DJINN
NAME:
Flint
Grantie
Quartz
Vine
Sap
Ground
Bane

Abilities:
Flint: Attack a single enemy with a blow that can cleave stone.

Granite: Create a defensive barrier around party.

Quartz: Revive a down ally.

Vine: Drop a single foes agility by tangling it in vines.

Sap: Steal HP and returna portion to the Djins user.

Ground: Use gravity to hold a foe for 1 turn.

Bane: Damage and poison a single enemy.
Forge
Fever
Corona
Scorch
Ember
Flash
Torch

Abilities:
Forge: Boost party Attack with flame's fury.

Fever: Wrap a foe in feverish delusion.

Corona: Boost party Defense with a heat aura.

Scorch: Stun a foe with a blast attack.

Ember: Restore party PP with passion's flame.

Flash: Block damage to party with a fireball.

Torch: Penetrate defense with a melting blast.
Gust
Breeze
Zephyr
Smog
Kite
Squall
Luff

Abilities:
Gust: Attack with might wind gusts.

Breeze: Boost party Resistance.

Zephyr: Boost party Agility with swift wind.

Smog: Veil a foe's vision in smoke.

Kite: Attack twice next round.

Squall: Paralyze a foe with a storm.

Luff: Seal a foe's Psyenergy
Fizz
Sleet
Spritz
Mist
Hail
Tonic
Dew

Abilities:
Fizz: Restore HP with calming water.

Sleet: Drench a foe to drop its Attack.

Mist: Lull a foe into deep sleep.

Spritz: Restore party HP with soothing mist.

Hail: Freeze a foe to drop its Defense.

Tonic: Heal all party ailments.

Dew: Revive a downed ally
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