Cheat mode:
Press Square(2), Circle(2), L1(2), R1(2), L2(2), R2(2) at the main
menu. There is no confirmation message. Start a game then pause and enter the
options screen. The "Cheats" option will be unlocked at the options
menu, with "Trooper Level", "Enemy AI", and "Mission
List" selections.
Toggle damage:
This code requires a USB keyboard. Press K during game play
to toggle damage.
Display debug
position and rotation:
This code requires a USB keyboard. Press L during game play
to display your position and rotation.
Reverse aiming:
This code requires a USB keyboard. Press Y during game
play.
Pause game play:
This code requires a USB keyboard. Press X to freeze the
game. Press Start to resume.
Display menu:
This code requires a USB keyboard. Press \ to toggle the menu.
Hint: Lights Out:
Killing General Aziz:
When you are trying to kill general Aziz at the end, take out the
"laser" and lock on so it turns red. He will run out. Take him out
with a sniper, then evacuate.
When you call in
an artillery strike on General Aziz's underground bunker, an alarm will alert
the town. General Aziz will then run out of the bunker. You have to shoot him
before he escapes.
Hint: Patriotic
Defense: Hidden RPG and light machine gun:
Switch characters to Jones, who is defending the rear. You will see a tunnel to
the left. Go in it. Once the tunnel ends, keep going into the next one. When an
Iraqi appears, shoot him then make a right turn. You can go either straight or
left. Go to the left to find a hidden RPG and light machine gun against the
wall you are facing when you come out. If you went in the correct direction,
there should also be a truck at that location.
Hint: Patriotic
Defense: Killing the sniper:
On your way up the stairs to the marketplace, there is a sniper behind the
stairs. Well you can take him out without taking a hit. At the beginning, where
the hidden tank located, is a walk-way to the left. Follow it to the end then
make a left. At the end is a staircase. Go up it and you will see the sniper.
Take out your knife and kill him silently to get stealth points.
Hint: Rescuing
your teammates:
If a member of your team goes down, he will fall to the ground and will not be
able to move or defend himself. When the first health meter is gone, that
teammate will fall to the ground and a dark red health meter will take the
place of the normal health meter. This health meter will slowly diminish. It is
critical that you eliminate all hostiles around the downed teammate before you
advance to try and save him. if you do not eliminate all the hostiles, another
teammate might be taken down trying to save the first one. Be quick because the
downed teammate will not last for long. Once it is safe, equip the medkit,
stand over him, press R3, look at him, and press X. This will heal
him and he will be back in action.
Hint: Spreading
out munitions:
Do not give too much of the powerful items such as tank mines, C4, anti-tank
guns, etc. to a single person. If you have this person advance and he gets taken
down by a tank, your other teammates might not have the firepower needed to
even get close to the downed person, let alone heal him. It is always a good
idea to have each teammate equipped with at the least one high powered
explosive in case you need to take something out.
Hint: Weak spots
on tanks:
All tanks have very heavy front and side armor. However, the tank's rear is
lightly armored. Smaller tanks can be hit with a rocket almost anywhere and
will usually explode. However, larger tanks must be attacked with an explosive
from behind. If you shoot it from the front or side, chances are you will not
even make a dent.
To take out the
tanks with the satellite dish on top, shoot the satellite dish with a sniper
rifle and the tank will explode.
Hint: Destroying
heavy armor tanks:
Find the man with C4s and give his detonator to someone else. Keep everyone
back except for the man who has the C4. Quickly run to the tank and plant the
C4. When you are finished, get another troop to call him back. When he runs
back, the tank should be focused on him. Change to the man with the detonator
and use it. If this works, everyone should make it out alive. However, if he
does not make it, you can clear the area then heal him.
You can trick the
tanks by using any of your men except the demolitions man and create a
diversion on the side of the tank opposite to your team. Get the man next to
the tank so that he will not be harmed, then switch to the demolitions man.
While the tank is looking at the other man, sneak up to it, plant a C4
explosive, and run away.
Hint: Last resort
attack on tanks:
If you need to take out a tank but have no more long range rockets, it is
possible to get close to it without getting hit. First, you will need to have a
sniper rifle to zoom in on the top of the tank to take out the gunner, if there
is one. After he is down, throw a smoke bomb in the direction of the tank. Try
to get the smoke bomb in as close to it as possible. While the smoke is in the
air, you can run up to the tank without being hit. The smoke will make it
impossible for the tank to see you. Get directly next to the tank and plant a
C4 next to it. After it is planted, throw another smoke bomb slightly further
away from the tank. Make a mad dash for the smoke. If you are fast enough, you
will get behind the wall of smoke and can then make your way to safety. Then,
detonate the C4.
If you have C4
with a detonator, run to the tank, crouch, plant the C4, then quickly run away.
When you get about 10 feet away, use the detonator to explode the C4.
Hint: Tank mines:
On certain levels, tank mines can be truly annoying. Instead of getting your
worst man to go out and run on the mines, throw a grenade on them and they
should all explode.
Information in this section was contributed by DDog#s.
Hint: Last resort
attack on SCUDs:
SCUDs can be blown up with the sniper rifle if they are in the launch position.
Shoot the rocket a few times with it.
Hint: Charge the
enemy:
The game sends an infinite amount of troops after the alarm has
been set. The best way to defend yourself is to charge ahead as fast, but also
as safely, as possible. In some levels you can cut down the number of men by
almost fifty. If you are low on ammunition, health, etc., this is a good way to
cut down on the amount of men you have to deal with. It also works sometimes if
you send a man far ahead and hold him there, then do your objectives for your
mission.
Once the alarm
has been raised, an infinite number of enemies will start originating from
certain points in the level such as barracks, campsites, or sometimes level
boundary lines. The only way to stop this flow of enemies is to find the point
at which they are appearing from and "secure" it. In other words, you
have to kill all the enemies in the area (or building) and remain there for a
minute or two to make sure no more show up. This way, you can systematically
shut down the enemy's "points of origin", then complete the level
even after the alarm has been raised.
Hint: Change
soldier color:
You can change the color of your soldier from white to black or black to white
by blowing him up with a grenade and finishing the level. Note: He will lose
experience -- do this early.