RollerCoaster Tycoon 3
RollerCoaster Tycoon 3 rolling out
 
Development on the third installment of Atari's amusement park sim franchise is already under way.

While everyone likes roller coasters, apparently Atari has a special fondness for them. Today the publisher announced that it will release a third installment in its RollerCoaster Tycoon series. The game is scheduled for a holiday 2004 release for the PC.

Unlike its forebears, RollerCoaster Tycoon 3 will have fully realized 3D graphics, so players can pan the game view around their carnival creations. It will also feature a "coaster cam" that will plunk players into the front seat of the various adrenaline-inducing rides.

Like its predecessors, RollerCoaster Tycoon 3 will be developed by Frontier Developments, the studio founded by veteran sim designer Chris Sawyer. Since it debuted in 1999, the RollerCoaster Tycoon series has sold more than 7 million units worldwide.
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5 NEW ROLLERCOASTER TYCOON 3 SCREENSHOTS
Presumably on the Coaster Cam view this screenshot shows some excellent shadows on the ground from the trees to the Rollercoaster. One thing that is familiar is the rollercoaster itself which has the same style as in the previous rollaer coaster tycoons and well as the same support style. This may mean that although RCT3 will be 3D, it will not lose is own style and realism.
This first screenshot shows us a view of the park with a motion simulator to the left, two types of rollercoaster in the background as well as TopSpin to the right. RCT3 is supposed to have better guest AI and group guest, which means we should see groups of friends walking around the park and deciing which ride they want to go on.
Probably another Coaster Cam view on the same coaster. Take note of the size of the paths which seem to be larger which is much more realistic compared to a single path. As guest AI is improved guest should not get lost which was mainly fixed in RollerCoaster Tycoon 2. The sky looks like dusl compared the shot opposite which looks like noon - will RCT3 have day/night cycles This shot shows some of the theming in RCT3, with the enterprise thrill ride in the center as well as the original wooden rollercoaster in the background. One of the best feaures of this shot is the reflective water which reflects everything above.
These comments are only guesses and may not be in the actual game - let us know what you would like to see in RCT3 Here
Another steel rollercoaster, probanly the Corkscrew which is full of guests.
David M

I think that we need a night and day mode. So fir example in reality day  would only last 3 hours in the game, along with night. You could even incorporate complaints for guests like its too dark I cant see, or there is too much light in this spot. Also you need to have a park open and close time. So when you start the scenario you can choose when the park opens and closes on a daily basis. This would go along with my night and day idea, so when it get to be night and the game says its 10 o'clock the rides automatically close, and quests automatically start to leave. Then when the game says its 9 A.M. the park automatically opens so do the rides ect. Also a show or two in the game would be helpful. Have nightly parades or even have them daily. You can give the players an option of twenty parade floats or two, and they get to choose witch floats are in the parade at what time the parade happens, where the parade goes into the park, and what music the parade plays. The parade can be like a ride the track can lay on the foot paths, and guests can walk on them until the parade starts, and then when it has left the parade station, it can return to that same station making a continuous circuit. Another thought is having staff rooms, and staff passages to make it easier for staff to get to a section of the park. Out of all my friends and most of the people at my school, said these are the reasons they did not buy the game because you did not have theses features, to make it more realistic.
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