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Circle up:
This is our warm up for the night. We gather the fighters together to form a circle. Two fighters step into the middle of the circle and fight to first blood. The fighter that dies determines the direction of the circle. Whether the one on the right or left is the next in. A brief greeting between the two in the middle and combat commences. The fighters have to stay within the circle.
Speed Circle:
The same rules as circle only there is no greeting between fighters. The direction is chosen before combat is started and when one fighter dies they call out dead loudly and the next in line is active at that point. Back-stabs are legal. If a double kill is called the next two fighters are live and start fighting where they are. They have to make their way into the middle of the circle.
Battles:
Teams are chosen using rock-paper-scissors. Choosing one fighter at a time until all fighters are on a team. Fight until one team is eliminated. Best 2 out of 3.
Healing Queens:
Same as Battles except the captains of the teams are queens and they can heal a limb (not a kill) with a touch, if the queen dies the match is over.
Kings:
Same as queens, only with kings they do not heal unless otherwise determined.
Small teams:
This is the same as battles only with two, three, or four man teams.
Free for All:
Just as it sounds. Every fighter for themselves. No teams allowed. The last fighter standing is the winner.
Cards:
The two captains are Kings. Their first pick is a Queen, the second is an Ace, the next is the Jack, from there they pick as in standard battle. The King and Queen have the same roles as their respective games. The Ace has a poison blade, this means that any legal hit kills the victim. The Jack is the only fighter that can have more than one sword. They have two swords. Everyone else is normal and fights with only one sword.
Specials:
Any weapon (pole-arms, maces, etc...) may be used by any fighter qualified to use the weapon. Teams are picked as usual and the battle is a standard battle.
Numbers:
Team captains are chosen and sent to the other side of the field. The fighters line up against the wall, and are given a number (If there are 20 fighters then #1 - #20). The captains are called back over, told what the last number is. They then choose numbers instead of fighters.
Vampire:
Same as normal battle except if you lose a limb you can can kill someone to regenerate one limb.
Paladins & Vampires:
This game is where one team will be vampires and the other will be paladins. The paladins get the ability to "holy blade" (which is same effect as poison blade) Where the vampire gets the enslave abililty which means if a vampire slays a paladin that paladin becomes a zombie slave and fights for the vampire team until he is killed. The "Turning Phase" is instant and the new zombie slave turns on his allies the moment he is slain by a vampire.
Paladins Vs. Vampires:
This game hasn't come into play yet but it will be selected the same
way we do cards where one team will be vampires and the other will be paladins. The paladins get the ability to "holy blade" (which is smae effect as poison blade, where the vampire gets the inslave abililty which means if a
vampire slays a paladin that paladin becomes a zombie and fights for the vampire team.
Reverse pick:
Same as a normal battle except team captains pick the fighter the the opposing team.
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