Changeling
09 August 2001
Player Information
Venue Name: Chapter: Wine & Roses (CN-025)/Domain: Dark Vineyard
Genre: Changeling: The Shining Host
Contact: Jade Cropley
Place/Time: Undecided, but will insure no conflict with other domain venues.
Directions: Varies. Ask ahead via contact for this information.
Theme/Mood: This game is one of intrigue and mystery with a bit of creative atmosphere. The area has been neglected for the most part by the residing nobles who have more or less kept to their personal sanctuaries and the area has been maintained by commoners or let fall to the wayside. However with the recent events of the mysterious red star, all the excitement amongst the chimerical beings, and the current situation in the neighboring counties the local nobility is pulling back together, gathering the fae in the area, and attempting to set things right. The nightmares on the fringes of the area have a different idea altogether.
Character restrictions: As per the Shining Host and the Camarilla Supplements. Prefer Seelie court members for the beginning of the Chronicle. No Unseelie Sidhe will be allowed at this time. Players may choose from either common or noble heritage.
Proxy rules: Due to the small size of this game at this time, proxy play is actively discouraged. Only under the most extreme circumstances will proxy play be considered, and even then, the player will need to signify their compliance with a waiver indicating that they understand the extreme risks faced in proxy play, before such proxy play is approved.

Travel risks: The area surrounding the Okanagan Valley is heavily wooded,and known to be dangerous at the best of times. Travel over land is relatively normal providing you stick to common highways. Kelowna has an International airport, and air travel to the area from within Canada is generally uneventful. Trod information can be requested from the ST.

Challenges: (see Venue Notes)

Venue Notes:
Dross: At the narrator's discretion, players using Dross may be required to make two simple tests. If they fail both tests they will receive 1 temporary Banality (Sidhe, of course, will receive two). Visiting and local characters may only carry twice their Glamour in readily available Dross traits.
Starting Glamour Test: At the beginning of each game characters must make a simple test with a narrator. Win: Start with full Glamour traits Tie:Start with half Glamour traits (rounding up) Lose: Start with 1 Glamour trait. (*this test is currently in discussion of a more appropriate method.)
'Filling Up' on Starting Glamour: Dreamers and Freeholds At the start of the game (and only then), local characters may expend levels of Dreamers to gain additional starting Glamour traits without spending 15 minutes out-of-play per trait. Visiting and local characters may expend levels of Freehold and use that week's Glamour to increase starting Glamour as well, gaining one starting Glamour per level expended.
Bunks: Not all chapters use bunk cards. Visiting players may choose thefollowing options:
Use bunk cards (make up 1 card per Glamour trait; see narrator);
Use 1 point of Glamour to forgo a Bunk and receive no Bunk traits;
Use 1 point of Glamour and make up a Bunk and receive 1 Bunk trait;
Use 2 points of Glamour and make up two Bunks and receive 2 Bunk traits.

Supplementary Style Information:
Experience: Wine & Roses Games are worth 0-6 XP per month. The median award is 2 XP per game. However, this is dependent upon certain minimum role-playing expectations on the part of the players. These expectations include:
� Player must be in game and in character for at least 1 hour ofgame.
� Player must make a reasonable effort to stay longer than 1 hour(though we understand such things as work obligations and real-life circumstances.)
� Player must interact in character with at least 2 other players during the game (though this interaction is certainly open to interpretation by the storytellers. Sitting alone and sulking isn't interacting. Spying on the Sidhe Count while hidden is.)
� Player's character must be in some way distinctive, either in costuming or role-play.
Extra Experience may be awarded, at Storyteller discretion, based upon additional criteria, which, if met, will count toward a character's eligibility for extra XP:
� Player is in attendance and in character for more than half of the allotted time available in the evening for the game.
� Player makes a reasonable effort to interact with other players on a wide basis / involve them in current storylines.
� Player creates player-driven plotlines that draw in other players.
� Player's character is definitely distinctive, both in costume and role-play.
� Player engages in out-of-session play (e.g. IRC, Kith meetings,etc.)
� Players accurately portray their characters' natures and demeanors.�
. Player makes a concerted effort to communicate with the Storytelling staff about character motivations and actions, and has an Extended Character Background Sheet on file.
Storyteller Information
Venue Storyteller
Name: Jade Cropley (#2000-80-066)
Title: Venue Story Teller, Wine and Roses
Address: Available upon request.
Phone: Available upon request.
Email: [email protected]
Passed Thespis (y/n): y
Style: Wine & Roses style of play focuses on role-playing and problem solving, with less emphasis on combat, and more emphasis on "thoughtful" means of addressing one's problems. The Freehold is a new one, in which the characters are carving out their own power-bases in a new city ripe for exploitation. The nobles have rarely taken an active interest in the city on a whole and the commoners have had free reign until recently. The mood is often political, with a strong focus on elements of conflict between motleys and houses, however the largest threat is the nightmares that lurk on the fringes of the city.

Antagonists:

Venue rules: Aside from the rules mentioned above, no special venue rulesare being used at this time. Except where pre-empted by the Camarilla RulesSupplement, Wine & Roses attempts to adhere as closely as possible to WhiteWolf rules and source material.

Visiting character/plot policy: Visiting players must have a valid Camarilla Membership Card, proof of Member Class, and a complete character sheet, including experience earned and expended log, signed by their presiding storyteller (including endorsements from appropriate storytellers for special approval characters, items, etc.) Dark Vineyard Storytellers reserve the right to audit any character before it enters play. Visiting players must check in with the presiding storyteller of the Dark Vineyard prior to entering play. Absolutely no NPC or plotlines from outside Dark Vineyard will be allowed in Dark Vineyard games without prior approval by the Domain Storyteller. Please Note: This is not a prohibition against outside plotlines, etc. This simply safeguards the integrity of the Dark Vineyard game by ensuring that the Domain Storyteller is aware of, and has approved, any outside plots or NPC's ahead of time.

Intrigue: 4
Action: 4
Mystery: 3
Drama: 3
Darkness: 3

main history kith introduction contacts

venue concept site index

Most of the stuff on this page is copyright by White Wolf Publishing Inc. Used without express permission, and without any intent to challenge their rights to the material. Much of the artwork is copyright T. Diterlizzi. You should visit his gallery and support this fine artist. The purpose of this site is to provide support for a Live Action troupe who create improvisational stories through Changeling:the Dreaming.

Hosted by www.Geocities.ws

1