| DJINN | |||||||||||||||||
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| NAME: Flint Grantie Quartz Vine Sap Ground Bane Abilities: Flint: Attack a single enemy with a blow that can cleave stone. Granite: Create a defensive barrier around party. Quartz: Revive a down ally. Vine: Drop a single foes agility by tangling it in vines. Sap: Steal HP and returna portion to the Djins user. Ground: Use gravity to hold a foe for 1 turn. Bane: Damage and poison a single enemy. |
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| Forge Fever Corona Scorch Ember Flash Torch Abilities: Forge: Boost party Attack with flame's fury. Fever: Wrap a foe in feverish delusion. Corona: Boost party Defense with a heat aura. Scorch: Stun a foe with a blast attack. Ember: Restore party PP with passion's flame. Flash: Block damage to party with a fireball. Torch: Penetrate defense with a melting blast. |
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| Gust Breeze Zephyr Smog Kite Squall Luff Abilities: Gust: Attack with might wind gusts. Breeze: Boost party Resistance. Zephyr: Boost party Agility with swift wind. Smog: Veil a foe's vision in smoke. Kite: Attack twice next round. Squall: Paralyze a foe with a storm. Luff: Seal a foe's Psyenergy |
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| Fizz Sleet Spritz Mist Hail Tonic Dew Abilities: Fizz: Restore HP with calming water. Sleet: Drench a foe to drop its Attack. Mist: Lull a foe into deep sleep. Spritz: Restore party HP with soothing mist. Hail: Freeze a foe to drop its Defense. Tonic: Heal all party ailments. Dew: Revive a downed ally |
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