Master code:
Press L2, R2, L2, R2, Square(2), Circle(2) at the main
menu. A sound will confirm correct code entry.
All power moves and
120 achievement points:
Press L1(2), R2(2), L2, R2, L1, R2 at the main menu. A sound will
confirm correct code entry.
Unlimited
Handcuffs:
Press Square, Circle, Square, Circle, L2, R2(2), L2 at the main
menu. A sound will confirm correct code entry.
Unlimited
Batlauncher:
Press Circle, Square, Circle, Square, L1, R1, L2, R2 at the main
menu. A sound will confirm correct code entry.
Unlimited electric
Batarangs:
Press L1, R1, L2, R2 at the main menu. A sound will confirm
correct code entry.
Hint: Bridge:
Envelope B:
Knock out the thug at the start of the level. You should see the glowing item
on the left when you start. Climb the ladder and jump/glide around the crate
onto the other crate. Then, glide onto the platform with the letter.
Hint: Gasworks:
Envelope E:
You will reach a room with two levels, each floor with two goons on them.
First, take out the goons. Then, look around on the lower floor until you see a
sewer pipe with boxes in the sewage. Carefully glide down and land on the first
box. Jump over the next few boxes and pick up the envelope with an
"E" on it. Finish the game and the "Infinite Health" cheat
will be unlocked.
Hint: Plant
Electrocution 2: Envelope C:
You will start the Plant Electrocution 2 level by sliding down towards some
holes in the ground. The second hole is not fatal. Fall into it and glide (to
avoid minor damage). You will see a lit area. Glide down there and pick up the
item you find inside. Use the grapnel to exit, jump out of the hole, and finish
the slide. The item you picked up should be the key do the door right beside
the vines behind the glass. Go inside and fight one of the "Plant
Men". You will find an envelope that has a "C" on it in the room.
When you finish the game, you can activate this cheat for all weapons and
unlimited ammunition.
Hint: Rooftop
Battle: Envelope A:
When the clowns chase Mary, you will go up to the rooftops. Grapple hook up to
her roof and beat up the white clown. Go up to the next roof, where you are on
a little balcony. Jump across, then go in to see a thug run across a hall with
the girl. Follow and he will jump off the roof. Follow, look down, and drop to
lowest edge. Walk along to left until at the corner the grapple icon appears
Grapple over, go in the door and pick up Envelope A.
Hint: SWAT Chase:
Envelope D:
You will enter the elevator shaft. Ride the elevator all the way down until it
stops. Get off the elevator and wait for it to rise again. After it rises, jump
down to the bottom and use first person mode to find the control box. Use a
Batarang to disable it and the door behind it will open. Stay clear of the
elevator and wait for the correct time to get in the open room. Inside the room
is "Secret Key 2." Get out of the room and ride the elevator up to
the top. At the top there is a door that is supposed to be locked. The key
opens the door, and inside is an envelope with the letter "D" on it.
Finish the game and the "Infinite Special Move Bar" cheat will be
unlocked.
Hint: Flash bombs:
Press Action + Guard to use flash bombs. They cannot be selected in the
gadget/first person view.
Hint: Smoke bombs:
In the level after the Batcave training, when you get to the area with a Joker
thug, look around the big square. You will eventually find a ladder. Climb up
the ladder, then look around for a box. Pick it up to get smoke bombs.
Hint: Hacking into
Issac Evers files:
Find the second wire of the color you need (that is not powered). You need to
make the powered wire reach the non-powered one. For example, if you work on
blue, you need to connect the live blue wire to the dead one.
Hint: Blimp
puzzle:
Look in your inventory and examine the disc Batman picked up before fighting
Mr. Freeze. It will reveal possible colors that work with the Blimp puzzle. The
combination is Purple and Green. Make the color purple, "mix tubes",
then make the color green.
Hint: FunnyBones
Warehouse lock:
Instead of trying the 999 possibilities on the lock, look for figurines like
the one in the room near your starting location. There is another one behind
trucks and one outside the fence when you get on the roof of the building with
the first figurine. The combination is 619 (from left to right).