
| 09 August 2001
Venue Name: Chapter: Nova Albion Domain: Forgotten Shadows Society Genre: Changeling: The Shining Host Contact: Shafik Chernovsky, ADST Changeling Place/Time: [pending]/alternate Saturday afternoons. Directions: [pending] This is a time of great crisis for the Kithain, and the War has taken to a toll on all of it's great Knights and Land Barons. A feeling of the Final Winter is at hand. Creatures of the Dark move along it's streets, destroying and corrupting all that across their Path. Even the Trods are no longer safe as there are none to cleanse or protect them. It is a time of sorrow, it is a time of despair, an affliction wracks the land and the Countess herself has been striken ill by it. It is desperate times and without hope, but this is where Heroes are made. Aspects of the Dreaming here are very Traditional, and Commonner Nobles are few and far between. Those who accept their Fae Nature, by dressing the role, receive an Extra Glamour Point, which can be stored or used to rid of a point of temporary Banality. Those who don't dress the Role, will receive a point of Temporary Banality. The Dreaming is very sporadic as each Landholder's Ideology is expressed by the very Nature of their Keep. But as each area of the Realm is overtaken by the Dark, the Land itself becomes afflicted. Certain areas within the Southern Barony of Midguard has been passed over, but are covered in a strange web like substance. Commoners are very important here, as it is no secret that the First Noble here was raised by a Commoner Baron, whose Title was taken away from him when other Nobles finally took root in the West. The Commoners' importance also lies in the fact they have a stronger connection to what is happening in the mundane World, and the Nobles haven't failed to realize their use for them in this degree. |
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Travel risks: Character travel will likely be done by mortal methods. Most aspects of Trods and Silver Path have been cut off, as they are ridden by Thallain called the Minions and hunted along by Dark Chimera of all sorts, the most prolific being the Mougues. Think, JRR Tolkein's "Lord of the Rings" and their Ring Wraiths and other nasties. Challenges: Challenges are resolved as in 5.0. and 5.1
Antagonists: Antagonists are mostly NPC's, but players themselves may feel their only hope is to betray their fellow PC's, and turn to the Dark Side. Venue rules: Plotlines from Canadian, NorthWestern, North Central and SouthWestern Regions are highly encouraged. Oath Circles that cross Boundaries and allow for a sense of Cross Regional Continuity, are highly encouraged. This Domain can turn into a Giant Chess Board for all concerned. Visiting character/plot policy: Politcally the Borders are open as there
is none to Police them in the Near Dreaming. You still have to deal with
Mundane concerns and Laws, as well as other Supernatural denizens.
Intrigue: 3 - Title and duty will be very important, as no one knows who
holds real Loyalty to who.
Threat of Banality: 4
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