the third charge, run up to the middle area (but not up to
him). Then, ready a throwing axe or bow. When he lifts in the air, fire. It
will daze him. While he is dazed, run up and hit him with one or two fierce
attacks. Do this several times to defeat him.
Hint: Defeating
Ringwraiths:
The only two attacks you should do when fighting these, is the parry attack
(Square) and fierce attack (Triangle). Every time one attacks you, press
Square, then counter with a double fierce attack (Triangle). This should give
you an easily earned "Perfect" at the end of the level.
In the level 2,
use the torch to set them on fire. Wiggle the Right Analog-stick to light them
up easier. Keep doing this until they are defeated.
Hint: Defeating
Trolls:
In the levels with Trolls, you can kill them easily without getting hit once.
Run up to a Troll after it has thrown a log at you or tried to hit you. Press
Triangle once only, then run away. Do not run too far. Stay close, but not too
close for it to hit you. Wait until it takes a swipe at you, then run back at
it and press Triangle once again. Repeat this until it is dead.
Run up to a Troll
and use your fierce attack. When he is about to hit you, jump back (L2).
Continue this to defeat it.
Wait for a troll
to approach you. While you wait, hold Triangle and let your sword (if playing as
Aragorn) or axe (if playing as Gimli) charge. This power-up is the one where
the weapon catches on fire, and is one of the last upgrades you can get. When
the troll approaches, release Triangle. If the attack is well placed, it should
kill the troll instantly. The same can be done for Berserkers.
When battling
Trolls, first rush in and fierce attack. Depending on your character, you can
get up to two attacks in (Aragon and Legolas). Then, press L2 to jump back.
This will put you out of the range of their clubs. This works well against the
Cave Troll in Moria. but can fail against the two Forest Trolls in Fangorn
because one will just throw logs.
During the Secret
Mission, play as any character and use devastating attacks. Go near the Troll
and hold Triangle until your character stops, then attack.
Hint: Defeating
strong Uruk Hai:
The strongest Uruk Hai have a sword, no armor, and have only white on their
faces. Shooting them with arrows and setting them on fire works well.
Hint: Defeating
enemies:
If you are having problems killing some of the Berserkers, Urk Hai, etc., try
one of the following two tricks. First, let the archers target you then run.
Have another enemy between you and the archer. The archer will now hit your
opponent instead of you. Second, allow a Troll to spot you and have it come
towards you. When it does, run on the other side of a group of enemies. The
Troll will knock them out of the way so it can get to you. This can also be
useful when you have to fight more than one Troll.
Hint: Balin's
Tomb: Defeating the Stone Troll:
Once you enter the mines of Moria, waves of trolls will file
through the door. Fight these off until a short intermission starts and the
Stone Troll appears. The best way to defeat him is to dodge his attacks and
fire when you can. After the Stone Troll has taken some damage, another short
intermission will begin. You will find yourself on a ledge lined with pillars
between you and the Stone Troll. The troll now attacks with a chain. It only
takes two to three hits to kill you. Hide behind the pillars when the troll
swings his chain at you. You will see dust fly from the pillars when he hits
it. Jump out and fire as many arrows as you can at him. There are more arrows
to the far right of the ledge. Every now and then, a goblin will appear on the
ledge. One fierce attack usually takes care of them.
At first you will
just have to fight a group of Orcs. These should not be too difficult. Keep
killing them until there is an intermission sequence in which the Stone Troll
appears. If you are low on health, stay away from the Stone Troll and keep
killing Orcs. Some of them will have green potions. When you have good health,
wait until the Stone Troll finishes an attack, then go up to his stomach and
keep using your fierce attack. Do not go away -- press the D-pad towards him so
you do not get too far away and thus allow him to hit you. After awhile, you
will see an intermission sequence where you have to go up on the ledge while he
uses his chains. It is best to have Aragorn or Legolas on this stage because of
this section. At first, kill the Orc to your left. Then, run back and forth
across this ledge. When he uses his chains, he will miss you, then remain still
for a moment. When this happens, you should be able to get about three arrows
out on him. If you run low on arrows, the far right side of the ledge has some.
If you run low on health, dodge the chains and wait until the second or third
Orc attacks you. One of them will have a green potion.
Hint: Fangorn:
Defeating the Forest Trolls:
Rush in and fierce attack on of the Trolls. Depending on your character, you
can get up to two attacks in (Aragon and Legolas). Then, press L2 to jump back.
This will put you out of the range of its clubs. Note: One will just throw logs.
After killing one of the Trolls, your life will now probably be very low (in
the red or yellow). Return the way you came, back down the hill to the point
where the intermission sequence began. On one side, you will see a second
passage. Go into the passage and fierce attack the vines. Note: If you do this
before going into the Troll battle, the vines will not break. Enter the little
room. It looks like the Trolls would be able to get you, but there is a wall.
Break the chest to get a full heal. Use it, then go back and kill the second
Troll.
Hint: Gates Of
Moria: Defeating The Watcher:
When facing the Boss, it does not matter who you are in this mission. Run into
the water. The Watcher will raise its tentacles out of the water. Parry to
block the tentacle's strikes. After being blocked, the tentacle will still
remain out of the water. Chop it off. The Watcher will then leave the water.
Use your arrows/throwing axes to hit it in the head region. Continue to block
the strikes from the tentacles. After every tentacle you cut off, The Watcher
will surface. He will usually die after about five well-placed arrows.
Hint: Helm's Deep: The Breached
Wall:
At the start, your chosen character will be shown closing the door, and you
must protect it. There is a meter in the upper right corner of the screen. It
is best to use Legolas for this level. At first, all you have to do is shoot
down Orcs with explosives. Once they are hit, they will explode. Do not hit
them close to the door. After awhile, regular Orcs and Uruk Hai will start
entering and slashing at the wall. Try to explode the dynamite Orcs by the Orcs
that run in. Destroy all of them, and also keep the suicidal Orcs back. If you
have too many Orcs by the door, and the door has a lot of health, you can blow up
a suicidal Orc by them -- it will kill them all. After a bit, a Troll will
appear and try to hit door. You have to keep the exploding Orcs back also. Once
the Troll is killed, and a couple more Orcs appear, a huge catapult will enter.
Run up to it, and kill the Orcs guarding it. Then, hit it. It is best to use
Elven Fury (hold Triangle, then release) to hit it. You can hit it about four
times, then you will have to go to the other side -- always check to see if you
are actually doing damage.
Hint: Helm's Deep: Hornburg
Courtyard battle:
Fight with Gimli, keying on killing the enemies attacking the gates. When
Legolas/Aragorn cries for help, go to the highest level on the stairs and kill
the Orcs. Stay on the wall, killing the Orcs up there. The wall's life will
stay the same. Stay up there awhile after you kill the archers, then go down.
If you stayed upstairs long enough, the Trolls will soon appear.
Hint: Helm's Deep: The Deeping
Wall:
This level, although appearing simple, is actually quite difficult. When you
begin, a certain amount of ladders will be up against the wall. Knock them down
by pressing Circle. The diagram of the wall in the top right corner of the
screen shows where the ladders are located. Soon, a large amount of Orcs will
gain access to the wall. Eliminating the Orcs is a key to completing the level,
but knocking down the ladders is still a major priority. An intermission
sequence will follow, with enemy archers firing at the wall. After this, even
more Orcs will pour in and ladders will go up more quickly. Continue to knock
down the ladders, killing as many Orcs as possible. Another intermission
sequence will have a catapult launching rocks at the wall. By this time, giant
armored Uruk Hai will be present. Killing these armored behemoths is a must,
but make sure you still knock down the ladders. Keep the meter in the yellow
area and you should be all right. If it begins to flash red and white, the
mission will fail.
The easiest way
to complete this level is to knock down the ladders. Only concentrate on the
ladders on the right hand side and in the center, not the left. This is to
avoid getting caught up in the killing fiasco. When you are only knocking down
the ladders in the center and right hand side of the wall, you can go back and forth,
hitting them down. Only kill the Orcs in your way, not the orcs killing the
other men, but the ones killing you. Even if they are trying to attack you,
just run away. The other men will take care of them. There is a quick and easy
way to remember when it will end. It usually takes anywhere from 30 seconds to
3 minutes to have the sequence with the Orc archers firing the arrows. Then, it
takes another 30 seconds to 3 minutes for the catapult sequence to happen.
After that, when you hear a single horn blowing, indicating that it will end.
Hint: Helm's Deep: The
Deeping Wall: Easy "Excellent" kills:
To score easy "Excellent" kills, kick invaders off the wall in the
same manner as you do the ladders. This is a fast and effective way to take
care of the Uruk Hai.
Hint: Hornburg
Courtyard: Extra help:
When Legolas or Aragorn cries out for help, depending which character you are
and you have saved them, stay up there and fight off the Orcs. Notice that
there are Rohan soldiers fighting along with you. When they die, and you get
overwhelmed, return to the area where you saved your comrade. Then, go back to
the area where you were fighting. There will be multiple Rohan soldiers
fighting along side with you. This can be done more than once.
Information in this section was contributed by Brad Irish.
Hint: Tower Of
Orthanc: Easy way to kill archers:
When you get to the levels with the archers, stand in front of one of them, so
that the archer is acting like a shield to you. The other archers will just
keep shooting your "shield" until it dies. It is a good idea to keep
your "deflecting of the arrows" on by pressing L1 + Square.
Hint: Westfold:
Do not explode the explosives:
In The Westfold level, you do not have to destroy the explosives as described
by the Rohan soldier. You can leave all of the explosives alone. You only need
to destroy the row of carts carrying the explosives at the end of the level.
Hint: Westfold:
Easy experience:
When facing the Orc Overseer, you can keep killing the Warg riders for
experience. Hit the Overseer four times so that his health is in the red, then
continue to avoid his attacks by running in the water. Then, keep killing the
Warg riders until you are satisfied and finally finish off the Overseer. This
is a good way to level up a character who is at a low level.
Hint: Easy level:
The easiest way to level up is to repeatedly enable the "Add 1000
experience points" code. Each time you level up, you will hear a noise
along with the sword.
Information in this section was contributed by Adam.
Hint: Easy
experience:
Note: This trick only works with Aragorn. At the start of each level, go to the
options menu and change difficulty to hard. Kill one enemy, then return the
difficulty back to easy.
Hint: Easy
Perfects:
Use the following trick to get east "Perfects" on enemies without
repeatedly hitting them. Get any of the death moves for any character. Use this
attack on enemies and the color meter will grow to high green. If you finish
off the enemy with the last Triangle in the death move, it will make the
"Perfect" glow appear. You can hit a lot of perfects doing this. This
is good for Legolas, but it will practice to master it with Gimli, as he is
slower than the other characters.
This trick is
easiest when done with Legolas because of the way he moves. After you get to
level 8, purchase Elrond's, Islidur's, or Balin's Judgment. Work on using it
and getting very proficient with it. After mastering it, go to any level you
want to get a Perfect on. This will not work every time, but if you can kill
two enemies using the Judgment, you can usually get a perfect devastating
sword. After you get this, go around killing as many enemies as possible, then
repeat.
Hint: Easy
"Excellent" rank:
When you can play levels over again, use this trick. It will take several
attempts, depending on your skill. In all of the levels (excluding Weathertop,
Amon Hen, Plains of Rohan, Breached Wall, and the Helms Deep), you can complete
the level with an "Excellent" rank, just by killing one or two Orcs,
and getting "Excellent". Kill a few Orcs at the beginning of the
level (five or more), getting an "Excellent" rank. Then, run near to
the end of the level. For example, in the Gates of Moria level kill off the
first few Orcs with your Linked Move until the intermission sequence with the
arrow and the Orc and Gimli. Then, run to the part where you need to kill the
Watcher, and do not kill any Orcs on the way, unless you have to. No orcs will
follow you to the Boss part after you have started it. Kill the Watcher. When
your kills get counted, as you will see, you will have more
"Excellent" kills.
Hint: Putting out
fires:
Many parts of the game will require you to put out a fire or save people in
order to move on to the next area. Look for a barrel in the area of the fire.
Smash it with a speed attack and water will flow out, extinguishing any fires
it can.
Hint: Destroying
shields:
As Legolas or Aragorn, reach level 8. Use the bow and arrow to aim at the
shield, then hold X for five to ten seconds.
Hint: Avoiding Warg
charges:
To avoid a Warg charge, stand in the water.
Hint: Playing as
Legolas:
Choose Legolas and use the codes to get all the upgrades. You can now fight
from afar. Use your glowing arrows to shoot any enemy, unless they have a
shield. If this is the case, use your Triangle attack to break the shield. You
can then either knock them down and shoot an arrow when they get up, or just
slice them with your swords. When fighting in the last Helms Deep level, this
is useful. Only a few Orcs will attack when you shoot. Although you will not be
able to see, you can still shoot and hit, as long as you are aiming at the
door.
Information in this section was contributed by Jesse.
Glitch: The Gates
of Moria: Blue light:
Select Aragorn with all upgrades or Isildur with all upgrades (at least the
upgrade with Gondor Arrows).When you are killing the Watcher and his life is down
to the point that one more hit will kill it, fire the last arrow. Hold L1 while
it shows the ending sequence of the Watcher dying. When it shows you after the
Watcher disappears into the water, you will that your character has a blue
light where the tip of the arrow would be, only he is now holding his sword.
Glitch: Fighting
the Cave Troll:
When fighting the Cave Troll in Balin's Tomb, after he hits a column with his
mace and breaks it, he takes out his chain whip. When you are running to get up
to safety on the outer rim of the room, there is nobody there except for you,
the Cave Troll, some quivers with arrows in them, and some potions. Everybody
else disappears. They return when you get up to safety, and start fighting the
Cave Troll again.
Bonus materials:
Press Left, Triangle, Right, Triangle, Down, Circle, X at the main
menu: A message will confirm correct code entry. If you are taken into a menu,
just back out and start again. All of the previously locked bonus materials
will now be available.
Alternately, press Left,
Triangle, Right, Triangle, Circle, X at the main menu.
Fire Reaver:
Pause game play, then hold R1 and press Down, Circle, Triangle, Up, Right,
Circle.
Hint: Low kick:
Hold R1 + L2 + Square when facing an enemy and Raziel will
kick them in the leg.
Hint: Defeating
demons:
To defeat demons faster, stand in a doorway and fire projectiles at them then
feed on their souls. This works best if they hit a wall as you fire.
Hint:
Invincibility:
When you have all the Elemental Reavers, go to the castle where you began. Use
the Fire Reaver on the floor. It has the sign of the Fire Reaver and is orange.
Plunge the sword into it, then get the light. Use it on the door, then keep
going until you get to a room where the Soul Reaver is located. Mobius will
appear and insult Raziel. He will then take the Soul Reaver and be invincible.
Note: You will suck blood instead of souls and also fight all Raziel's brothers
and Raziel when he was human.
Hint: Close up of
Raziel:
Get to a wall, then move the camera in front of Raziel. Hold Circle to see a
close-up view of his face.
Hint: Go through
locked door to real Soulreaver:
After the intermission sequence when Raziel gets the Soulreaver and he gets
controlled by it, Mobius will close the door. Defeat everyone down where you
had to turn to the different world, then go in the middle of the lock to go
through.
Glitch: Blocked
door:
Position yourself slightly to the left of any door that has a handle. Try to
open it and it will, but you will not go through.
Glitch: Lost
weapon:
Get a weapon and get to a place where there is no roof, or to the lake. Aim the
weapon at the sky and throw it. It will not come back down.
Glitch: Missing Soul Reaver part:
Get to a save point and take the Soul Reaver out. Save, then quit the game.
Load the previously saved game and Raziel will not have the top part of the
Soul Reaver. To make it fully formed again, press Circle(2).
Glitch: Stuck in
forge:
On the ledge in the swamp just in front of the first forge (the dark forge) are
some crows. Do not go near them. If you do, you can still get inside but you
can never open the door again to get out. Getting out requires an intermission
sequence with Voridor. Since the crows are his messengers, if they disappear
the intermission sequence will not happen, thus, you cannot get out.
You can go up to
the crows if you wish. Here is how you can still get out. The crows have
nothing to do with it. The actual glitch is that if you try to open the door to
exit using the Dark Soul Reaver, it will seal with you inside. Before you open
the door, shift to the Spectral Realm and back into the Material Realm so that
you will have the normal Soul Reaver with no special elements. Return to the
door and you can open and exit the ruins. The Dark Soul Reaver is what holds
you from exiting. You must use the normal Soul Reaver to open the ruins door.
Level select:
Hold L1 and press Down, Up, Left(2), Circle, Right, Down, Square at the main menu.
Unlimited health:
Pause game play, then hold L1 and press Triange, Square, Triangle, Square,
Triangle, Circle, Triangle, Circle.
Unlimited rage:
Pause game play, then hold L1 and press Left, Down, Left, Down, Right, Up,
Right, Up.
All weapons:
Hold L1 and press Square, Circle, Down, Left, Circle(2), Triangle at the main menu.
Unlimited
ammunition:
Pause game play, then hold L1 and press Left, Circle, Right, Square, Up,
Triangle, Down, X.
Daywalker
difficulty setting:
Hold L1 and press Left, Circle, Up, Down, Square, Circle, X at the main menu.
Escorted NPCs are
invincible:
Pause game play, then hold L1 and press Square, Circle, Triangle, X, Square,
Circle, Triangle, X. This code can only be enabled in levels that you are
escorting NPCs.
Alternate ending:
Successfully complete the game after collecting 101 Power Cells.
Faster credits:
Once the names of the Naughty Dog staff have been shown and have
disappeared off the screen, hold X or Circle, The credits will speed up and be
completed in a few seconds.
Map translation:
The following message is the code translated from around the
outside of the map that is included with the game.
"In ancient, dreamless, uninvaded sleep, the silent giants
wait to be awakened. Deep will their slumber be, silent their once echoing
voices, until the world has no memory of their beginnings. In the gloom they
will watch, and they will wait. Those who go to them for answers will return
only with new questions. But these will come when silence ends. The one who
carries the light will awaken the voices. With him one whose fate was twisted
toward darkness long ago, in the time before time when the light bursts from
the earth the answers to the questions will begin. But only begin, for still
the world will not be ready to learn the truth of its past, or the secrets of
its future."
Hint: Faster
Zoomer:
Hold L1 + R1 to go faster on the Zoomer, at the expense of
maneuverability.
Hint: Shoot
cannons farther:
To make the cannons at Misty Island and Sentinel Beach shoot farther, hold
Square or Circle + X. This helps with any steel boxes.
Hint: Super jump:
Press L1 + X. If timed correctly, you will go into a crouch
position and spring higher that you would by double jumping (X, X).
Do the rolling
jump, then just as you touch the ground, press X. You will jump as high as the
double jump.
After double
jumping, press Circle rapidly for a longer jump.
Hint: Avoid fall
damage:
Press Circle to spin kick just before you hit the ground and you
will land perfectly every time.
Hint: Swim faster:
Instead of holding the Analog-stick in the direction you want to
swim, keep tapping the Analog-stick in that direction. By doing this, you will
move about twice as fast.
Hint: Flying:
In training mode, get Blue Eco to go through a door; instead jump
off the mountain side with rocks. If done correctly you will be flying until
the Blue Eco runs out.
Hint: Defeating
the Giant Plant:
At the Giant Plant in the Forbidden Jungle level, run from the
first spike bug until the spikes go in, then destroy it. The plant will try to
eat you. Dodge it, and it will go to sleep. Jump up on the leaves and hit the
flower part. Repeat this another two times. After he collapses, jump on his
head and an orb will appear. Jump on the head until no more orbs come out.
Hint: Defeating
the Klaww:
At the Klaww in the Mountain Pass level, dodge the boulders. The
last one he throws will contain Blue Eco. Get it, and a bridge will appear. Run
to the end, dodging the boulders as you go. Get the Yellow Eco at the end, and
when he starts to make a big boulder, fire away. Keep blasting him until he
drops the boulder on his head, then run back to the first three platforms and
repeat the process another two times.
Hint: Get to
Yellow Sage:
When you get to Gol and Maia's Citadel, free the Blue Sage first
and go on the Blue Eco platform. Roll, then jump off. You will be able to free
the Yellow Sage without having to go through the obstacles. Note: This may require
some practice to avoid falling.
Hint: Power Cells:
Go in the Forbidden Jungle and talk to the person that is standing
on a bridge. If you catch 200 pounds of fish, he will give you a Power Cell and
let you ride his boat until dark.
To get the electricity
to work for Sandover Village. go into the Forbidden Jungle and go behind the
big building. There should be a little building on the right. Get on top of it
and break the mirror by kicking it in the air. Follow the beam to the next
pole. Keep on doing this until it is done, then go to the mayor for a Power
Cell.
Hint: Extra
Precursor Orbs:
After defeating the giant plant in the Forbidden Jungle, go back
and jump on what looks like the left eye of the plant. An orb will appear. Grab
it and repeat. You should be able to get at least four orbs out of it.
Hint: Unlimited
Green Eco:
When fighting rats in Boggy Swamp, do not destroy their nest. They
are very easy to defeat and give you four pieces of Green Eco each. If you are
low on life, destroy some rats.
Hint: Dark Crystal
locations:
Hanging in Gnawing Lerker area. Same height as the power cell. It
is easy to shoot and find.
On the way to the Robot area. It is harder to shoot, easy to hit,
and easy to find.
Near Dark Cave entrance. It is easy to shoot and find. Use
platforms to hit.
Near Dark Cave entrance. Cross Dark Eco with platforms. You should
be able to find some clean water on the other side of some Dark Eco. You must
use the rolling jump (L1 or R1 and jump when you finish rolling) or you cannot
get across the Dark Eco. Swim down and get close enough and it will explode. It
is difficult to get to.
In Dark Cave, after you pass the second hanging spider and before
the first rotating platform. Near the crystal that is after the second spider,
you can find some clean water. Swim down and get close enough and it will
explode.
Glitch: Walking on
Sad Guys back:
Go on stairs behind him and walk forward.
Glitch: Stand on
Yakkows:
After you round up all the Yakkows in their pen for the farmer, get
next to or on top of one. Press Circle and the Yakkow will moo. Quickly jump on
top of it. Instead of hopping off like usual, you will stand on its back for a
little while.
Glitch: Stand on
Points:
On Geyser Rock, go straight until you reach the Points, but do not
go over them. Stand slightly away and slowly walk to the Points. If done correctly, you
should be able to stand on one of the Points. Do not move around a lot or else
you will lose a health point.
Golden gun:
Successfully complete the Trouble In Paradise level with a "Gold"
rank. This cheat unlocks the Golden P2K. With this gun, you receive a silencer
which the normal P2K does not have.
To do this
easily, get as much accuracy as you can, take as less hits as you can, and do
all the Bond moves (shooting barrels to explode, shooting vital enemy
characters and find secret areas).
.
Golden gun in
multi-player mode:
Successfully complete the Precious Cargo level with a "Platinum" rank
and all 007 icons.
Golden CH-6:
Successfully complete the Precious Cargo level with a "Gold" rank.
When used, this cheat gives you unlimited rockets.
To do this
easily, aim carefully and shoot the men out of the helicopters to get the gold
medal. Also shoot the gasoline tanks at the roadblocks and shoot the gas
station's pumps.
Golden accuracy
power-up:
Successfully complete the Bad Diplomacy level with a "Gold" rank.
This cheat enables you to have greater auto-aim.
Golden clip
power-up:
Successfully complete the Cold Reception level with a "Gold" rank.
Golden grenade
power-up:
Successfully complete the Night Of The Jackal level with a "Gold"
rank.
Golden bullet
power-up:
Successfully complete the Poseidon level with a "Gold" rank.
Golden armor
power-up:
Successfully complete the Forbidden Depths level with a "Gold" rank.
Unlimited Golden
gun ammunition:
Successfully complete the Evil Summit level with a "Gold" rank.
Unlimited car
missiles:
Successfully complete the Dangerous Pursuit level with a "Gold" rank.
Rocket Manor
multi-player level:
Successfully complete the Trouble In Paradise level with a "Platinum"
rank and all 007 icons. This cheat unlocks a new multi-player level. It is a
large open area. The map settings allow only rockets.
Stealth Bond skin
in multi-player mode:
Successfully complete the Dangerous Pursuit level with a "Platinum"
rank and all 007 icons.
Guard skin in
multi-player mode:
Successfully complete the Cold Reception level with a "Platinum" rank
and all 007 icons.
Alpine guard skin in
multi-player mode:
Successfully complete the Streets Of Bucharest level with a
"Platinum" rank and all 007 icons.
Cyclops Oil guard
skin in multi-player mode:
Successfully complete the Poseidon level with a "Platinum" rank and
all 007 icons.
Poseidon guard
skin in multi-player mode:
Successfully complete the Mediterranean Crisis level with a
"Platinum" rank and all 007 icons.
Carrier guard
multi-player skin:
Successfully complete the Evil Summit level with a "Platinum" rank
and all 007 icons.
Rapid fire
power-up:
Successfully complete the Fire And Water level with a "Gold" rank.
Regenerative armor
power-up:
Successfully complete the Mediterranean Crisis level with a "Gold"
rank.
Calypso gun in
multi-player mode:
Successfully complete the Fire And Water level with a "Platinum" rank
and all 007 icons.
Full arsenal in
multi-player mode:
Successfully complete the Forbidden Depths level with a "Platinum"
rank and all 007 icons.
Gravity boots in
multi-player mode:
Successfully complete the Bad Diplomacy level with a "Platinum" rank
and all 007 icons.
Viper gun in
multi-player mode:
Successfully complete the Night Of The Jackal level with a "Platinum"
rank and all 007 icons.
Lotus Esprit car:
Successfully complete the Streets Of Bucharest level with a "Gold"
rank.
Hint: Special
fire modes:
Press Select during multi-player mode with a gun selected. Most guns have a
special fire mode.
P2K: Silencer
Frinesi: Faster reload, less power
FSU4: Grenade launcher
Grenade Launcher: Cluster Shot (grenade disperses into sub-munition for greater
coverage for a greater effect)
MRL-22: Guided rocket. Follows aiming cursor until impacting solid object
Photon Cannon: Charge up a volley of up to five shots.
Golden Gun: Enable or disable the silenced tube.
Hint: Bad Diplomacy:
Using the Q-Specs:
At a laser alarm, use your Q-Specs when you see a little box on the
wall. Press the square button against it. On the left when you are facing the
door that reads "No Entry", use your Q-specs. You will see a door.
Open it to find darts.
Hint: Bad
Diplomacy: Turning off the lasers:
Wear the Q-Specs and look around the laser. There will be a secret
box that you walk approach and press Action. Then, take out your laser and zap
it. The laser will now be off.
Hint: Bad
Diplomacy: Easy platinum medal:
Note: This trick requires already having a gold medal on this level. Practice
the level to learn where all the enemies and 007 icons are, as well as the
location of the secret room. Then, just run in very quickly, kill every enemy
with one shot (excluding Griffin, who needs two shots), and just escape.
Hint: Bad
Diplomacy: Extra points:
You will get almost double points for subduing the guards and Griffin with your
hands. If done under the "00 Agent" difficulty setting, you will get
even more.
Hint: Bad
Diplomacy: Bond Moves:
Turn off all three alarm lasers.
Open the secret door at the end of the hallway.
Use your Q-Claw outside, on the porch.
Retrieve the Key Card.
Receive the Passcode Generator.
Hint: Bad
Diplomacy: 007 icons:
The first 007 icon is in the room after you kill the first two men.
The second 007 icon is in the big circle room, on the second floor.
The third 007 icon is in the secret room at the end of the hallway.
The last 007 icon is by the glass cases after the room were you see
the dead man.
Hint: Cold
Reception: Play piano:
Approach the piano and press Square.
Hint: Cold
Reception: Rocket launcher and body armor:
Go into the left door and take the picture. Then, go into the next room and
immediately when you enter, stop. Manually aim at the man's head and shoot him.
Then, break the glass and take it out. Go behind the wall thing to find some
body armor. Note: When you do this, the alarm will go off. Jump out, turn the
alarm off, and shoot everyone.
Hint: Cold
Reception: Grenade kills:
When you get to the end of the ventilation shaft with a man with a Frinesi
shotgun, shoot him in the head. When he dies, throw a grenade into the doorway.
It should ricochet and blow up all the explosive barrels, killing most of the
enemies. Then, two men should run in. Back up and throw a grenade at the wall.
It should bounce under you and kill the last two men.
Hint: Cold
Reception: Display case:
To get to the rocket launcher and body armor in the display case without tripping
the alarm, go to the room that contains the blueprints. There should be a
picture of one of the twins on the wall. Approach it and press Square. The
picture should slide back, allowing you to walk into the display case to get
those items.
Hint: Cold
Reception: Good vent usage:
After you download the dataport information, use the Q-Claw to get in the vent.
At the end of the vent, do not jump. Instead, Q-Claw to the next vent. If you
have a gold medal, this is the one with a 007 icon. Press Select to take the
silencer off the P2K or GG. Shoot and you will hear guards yelling. They should
sound the alarm. Run to the end of the vent but do not jump out. Wait there and
all the guards will gather around a barrel. When you see a guard, shoot the
barrel. The splash damage will kill them all. Get their ammunition. Sometimes,
one or two of them will live -- take out your KS7 to be safe.
Hint: Cold
Reception: 007 icons:
The first 007 icon is in the right door when you start. Click the
buzzer to open the door. Note: There are guards in there.
The second 007 icon is in the vents, in the rooms on the left of
where you start. When you get into the room, use your Q-Laser to unlock the
vent. Then, follow it until you find a 007 icon.
The third 007 icon is after the elevator. Kill the guard standing
there, then go down the stairs and immediately turn right. There should be a
007 icon there.
After using the second elevator, go to the door, but do open it.
Use your Q-Claw and go through the vent on top of it. Craw through until you
get to the end. Look to the left and try to use your Q-Claw. If you get it,
claw through until you get a 007 icon.
The next 007 icon is immediately after the previous one. Jump down
from the vent where you got the last one, and it will be there.
The last two 007 icons are in the big room with the gas tanks and
guards. Kill all the guards in the room, then look around to find them.
Hint: Cold
Reception: Bond Moves:
Use the Q-Laser on the first Duct lock and crawl into the duct.
Get the access card (Key Card) from middle hallway bookshelf.
Take a picture of model Oil Rig in computer room.
Use Q-Claw to enter the first two vents (the first vent is straight
away from the door and the second is straight in running distance from drop in
first vent center).
Use Q-Remote to acquire the Security card from the guard. To get
there, turn left upon entering the second vent. It is difficult to see -- make
sure you are looking forward and not up.
Disable a guard by shooting the Steam Tank handle off.
Open the security door with the Q-Remote and stolen Security Card.
Hint: Dangerous
Pursuit: Hidden area:
Drive until you are out of the shipping. Take a right turn and you will see
another street at your left, turn immediately. Keep driving until you see a lot
of flashing lights. Turn into that building and drive at full speed up the
stairs. This will take you to an area. Keep driving and you will go flying
through a billboard featured in an intermission sequence.
Hint: Dangerous
Pursuit: Hidden items:
You can go through a hotel and get a Q- Booster, a Q-Pulse, and Armor. First,
after going through the tunnel, go right, then right again. Next, go left, then
go straight for three intersections. Then, take an immediate left and the hotel
should be on the corner. Go through the glass with the red carpet on the
bottom.
Hint: Dangerous
Pursuit: Hidden jump:
As soon a you exit the first tunnel with the two guards on the walkway, take a
right, turn followed by a left turn, then a right turn, then another right
turn. This should lead to an area between two buildings with lights and banners
hung between them. There will be a Q-Boost next to a tree in the middle. Next,
take a left turn, and then a right turn at the corner down the road (not the
turn directly in front of you at the road). At the next corner to the left, you
should see a canopy with lights and another Q-Boost in front of it. Back up
facing the corner and go through the doors at full speed. These are the only
doors which you can go through. Drive up the stairs at full speed. You will
jump to another building's roof. This building has armor and a Q-Pulse.
Continue driving at full speed, and boost at the top of the building before the
Q-Pulse. An intermission sequence will show you crashing through the billboard
in front of the Q-Pulse. Do this again and you will jump far out on the road,
without the intermission sequence. This a good thing to do if you want armor, a
Q-Pulse, or a little fun.
Hint: Dangerous
Pursuit: Blow up cars:
Keep ramming on a car until it is basically destroyed. After it has heavy
damage, turn around and drive farther, then turn around and hit the car at full
speed. Then the car should make an explosion sound and start spewing smoke.
Keep ramming the car until you hear the explosion.
Hint: Dangerous
Pursuit: 007 icons:
At the start of the level, turn the car around and go to the end
(start) of the shipyard. A 007 icon is there.
A gas station is at the northwest corner of the map. When you
approach it, men will start shooting at you. Shoot back to destroy the gas
station. A 007 icon is located between the burning gas pumps.
At the northwest end of the map, there is a warehouse near a pier.
Drive around it until you see a hallway. Drive through the hallway to pick up a
007 icon.
There are two more 007 Icons on this level, one is inside the crate
in the beginning of the level. Shoot the crate to reveal the icon, or just
drive right through it.
The last one is at the northwest end of the map. After you blow up the
gas station, drive along the left side of the street until you see the icon.
You may have to make a U-turn to get to it.
Hint: Dangerous
Pursuit: Bond Moves:
Blow up barrels at first road block.
Shoot barrels to eliminate the enemy in the tunnel.
Use Q-Smoke to get rid of the car that follows you during your
pursuit with the armored van.
Stop the van with Q-Pulse on the first try.
Hint: Evil Summit:
Unlimited Bond Moves:
At the location where you have to use your Q-Remote on one of the towers, you
can continuously get a Bond Move from it. Therefore, you will keep getting
points for it.
Hint: Evil Summit:
Extra ammunition:
Walk through the only door you can open. Kill the guard and use your Q-Laser to
open the box with the sniper rifle. Use it to pick off the snipers. Use the P2K
if you do not have enough ammunition. Then, go up the towers and get the
ammunition. Use the elevator to go back down. Do not use the tram cable. Kill
the few guards around the heli-pad and make sure to pick up the D17 that they
carry. Then, walk back to the towers that the snipers were at. Walk back to the
heli-pad. More men will now be there for the killing. Get their ammunition.
This can be repeated as many times as needed to get large amounts of ammunition
for one of the best guns in the game.
Hint: Evil Summit:
Survive towers:
Go across from the tower where you can ride to the other tower. When you land,
do not ride the other one or you will probably get killed. Instead, snipe the
guards or ride the elevator down and use the boxes for cover. After about fifty
are dead, they will stop appearing. Get the ammunition and go back up the
elevator (or if you sniped, ride it down). Make sure the door does not open.
You must be good at head shots or you will be killed. Either way, you will get
a Bond Move.
Hint: Evil Summit:
Defeating Bloch:
After you shoot Bloch enough with your D17 to make him use his jet pack and get
onto the highest level, fill up your own and follow him. There are four
platforms, all connected by stairs. Get on one of the higher two and wait for
Bloch to get on one of the adjacent lower platforms. If you are standing in the
correct position, you will be able to see Bloch's head but not his MRL22. This
means you can shoot him in the face with your sniper rifle (SSR4000), but his
rocket launcher will hit the bottom of the platform, not doing any damage to
you. A few quick shots to the face and he will go to the pipe on the top floor.
Use your Q-Jet to get on the catwalk in the middle that Bloch blew up, then use
your Q-Claw to get to the pipe. Go through the pipe, pick up his MRL22, and
kill him.
Bloch will be
equipped with a rocket launcher, which you will need to dodge if you want to
stay alive. Run around shooting Bloch with a gun such as the PS100 until he
flies up to the second floor. Then, there are four platforms on each side of
the main room, which Bloch will jet to clockwise. When he first jets up to the
second floor, run under the platform he is standing on and pull out a gun such
as the UGW or D17 (or if you are very accurate, the SSR 4000). Wait for him to
jet to the next platform. If you run out of ammunition for either of these
guns, just fire at him with your PS100. When he does jet, snipe him until about
when he lands on the other platform then run under the next one, directly under
him. Do this until he flies up to the third floor, blows up the connector to
all the platforms, and escapes through the blue tunnel. Fill up your Q-jet and
carefully boost onto the hanging end of the connector. Then, run up as far up
as you can to find a Q-Claw mesh above the tunnel entrance. Claw up and take
the tunnel into the main room that you were in as the reporter "Mr.
Somerset". Bloch will be hovering in front of the stained glass window of
Malprave. Pick up the rocket launcher (which you will get automatically) and
blow out Bloch once before the time runs out. He will fly out the window. You
will fly out the window onto Zoe's jet.
Hint: Evil Summit:
007 icons:
Once you get all of these and defeat Bloch, you should get a Platinum medal (if
you got enough points), and unlock the Carrier Guard model in multi-player
mode.
There are two 007 icons on the first towers where you start. Kill
the snipers and go up the elevators to get them.
The third 007 icon is on the balcony where they show you if you are
on the Operative difficulty setting. Go up on the balcony by using the ladder
and get it. There is also body Armor, and if you use your Q-laser on the wires
the floor in the middle will drop and kill the guard.
The fourth 007 icon is in Silo 1, at the bottom.
The fifth 007 icon at the very right side of the hallway in Silo 2.
The last 007 icon is at the bottom of Silo 4 by the door.
Hint: Fire And
Water: Hidden weapons:
At the starting position, turn to the right and jump on top of the boxes (by
the armor). Scale along the boxes until you are on top of the orange barrel,
then turn toward the other two orange barrels located in front of the white
tanks. Next, jump to these barrels from the boxes. While on top of the barrels,
take out your gun and look down. Jump and shoot the barrel. You should be
propelled upwards. Use the Analog-stick to land on top of the two white tanks.
Once you are on top of the tanks, select "Use". This cheat will give
you two frag grenades and an SSR 4000. You can now snipe patrolling guards on
the rig platforms.
Hint: Fire And
Water: Shortcut:
In the second part of this level (where the giant pumps are located), instead
of having to turn on the pumps, dealing with killing everyone else, then
getting the timing correctly when jumping onto the pumps, just refuel your jet
pack. Stand on the platform as close as you can to one of the them and use your
Q-Jet to get through the opening in the ceiling.
Hint: Fire And
Water: Quick objective:
Once you use your Q-Laser to open the door lock and the lock that leads to the
ladder, go up the ladder and kill the men that are in your path. If you do not
want to kill the men below, quickly run over to the door and press Action. You
will now have completed your objective quickly.
Hint: Fire And
Water: Killing snipers:
When you are in the oil pumps room, take out your sniper gun and fire at the
sniper's feet. They will die instantly. When you get out of the pump room, use the
Q-Remote on the green signals.
When you get to
the part where there are two snipers on two platforms with green signals (or
red, depending on if you got the green signal at the start of the level), take
out your Q-Remote and put it on manual aim. Click on the green signals. The two
snipers will stay on the platforms, still trying to eliminate you, and fall to
their watery grave.
Hint: Fire And
Water: 007 icons:
The first 007 icon is found after chasing away Bloch for the first
time. After killing the helicopter and the four guards while in the room, go
out the door. Directly ahead is a gas tank. Shoot it to find the 007 icon.
After chasing away Bloch, use your Q-Laser and open the door. Then,
turn left and use it on the vent. Follow the path until you reach the room.
Kill the guards and get the 007 icon in the back-left corner.
After getting the second 007 icon, follow the vent back out. Then,
go left where the two cranes are located. The third 007 icon should be there,
but watch out for more guards and the helicopter.
After getting the third 007 icon, go under the platform where
b#loch stands. The fourth 007 icon should be there.
In the pump room, the fifth 007 icon can be found in the back right
corner. Kill all of the men first, then get it. You can see it from the first
staircase.
After escaping the pump room, the next two 007 icons are located
outside where you enter the tower. Do not enter the tower. Kill the two men
first, then look around for them.
The last 007 icon is located where the helicopter tries to shoot
you at the top of the tower. Kill the helicopter, then look around for the 007
icon.
Hint: Forbidden
Depths: Hidden messages:
At the first station you stop at, there is a scrolling message which says
"World Domination Seminar".
When you first
stop, look at the green scrolling message bar at the top. It says "Fishing
is prohibited while on duty".
Hint: Forbidden
Depths: Destroying automatic machine guns:
To destroy the automatic machine guns, aim at the turret, or if you have the
shotgun, blast them and the platform holding the gun.
Hint: Forbidden
Depths: CH-6 Rocket Launcher:
Shoot out all four of the blue rectangular lights at the first tram station
where they ambush you. You will get the rocket launcher as you exit the room.
Hint: Forbidden
Depths: 007 Bond Moves:
Destroy the red button to open door at the first station.
Destroy the gas barrels in station 2.
Destroy the three fans.
Destroying the two little red buttons after the three fans
Hint: Forbidden
Depths: 007 icons:
The first icon is found after killing the two enemies on the
balcony that say, "Intruder!"
The second icon is located after you kill the other two enemies on
the second balcony that say "Bond located at maintenance station".
The third icon is located after destroying the mines Bloch launches
before they touch you. Use auto-aim and it should appear just before the
auto-gun. If this does not work, shoot the clocks at section C-4 and the
warehouse with the civilians.
The last icon is located in the ventilation duct before the fans
and the steam with the red panel.
Hint:
Mediterranean Crisis: Save Zoe easily:
When you save the Navy girl, she opens a door. Go to the tram cable. Press
Square, then tap Square very quickly. You will see a grate. Open it, then press
the button. Zoe will escape. To kill the thugs, shoot any barrel.
Hint:
Mediterranean Crisis: 007 icons:
The first two 007 icons are where you start; one on the deck and
one in the Brig.
The third 007 icon is in the vent that starts in the Brig.
The fourth 007 icon is in the vent that starts in the room where
you see your first white suit guard.
The fifth 007 icon is after the sniper. After killing the guards
and the sniper, go to the room where you see the white suited guard and kill
him. Then, go outside and it will be there on the deck.
The sixth 007 icon is also by the sniper. Look around the room
where you saw the sniper.
The seventh 007 icon is near the tall staircase. Go under the
staircase and it is hidden behind some crates.
The eighth 007 icon is after the hostage is saved by using your
Q-laser. Go outside and go down the little hole. You will land on top of it.
The last 007 icon is down by the gas barrels where Zoe and the two
thugs are located.
Hint:
Mediterranean Crisis: Bond Moves:
Go into the vent by the Brig.
Use your Q-Claw three times.
Turn on the Harrier Program.
Open the cage door with your Q-laser.
Use your Q-Remote to blow everyone away by the jet.
Kill the man in the helicopter with a sniper rifle.
Help the hostage.
Turn on the missile program.
Go down the cable wire. then jump off by quickly pressing Action.
Press the button to save Zoe.
Use your Q-Remote to launch the missile.
Hint:
Mediterranean Crisis: See Zoe's underwear:
When you quickly save Zoe, she will crouch behind some boxes. Zoom the SSR 4000
in under her legs to see her underwear.
Hint: Night Of The
Jackal: Killing Carla:
Use the following trick to kill the lady at the end of the level with a Bond
Move. Start shooting at the lady until she is standing in front of the machine.
When she is there, move to the right wall behind the boxes. Next to you is a
green action button. Press Square on this to knock her in a ventilation shaft
with a fan blades on the top, which will chop her to bits. You will then be
credited for a Bond Move.
Use the following
trick to kill the lady at the end of the level with a Bond Move. When you open
the doors that leads to the room where she is located, do not enter the room
yet. Instead, shoot the gas barrels behind her to give her some damage. Then,
enter the room and position yourself under her, so that you can shoot her
through the grid floor. Just keep shooting at her, and when she is in front of
the lift, go behind the crates near the right wall of the room and activate the
button. The lift will then push her into the fan. By doing this, you can easily
kill her without getting hurt, and you will also be credited with a Bond Move.
Hint: Night Of The
Jackal: Nude woman:
Immediately before entering the safe house, get the thug's sniper rifle. Enter
the safe house. Immediately when you enter the bathroom, do not get too close
to the shower or a intermission sequence will appear and take the woman away.
Instead stand there, take out the sniper rifle and aim at her. Use the Right
Analog-stick to zoom in and see through the shower and see the woman nude.
Hint: Night Of The
Jackal: Avoiding guards in kitchen:
When you have to run through a kitchen and you will always hit something onto
the floor. A guard or two will rush in to investigate. You can avoid knocking
those things over by pressing Triangle to jump over them.
When you go into
the kitchen, go through using the left or right path. If you go through the middle,
a guard will see you and start shooting.
Hint: Night Of The
Jackal: Destroying helicopter:
At the end of the level, after you have killed the lady in the green suit you
will have to face a helicopter. At the bottom of the left hand corner on the rooftop
is a a MRL-22 rocket launcher. Shoot it four or five times at the helicopter
and you will have an easy kill. You may have to shoot a few machine gun rounds
at the helicopter if you were not successful.
Hint: Night Of The
Jackal: Armor and weapons:
In the first part, after killing all the enemies, break the shop windows to
find armor and weapons inside.
Hint: Night Of
The Jackal: Items:
Walk around on the streets to find items such as a Frinshi shotgun and some
body armor. If you are trying for a platinum medal, there will be one or two
007 icons in the windows.
Hint: Night Of The
Jackal: Bond Moves:
Jump over and get the sniper on the balcony.
Walk through the door into the building.
Use the Q-Claw.
Save hostages.
Open the secret door.
Open the elevator.
Press the secret button to push the girl.
Destroy the helicopter with your sniper rifle.
Hint: Night Of The
Jackal: SSR 4000 sniper rifle:
Get to your first Q-Claw location on that stage and jump to your left onto a
platform where there was a sniper.
Hint: Night Of The
Jackal: Double FSU-4:
When Carla runs in front of the mechanical arm, do not push the button and
knock her into the fan. Instead, shoot her until she dies. When you go up the
ladder to get to the roof, you can find two FSU-4s there.
Hint: Night Of The
Jackal: Fluffing pillows:
When you enter the bedroom, go to the head of the bed. Aim and shoot at the
pillows. Some dust will fly out of them and you will fluff the pillows.
Hint: Night Of The
Jackal: The World Is Not Enough theme:
Go inside the building and enter in the bathroom. Stay there just listen to the
music, which is the song from the main menu of The World Is Not Enough
on the PlayStation. The song ends when you exit the embassy.
Hint: Night Of The
Jackal: 007 icons:
The first 007 icon is in a shop on the streets. Jump on the car,
and when you see the icon, jump over to it to get it.
The next 007 icon is on the balcony where you can get a sniper by
killing the guard.
The third 007 icon is in the room where the lady is crying. It
should be behind the table.
The last 007 icon is on the top of the building where you kill the
helicopter. You have to get it last, or you will die from the helicopter. It is
located behind the crates.
Hint: Poseidon:
Computer screens:
All the computer screens show the oil rig from The World Is Not Enough.
Information in this section was contributed by Delphi.
Hint: Poseidon:
Hidden weapons:
Go through the small vent (use the Q-Laser to open the door) when you enter the
level. Shoot the man pacing the room, then use the laser to open the vent
again. Next, use the Q-Decrypter to open the door to the right. Shoot the man
standing there and pick up his gun. Then, move to the sides of he room. There
will be a PS-100 on one side and two grenades on the other side.
Hint: Poseidon:
007 icons:
The first 007 icon can be found where you start. Turn to the big
vent and use your Q-laser to find a 007 icon and body armor.
The next 007 icon is in part two. After killing the men in the
white suits and completing your objective, turn right and shoot the gas
barrels. Get the 007 icon behind it.
The third 007 icon is in the big room where the automatic machine guns
are. Look around to find it.
The fourth 007 icon is found after completing your second
objective. It is in the small room on the right.
The last 007 icon is in the room with the submarine. After coming
down the stairs, turn right so you are under the staircase. Use your Q-laser by
the vent and crawl through. On the right will be a 007 icon.
Hint: Precious
Cargo: Quick helicopter kill:
After the part in which Zoe says "James, we're surrounded!" and you
drive to the right after eliminating the enemies, you will pass through an
alley. At the end of the alley you will reach a park setting. Fire a missile
straight ahead and slightly upwards as you exit the alley. The missile should
explode on the face of a building, yet destroy an incoming helicopter without
taking the time to aim at it. You can now concentrate on shooting out the tires
of the car that is after you.
Hint: Precious
Cargo: Bond Moves:
Shoot the thug in the very first helicopter.
Disable the car after the helicopter. You can disable cars by blowing
out a tire.
Disable the van without harming anyone in it. You can harm them
after it is disabled.
Disable the next two cars that come at you.
Destroy the gas cans when you are surrounded. If you shoot a
person, this Bond Move will not count.
Disable the following car after being surrounded.
Shoot the second van with the CH-6 without hitting anything else.
Shoot the helicopter with the CH-6 without hitting anything else.
Destroy the gas station.
Destroying the gas cans when you first enter the factory on the
left side.
Destroy the rocket launcher thugs.
Shoot the gas cans near the forklift at the end.
Hint: Streets Of
Bucharest level: Destroying tanks:
You will encounter two tanks at the end of the level. Fire your missiles at the
train that passes over head. Aim for the red tanker car, and it will explode
and also destroy the tanks.
When you see the
train on the bridge with the two tanks beneath, the train cars will follow a
pattern as follows:
( )[||][ ][ ][||]( )
The "(
)" is an explosive car, a "[||]" is a box car with the doors
open, and a "[ ]" is a box car. When you can see through both
openings in an open box car (the one preceding the explosive car), shoot your
cannon. The shell will hit the explosive car, giving you a quick victory. A
slight lag is acceptable, since you can even shoot just when the explosive car
is in your pointer. However, you may not want to do this, as it is very
inaccurate.
Hint: Streets Of
Bucharest: Bond Moves:
Using Q-Slicks.
Destroying the two helicopters by the train tracks.
Making two big jumps.
Driving on two wheels after getting the second item.
Destroy the gas barrels by the enemies.
Destroy the helicopter.
Destroying the helicopter and everything below it.
Destroying the gas barrels when you have Q-Specs on.
Hint: Poseidon
level: Alternate intermission sequence:
In the room that has the switch for the Auto-Guns, punch out the
guard to get a card key. It will be on the end of the table on the right,
facing the main room. Then, complete the level. The intermission sequence will
show Bond having some fun with Zoe instead of getting knocked out with the gas
. You will also start at a different point in the Mediterranean Crisis Level.
Hint: Trouble In
Paradise: Avoid security cameras:
When you have to get into the Identicon complex, use the Q-Claw on the
pipeline, as R explained, to avoid security cameras and get a clean shot at the
guard's head in the first room.
Hint: Trouble in
Paradise: Hiding behind crates:
When you shoot the chain holding the crate, and keep going straight. An
intermission with four men approaching will begin. They will look at the crates
with the body armor behind them. You go over to the crates, then crouch and
hide behind them. The four men will just run right by you without knowing you
were there.
Hint: Trouble In
Paradise: Enter the Armory:
Use the Q Claw to get up on to roof at the start of the level, Move right along
the roof to the entry hole. Drop down the entrance, turn and face into the
inside of the building, then hold L1 to crouch, and move forward with L1 still
held until you drop down and are facing the guard with his back to you. Move
slowly towards the guard, and once behind him, punch him. He will drop the
keycard for the Armory. Inside the Armory are four grenades, armor and a rocket
launcher.
Hint: Trouble In
Paradise: Key card:
There is a locked armory to the left if you entered through the front door. It
contains grenades and a bazooka. To get the key card, enter by using the Q-claw
on the vent outside. At the end of the catwalk you will drop down and see a
guard facing away. Drop in, get directly on top of him, and hit him with your
fist. He should go down with one or two hits and you will get the key card if
you are close enough.
Hint: Trouble in
Paradise: 007 icons:
The first 007 icon is on top of the building. Use your Q-Claw to
get on top of the building, then follow the path to find it.
The second 007 icon is found after you go down the elevator. You
will see it sitting on the boxes in the back right corner.
The third 007 icon is in the room with plants sitting on the
tables. It is on the left side of the room.
The fourth 007 is located after you find the vials that Nightshade
was looking for. Go up the stairs and look to the left.
Hint: Trouble In
Paradise: Bond Moves:
Open the front door with the Q-Decryptor.
Use the Q-Claw to get on the roof.
Open the other large door.
Open the armory door.
Open the locked gate with your laser.
Shoot the canister on the back of the forklift.
Shoot the cable that drops a box on one of the guards.
Hint: Trouble In
Paradise: Easy gold medal:
To achieve the Golden Gun bonus, get the gold medal on the first level. To do
this, get as much accuracy as you can, take as less hits as you can, and do all
the Bond Moves (shooting barrels to explode, shooting vital enemy characters
and find secret areas).
Hint: Multi-player
mode: Using the Q-Claw:
If you turn the Q-Claw on, you can claw on to almost any surface. You can also
use it to escape if you are being shot at.
You can use your
Q-Claw as a weapon. Shoot it at an opponent as if you were using it correctly.
If you hit him or her, it will do a small amount of damage. Hit them about
twenty times to kill them. Remember to hold Gadget.
Hint: Multi-player
mode: Castle level easy kills:
Get a Grenade Launcher (G-Launcher) or an SSR400. If you have either of these
guns, take out your Q-Claw. Use it on the walls of the castle until you get to
the very top of the level. If you have the SSR400, use the zoom feature to
snipe your opponent every time he walks into the bottom of the level. If you
have the Grenade Launcher, use its secondary fire and shoot down cluster
grenades that spread on impact. Both tactics work very well.
Hint: Multi-player
mode: Dungeon level secrets:
Face the three jail cells, then turn to the left and shoot the brick that
stands out from the wall with the wood frame around it. After doing that, the
middle cell should open, allowing you to enter. If your character gets locked
inside, shoot the block to get out. To make a wall explode, go to the middle of
the arena by going up the first set of stairs. Then, look at the large wooden
door. Look to the left and walk over to the wall. You should see two brown
barrels and some body armor. Stand back a bit and shoot the barrels. The wall
will explode, allowing the your character to get the body armor. Note: The wall
will stay open for the remainder of the match.
Hint: Multi-player
mode: Dungeon level flying:
Select the Dungeon in multi-player mode and leave the weapons to the default
setting. Go to the door at the top of the stairs. Use your FSU4 and press
Select to get the bombs in the gun. Then, go over to the door, step back so
that you are at the top step of the stairs, and fire one of the bombs at the
door. If done correctly, you should go flying backwards to the bottom step on
the bottom stairs. You can also try this with another method.
Hint: Multi-player
mode: Get run over by a train:
Select multi-player mode and choose combat training. Select a character and
options as normal, then go to the Escort level. Go to the train station and
move on the rail. Wait and you will hear a train sound before getting struck.
Hint: Killing
white snowsuit armored men:
In the level where you are supposedly a journalist, use a shotgun blast to kill
the people with white snowsuit armor. If it misses their face, it penetrates
their armor anyway.
Hint: Do a donut
with a car:
Start the Dangerous Pursuit or Streets Of Bucharest level. Find a large area of
space and stop. Hold the Left Analog-stick Right or the Left then press X. The
car will do a donut as long as you hold X.
Hint: Destroying
helicopters:
If there is a helicopter shooting you, a regular gun takes a long time to destroy
it. However, if you have a Sniper Rifle (SSR 4000), use it to snipe the man's
head in a helicopter. For example, Mediterranean Crisis has two helicopters to
be destroyed. Use an SSR 4000 on one, and the machine gun on the second.
Hint: Turn off
alarm:
If a guard trips an alarm, you can turn it off by pressing any of the alarm
buttons.
Hint: Using
Regenerative Armor:
After getting the Regenerative Armor, the only way for it to be used is if your
armor is blinking. It will then regenerate up to where it will no longer be
blinking.
Hint: Bond Moves:
When you see a helicopter, destroy all surrounding enemies. If you have a
sniper rifle, take it out and hide until it stops firing its missiles and
machine gun. Then, snipe him out to get a Bond Move.
If you are having
trouble finding all the Bond moves, complete the game and keep watching. The
game will go through all Bond moves.
To see all of the
Bond Moves in the game, get a bronze metal or higher in all the levels to see a
FMV sequence featuring all of them.
An easy way to
get more points is to take few shots, get more head shots, do not use too much
ammunition, shoot barrels with enemies next to them, and do special moves.
Hint: Easy Gold
and Platinum ranks:
On all levels with Gold and Platinum points higher than 90,000, just set the
difficulty to "Agent" or "00 Agent" instead of
"Operative". The higher the difficulty, the more Bond points. For
example, the Poseidon level is basically the same on any difficulty and you get
more Bond points. This trick is worthwhile on levels from Night Of The Jackal
and higher.
Hint: Secondary
fire:
Press Select during a multi-player game to use the secondary fire for the
weapon currently held. Note: This also sometimes works in single player mode.
Hint: Easy level
completion:
One of the best ways to complete hard levels is to use a controller with a
turbo feature. Unlock the "Golden Gun", "Golden Clip", and
"Unlimited Ammo" (use the unlimited bond move on Evil Summit) cheats.
Set the turbo feature to X. By holding X, you will turn the Golden Gun into an
almost automatic pistol.
Glitch: Vehicle's
base continues driving:
Play the Forbidden Depths level. If you fire the Golden CH-5 at Bloch enough
times before he starts laying mines, the second time you meet him his vehicle
will flip over. All you will see is the base of the vehicle driving along.
Glitch: Height:
When you get a gadget, look for a "techy" thing. The height of the
tech is your arm level. Then, compare the height of the thing with how far it
is from the ground. You will see that James Bond is very short in the game.
Glitch: Floating
Bond:
After finishing the Bad Diplomacy level, jump into the air Immediately before
going out the door to complete the level. James Bond should start to float.
Glitch: Dangerous
Pursuit award:
Note: This glitch requires an older version of the game. Get the
Platinum Award in Dangerous Pursuit and you will not only unlock Stealth Bond,
but also the Thug, which is supposed to be the Platinum Reward For Cold
Reception.
Drive a Shelby
Cobra:
Begin game play on the Enemies Vanquished level. Press Start to pause game
play, then hold L1 and press Right(2), Left(2), Up, then release L1. You can
now use the Shelby Cobra from the Paris Prelude level in the race through the
Alps.
Drive an SUV:
While racing on the Enemies Vanquished level, press Start to pause game play,
then hold L1 and press Square, Circle, Triangle, Square, Triangle, then release
L1.
Bonus race in Alps:
While racing on the Enemies Vanquished level, press Start to pause game play,
then hold L1 and press Circle(2), Square(2), Triangle, then release L1.
Frantic racing:
While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent level, press Start to pause game play, then hold L1 and press
Square, Triangle, Circle, Square, Triangle, Circle, then release L1.
Berserk racing:
While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent level, press Start to pause game play, then hold L1 and press
Square, Triangle(2), Square, Triangle, Circle, then release L1.
Trails during
racing:
While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent level, press Start to pause game play, then hold L1 and press
Square, Circle(2), Square, then release L1.
Double armor
during racing:
While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent level, press Start to pause game play, then hold L1 and press
Square, Triangle, Circle, Square(2), then release L1.
Triple armor
during racing:
While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent level, press Start to pause game play, then hold L1 and press
Square, Triangle, Circle, Square(3), then release L1.
Quadruple armor
during racing:
While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent level, press Start to pause game play, then hold L1 and press
Square, Triangle, Circle, Square(4), then release L1.
Super bullets
during racing:
While racing on the Paris Prelude, Enemies Vanquished, Island Infiltration, or
Deep Descent level, press Start to pause game play, then hold L1 and press
Circle(4), then release L1.
Cheat mode:
For the following codes, select the "Codenames" option at the main
menu. Select your character, then enter one of the following codes at the
"Secret Unlocks" screen. Save your Codename after entering the code.
Then, exit your Codename and begin game play.
Level select:
Enter PASSPORT at the "Secret Unlocks" screen.
Alpine Escape
level:
Enter POWDER at the "Secret Unlocks" screen.
Chain Reaction
level:
Enter MELTDOWN at the "Secret Unlocks" screen.
Countdown level:
Enter BLASTOFF at the "Secret Unlocks" screen.
Deep Descent
level:
Enter AQUA at the "Secret Unlocks" screen.
Double Cross
level:
Enter BONSAI at the "Secret Unlocks" screen.
Enemies Vanquished
level:
Enter TRACTION at the "Secret Unlocks" screen.
Equinox level:
Enter VACUUM at the "Secret Unlocks" screen.
Island
Infiltration level:
Enter PARADISE at the "Secret Unlocks" screen.
Nightshift level:
Enter HIGHRISE at the "Secret Unlocks" screen.
Phoenix Fire
level:
Enter FLAME at the "Secret Unlocks" screen.
All gadget
upgrades:
Enter Q LAB at the "Secret Unlocks" screen.
Bigger clip for
sniper rifle:
Enter MAGAZINE at the "Secret Unlocks" screen.
Rifle scope
upgrade:
Enter SCOPE at the "Secret Unlocks" screen.
Camera upgrade:
Enter SHUTTER at the "Secret Unlocks" screen.
Decrypter upgrade:
Enter SESAME at the "Secret Unlocks" screen.
P2K upgrade:
Enter P2000 at the "Secret Unlocks" screen.
Golden P2K:
Enter AU P2K at the "Secret Unlocks" screen.
Golden PP7:
Enter AU PP7 at the "Secret Unlocks" screen.
Grapple upgrade:
Enter LIFTOFF at the "Secret Unlocks" screen.
Laser upgrade:
Enter PHOTON at the "Secret Unlocks" screen.
Stunner upgrade:
Enter ZAP at the "Secret Unlocks" screen.
Tranquilizer dart
upgrade:
Enter SLEEPY at the "Secret Unlocks" screen. Your tranquilizer darts
will be upgraded so that enemies will stay down longer.
Vanquish car
missile upgrade:
Enter LAUNCH at the "Secret Unlocks" screen.
All multi-player
options:
Enter GAMEROOM at the "Secret Unlocks" screen.
Multi-player mode
Assassination option:
Enter TARGET at the "Secret Unlocks" screen.
Multi-player mode
Demolition option:
Enter TNT at the "Secret Unlocks" screen.
Multi-player mode
Explosive Scenery option:
Enter BOOM at the "Secret Unlocks" screen.
Multi-player mode
GoldenEye Strike option:
Enter ORBIT at the "Secret Unlocks" screen.
Multi-player mode
Protection option:
Enter GUARDIAN at the "Secret Unlocks" screen.
Multi-player mode
Team King Of The Hill option:
Enter TEAMWORK at the "Secret Unlocks" screen.
Multi-player mode
Uplink option:
Enter TRANSMIT at the "Secret Unlocks" screen.
Multi-player mode
all characters:
Enter PARTY at the "Secret Unlocks" screen.
Multi-player mode
Baron Samedi:
Enter VOODOO at the "Secret Unlocks" screen.
Multi-player Bond
Spacesuit:
Enter ZERO G at the "Secret Unlocks" screen.
Multi-player mode
Bond Tuxedo:
Enter BLACKTIE at the "Secret Unlocks" screen.
Multi-player mode
Christmas Jones:
Enter NUCLEAR at the "Secret Unlocks" screen.
Multi-player mode
Drake:
Enter NUMBER 1 at the "Secret Unlocks" screen. Note: There is a space
in the code.
Multi-player mode
Elektra King:
Enter SLICK at the "Secret Unlocks" screen.
Multi-player mode
Goldfinger:
Enter MIDAS at the "Secret Unlocks" screen.
Multi-player mode
Jaws:
Enter DENTAL at the "Secret Unlocks" screen.
Multi-player mode
Max Zorin:
Enter BLIMP at the "Secret Unlocks" screen.
Multi-player mode
Mayday:
Enter BADGIRL at the "Secret Unlocks" screen.
Multi-player mode
Nick Nack:
Enter BITESIZE at the "Secret Unlocks" screen.
Multi-player mode
Oddjob:
Enter BOWLER at the "Secret Unlocks" screen.
Note: When Oddjob is
unlocked, switch weapons to get his hat as an available weapon. It is the
classic hat throw from Goldfinger and is a 1 hit kill move.
Multi-player mode
Pussy Galore:
Enter CIRCUS at the "Secret Unlocks" screen.
Multi-player mode
Renard:
Enter HEADCASE at the "Secret Unlocks" screen.
Multi-player mode
Scaramanga:
Enter ASSASSIN at the "Secret Unlocks" screen.
Multi-player mode
Wai Lin:
Enter MARTIAL at the "Secret Unlocks" screen.
Multi-player mode
Xenia Onatopp:
Enter JANUS at the "Secret Unlocks" screen.
Alpine Escape
level rewards:
Successfully complete the level to unlock the Military Snowmobile card,
Assassination and Grapple multi-player mode, and Max Zorin in multi-player mode.
Chain Reaction
level rewards:
Successfully complete the level to unlock the Rook card and Wai Lin in
multi-player mode.
Countdown level
rewards:
Successfully complete the level to unlock the Drake card and Explosive Scenery
multi-player mode.
Deep Descent level
rewards:
Successfully complete the level to unlock the Vanquish Submarine card and Nick
Nack in multi-player mode.
Double Cross level
rewards:
Successfully complete the level to unlock the Mayhew card, Uplink multi-player
mode, Sniper Rifle upgrade, and Xenia Onatopp in multi-player mode.
Enemies Vanquished
level rewards:
Successfully complete the level to unlock the Vanquish Car card, Scaramanga and
May Day in multi-player mode, and Camera upgrade.
Equinox level
rewards:
Successfully complete the level to unlock the James Bond card, GoldenEye Strike
multi-player mode, Sniper Rifle upgrade, and Bond Space Suit in multi-player
mode.
Island
Infiltration level rewards:
Successfully complete the level to unlock the Ultralight card and Protection
multi-player mode.
Night Shift level
rewards:
Successfully complete the level to unlock the Kiko card and Team King Of The
Hill multi-player mode.
Paris Prelude
level rewards:
Successfully complete the level to unlock the Dominque card, Jaws and Renard in
multi-player mode, and Missile upgrade
Phoenix Fire level
rewards:
Successfully complete the level to unlock the Alura card and Demolition
multi-player mode.
The Exchange level
rewards:
Successfully complete the level to unlock the Zoe Nightshade card, Oddjob and
Baron Samedi in multi-player mode, and Pistol upgrade.
Hint: Alpine
Escape: Killing guards:
An easy way to kill the guards that are on the snowmobiles, is to
shoot them off, so that the snowmobile is all that remains.
Hint: Deep
Descent: Ship identification:
When you are going into the hole in the sunken ship, look slightly to the left
to it. You will see "MALPRAVE IND." and the Malprave trademark.
Malprave was the front for the cloning facilities.
When M radios,
telling you to find an alternate route, the ship you enter is quite familiar.
It has the "Malprave" logo on the side of it. "Malprave"
was the evil industry that Bond fought in James Bond 007: Agent Under Fire.
Hint: Double
Cross: Freeing the first hostage:
After getting inside the building, go straight to where you saw one of the
girls appear. Kill the man that is holding her so that he cannot shoot the
girl. Kill all of the guards and the Geisha girl will be safe.
Hint: Double
Cross: Freeing the second hostage:
Get into the second building. Kill some guards, then go to the kitchen area.
Shoot the guard that is holding the hostage so he cannot shoot her. Kill the
men to save the Geisha girls. Note: Make sure you also destroy the computer
that he asked you to destroy.
Hint: Enemies
Vanquished: 007 icons:
The first 007 icon can be found off to the left side after driving
past the first cop car.
The second 007 icon can be found after jumping from the stairway.
The third 007 icon is in the air when you jump from the snow hill,
to the ice path.
The forth 007 icon is on the left side of the ice when the path
separates into two.
The last 007 icon is somewhere on the big patch of ice when you are
trying to dispatch the guards and helicopters.
Hint: Night Shift:
Opening caged and locked doors:
To open a cage door, press Action. To open a locked door with a keypad on it,
use your Decrypter. Point it towards the keypad and hold R1 to unlock it.
Hint: Night Shift:
Getting rid of guards:
Even though you cannot kill the guards, you can punch them and they will
disappear.
Hint: Paris
Prelude: 007 icons:
The first 007 icon can be found immediately after you use the
Q-Smoke. It will be to the left when you are driving.
The second 007 icon is located after the truck blocks the path. Go
up the stairs and it will be to your left.
The third 007 icon will be in the air when you jump the little
stairway.
The last 007 icon can be found after you use your Q-Boost to get
across the bridge.
Hint: The
Exchange: Finding Kiko:
Kiko is in the party where all the guest are at with the two windows. Go up to
her and Bond will talk to her.
Hint: The
Exchange: Getting inside the party:
When you get into the castle walls, kill the two guards. Then, go left into the
next room. Kill all of the guards in that room and follow the path. In the next
room, go up to the top right stairway and kill the men. Follow the path, then
turn right, immediately after you pass the tower wall. Follow the path and it
should lead you directly to the stairs that allow you enter the party.
Hint: The
Exchange: Alternate route into castle:
Head toward the castle doors. Before there you will you see a set of stairs. Go
down. Walk along the castle's outer ledge. As you continue along, watch your
step. Continue to three windows. Be careful as two guards patrol inside where
you are. After that, use your grapple to get to the back way in.
Hint: The
Exchange: Destroying the helicopter:
Using the Guided Missile Launcher, shoot the helicopter near the propeller.
Hint: The
Exchange: Opening locked door and safe:
To open the locked door at the end, press Action on the side of the door. Then,
use your laser on your watch to get in. After that, use your laser again to
open the safe. The glowing purple sides on the safe are where you need to
shoot.
Hint: The
Exchange: Hostage:
Quietly go up to the first man down the stairs. You will automatically take his
gun and he will act as a hostage. If you run away while his hands are up, he
will take out a PP7.
Hint:
Multi-player: Double pistols:
Choose multi-player mode and for weapons select Phoenix weapons. You will start
with a pistol. Find another and you can use two pistols. Note: You must also be
a Phoenix character.
Hint: Platinum
Medals:
Successfully complete a level under the 00 Agent difficulty setting to earn the
Platinum Medal for it.
Alternate
costumes:
Successfully complete the game with at least ten Fluorites found and save.
Choose to start a new game and a "Shinnosuke Normal/Special" option
will be available. The special version will show Shinnosuke in a panda costume
with a baby panda in a front pocket clapping his hands. The panda suit will be
shown in most short clips but not all FMV sequences. Press L2 to wear or remove
the panda head.
Successfully
complete the game with an S rank by getting most of the Fluorites. Choose to
start a new game and an option for Kaede's new princess dragon design costume
will be unlocked. She wears a red skirt with little wings on the back and a
small tail.
Onimusha 2 FMV
sequence:
Successfully complete the game and save. Choose to start a new game and a
"Special Report" option will be available. This allows a small
sequence from the game's sequel to be viewed.
Speed trial
mini-game:
Collect all 20 Fluorites (blue rocks) during game play. Complete and save the
game. The Onimusha Spirits speed trial mini-game will be unlocked. Successfully
complete the mini-game to unlock an option to play the regular game with the
Bishamon Sword, unlimited ammunition, 99 Soul Absorbers, and automatic magic
regeneration.
Easy mode:
Start a game and die about ten to fifteen times. After enough deaths, a message
will appear, stating that a new easy mode is open. Note: You cannot achieve an
S rank when playing in easy mode.
Hint: Bishamon O
Flute:
There are two places in there game where a very strange man hanging from the
ceiling by his feet stares at you and ignores you. Later in the game, after you
use the Evil Plate and open the door, he will talk to you. The man will now
take you (whenever desired), to the Dark Realm. In the Dark Realm, kill
monsters until two portals open; one to go up and one to go down. Keep going
down to the last level (9th or 10th) while collecting all the items en route.
Open the box on the deepest level to get the Bishamon O flute. Keep the flute
just before the last fight with the Demon King. It is needed to get the
Bishamon Sword.
Hint: Bishamon
Sword:
In the Demon Realm (just after you destroy the Ultimate Creation) is a save
mirror and three doors. Go to the door that resembles an iron gate. It will not
open at first. Use the Bishimon O flute on it and enter. Go to the Bishimon
Sword jutting out of the Skull Demon wall object and take it. It is more
powerful than all three of your weapons put together, and it has speed. The
sword also has an unlimited supply of magic.
Hint: Fire Orb and
Bow:
After defeating Reynaldo (the weird squirmy thing), go to the fire to the left
where the zombie eating the human was to get a Fire Orb. Before leaving to the
castle, enhance the Fire Orb to level 2.To get a Bow in the castle, go to the
place where the bucket is located and cut it. Go upstairs and there will be a
trick crate. To open it, press Right once and X twice. Then, press Left and
press X once. Next, press Right and press X once. Finally, press Left once and
press X. You now should have the Bow. Make sure you have normal arrows before
using the Bow. You can find 10 normal arrows when you barely enter the castle
and see the samurai and the kid.
Hint: Better
gauntlet:
Reach 20,000 souls and when you go to enhance you will have a better gauntlet.
Go when you have 50 to get the Golden Ogre Gauntlet.
Capture 50,000
souls to get an even better gauntlet.
Hint: Enhancing:
When enhancing, collect about 25,000 souls. The number next to the soul meter
should say 25. Enhance all of your weapons and Orbs to level two. After
collecting the Wind Orb, use the remaining souls to bring that to level three,
since it is weak.
Save your green
and red mana for the fourth sword. It can be found just beyond the destroyed
master's house (level four or five). By saving points, you can build the weapon
up to full immediately.
Hint: Great armor:
There is a chest behind the waterfall containing the great armor.
Hint: Flourite
locations:
Collect each of the following 20 Flourites to unlock the Oni Spirits mini-game.
A Flourite can be found in one of the small alcoves with brown
doors near the Seiryu in the Under Temple area.
Just after the Boss fight in the South area, break some urns and
search the floor under them to find a Flourite.
In the Keep after running into Kaede with Yumemaru, you will find
the Flourite in a small cupboard over the treasure box near the stairs.
Go to the upstairs level of the Keep, and pass through the room
just past the red magic door on the catwalk. Step through the next room to find
the Flourite under the stairs, near the treasure box containing the Arrows.
Go to the upper reaches of the Keep. You will find a Flourite
across from Volume Two of the Seiryu, just after the intermission sequence
where Tokichiru takes off into the night.
Go to the Keep Underground. Head down the second hall of
glass-encased red samurai. There is a Flourite in the left corner, near the
last samurai.
Go to the Keep Underground. A Flourite is hidden inside the iron
maiden in the same room where you get the Blue Key.
Go to the West Area when playing as Kaede. Find the secret room and
use the Gear to enter. There is a Flourite in front of the Buddha statue.
Playing as Kaede in the West Area. Step into the burning room just
past the gate that required the Gold and Silver Plates. Through the door left
of this entrance is a narrow staircase. Next to the staircase in a heap of
barrels, which contains a Flourite.
Go to the West area. You can find a Flourite just outside the door
after obtaining the Vision Staff with Samanosuke.
Go to the West area. There is a Flourite on the hill with the sled
just outside the castle.
Go to the West Area. This is a Flourite blinking in the path on
your way to the room with the statue where you got the Matchlock.
Go to the East Area with Samanosuke. There is a bell on top the
roof. There is a Flourite In the walkway around the bell.
Play as Samanosuke and find the Flourite on the pier just past the
Magic Mirror room in the East Area.
Go to the East Area. Just when you begin playing as Kaede you will
enter a shrine just past the locked door you need to pick. A Flourite can be
found on the floor just to the right of the door.
When playing as Kaede in the East Area, climb a ladder in the
bridge house Magic Mirror room. Destroy the crates here to find another
Flourite.
Go to the East Area while playing as Kaede. You can find another
Flourite on a chest in the room where you get the final book of the Suzaku.
A Flourite is in the sixth level of the Dark Realm.
A Flourite is in eleventh level of the Dark Realm.
A Flourite is in the seventeenth level of the Dark Realm.
Hint: Extra red
souls:
When fighting enemies around the floating blue skull-ball things, allow them to
absorb the souls that are released when you slay an enemy. When you kill the
skull-ball, you will get many more red souls than if you had absorbed them
directly from the demon.
At the end of the
game, when you are walking down the spiral pit, you will reach a pink and black
blob that squirts out the "squid" monsters. Stand slightly to the
left of where they land. When they are getting up (low enough that they are
off-balance, but high enough that your foot can reach them), kick them over and
stab them when they are laying down. You can easily get your red soul bar
filled up 30 times using this technique.
Hint: Easy souls:
If you are low on health at the end of the game before facing the Boss go to
the entrance of the keep for some battles. By now they should be easy -- just
absorb the souls to raise your health
Hint: Easy kills
with Kaede:
While attacking any enemy, hold R1 and press Up. You will then jump behind
them. Keep pressing Up and attack while holding R1 and Kaede will automatically
kill the enemy (slits the throat, etc.).
Hint: Defeating
Marcellus:
At the end of the game you should have all weapons and orbs at the maximum.
When fighting Marcellus again, kick him and use the Thunder Orb's magic. For
some reason, this is stronger than his other attacks.
Hint: Defeating
Fortinbras:
Start off by doing any type of attack that will make Fortinbras fall to the
ground (special attacks will make this quick and easy). From this point on,
just keep kicking him to death. Press Down + Attack, move forward, Down +
Attack, and repeat. This will take some time. You will never get hit, plus he
will not be able to attack you if you can keep the chain kicks going.
Use this strategy
if you have only your three normal weapons, and not the secret sword. Kick him,
then slash him with the Enryuu Fire Sword. It is the strongest. Give him about
five kicks and then deliver a Thunder Orb magic. Repeat this until you have no
more Thunder magic remaining. Then, use the Wind Orb magic to knock him down.
Use the Fire Orb and some kicks. Most of his attacks are easy to dodge, except
the fire.
Hint: Defeating
giant monsters with ax:
When fighting the giant monsters with an ax, hold R1 and tap Forward.
Immediately after that, attack him quickly. Then, hold R1 and tap Back a few
times. Repeat this six or seven times and he will fall on the ground. Run over
to him and tap Square as you stand on him. Samanosuke should put a sword
through him to kill him. This will result in more souls than if you used magic
against him. If the same thing is done with magic, he will fall immediately.
Use magic to
knock him down and stand on top of him. Press Square to give you life and kill
the monster with the ax in two hits.
Hint: Defeating
archers:
Use the following trick to save arrows/bullets and health when facing archers.
To kill archers on roofs without being in their line of fire and using up your
arrows or bullets, run directly under them where they cannot shoot you and use
a Wind spell. It will reach high enough to destroy them in one blow. If another
enemy is directly under the archer, you can use a Lightning spell on that
target and it will kill the archer directly above him as well. You can now save
all but two of your arrows and all of your bullets for the last three Bosses,
where they are very useful.
Hint: Defeating
Chameleons:
To make short work of Chameleons, equip the Lightning orb, press R1, and run
straight at them as soon as they appear before they uncloak. They will pause
before they attack when they first come in. You can get in a Lightning spell as
soon as they uncloak and wipe them out before they have the chance to do any
damage. If you run out of magic, keep the Lightning sword equipped and block.
Do not attack while they are using their sword on you, as they sometimes do a
double slam and if you try to counter you will get hit. Wait for them to either
uncloak at a distance and use their ring attack, block, then run straight at
them holding down R1 and counter; or jump up and attack you, block, then
counter while they are getting up from their crouch. If you do this quickly
enough, you can get an instant kill.
Hint: Double Dark
Realm rewards:
If you are proficient in the Dark Realm, go through it twice, once from the
Sentry Box room and once from the well in the west area. You will only get the
Bishamon Ocarina and the Flourites the first time, but you can pick up Herbs,
Medicines, and another Talisman on your second trip through.
Hint: Blinking
eye:
When you have an Orb in your gauntlet, stand still for a few seconds and the
eye will blink.
Easy mode:
Start a game and die three times. A message will appear to indicate that a new
easy difficulty setting is available. Note: You cannot
achieve an Onimusha rank when playing in easy mode.
Hard mode:
Successfully complete the game under the normal difficulty setting.
Critical mode:
Successfully complete the game under the hard difficulty setting.
Ending bonuses:
Successfully complete the game to unlock the Scenario Route option, Man In
Black mode, and Team Onimusha mode; as well as a FMV preview of Onimusha 3.
Team Onimusha one
hit kills:
Successfully complete the game in Team Onimusha mode to unlock an option to
replay Team Onimusha with one hit kills.
Ultimate mode:
Successfully complete the game under the hard difficulty setting. Enter the
"Special Features" menu and enable the "Ultimate Mode"
option to begin a new game with the Rekka-Ken Sword, 20,000 in money, 30
Perfect Medicines, 10 Talismans, all level 3 armors, unlimited ammunition,
unlimited magic, and skill always full. Your NPCs will also have unlimited
sub-weapons.
Information in this section was contributed by jinglet.
Issen mode:
Successfully complete the Oni Organization mini-game. You must hit with a One
Flash attack in order to do damage to opponents.
The Issen strike
works on Bosses. However, it will not kill them in one strike.
Mind Twister mode:
Successfully complete the game with all Paintings.
Jubei's alternate
costume:
Collect the Fashionable Goods item and successfully complete the game with an
''S'' rank. Enter the " option to dress her in leather and sunglasses
(press L2 to toggle). In the Japanese version, successfully complete the game
with the Onimusha rank.
Oyu's alternate
costume:
Get a 100% scenario completion by playing the game multiple times to make good
alliances with all NPCs. After all scenarios are unlocked in the "Scenario
Route" viewer, enter the "Special Features" menu and enable the
"Extra Oyu" option to dress him in a 1970's style costume.
Extra missions:
There are three extra missions in the game, all located in the town of Imasho.
After the event in which you obtain the Red Ring, talk to Ekei. He
will say that a woman pickpocket has taken a special item from him. First, seek
her out behind the stables. Next, she will be in the second-floor balcony of
the bar. After that, she goes to the blacksmith's shop. Finally, she will be
back at the first hiding spot. Take the item she gives you to Ekei, and you
should receive a technique book.
After the event in which you obtain the Red Ring, talk to a man
that is in the shop next to the bar. He will give you chalk. Trade this with
Ekei to get a book. Trade the book with Magoichi to get an emblem. Finally, give
this to Kotaro in return for a melon. Take the melon to the man. After you
rescue Oyu from Gifu Castle, talk to the man's father, who is standing next to
him. He will give you a special necklace.
After you rescue Oyu from Gifu Castle, this will be your final
opportunity to buy items and receive gold from enemies. Your goal is to clean
out the store next to the bar. After this is accomplished, talk to the salesman
again, and he will give you a special necklace.
Hint: Special
secret:
While in the town of Imasho, trade with the other characters until you get
three fossilized bones. Later in the game, after you teleport from Gifu Castle
back to the Oni Sacred Place, you will find two doors in the second room. Place
the bones in the middle door to reveal a secret.
Hint: Issen kill
for all onscreen enemies:
Get the book of Tech 2 so you can charge up any of your weapons three times.
Then, performed the Issen kill, but continue holding Square. Jubei will do the
Issen kill for all enemies on the screen. o this on a lesser enemy such as a
Crocodile Man or Rolling Orc to get the much larger one.
Hint: Instant
kill:
To instantly kill any normal enemy, walk near them and wait until they try to
strike you. Just before it is about to hit you, tap Attack and a yellow streak
will instantly kill the enemy. Note: This attack does not work on Bosses.
Hint: Easy Issen
attacks:
Move to your left or right for a thrust attack and press Square; move one step
back for a slash attack and press Square; or use a timing attack on a rolling
enemy.
For quick Issen kills, wait until
someone is about to strike you. Then, pause game play. As soon as the menu
appears hold R1 and start tapping Square. After a moment, press Start again,
release R1, but continue tapping Square. If you time the monster's attack c ou
will get a lot more souls this way.
Hint: Easy gold
and souls:
Go to the road to the gold mine. Some of Nobunaga's guards will be there. Kill
them all, and they will drop some gold and some souls. Keep exiting the path
and go back into it repeatedly.
Hint: Rakka-Ken
Fire sword:
You can get the Rakka-Ken fire sword by completing the Purple Phantom Realm.
This Phantom Realm is in a small room just of right of the bridge that leads to
the Gingamphats fight. It is the most powerful weapon in the game and can
easily defeat Nobunaga.
Hint: Defeating
Gogandantess:
An easy way to end the first and second Gogandantess is attack her until both
of your swords are up and creating sparks multiple times. You should keep
trying until she appears to make the fight shorter and waste less time.
Hint: Easy
experience:
Continue after defeating the first evil king (the rat). After defeating second
evil king (the fish-like creature), return to the place where the first evil king
was located, in the sewer. Once you get there, you will see bars that resemble
those in a jail cell. Approach them and wait. A ghost will come after you. Let
it get you for very good experience. The save and healer will also be nearby.
Hint: Easy Sukel:
In Tenel, go to the blacksmith's shop and talk to him. He will give you a Fruit
Knife. Go to Madril and enter the shop. Talk to the kid at the counter. He will
offer you 300 Sukel for the knife. Do not accept his offer, and tell him that
you will think about it. Start a new conversation with him and he will offer
you 400 Sukel, which you can accept.
When you get a
new sword, sell your other weaker swords.
When you get
though the Aquatic Ruins, you can keep returning to fight the earns to get more
Sukel and experience.
Hint: Sword Of
Gear:
Tiny gears are scattered all over the world on the ground. You cannot see them,
but if you go near them you will automatically pick them up. If you get 30 of
the 32 tiny gears and return to the house on the snow plain with a big snowman
in front of it, the man inside will give you the "Sword of Gear". It
has Attack +50 and Defense +10. If you keep talking to that man after you get
the sword, he will tell you about the Turtle and the Pebble.
Hint: Finding the
princess:
After the princess runs away, you can find her at your house in Tenel.
orrectlyJ ubei will do a yellow slash, killing the monster in one hit. Y
All creatures:
Press Left, Right, Left(2), Right, X at the main menu.
All multi-player
levels:
Press Left, Right, Left(2), Right, Left, Right, X at the main menu.
Invincibility:
Press Start to pause game play, then press Left(2), Right(2), Up(4), X, Up, X.
Mark all objectives complete:
Press Start to pause game play, then press Left(2), Right(2), Down(3), Up,
Down(2), X.
Crystal:
Press Start to pause game play, then press Left(2), Right(2), Left, Up, Right,
Down, Left, X(2).
Secret Push Bike:
Hold L1 + R1 at the character selection screen. Release L1, then release R1. Hold
L1 + R1 again, then release them simultaneously. Then, press X. A ringing sound
will confirm correct code entry, and your character will mount the bicycle.
Alternately, highlight a driver at the
character selection screen, then press L1 + R1, L1 + R1, L1 + R1, then hold L1 + R1
+ Up and select your player.
Alternately, successfully complete all
sixteen Crazy Box levels to unlock the Secret Push Bike for each character. It
can be used in Crazy Box, arcade, or original modes.
To unlock the Push
Bike in Another Day mode, select original mode. Then press R1 + L1, R1 + L1,
R1 + L1, R1, R1 + X at the character selection screen.
Expert mode:
Hold L1 + R1 + Start at the main menu. Continue to hold the buttons until the
character selection screen appears, then press X to select the game mode and
variation. The message "Expert Mode" will appear in the lower left
corner to confirm correct code entry. No destination or arrow indicators will
appear in this mode.
Disable arrow
indicators:
Hold R1 + Start after choosing your time limit and before the character
selection screen appears. The message "No Arrows" will appear in the
lower left corner to confirm correct code entry.
Disable
destination indicator:
Hold L1 + Start after choosing your time limit and before the character
selection screen appears. The message "No Destination Markers" will
appear in the lower left corner to confirm correct code entry.
Another Day mode:
Press R1 at the character selection screen, then release it. Then, hold R1 and press X. The message
"Another Day" will appear in the lower left corner to confirm correct
code entry. This mode modifies various positions in the game.
Alternate display:
Begin game play in arcade or original mode. Hold L1 + R1 and press Circle
on controller two to toggle between first person and rear views. Hold L1 + R1 and press Square
on controller two to view a speedometer. Hold L1 + R1 and press
Triangle on controller two to zoom out to a pass-by pan. Hold L1 + R1 and press X on controller two
to reset the display.
Hint: Flip over
trucks and buses:
Go to the highway in arcade mode and drive on the high lane. Then, knock a
truck that says "wow" off the high lane onto the low lane into a
truck or bus.
Hint: Jack knife
trucks:
To make 18 wheelers jack knife on the highway, ram them between the cab and the
trailer.
Hint: Derail
train:
When in original mode or arcade mode, go to the train station and wait for a
train. When one approaches, drive in front of it. The front car of the train
will move off the tracks and start honking and try to move. Stay there and
eventually the front car will fly off the tracks and will remain that way for a
little while.
Hint: More money:
Your passenger will get excited and give you more money when you pass other
drivers on the road.
When taking
people on the freeway, weave in and out of buses, trucks, and cars. Your
passenger will get excited and give you tips. Be careful not to crash.
Sometimes when
you have a customer, you can go against a wall or a solid straight side and ram
side by side against it. If done correctly, you can get a Crazy Drift combo
even if you did not do one. You can get up to an 8-combo. This works well by
KFC with Gus or B.D Joe.
Go to the girl
that is waiting at the car store. Pick her up and ride through between the car
aisles. She will scream "Yeah!" and cash symbols will begin to
surround you car.
Go to the used
car shop with a customer and drive through the middle of the two lines of cars
to get a lot of tips.
Hint: Class S
license:
Play the game in original mode and work for ten minutes. If you drive carefully
and earn $5,000 dollars or more, you will get the Class S license.
Hint: Get to first
place:
Start the game with your fastest character and shift into reverse gear. Reverse
all the way until you reach a passenger. When you have collected her, stay to
the center of the road (so that you get more combos for Crazy Through). When
you get to the rail car station at the top of the hill, go anyway you want
(preferably straight down the middle). Try to stay to the center of the road.
Go as fast as you can without crashing into any of the other vehicles. When you
get to the bottom of the hill, drop off the passenger. After that, pick up any
Red, Orange or (if desired) the Yellow. This will allow you to increase your
time, passengers, and money.
Hint: Crazy Box
mode:
To complete the 30 times level, drive down the middle of the road at a
relatively slow speed.
Hint: Crazy Box:
Crazy Flag:
Put your car into reverse and just drive backwards until you hit the flag.
Hint: Crazy Box:
Crazy Jump:
In the Crazy Jump, start off with a Crazy Dash. When you get to the middle of
the ramp perform a Crazy Dash again and once again before leaving the ramp.
This result in over three hundred and high two hundreds.
Hint: Crazy Box:
Crazy Pole:
In Crazy Pole, do a Crazy Drift to hit the pole. This will allow you to stop in
both destination points of each person.
Hint: Crazy Box:
Crazy Parking:
In Crazy Box mode; complete the following levels to receive the bonus: 1-2,
2-2, and 3-2.
Hint: Crazy Box:
Crazy Through:
Do not use the commonly-vaunted method of driving down the middle of the road.
Instead, drive slowly down the middle of the two lanes of oncoming traffic
(i.e., drive along the white dotted lines). In this position, you will be able
to rake up in excess of 70 Crazy Through combos. Note: Beware of the yellow
cabs, as they are the ones that will most likely swerve into you.
Hint: Crazy Speed:
Press Reverse then press Drive very fast. If done correctly, your car will
speed off very fast.
Information in this section was contributed by Stevehoops.
Hint: Crazy Dash:
Press Drive + Accelerate.
Hint: Crazy Stop:
Press Reverse + Brake.
Hint: Crazy Drift:
Press Left or Right while shifting into Reverse then into Drive while driving
at a high rate of speed.
Hint: Crazy Drift
Stop:
Do a Crazy Stop immediately after a Crazy Drift.
Hint: Jump:
When driving down a straight road, build speed, then press Drive + Brake. Your
car will jump up as if has hydraulics.
Hint: Easy drive
off:
When you are dropping off someone, press Right + Brake to drive off easy.
Hint: Extra time:
Select arcade mode and ten minutes for the time limit. Pick up a customer, then
go under the water and remain there for two minutes. You will get ten extra
minutes.
Hint: Extra bikes:
Complete the nine original mini-games to unlock six new mini-games. Complete
those as well. There will be one final mini-game. Once you complete that, you
can select a bike for any of the characters by pressing Up or Down at the
character selection screen.
Hint: Extra speed:
Press R1 + R2 for extra speed on the road.
Hint: $99,999:
Execute a Crazy Drift, wait until you have spun 180 degrees, then press Reverse
+ Drive. You can earn as much as a 450 combo and
Secret Push Bike:
Hold L1 + R1 at the character selection screen. Release L1, then release R1. Hold
L1 + R1 again, then release them simultaneously. Then, press X. A ringing sound
will confirm correct code entry, and your character will mount the bicycle.
Alternately, highlight a driver at the
character selection screen, then press L1 + R1, L1 + R1, L1 + R1, then hold L1 + R1
+ Up and select your player.
Alternately, successfully complete all
sixteen Crazy Box levels to unlock the Secret Push Bike for each character. It
can be used in Crazy Box, arcade, or original modes.
To unlock the Push
Bike in Another Day mode, select original mode. Then press R1 + L1, R1 + L1,
R1 + L1, R1, R1 + X at the character selection screen.
Expert mode:
Hold L1 + R1 + Start at the main menu. Continue to hold the buttons until the
character selection screen appears, then press X to select the game mode and
variation. The message "Expert Mode" will appear in the lower left
corner to confirm correct code entry. No destination or arrow indicators will
appear in this mode.
Disable arrow
indicators:
Hold R1 + Start after choosing your time limit and before the character
selection screen appears. The message "No Arrows" will appear in the
lower left corner to confirm correct code entry.
Disable
destination indicator:
Hold L1 + Start after choosing your time limit and before the character
selection screen appears. The message "No Destination Markers" will
appear in the lower left corner to confirm correct code entry.
Another Day mode:
Press R1 at the character selection screen, then release it. Then, hold R1 and press X. The message
"Another Day" will appear in the lower left corner to confirm correct
code entry. This mode modifies various positions in the game.
Alternate display:
Begin game play in arcade or original mode. Hold L1 + R1 and press Circle
on controller two to toggle between first person and rear views. Hold L1 + R1 and press Square
on controller two to view a speedometer. Hold L1 + R1 and press
Triangle on controller two to zoom out to a pass-by pan. Hold L1 + R1 and press X on controller two
to reset the display.
Hint: Flip over
trucks and buses:
Go to the highway in arcade mode and drive on the high lane. Then, knock a
truck that says "wow" off the high lane onto the low lane into a
truck or bus.
Hint: Jack knife
trucks:
To make 18 wheelers jack knife on the highway, ram them between the cab and the
trailer.
Hint: Derail
train:
When in original mode or arcade mode, go to the train station and wait for a
train. When one approaches, drive in front of it. The front car of the train
will move off the tracks and start honking and try to move. Stay there and
eventually the front car will fly off the tracks and will remain that way for a
little while.
Hint: More money:
Your passenger will get excited and give you more money when you pass other
drivers on the road.
When taking
people on the freeway, weave in and out of buses, trucks, and cars. Your
passenger will get excited and give you tips. Be careful not to crash.
Sometimes when
you have a customer, you can go against a wall or a solid straight side and ram
side by side against it. If done correctly, you can get a Crazy Drift combo
even if you did not do one. You can get up to an 8-combo. This works well by
KFC with Gus or B.D Joe.
Go to the girl
that is waiting at the car store. Pick her up and ride through between the car
aisles. She will scream "Yeah!" and cash symbols will begin to
surround you car.
Go to the used
car shop with a customer and drive through the middle of the two lines of cars
to get a lot of tips.
Hint: Class S
license:
Play the game in original mode and work for ten minutes. If you drive carefully
and earn $5,000 dollars or more, you will get the Class S license.
Hint: Get to first
place:
Start the game with your fastest character and shift into reverse gear. Reverse
all the way until you reach a passenger. When you have collected her, stay to
the center of the road (so that you get more combos for Crazy Through). When
you get to the rail car station at the top of the hill, go anyway you want
(preferably straight down the middle). Try to stay to the center of the road.
Go as fast as you can without crashing into any of the other vehicles. When you
get to the bottom of the hill, drop off the passenger. After that, pick up any
Red, Orange or (if desired) the Yellow. This will allow you to increase your
time, passengers, and money.
Hint: Crazy Box
mode:
To complete the 30 times level, drive down the middle of the road at a
relatively slow speed.
Hint: Crazy Box:
Crazy Flag:
Put your car into reverse and just drive backwards until you hit the flag.
Hint: Crazy Box:
Crazy Jump:
In the Crazy Jump, start off with a Crazy Dash. When you get to the middle of
the ramp perform a Crazy Dash again and once again before leaving the ramp.
This result in over three hundred and high two hundreds.
Hint: Crazy Box:
Crazy Pole:
In Crazy Pole, do a Crazy Drift to hit the pole. This will allow you to stop in
both destination points of each person.
Hint: Crazy Box:
Crazy Parking:
In Crazy Box mode; complete the following levels to receive the bonus: 1-2,
2-2, and 3-2.
Hint: Crazy Box:
Crazy Through:
Do not use the commonly-vaunted method of driving down the middle of the road.
Instead, drive slowly down the middle of the two lanes of oncoming traffic
(i.e., drive along the white dotted lines). In this position, you will be able
to rake up in excess of 70 Crazy Through combos. Note: Beware of the yellow
cabs, as they are the ones that will most likely swerve into you.
Hint: Crazy Speed:
Press Reverse then press Drive very fast. If done correctly, your car will
speed off very fast.
Information in this section was contributed by Stevehoops.
Hint: Crazy Dash:
Press Drive + Accelerate.
Hint: Crazy Stop:
Press Reverse + Brake.
Hint: Crazy Drift:
Press Left or Right while shifting into Reverse then into Drive while driving
at a high rate of speed.
Hint: Crazy Drift
Stop:
Do a Crazy Stop immediately after a Crazy Drift.
Hint: Jump:
When driving down a straight road, build speed, then press Drive + Brake. Your
car will jump up as if has hydraulics.
Hint: Easy drive
off:
When you are dropping off someone, press Right + Brake to drive off easy.
Hint: Extra time:
Select arcade mode and ten minutes for the time limit. Pick up a customer, then
go under the water and remain there for two minutes. You will get ten extra
minutes.
Hint: Extra bikes:
Complete the nine original mini-games to unlock six new mini-games. Complete
those as well. There will be one final mini-game. Once you complete that, you can
select a bike for any of the characters by pressing Up or Down at the character
selection screen.
Hint: Extra speed:
Press R1 + R2 for extra speed on the road.
Hint: $99,999:
Execute a Crazy Drift, wait until you have spun 180 degrees, then press Reverse
+ Drive. You can earn as much as a 450 combo and $99,999.
Hint: Hidden
customers:
Drive off the freeway (with the high and low lanes) and go past the police
station. Take the first right, then take the first left. On the next right
there is a ramp. Drive up it and to get on the roof of a building with a
customer.
Enable the
"Another day mode" code, then begin the game in original mode. There
is a hidden customer in the water by the pier.
There is a subway
station downtown. Get in by driving down the stairs to find a customer that
wants to be taken to another subway station. Just follow the railroad to the
next station (the destination may vary) to get some extra cash. Try not to
crash, because it will take a lot of time to get back on your way.
A hidden customer
is near the parking structure. Drive up the ramp and slowly fall off the end of
the structure on the far left side. You will see a green customer on the roof
of the building you just landed on. Pick him up. He wants to go 2000 yards and
will pay $975 to go to the police station.
Hint: Strange
customers:
Drive down to the beach and into the water in arcade mode. In there are about
three or four customers that usually want to go to Pizza Hut. Watch them
closely when they hop in and out of the car -- they have unusually big ears.
Hint: Find the
highway easily:
Follow the big blue bus to get to the highway.
Hint: Shortcut to
the baseball stadium:
Just when you suppose to go around the hill, cut through the small hill and go
through the parking lot with buses.
Hint: Crazy Pins:
Drive slowly down the middle of the lane of pins. At the end, use a Crazy Dash
drive and accelerate.
When
"Go" appears, put your car in reverse and do the Crazy Dash. When you
reach the pins, use the back of your car to knock down all the pins and get a
strike.
Hint: License
system:
The licenses on Crazy Taxi are awarded using the following system:
Information in this section was contributed by CrazyDing.
No License: $0.00
Class E License: $0.01 to $99,999.99
Class D License: $1000.00 to $1999.99
Class C License: $2000.00 to $2999.99
Class B License: $3000.00 to $3999.99
Class A License: $4000.00 to $4999.99
Class S License: $5000.00 to $9,999.99
Awesome! License: $10,000.00 to $10,999.99
Crazy! License: $20,000.00 and over
Invisibility:
Pause game play, then press R1, L1(2), R2, L1(2), L2. A sound will confirm
correct code entry. Repeat this code to disable its effect.
Lighter cars:
Pause game play, then press L1, R1(2), L2, R2(2). A sound will confirm correct
code entry. Repeat this code to disable its effect.
No gravity:
Pause game play, then press R1, R2, R1, R2, Up(3). A sound will confirm correct
code entry. Repeat this code to disable its effect.
Increase time
warp:
Pause game play, then press R1, L1, L2, R2, Right(3). A sound will confirm
correct code entry. This can be repeated up to three times to increase the
effect.
Decrease time
warp:
Pause game play, then press R2, L2, L1, R1, Left(3). A sound will confirm
correct code entry. This can be repeated up to three times to increase the
effect.
Lowrider:
Pause game play then quickly enter the "Increase time warp" code
three times. Note: This only works on joyride mode and only on certain cars of
a certain team and on certain levels for each car.
Information
in this section was contributed by max.
Hint: Make traffic
fly:
Enable the "No gravity" and "Lighter cars" code. Tap or
slam into a car. Depending on how hard it was hit, the car will slowly or very
quickly beginto "fly" into the air.
Hint: Dancing
cars:
Jump over a very big hill and hold Circle while rotating the Left Analog-stick.
If done correctly, your the car will be in a spinning position with the back
two wheels on the ground and the front two wheels in the air. Once you achieve
this, stop rotating the Left Analog-stick but continue holding Circle.
Hint: Waterfall
tunnel:
Start the game in Joyridin' (two player) and go to the Forest. When game play
begins, a river should in front of you. Go to the right and follow the river
until you reach a waterfall. There is a path to the left, when you are looking
directly at the waterfall. Follow the path. When you reach the top, keep going
until you get to the end of what looks like a forest half pipe. Turn to the
left. You will then see two bridges. Go to the second one, that has no roof
over it. Go across the bridge, but stop when you get to the end of it. To your
upper left-hand side should be a medium sized hill. The tunnel is directly on
the other side of it. When in the tunnel, you will start to go down, then up,
and do a few turns/ However at the end, you will shoot out of a waterfall. For
best effect, have one player watch the front of the waterfall while the other
player goes through the tunnel --suddenly a car will shoot out of the waterfall
from nowhere.
Hint: Quicksand:
Select Joyridin' mode. At the start point, turn right and cross the large pipe.
Follow the road to the first aid station. About 100 feet past the first aid
station, you will see tire tracks in sand on your left. About 20 feet down the
road past the tire tracks is quicksand on your left.
Hint: Drive to the
highest point of the Desert:
Go to Joyridin', select the Desert level, and a military vehicle. From where
you start, drive over the hills where you see the windmills Go over the hills
and you will see a road. Follow the road towards the border check point. Follow
the road as it passes the post office and a couple of backpackers. Follow the
road until it ends and take a right. Drive through the dried up pond until you
see a tunnel. Drive through the tunnel and you will end up in a
"valley". Follow the dirt tracks until you get to another tunnel but
do not go into it. Instead, take a right up a steep hill. Once you are at the
top, go under the boulders and follow the road that leads to a "pit".
Drive off into the pit and you will see a tunnel. Drive through the tunnel and
you will end up in another "pit". Drive into the pit and you will
notice another tunnel. You can go into the tunnel and take a serious dive right
over the post office that you passed on your way here or you can stay in the
"pit". This is where you can climb the side to get to the "top"
of the desert mountains. Use a car that is strong, such as the Hummer to get to
the top. Once you are up there you will notice a black wall. That is the end of
the map. There are a lot of traps up there, so be careful.
Hint: Small pond
in the Forest level:
Go to Joyridin', select the Forest level, and a strong vehicle. From where you
start, go straight and follow the road over the bridge.Stay on the road until
you see a chain of mountains. The road starts to turn here, parallel with the
mountains. You will see a white boulder directly off the right side of the
road. Park next to it so that you are on the right side of it, facing the
mountain. To the right is a green patch of grass on the mountain. That is where
you need to drive up. When you get to the top, you will see another small
mountain ridge. Go right and follow the green grass that leads you down and
couple of feet into a flat area. Drive straight ahead. Notice the green grass
that goes all the way to the top. That is your path to the top where the
"pond" is located. Once you are on the top, take a left and follow
the "black wall" (towards the sunset) -- you cannot fall off. You
will see some jagged rocks. Right over the rocks is the pond. If you want, keep
following the black border and see how far you get -- be careful or you will
have to start all over again.
Hint: Highest
point in Snow level:
Go to Joyridin', select the Snow level, and the rally car. From the start, go
to the ice then follow the river. When you reach the split, take the right
side. When you reach the dock before the bridge, make top speed. When you reach
the steep wall you will see two dark stripes on the sides. Go towards the left
one and drive up the hill about three feet away from the dark stripe. When you
get to the top and go airborne, level out the car and go to the right at the
top. Follow up the hill to get to the highest point of the level.
Hint: Steer in
mid-air:
You can use the emergency brake in mid air to steer the car in any direction.
You can also rock it back and fourth, or even spin on end:
Hint: Donuts:
Get to a flat surface (snow also recommended), then hold X + Circle + Left or
Right. You can also hold Triangle + Circle + Left or Right.
Hint: Defeating
the O'Gradys:
When racing against the O'Gradys, choose the SUV. As you start, the two buggys
in front of you will take the lead. As you approach a corner, both buggys will
swerve on to a grass verge. Do not follow them. Instead, continue along the
road as you turn the corner. The buggy in second place will land in front of you.
Ram him and he should go flying, putting you in second place. To over take the
buggy in front of you, floor it as you enter the town. If done correctly, you
should fly past him and be in first place at the last check point.
Hint: Career mode:
When in career mode, use buggy even though it is the second-fastest vehicle.
The rally car has good speed but it is not meant for off-road.
Glitch: Break
dancing cars:
Note: This works best with the "No gravity" code enabled. Accelerate
up a very steep hill until the car starts to wheel spin and rolls back down. As
the car starts to roll onto its side, turn the steering hard the way the car is
falling just before it hits the ground. This will send the car in to an
uncontrollable spin on its nose as it tries to correct itself.
Glitch: Drive over
1000 mph:
Go to Joyridin', select the Desert, then choose the SUV. Once started, head
west (with the top of the map designated north) until you reach the mountain
range at the edge of the map. Find the telephone wires. Now head south up the
trail behind the telephone wires. Just before the trail curves slightly to the
left, track straight up the side of the hill on the right. You have to hit it
at an angle driving at least 60 mph. Once on top, head to the right to the top
of a narrow ridge. Proceed slowly, as it is very narrow. Try to stay to the
right on the ridge, then head straight up the hill at the end of the ridge.
This will probably take several tries before you learn the correct angle of
attack required to scale this hill. The SUV is the only vehicle that can climb
this, and it can be done. Once on top of this hill, head to right and follow
the edge of the landscape north to the corner. Watch out for the big holes, as
they are extremely difficult to climb out of. Once at the corner, head east
along the edge and fall into the first hole you reach. You will fall through
the graphics into a void, where your speedometer will eventually climb to 1,118
mph.
Information
in this section was contributed by Thomas Powers.
Use the massive
truck, slow down the Time Warp to the slowest setting, and select no gravity.
Use the emergency brake trick to make you car spin on end -- keep the
acceleration floored and steer to the left. If done correctly, your car will
slowly rise up and the mph will keep increasing. It will eventually stop at
1,118 mph. Release, and wait for a long time before you car hits the ground and
flies around the course uncontrollably at a very high speed. Note: This may take
more than one attempt.
Glitch: Pass
through graphics:
Go to Joyridin' on the snow level and select the Dune Buggy. Go to the lake,
keep to the left, and go under the bridge. Follow the frozen water and when
there is a fork in the water, take a right. Keep going in this direction until
the water ends at a big hill. You will need to be driving about 115 mph or more
to make it up the hill. Once you are on the hill, take a right. Follow the edge
of the graphics and when it forms a corner with a ramp, go over the ramp to
will fall into the graphics. Sometimes you will just spin there. At other times
you will hit the ground and be able to drive off.
To travel over
the large hill after the ice, enable the "Lighter cars" and "No gravity:
codes. You will not have to reach the maximum speed, and making it to the top
is much easier. Try to stay in a straight line, and you should fly up into the
air, and coast over the top.
This also can be
done with the Military Vehicle at the same location if it is going about
119mph.
Go to desert and
chose the rally car. Go to the side of the level and climb it. Push against the
side and follow it around the level until you find a ditch that appears towards
the black. You will fall down and the surroundings will turn black.
Glitch: Flying
car:
Select joyride mode, choose the forest level and the Rally car. Enable the
"Low gravity" and "Lighter car" codes. Drive right and
follow the road by the river. Once the road starts to curve right then left and
you pass a green sign, you should see a tall hill that jumps over a small trail
with logs. If done at the right angle and speed you sometimes can start flying
to the left, right, down, or in some cases up, where you can look down an see
the land. If done correctly your speed will increase up to 1,118 mph.
Glitch: Hole in
the ice:
Drive to the waterfall in the snow and fall off. If you drive in the left
corner, there is a hole in the ice but it looks as if you were driving on
regular ice.
Information
Gundam: Federation vs. Zeon
Play as Amuro Ray:
Enter Amuro as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Char
Aznable:
Enter Char as a case-sensitive name at the pilot name screen to unlock this Gundam
in arcade mode. In the Japanese version, enter Kyasubaru (katakana) as a pilot
name.
Play as Dozle
Zabi:
Enter Dozle as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Garma
Zabi:
Enter Garma as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Hayato
Kobayashi:
Enter Hayato as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Kai
Shiden:
Enter Kai as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Lalah
Sune:
Enter Lalah as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Ramba Ral:
Enter Ramba as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Ryu Jose:
Enter Ryu as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
Play as Sayla
Mass:
Enter Sayla as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode. In the Japanese version, enter Aruteishia (katakana) as
a pilot name.
Play as Sleggar
Law:
Enter Sleggar as a case-sensitive name at the pilot name screen to unlock this
Gundam in arcade mode.
ADZAM:
Select arcade mode and play as a Federation pilot. Choose the first stage and
wait until you get to a desert mission you should be fighting one Zaku2, one
Gouf and an ADZAM mobile armor. Target the ADZAM and destroy it to unlock it in
versus mode.
Big-Zam:
Select arcade mode and play as a Federation pilot. The easiest way to encounter
it is to choose the fourth stage. Kill it to unlock it in versus mode. The only
way to kill it with most Mobile Suits (or Gundams) is to jump up and hit its
main body with your Beam Sword.
Braw-Bro:
Select arcade mode and play as a Federation pilot. Choose either the third or
fourth stage, and at the second to last mission you will fight a mobile armor
called Braw-Bro. Kill it yourself to unlock it in versus mode. Note: This will
not work if an ally makes the kill.
Elemeth:
Play as a Federation pilot until you reach Solomon Space. There will be a
Mobile Armor called the Elemeth. Destroy it to unlock it in versus mode. Note:
If it does not appear, try being the Gundam, or restart and try again.
G-Bull:
Select arcade mode and play as a Zeon pilot. Choose the second or third stage.
Play until you reaching a space battle where you will fight the G-Bull and one
other Mobile Suit. Target and destroy the G-Bull to unlock it in versus mode.
G-Fighter:
Select arcade mode and play as a Zeon pilot. Choose the fourth stage and play
until reaching the second to last mission. You will fight a Guntank and the
G-FIGHTER. Target and destroy the G-Fighter to unlock it in versus mode.
GRABRO:
Select arcade mode and play as a Federation pilot. Choose one of the four
stages and wait until you get to a mission where Zeon forces are attacking a
base called Belfast. Target the GRABRO and just keep shooting it until it explodes
to unlock it in versus mode. Note: This will not work if an ally makes the
kill.
G-Sky:
Select arcade mode and play as a Zeon pilot. Choose the fourth stage and play
until reaching a battle in space where you fight a Gelgoog and the G-Sky.
Target and kill the G-Sky to unlock it in versus mode.
Zakurutella:
Select arcade mode and play as a Federation pilot. Choose the fourth stage and
play until reaching a space mission where you have to fight the Zakurutella.
Target and kill the Zakurutella to unlock it in versus mode.
Extra mode:
Successfully complete and save the game in campaign mode as both the Federation
and Zeon. Select campaign mode again, and an "Extra" option will
appear. In this mode, all Mobile Suits from both sides will be available in
more difficult missions.
Alternate Mobile
Suite color:
Select versus mode and select "Choose A Mobile Suit" Find a mobile
suit on the Zeon side, but have the team you want to be on the Federation side.
When the level starts, the Zeon mobile suit you had chose will be a different
color. Note: This only works on Mobile Suits and not Mobile Armors.
Hint: Hijack
Mobile Suits:
To hijack or steal a Mobile Suit in the story mode, you must end a mission with
an enemy Mobile Suit still alive but with some damage. Chances are that if it
is the only Suit besides you and your ally, you will see a message similar to
"You have received a stolen GM". You can use it for ground
combat." To get the hijacked Suits for arcade and the versus mode, kill
one in arcade mode and survive the battle in which you killed it. When you open
the versus mode or arcade mode, it will be there, ready for duty.
Hint: Defeating
Big Zam:
Take out the Rick Doms by using Gundam with your Beam Saber, then get behind
the Big Zam and fire your Bazooka. Beam Rifles have no effect. When you run out
of ammunition, switch to Beam Saber, jump, and slash.
In arcade mode on the mission in which
you have to fight a Big Zam and some other Mobile Suit, get Gundam RX-78 and
choose a Gundam Hammer for space and ground if desired. When you find the Big
Zam, run up to it and hold L2. This will activate your swing hammer. The Gundam
Hammer does so much damage that the Big Zam will last for only five seconds at
maximum.
Information in this section was contributed by d(^.^)b.
Hint: Defend the
Big Tray:
Play as a Federation pilot in campaign mode. In the Odessa mission where you
have to protect the Big Tray battle ship, use a Ground Gundam or Ground GM with
the Beam Rifle. After taking care of the first enemy Mobile Suits you
encounter, get on top of the Big Tray and pick off the enemies that get close
to the ship. Let your partner take out the other enemy units.
Hint: Defend the
Zeon Gundam:
In the New Yark mission where you must defend the Zeon Gundam, use a Project V
Gundam unit. Use either the Beam Rifle or the Hyper Bazooka. The best plan is
to keep moving and be fast. Use the Beam Rifle or Bazooka for long range. If
you can get close, use the Beam Saber. Be careful, because the Zeon Gundam is
strong and towards the end, he will get help from Zakus or Doms.
Hint: The Titans
and the air and spacecraft:
To unlock jets, submarines, spacecraft , and Titan class mobile armors, locate
one in versus mode, weaken it, and deliver the final blow yourself. If an ally
does the final shot, you will not unlock it. Once you kill it and save, it will
be available for use in versus mode. An example is the G Fighter. Mobile Suits
can jump on and ride it while the other player steers. Press R2 to cut
thrusters and sit there. Another example is the Byg Zam. It is a two legged
ball with a lot of particle cannons and a shield that makes it invincible to
beam weapons.
Hint: Recommended
fighting Suits:
Some of the best Suits for arcade and versus mode are the Zaku II and the two
GMs. All three of these suits have about 400 armor health points, very good
weapons at their disposal, and are quite fast and good all around. Most people
dismiss them as simple walking targets but they can pack a punch with some
practice.
Hint: Recommended
ground and sky jets:
The G-Sky in versus mode is a very good fighter to target Mobile Armors. Its
best air attack are missiles (L2). The G-Fighter is a powerful ground hitter
and armor killer. It cannot hit air targets easily, but can destroy ground and
slow heavy armored units well.
Information in this section was contributed by d(^.^)b.
Hint: Horn on
Suit:
In campaign mode, select a Zeon soldier. Some missions may need your team to
have two Mobile Suits on standby. One is yourself, and the other is controlled
by the CPU. Select the Zaku I for both. You will see a "horn" (same
as the one on Char's Custom) on the head of your Mobile Suit, because you
become the captain on that mission. The same trick works for the Zaku II.
In-game reset:
Hold L1 + L2 + R1 + R2 + Select + Start at the map screen.
Alternate suits:
Select tactics battle mode. Hold L1 + L2 + X, R1 + R2 + X, or L2 + R2 + X at
the mobile suit selection screen.
Hold L1 + L2 + X
at the mobile suit selection screen in tactics battle mode with Gundam to get
its Realtype form.
To access the
three types of colors for Gundam in tactics battle mode, press (blue Gundam) or
L1 + L2 + X (gray, red and white Gundam]. You can change the colors in the
Gallery: MS.
Information in this section was contributed by AbI-Ez.
Select tactics
battle mode. Select the Federation or Zeon, choose any mission, highlight the
original Gundam or Zaku II then hold L2 + L1 and press X (no panels); hold R2 +
R1 and press X (real type or desert type); or hold L2 + R2 and press X (blue
remake or different colors).
Choose either
Federation or Zeon, then choose Mobile Suit GM or Gouf on Zeon side. Hold L1 +
L2, R1 + R2, or R2 + L2 and press X to get either a dark color GM or Gouf
custom.
Information in this section was contributed by TeNcHiMSaKi2.
Hint: Garma's
Zaku:
When playing in story mode, mission 2, shoot down at least five of the Dopps
that try to shoot down White Base. To make this easier, jump up on to White
Base and shoot down the Dopps as they fly toward you. Once you have
accomplished this, and the level progresses, instead of flying by in a red
Dopp, Garma will be in his Zaku. Defeat him and successfully complete the rest
of the mission to unlock this mobile suit in the gallery. If you have all the
Zeon suits unlocked in the tactics battle mode already, then just finish a
level to unlock this suit in the tactics battle mode. If not, just progress
through tactics battle mode as usual.
Hint: Char's Zaku
2:
In hard mode, defeat Char's Z'Gok in four minutes or less to unlock the Zaku 2
in tactics battle mode.
Hint: Gundam Alex:
In tactics battle mode, use every mobile suit to complete every mission. You
will then be able to fight the Blue Destiny. After obtaining Blue Destiny, use
it to complete every tactics battle mode mission. You will then get to fight
against the Alex. Use the gun cannon against Alex, since it has the best armor.
Use its Beam Cannon to defeat Alex. After defeating Alex you will be able to
use it in the tactics battle mode missions.
After getting the Federation suit Alex, play any of the Federation tactics
battle missions with Alex then play any Zeon mission with any Zeon suit. Note:
You may need a certain rank for this to work, it was tested at a Zeon Colonel
level when using the Federation suits in tactics battle.
Hint: Wing Gundam
(Japanese version):
Successfully complete story mode with an A+ rank or greater on each mission to
unlock Wing Gundam in tactics battle mode.
Hint: Wing Gundam
Custom (Japanese version):
Successfully complete story mode with a S rank on each mission to unlock Wing
Gundam Custom in tactics battle mode.
Hint: Tactics
battle mode:
Successfully complete the game under any difficulty setting to unlock the
tactics battle mode option at the main menu.
Hint: FMV
sequences:
Successfully complete the game to unlock movies in the gallery.
Hint: Level 1
tactics battle (Zeon): Easy "S" rank:
Reach the base as fast as possible. Start from long distance, shooting the
first three targets in the front. While avoiding enemy fire, use your boosters
to get to the next three targets of the left side of the base. Once they are
destroyed, use your boosters to jump the first hanger to your right. The
Guntanks will not harm you. Watch out for GM, and use your claws, axe, etc. to
hack away at the hanger until it explodes. This will take some time. Then,
boost to the next hanger and repeat the process, still watching out for GM.
Then, do the same to the last hanger. Once all hangers are gone, kill the
target to the far right of the base. At this point, kill as many of the little
tanks that do nothing. Killing them will ensure an "S" rank.
Destroying about six of them should be sufficient. Then, kill the target to the
far left.
To get an S+ rank
with Zaku II, get to the left side of the base as fast as you can. This way,
the GMs cannot get to you. Take out the four cannons on the left side (ignore
the Guntank, it will not hurt you). Then, use the auxiliary attack (Cracker) on
the hangers. Two Crackers should be enough to destroy a hanger. Destroy the
last four cannons. This should take about two minutes to complete. Note: This
can be done with anyone who uses the Cracker auxiliary attack.
Hint: Level 3:
Easy completion:
Before you start this mission, make sure you have the Beam Cannon equipped. On
level 3, quickly defeat the green Zakus and leave the red one alone for the
moment. Make sure you get them all before continuing. After you defeat all the
green Zakus, jump on one of the tallest buildings you can find that is fairly
close to the white base. Two bombers will approach very close to the buildings
-- close enough so that you can jump froom the building to the bomber. After
jumping on the bomber, switch to your Beam Cannon and aim at the back
stabilizer (the large fin on the back of the bomber) and hold Square for about
two seconds. This will release a more powerful blast from the weapon. Firing
this blast two times at the back fin will destroy the plane and it will start
to fall. Repeat this for the second bomber. Note: This requires practice.
Hint: Level 3:
Destroying bombers:
Get on the White Base's shelter, then jump on the bombers using boost and go to
the tail fins. Pull out your sword and slice at it two times. The bomber's
engines should turn red and it will begin to fall. jump off and repeat this on
all the bombers.
Hint: Level 3
tactics battle (Earth): Easy completion:
At the start, kill the first wave of Zaku 2 in front of you. Once you get the
message about enemy reinforcements, go to the northern-most part of the level.
Locate the mountain in the center of the area limit wall and stand on top of
it. Wait for the carrier. When the message that states that it has arrived
appears, make sure you are blocking. The carrier will fire at you. Just as it
crosses the area limit, jump up and land on the carrier. Take out your Beam
Sword and hack away at the cockpit area. For some Suits, it ends here. For
others, you have to kill the last Mobile Suits.
Hint: Level 7: Easy
completion:
On this level (with the DOMs) chose the Beam Rifle. When you start, go behind
the white base and kill the DOM there. An intermission sequence will begin.
After that, you will have to go back to white base and jump on it. Switch to
the Beam Rifle then target (not the Zoku II) and shoot them down. They will not
shoot you as much on white base. Note: If one gets too close to white base,
hack them with the Beam Saber.
Hint: Exam system:
In tactics battle mode with the Blue Destiny GM to activate the Exam system,
let your energy bar drop into the red. You can tell that the Exam system is
activated when its camera (eye) turns from green to red. His will increase your
defense and attack on enemy mobile suits.
Hint: Final level:
During the final level of the game, select the mace-like weapon. The only enemies
are mobile suits, and you can get past more enemies quickly by getting close,
locking on, and consistently attacking. You also have the advantage of not
having to reload.
Hint: Recommended
weapons:
Information in this section was contributed by Yoshiro.
Level 1: Beam Sword
Level 2: Hyper Bazooka
Level 3: Hyper Hammer (fly on Goufs and hit their target spot.: It destroys
them in one hit.)
Level 4: Beam Rifle, Hyper Bazooka
Level 5: Beam Rifle (you have no choice)
Level 6: Beam Rifle (same as Level 5)
Level 7: Beam Rifle (fighting in the forest) or Hyper Bazooka (fighting in
open range)
Level 8: Beam Rifle
Level 9: Hyper Bazooka (for most ammo) or Hyper Hammer (for power)
Hint: Game magazine
ads:
Successfully complete the game and unlock the tactics battle mode. Go to the
second mission and look at the billboards around the city. You will see
"Tips and Tricks", "Official PlayStation Magazine",
"Electronics Gaming Monthly", and PlayStation logos.
Hint: Booster
climb:
In order to achieve maximum distance/altitude from your boosters, do not mash
Booster. Instead, hit Booster at half second intervals to achieve great output
from your boosters. Sometimes this can push you farther than your Thrusters
(tap Forward, Forward).
Hint: Destroying
of GAWs:
When you see a GAW approaching, booster climb until you are above it. Land on
it and blast it from on top. This will keep the GAW's guns from shooting you
and the DOPPs.
Glitch: Broken
wall:
Complete the game and Go to Tactics Battle mode. Select the first mission.
Knock down a wall. Finish the mission. Select the mission again. The same wall
will still be down.
Master code:
Press Select during game play. Highlight "Help", then press L2, L1, L2, Square,
Circle, Square. There is no confirmation that the code
is active. The following sub codes may now be enabled. The master code must be
entered before each sub code.
Unlimited health:
Enable the "Master code", then press R3, L3, R3, Circle. A sound will confirm correct code entry. Enter the code again to
disable its effects.
Unlimited ammunition:
Enable the "Master code", then press L2(2), L1, L3. A sound will confirm correct code entry. Enter the code again to
disable its effects.
Ballistic ammunition clips filled:
Enable the "Master code", then press Circle(3), R3. . A sound will
confirm correct code entry. Enter the code again to disable its effects.
One hit kills:
Enable the "Master code", then press L3, R3, Circle,
Square. A sound will confirm correct code entry.
Konoko can now kill enemies with one hit. Enter the code again to disable its
effects.
Level skip:
Enable the "Master code", then press L3, R3, L2, L1. A sound will confirm correct code entry.
Character select:
Enable the "Master code", then press L2(4). A sound will confirm correct code entry. Keep pressing L2 to cycle through the characters
available on the current level. Each has special moves different from Konoko,
and is a remnant from the network/death match mode that was removed before the
game's final release.
Tiny characters:
Enable the "Master code", then press L3, R3, Square, Circle. A sound will confirm correct
code entry. Enter the code again to disable its effects.
Big characters:
Enable the "Master code", then press R3, Square, Circle,
L3. A sound will confirm correct code entry. Enter
the code again to disable its effects.
Big head:
Enable the "Master code", then press Start, Square, Circle, Start. A sound will
confirm correct code entry. Enter the code again to disable its effects.
Fists Of Legend mode:
Enable the "Master code", then press R3, L3, Circle,
Square. A sound will confirm correct code entry. Enter
the code again to disable its effects. When activated, this code makes your
enemies fly further when punched.
Gatling Guns mode:
Enable the "Master code", then press L2, L2, L1, L3. A sound will confirm correct code entry. Most weapons can fire
without pausing, and all weapons will have unlimited ammunition. Enter the code
again to disable its effects.
Unlimited Phase Cloak:
Enable the "Master code", then press L1, R3, L2, L3. A sound will confirm correct code entry. Enter the code again to
disable its effects.
Hint: Avoid fall damage:
When you jump off or fall from a high area, press L2 to flip close to the ground. You will
not take damage from the fall.
Hint: Leaning gut punch:
Press R1 + L2 for a secret,
albeit weird, leaning gut punch.
Hint: Taunt:
Press X with no weapon
equipped during a fight to taunt the enemy. You can also do this while standing
over a dead person.
Hint: Skip training:
Instead of selecting "New Game", select "Load Game" and level 1 will be available to start on.
Hint: Defeating the computer:
When up against the computer drop your gun. You do not need it and you could
accidentally press R3 -- you cannot
maneuver with a gun in your hand. The first set of lasers are easy. Just do a
jump flip, but watch for the higher laser. When you have activated all the
consoles, the second set of lasers are activated. These lasers are faster, but
are easy to jump flip over. After activating the consoles a second time, the
third and final set of lasers show up. This must be timed perfectly. If you
were jumping over the lasers while running at them -- this time run away from
the lasers and do not jump, dash and roll. It is okay if you accidentally hit a
laser, as you still may have enough health to finish. If you really want to
save time throughout the entire level, after activating all four consoles, then
activate the one you just did, so your order would be 1-2-3-4-4-1-2-3-4.
It is easier to defeat the computer if you run counter-clockwise
around the room. Just run in a circle since Konoko can move faster than the
laser beams.
Hint: Defeating the second Deadly Brain:
On Level 13, hold onto a mercury bow that you get in the stage. Make sure to
have some ammunition. When you are fighting Shinitama, go up to Griffan's force
field. If he is not standing near the force field, hit one of the switches and
return. After he is near the force field, shoot him. If done correctly, he will
get hit and come through the force field at you. Simply hit him a few times to
win. Note: You cannot get the "Didn't kill Griffan" last Boss battle
if this trick is used.
Hint: Defeating Barbras:
Knock his gun out of his hands, then pick it up and shoot missiles at him. If
you run out of ammunition, let him pick it up and when he charges it up, get it
from him again. Note: This will not kill him the second time that you fight
him.
Hint: Defeating the Boss after the brain computer:
The Boss after the brain computer has the Wave Motion Cannon. When you start,
run at him at an angle and jump kick the gun out of his hands -- he will fall down.
Once he is on the ground, run over to the gate with the two fallen guards on
each side. Go to the right and pick up the Hypo. Use it, and when you are super
charged go after the Boss. This should make quick work of his health. If he has
any health remaining, just use combos on him. Note: Do not let him get the gun.
Hint: Multiple endings:
After defeating the computer (Shinatama), you are faced with a choice -- kill
Commander Griffin or not. Your choice will drastically effect the ending Boss
fight. Should you decide to shoot him, you just made things harder on your
self. At the final battle you will face your brother after he transforms into a
monster. If you do not kill him, the final battle will be slightly easier This
time, your brother will approach you with two of his troops and will not
transform. Do not worry about the troops, your old "friends" from the
TCTF will help you, as well as Commander Griffin, leaving you to face your
brother. With either choice, the ending sequence remains the same.
Hint: An Innocent Life: Easy robot target:
On level 8, "An Innocent Life", one save point is within a room with
three or four robots, deadly green ooze below, and large sparking arcs of
electricity that you must avoid to get to the other side. From the save point,
run up the stairs and take care of the robot up there. Then, hop down at the
outcropping to the Terminal below. You should have just avoided the first half
of the first arc of electricity. After you drop down, the robot guarding the
terminal to temporarily shut down the arcs of electricity will not usually
"see" you, since you arrived the wrong way. He now should be an easy
kill.
Hint: Bio Lab: Force Shield:
On the Bio Lab level, immediately after you defeat the Boss, go to the door to
the second save point. After saving the game and you have made it up to the
second floor, save the scientist in the back of the left-side room. After doing
so, he will give you a Force Shield which will stop all bullets that are shot
at you. Note: Even with the shield active, hand to hand combat still can hurt
you.
Hint: Dawn of the Crysilus, Syndicate Mountain Compound: Mutant
Muro:
Enable the "Character select" code and keep pressing L2 to cycle though the different characters on that level. After
Konoko and Muro, a huge final form of Muro that only appears in the regular
game if Griffin is killed earlier. Enable the "Tiny character" code
to make the final form of Muro smaller. Enter the "Tiny character"
code again and it will be average size.
Hint: Rooftops: Defeating the ninja:
Use the following trick to easily defeat the
ninja at the end of the level. Get and keep the Screaming Cannon. While
fighting the ninja, stand with your back to the elevator door that you came
through. The ninja will teleport and get stuck in the elevator behind you. Walk
forward, turn around, and you will be able to see him trying to run through the
door. Shoot him with the Screaming Cannon and he will die instantly. Note:
Sometimes he will teleport beside you. If this happens, hit him until he has to
teleport and try standing in front of the door again.
Hint: Truth And Consequences: Walk outside:
On level 9, "Truth And Consequences" you will start in a small room
with a man you can talk to. He will tell you he has a wife and kids. Leave this
room and go into the front atrium. In here you will see the locked front door,
dual staircases, and a lot of glass. Shoot out a full square pane of glass (not
just a triangular section), then run and hop through. You are now outside on
the streets. The programmers anticipated this and placed roadblocks outside, as
well as invisible barriers, at the end of each street. You cannot run around
too much. Note: At each roadblock are two enemies, with at least one carrying a
Mercury Bow. If you are fast enough you can see them pop into existence. If you
are careful and quick enough, you can grab a Mercury Bow from one of the
opponents and it will still have one shot remaining. When you want to reenter
the building, run up to the front door and it will open, and lock behind you.
If you do not kill any of the opponents that see you while outside, they may
come stalking after you throughout the building. Finally, going outside and
then reentering the building sometimes causes a glitch in the game where it
will stutter every second or so.
Hint: Skip level 13:
Enable the "Unlimited health" code. When Griffin's desk falls at the beginning, follow it. From
here, you can either go towards the door at the other side of the
room to initiate the Deadly Brain, or just start to use the control
panels that deactivate the Deadly Brain (but if you do that, you may have to
skip this level to exit).
Hint: Faster Mercury Bow recharge:
Instead of waiting for the Mercury Bow to recharge between shots, drop it and
pick it up again and it will be ready to fire.
Invincibility:
Pause game play, then press Square, L1, Circle, R1, Triangle, L2,
Select, R2. The game will automatically resume.
Unlimited
ammunition:
Pause game play, then press Circle, L2, Square, L1, Select, R2,
Triangle, Select. The game will automatically resume. Note: This also effects
enemies.
Bullet shield:
Pause game play, then press Circle, Select, R2(2), R1(2), L1,
R1. The game will automatically resume.
Master code:
Enter DAWOIKS at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable any desired cheat.
Silver bullet
mode:
Enter WHATYOUGET at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. Silver bullet mode allows enemies to be killed
with one shot.
Rubber grenade
mode:
Enter BOING at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Snipe-O-Rama mode:
Enter LONGSHOT at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat. This cheat allows all guns to zoom like a sniper
rifle.
Bullet shield
mode:
Enter BULLETZAP at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat. All bullets that are fired at you will be
ineffective and will not damage you.
Mission 2 (A Storm
in the Port):
Enter ORANGUTAN at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Mission 3 (Needle
in a Haystack):
Enter BABOON at the Enigma Machine. Green lights will confirm correct code
entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Mission 4 (Several
Bridges Too Far):
Enter CHIMPNZEE at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Mission 5 (Rolling
Thunder):
Enter LEMUR at the Enigma Machine. Green lights will confirm correct code
entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Mission 6 (The
Horten's Nest):
Enter GORILLA at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat.
Complete current
mission with Gold Star:
Enter MONKEY at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine
to enable/disable this cheat.
Complete previous
mission with Gold Star:
Enter TIMEWARP at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Perfectionist:
Enter URTHEMAN at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to enable/disable
this cheat. This cheat allows the Nazis to kill you with one shot.
Mohton torpedoes:
Enter TPDOMOHTON at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat. Your bullets will now change into "photon
torpedoes".
Achilles' head
mode:
Enter GLASSJAW at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat. Nazi's can only be killed with a headshot when this
cheat is active.
Invisible enemies
Enter WHERERU at: the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat. All that you will see is their guns and helmets.
Men with hats:
Enter HABRDASHR at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat. Characters will have various objects on their heads.
Additionally, enemies will be transformed into hamburgers and french fries
during the On Tracks mission.
Making Of D-Day
FMV sequence:
Enter BACKSTAGEO at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Making Of Needle
In A Hay Stack FMV sequence:
Enter BACKSTAGER at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Making Of Several
Bridges Too Far FMV sequence:
Enter BACKSTAGEF at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Making Of The
Horten's Nest FMV sequence:
Enter BACKSTAGES at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Making Of Storm In
The Port FMV sequence:
Enter BACKSTAGET at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Making Of Rolling
Thunder FMV sequence:
Enter BACKSTAGEI at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Paintball FMV
sequence:
Enter MAGGOTAHOY at the Enigma Machine. Green lights will confirm correct code
entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Animation reel:
Enter ANIMREEL at the Enigma Machine. Green lights will confirm correct
code entry. Select the "Bonus" option underneath the Enigma Machine to
enable/disable this cheat.
Medals:
Successfully complete the game with a gold medal in every mission to receive
the EA LA Medal of Valor.
Successfully
complete the following missions with all gold medals to
receive the
corresponding medal:
D-Day mission: Army
Distinguished Service Medal.
Storm In The Port mission: Army Commendation Medal
Needle In A Haystack mission: Soldiers Medal
Several Bridges Too Far mission: Dutch WWII Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete
The Horten's Nest mission: Distinguished Service Flying Cross
Hint: Gold medal:
Kill over 95% of the enemies and have over 75% health remaining at the end of a
level to earn a gold medal.
Hint: Translation:
Enter the options menu and turn on the subtitles. This will allow you to know
what the Germans are saying.
Hint: A Chance
Meeting: Falling objects:
When you enter the main U-boat facility and start to fight your way towards the
docks, you will encounter several train cars. One of these cars has a mounted
MG-44. Hit the switch on the other side of the car and it will roll until the
gun is pointing through a doorway leading into an open area between the
dockyard buildings. Use the gun to clear out the enemy. When done, proceed
forward until you find more Nazis. One of them will shoot at you with another
machine gun mounted on a sandbagged position. Behind that are a truck full of
torpedoes and a crane that is holding several crates aloft. Use your
Springfield sniper rifle and shoot the rope. The crates will fall on the truck,
causing it to explode and kill the sniper on the crane and any nearby Nazis.
Hint: Clipping
Their Wings: Hidden chests:
On the final mission where you are required to take pictures of the blueprints,
there is a sleeping area. On the side of the room where you find the spy
camera, check in between the bunks to find hidden chests. You will find
canteens inside.
Hint: Derailed:
Secret passage:
As you start the mission, go to your right and you will see a dirt road. Go
slow because of a Nazi that is sitting down, waiting. You see something in the
mountain. Go to the door but do not open it. Get ready to shoot -- there are
three Nazis inside. Mow them down and grab the MG-42. Then, wipe out the
remaining Nazis below.
Hint: Nijmegen
Bridge: Destroy the AA gun:
At the end of the level, you will see a red barrel with a white rag sticking
out of it that must be destroyed. Use the following trick instead of shooting
the barrel or tossing a grenade to detonate it. Approach the side of the barrel
with the rag. You should see the message "Press Action to ignite the
rag" appear at the top of the screen. Do so, and you will hear the sound
of Jimmy lighting a lighter and touching it to the rag. Immediately back away
and wait. After a few seconds, the barrel will explode and the anti-aircraft
gun will be destroyed without wasting any ammunition.
Hint: Nijmegen
Bridge: Suicidal Nazi:
When instructed climb up the ladder to top of bridge, do so. Note: Enable the
"Invincibility" or "Bullet shield mode" codes to make this
easier. When you reach the top of the ladder, a Nazi will be directly in front
of you. He will aim his gun at you and begin to shake. Do not shoot him or any
other Nazis. Wait for a moment, and he will stand up, grab his helmet, and jump
off the top of the bridge screaming.
Information in this section was contributed by Autumn Ortiz.
Hint: Nijmegen
Bridge: Nazi helper:
Go up the ladder that leads to the top of the bridge. There should be two Nazis
there; one directly in front of you, and one to the left. The one to the left
gets scared and falls off of the bridge. The one in front of you will shake. If
you walk up behind him, he will grab his rifle and start sniping the Nazis
below him on the bridge. Shoot all other Nazis in the area.
Hint: Nijmegen
Bridge: Snagged Nazis:
Proceed with the mission until you come up from under the bridge the first time.
Kill the three Nazis waiting for their relief. Keep walking about 10 feet, take
out your sniper rifle, and zoom in as much as you can on the upper part of the
bridge. You should see some men crouching. If you are lucky, you can see their
shots as they are fired, which gives them away easier. Shoot the Nazis and they
will fall and get snagged on some wires on the bridge. They will try to get up,
fail, and die.
Hint: Omaha Beach:
Saving your men:
When you get out of the water, quickly get to an obstacle, then find the
Higgins Boat where your lieutenant is located. Saving your men is difficult
because cannot see very far. The will not wave at you unless you are close to
them. Once you run up and down the beach a few times, you will hear them over
the noise.
Hint: On Track:
UFO:
When you get outdoors next to Sturmgeist's train, look up and to the right. You
will see a UFO flying in the air. If you look closely, it has the Nazi markings
and colors.
Hint: On Track:
Jimmy Patterson poster:
When you get to the entrance to the train station, stop and look on the left
side of the entrance door. There will be a wanted poster of Jimmy Patterson
with a picture. It even has a reward in German.
Hint: On Track:
Drunk Nazi:
You will find a bar just before the first trains. The first person you should
see is a Nazi with a mug walking around the room. Do not shoot him. Shoot the
others with guns. After you kill the ones with guns, you can see the drunk Nazi
lie down and go to sleep on the floor, using his mug as a pillow.
Hint: Operation
Repunzel: Suicidal Nazi:
There is a Nazi soldier practicing a speech in a hall where you find the map
behind the painting. Instead of going around on the top, go downstairs and run
up to him. He will automatically fall back and die without a single shot. The
only downside is that you cannot get a gold star for this mission if this is
done.
Hint: Operation
Repunzel: Extra health:
After you kill all the waiters and the cook, look around and run to the bread.
Jimmy will say that its yummy , and your health will rise more than a medical
canteen.
Hint: Operation
Repunzel: Speech practice:
You will encounter a man practicing his speech in a large hall inside the
building where they are preparing to have a Nazi Rally. Instead of walking up
to him, stay on the balcony and go across the walkway connecting the two sides
of the room. He will see you and tell you to stop. He will then pick up the
rocket launcher next to the podium and fire it at you. It will hit the walkway
and blow it in half, forming a ramp from the ground floor to the upper level.
Hint: Operation
Repunzel: Chandelier kill:
You can shoot the chandeliers that are around in some of the rooms of the Nazi
building. They will kill anyone underneath, including you.
Hint: Rough Landing:
Sniping Nazis:
After Barnes blows up the tank that is inside a barn, you will get to a mill
where you will find a sniper. Kill him, then get up to the mill. Snipe the
large group of Nazis that will appear in the distance, as if they were
following you.
Hint: Seaside
Stowaway: Breach wall to the docks:
You will see a red barrel with a white rag sticking out of it that must be
destroyed. Use the following trick instead of shooting the barrel or tossing a
grenade to detonate it. Approach the side of the barrel with the rag. You
should see the message "Press Action to ignite the rag" appear at the
top of the screen. Do so, and you will hear the sound of Jimmy lighting a
lighter and touching it to the rag. Immediately back away and wait. After a few
seconds, the barrel will explode and the dock wall will be breached without
wasting any ammunition.
Hint: Yard By
Yard: Civilian backup:
In one of the alleys, you will encounter an old women just sitting in her
backyard. Next door to her lives a young man with glasses, lying on his lawn
next to his shed. In his yard is a ladder propped up on a couple of boxes. Use
this ladder as a ramp and walk across it. In this yard is a man with a helmet
standing next to his shed. Do not shoot him. Walk up closely to him and he
should have his arms raised, is clearly too old to be in the military. Stare at
him until he puts his arms down and reaches into his shed window for a shotgun.
Still, do not shoot him. By this time a Nazi soldier will storm into the man's
yard. The old man will fire at him, killing him, and leave his yard looking for
more Nazis. For good measure, stand as close to him as possible while he leaves
his yard. He will give you a nudge to go while he covers you.
Hint: Yard By
Yard: Create hole:
Shoot the dirt with a Panzerschreck and the man will sink down into a hole.
Hint: Yard By
Yard: Flush the toilet:
At the beginning of the mission in the first house you enter, go up the stairs
to find a bathroom. Press Action here and Jimmy will flush the toilet.
Hint: Yard By
Yard: Dancing Nazis:
In the second building that overlooks Checkpoint 2, shoot the Nazi on the
machine gun and quickly look down. The Nazis down there will be dancing.
Hint: Your Finest
Hour: Soldiers' names:
After your amphibious boat explodes, go to the shore where you will see a few
dead men. Zoom in on there chest and you will see names such as Rus K (Risky)
and others.
Hint: Your Finest
Hour: Fish:
In the first mission, Your Finest Hour, walk along the beach and you will can
little silver fish that have washed up on shore.
Hint: Restore
health:
In some levels, such as Yard To Yard, you can find bread on tables that you can
eat and get back a small amount of health.
Information in this section was contributed by Steve Seipel.
Hint: Suicide
grenade:
Use the classic control style then select the grenade. You can blow yourself up
by pressing Square.
Glitch: Glass
ladder:
In the last level (The Horten's Nest: Stealing the Show), immediately before
you steal the HO-IX, walk around to the front of the plane and face the ladder.
Take out any gun and shoot the wooden part of the ladder (not between the
steps). Glass shards will fly out, as if the ladder were made of glass.
Glitch: Glass tree:
Begin the Golden Lion level and walk straight from where you start. There
should be two Nazis by a machine gun/ Kill them and the Nazis that are
approaching. After you have killed all the Nazis, press Action to grab and use
the machine gun. Turn the machine gun to the left, aiming at the tree that is
almost directly in front of you. Shoot the tree and glass will pour out of it.
It will also have glass bullet holes in it.
Glitch: Glass in
midair:
Start The Golden Lion level and go near the garage called "Wagen
Fuhrer". Near that garage is a sign with a small arrow underneath reading
"Van Uchelen Meubels". Northeast of that sign is a green double door
window. Shoot in between the bottom corner of the green window and the top
right corner of the sign. There is invisible glass floating in midair at that
position, and when shot, will leave bullet marks. Note: This trick only works
at certain angles, which there are many. You have to be to the right of the
sign and the window for it to work; or you can stand far away and use the
sniper rifle to hit it as long as you are on the right side.
Glitch: Trunkless
tree:
In the Nijmegen Bridge level, after you have finished crossing the bridge and
begin to go down the exit ramp, kill all of the men at the bottom of the ramp.
Start to head back up the ramp and you will see that one of the trees on the
side of the road does not have a trunk. You can look from all different angles
but it is not there.
Glitch: Teammate
in midair:
At the start of the Nijmegen Bridge level you start being on stairs with a
teammate at your side. After he is finished talking to you, shoot him or use a
melee attack and he will fall backwards. Keep shooting him and he will keep
falling backwards, not down the stairs, but in midair. Note: This glitch does
not happen all the time. If it does not, restart the mission and try again.
Glitch: Dead man
talking:
Play the Nijmegen Bridge level at the part where you kill all the people as you
get sniped out by the people in the rafters. Enable the "Silver bullet
mode" and "Bullet shield" codes and climb the ladder. Kill
everyone up there. As you climb down. look at the may laying at the bottom of
the ladder. He looks dead but zoom in on his face with the sniper. He blinks,
moves his lips, but cannot die.
Glitch: Falling
Nazi:
Play the Derailed level. When you ride the second train, a Nazi will be on a
crane. Shoot him and when you get off, go to the alley that goes in the
direction of the crane. You will see the Nazi stuck in the tree, flailing. You
can shoot him, but he will not die.
Glitch:
Disappearing buildings:
In the Arnhem Knights level, go by the Ariaantje Juweliers sign. There is a
light brick wall at that location. Go through the wall and you will see that the
buildings disappear. Note: You have to be on the other side of the rubble, and
if you go further down the alley you will find the same glitch.
Glitch: Light a
fire in mid-air:
Instead of lighting the rags, on the red barrels shoot them. Then walk up to
where the barrel was. You should have the writing on the top that instructs you
to "Press Action to ignite the rag". Press Action and
a fire will start in mid-air.
Alternate title
screen:
Successfully complete the game. The title screen will turn blue.
To see the
alternate title screen without completing the game, load your game file but do
not begin game play. Instead, return to the title screen and it will alternate
from Raiden's face to Solid Snake's face.
Extreme difficulty
setting:
Successfully complete the game to unlock the extreme difficulty setting
Increase grip
strength:
Press L2 + R2 one hundred times when hanging on a ledge to do pull-ups.
Control
intermission sequences:
Much like the Codec transmissions, you can also press L1 or R1 to zoom in
during an intermission. The harder you press, the more the zoom. You will hear
a gunshot. While holding the button, use the Right Analog-stick to move the
view. Also during certain parts of some intermissions are sections where it
looks like you are viewing the scene through a camera or binoculars. You can
use the zoom feature with these as well, and the onscreen distance or zoom
indicators will increase realistically the more you zoom in. This also can be
done at the beginning of the game, before pressing Start. Note: L1 and R1 are
pressure sensitive. How hard you press determines the amount of zoom.
Control title
screen:
Press L2 to hear a gunshot and see a flash at the title screen.
Use the Right
Analog-stick at the title screen to change the background color.
Control Codec
sequences:
Press the Left Analog-stick or Right Analog-stick to move the faces. Press R3 or R4 to zoom in. When using your Codec to contact Otacon or
others in the game, press R1 or R2 to reveal
Snake's or Raiden's thoughts about those persons, with some funny phrases. You
will also hear who they really feel about their women.
Quick skip Codec
calls:
Press X button to stop the talking, then hold Square until the Codec
conversation is done. This is useful when advancing past long, boring
intermissions, or intermissions that you have already viewed. During Codec sequences, press X followed by
Triangle. The game will rapidly scroll through all the dialogue and close the
Codec function on its own. To fast
forward Codec calls, press Triangle.
Information in this section was contributed by Mr Easy.
Joke code:
Quickly press Up(2), Down(2), Left, Right, Left, Right, X, Circle at the
clear code screen. You will
hear Snake yell, but the code (the classic Konami code) does nothing.
Game records:
Go to http://www.konamijpn.com and click on
"English page". Next, click on "Products", followed by
"Metal Gear Solid 2", followed by "Game Records".
Find the place where you submit your user name, password and the part of the
game you are on. Find the place where you type in this code and your password.
The code is JBBG-TZYD-UOBZ-RGND-EHIB-XGPD-SE.
In-game reset:
Hold L1 + R1 + L2 + R2 and press Start + Select during game play.
In-game reset:
Hold L1 + L2 + R1 + R2 + Select + Start at the map
screen.
Alternate suits:
Select tactics battle mode. Hold L1 + L2 + X, R1 + R2
+ X, or L2 + R2 + X at the mobile suit selection screen.
Hold L1 + L2 + X at the mobile
suit selection screen in tactics battle mode with Gundam to get its Realtype
form.
To access the
three types of colors for Gundam in tactics battle mode, press (blue Gundam) or
L1 + L2 + X (gray, red and white Gundam]. You can change the
colors in the Gallery: MS.
Select tactics
battle mode. Select the Federation or Zeon, choose any mission, highlight the
original Gundam or Zaku II then hold L2 + L1 and press X (no
panels); hold R2 + R1 and press X (real type
or desert type); or hold L2 + R2 and press X (blue remake or
different colors).
Choose either
Federation or Zeon, then choose Mobile Suit GM or Gouf on Zeon side. Hold L1 + L2, R1 +
R2, or R2 + L2 and press X to get either a dark color GM or Gouf
custom.
Information in this section was contributed by TeNcHiMSaKi2.
Hint: Garma's
Zaku:
When playing in story mode, mission 2, shoot down at least five of the Dopps
that try to shoot down White Base. To make this easier, jump up on to White
Base and shoot down the Dopps as they fly toward you. Once you have
accomplished this, and the level progresses, instead of flying by in a red
Dopp, Garma will be in his Zaku. Defeat him and successfully complete the rest
of the mission to unlock this mobile suit in the gallery. If you have all the
Zeon suits unlocked in the tactics battle mode already, then just finish a
level to unlock this suit in the tactics battle mode. If not, just progress
through tactics battle mode as usual.
Hint: Char's Zaku
2:
In hard mode, defeat Char's Z'Gok in four minutes or less to unlock the Zaku 2
in tactics battle mode.
Hint: Gundam Alex:
In tactics battle mode, use every mobile suit to complete every mission. You
will then be able to fight the Blue Destiny. After obtaining Blue Destiny, use
it to complete every tactics battle mode mission. You will then get to fight
against the Alex. Use the gun cannon against Alex, since it has the best armor.
Use its Beam Cannon to defeat Alex. After defeating Alex you will be able to
use it in the tactics battle mode missions.
Hint: Kampfer:
After getting the Federation suit Alex, play any of the Federation tactics
battle missions with Alex then play any Zeon mission with any Zeon suit. Note:
You may need a certain rank for this to work, it was tested at a Zeon Colonel
level when using the Federation suits in tactics battle.
Hint: Wing Gundam
(Japanese version):
Successfully complete story mode with an A+ rank or greater on each mission to
unlock Wing Gundam in tactics battle mode.
Hint: Wing Gundam
Custom (Japanese version):
Successfully complete story mode with a S rank on each mission to unlock Wing
Gundam Custom in tactics battle mode.
Hint: Tactics
battle mode:
Successfully complete the game under any difficulty setting to unlock the
tactics battle mode option at the main menu.
Hint: FMV
sequences:
Successfully complete the game to unlock movies in the gallery.
Hint: Level 1
tactics battle (Zeon): Easy "S" rank:
Reach the base as fast as possible. Start from long distance, shooting the
first three targets in the front. While avoiding enemy fire, use your boosters
to get to the next three targets of the left side of the base. Once they are
destroyed, use your boosters to jump the first hanger to your right. The
Guntanks will not harm you. Watch out for GM, and use your claws, axe, etc. to
hack away at the hanger until it explodes. This will take some time. Then,
boost to the next hanger and repeat the process, still watching out for GM.
Then, do the same to the last hanger. Once all hangers are gone, kill the
target to the far right of the base. At this point, kill as many of the little
tanks that do nothing. Killing them will ensure an "S" rank.
Destroying about six of them should be sufficient. Then, kill the target to the
far left.
Information in this section was contributed by under_dogg13.
To get an S+ rank
with Zaku II, get to the left side of the base as fast as you can. This way,
the GMs cannot get to you. Take out the four cannons on the left side (ignore
the Guntank, it will not hurt you). Then, use the auxiliary attack (Cracker) on
the hangers. Two Crackers should be enough to destroy a hanger. Destroy the
last four cannons. This should take about two minutes to complete. Note: This
can be done with anyone who uses the Cracker auxiliary attack.
Hint: Level 3:
Easy completion:
Before you start this mission, make sure you have the Beam Cannon equipped. On
level 3, quickly defeat the green Zakus and leave the red one alone for the
moment. Make sure you get them all before continuing. After you defeat all the
green Zakus, jump on one of the tallest buildings you can find that is fairly
close to the white base. Two bombers will approach very close to the buildings
-- close enough so that you can jump froom the building to the bomber. After jumping
on the bomber, switch to your Beam Cannon and aim at the back stabilizer (the
large fin on the back of the bomber) and hold Square for about two seconds.
This will release a more powerful blast from the weapon. Firing this blast two
times at the back fin will destroy the plane and it will start to fall. Repeat
this for the second bomber. Note: This requires practice.
Hint: Level 3:
Destroying bombers:
Get on the White Base's shelter, then jump on the bombers using boost and go to
the tail fins. Pull out your sword and slice at it two times. The bomber's
engines should turn red and it will begin to fall. jump off and repeat this on
all the bombers.
Hint: Level 3
tactics battle (Earth): Easy completion:
At the start, kill the first wave of Zaku 2 in front of you. Once you get the
message about enemy reinforcements, go to the northern-most part of the level.
Locate the mountain in the center of the area limit wall and stand on top of
it. Wait for the carrier. When the message that states that it has arrived
appears, make sure you are blocking. The carrier will fire at you. Just as it
crosses the area limit, jump up and land on the carrier. Take out your Beam
Sword and hack away at the cockpit area. For some Suits, it ends here. For
others, you have to kill the last Mobile Suits.
Hint: Level 7:
Easy completion:
On this level (with the DOMs) chose the Beam Rifle. When you start, go behind
the white base and kill the DOM there. An intermission sequence will begin.
After that, you will have to go back to white base and jump on it. Switch to
the Beam Rifle then target (not the Zoku II) and shoot them down. They will not
shoot you as much on white base. Note: If one gets too close to white base,
hack them with the Beam Saber.
Hint: Exam system:
In tactics battle mode with the Blue Destiny GM to activate the Exam system,
let your energy bar drop into the red. You can tell that the Exam system is
activated when its camera (eye) turns from green to red. His will increase your
defense and attack on enemy mobile suits.
Hint: Final level:
During the final level of the game, select the mace-like weapon. The only
enemies are mobile suits, and you can get past more enemies quickly by getting
close, locking on, and consistently attacking. You also have the advantage of not
having to reload.
Information in this section was contributed by Mark Schlueter.
Hint: Recommended
weapons:
Information in this section was contributed by Yoshiro.
Level 1: Beam Sword
Level 2: Hyper Bazooka
Level 3: Hyper Hammer (fly on Goufs and hit their target spot.: It destroys them in one
hit.)
Level 4: Beam Rifle, Hyper Bazooka
Level 5: Beam Rifle (you have no choice)
Level 6: Beam Rifle (same as Level 5)
Level 7: Beam Rifle (fighting in the forest) or Hyper Bazooka (fighting in
open range)
Level 8: Beam Rifle
Level 9: Hyper Bazooka (for most ammo) or Hyper Hammer (for power)
Hint: Game
magazine ads:
Successfully complete the game and unlock the tactics battle mode. Go to the
second mission and look at the billboards around the city. You will see
"Tips and Tricks", "Official PlayStation Magazine",
"Electronics Gaming Monthly", and PlayStation logos.
Hint: Booster
climb:
In order to achieve maximum distance/altitude from your boosters, do not mash
Booster. Instead, hit Booster at half second intervals to achieve great output
from your boosters. Sometimes this can push you farther than your Thrusters
(tap Forward, Forward).
Hint: Destroying
of GAWs:
When you see a GAW approaching, booster climb until you are above it. Land on
it and blast it from on top. This will keep the GAW's guns from shooting you
and the DOPPs.
Glitch: Broken
wall:
Complete the game and Go to Tactics Battle mode. Select the first mission.
Knock down a wall. Finish the mission. Select the mission again. The same wall
will still be down.
Invincibility:
Press Right, X, R1, Triangle, Up, L2, X, Left, L1, Circle, X, R2 at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
All weapons:
Press Up, Down, X, Square, R1, Triangle(2), Left, Circle, L1(2), Right at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Level select:
Press R2, Triangle, Left, Circle, Square, L2, Left, Up, X, Down, L2,
Square at the "Press Start" screen. "Press Start" will
flash to confirm correct code entry. Note: The game cannot be saved when
codes are enabled.
Full bolt:
Press Left, Right, Up, Down, L1, Circle, Triangle, R2, Left, Down,
Square(2) at the "Press Start" screen. "Press Start"
will flash to confirm correct code entry. Note: The game cannot
be saved when codes are enabled.
Full spread:
Press L2, R1, Circle, L2, Down, Up, L1, Right, Left, X at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Full homing:
Press Right, Up, Square, L1, Left(2), L1, Left, Circle, Left at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Full beam:
Press Left, Circle, Triangle, Right, L1, Square, Left, R1(2), Triangle at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Full area effect:
Press Left, X, Triangle, Up, X, Down, Square, L2, Left, R2 at the "Press
Start" screen. "Press Start" will flash to confirm correct code
entry. Note: The game cannot be saved when codes are enabled.
No power-up drops:
Press Down, Up, X, Square, Down, Up, X, Square, L1, L2, Square, Circle at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Boss mode:
Press R1, Triangle, Down(2), X, L2, Left, Square, Right, Triangle, R2, L1
at the "Press Start" screen. "Press Start" will
flash to confirm correct code entry. Note: The game cannot be saved when
codes are enabled.
Training missions:
Press Square, Up, L2, Left, Triangle, X, R2, Circle, Right, R1, Square,
Circle at the "Press Start" screen. "Press Start" will
flash to confirm correct code entry. Note: The game cannot be saved when
codes are enabled.
Boss mode:
Press R1, Triangle, Down(2), X, L2, Left, Square, Right, Triangle, R2, L1 at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Agent data:
Press Up, Down, Circle, R2, Left, L2, Right, X, R2, Square, Up, R1 at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Alien data:
Press Square, L1, Circle, L2, Down, Triangle, R1, Right, X, Left, R2, Triangle at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
"Making
Of" feature:
Press Circle, R2, L2, Circle, Triangle, Down, Square, X, Right, L1, X, Up at the
"Press Start" screen. "Press Start" will flash to confirm
correct code entry. Note: The game cannot be saved when codes are enabled.
Versus mode:
Hold L1 + R1 and press Square + Circle at the title
screen.
Hint: Backflip:
Press Square + Down.
Hint: Somersault:
Press Forward + Square.
Press R1 + Square to somersault to
the right or L1 + Square to somersault to the left.
Hint: Better guns:
Get better guns by using Agent K.
Hint: Faster
speed:
If you want to be faster, use Agent J.
Invincibility:
Enter LRGARMS as a code.
Level select:
Enter PASSKEY as a code.
Level skip:
Enter QUITER as a code.
All combos:
Enter NINJA as a code.
All weapons:
Enter STRAPPED as a code.
Maximum ammunition:
Enter MRJUAREZ as a code.
Maximum damage:
Enter SPINACH as a code.
Extra health:
Enter BUTTERUP as a code.
Play as Clown:
Enter SCARYCLOWN as a code.
Play as Convict:
Enter JAILBREAK as a code.
Play as GI:
Enter GNRLINFANTRY as a code.
Play as Lizard:
Enter HISSSS as a code.
Play as Moseley:
Enter BIGLIPS as a code.
Play as Nara:
Enter WEIGHTGAIN as a code.
Play as Nikki:
Enter HAIRLOSS as a code.
Play as Robot:
Enter MRROBOTO as a code.
Play as Superhero:
Enter SUPERJOHN as a code.
Play as Zombie:
Enter IAMSODEAD as a code.
Free aim:
Enter FPSSTYLE as a code.
Pain arenas:
Enter MAXIMUMHURT as a code.
Armor:
Enter STEELUP as a code.
Baseball bat:
Enter SLUGGER as a code.
Rag doll:
Enter CLUMSY as a code.
Slow motion button:
Enter SLIZOMIZO as a code.
Bouncy men:
Enter BOUNZMEN as a code.
Cluttered locations:
Enter CLUTZ as a code.
Dramatic finish:
Enter STYLIN as a code.
Ending sequence:
Enter WIMP as a code.
Concept art:
Enter SKETCHPAD as a code.
All FMV sequences:
Enter DIRECTOR as a code.
Do not select:
Enter DONOTSEL as a code.