Ban Ren Guei

Half-Demon People

The Ban Ren Guei are mentioned in "Dharma Book: Devil-Tigers" (1999) and the Ferectoi are mentioned in "Book of the Wyrm 2nd Edition" and "Freak Legion: A Player's Guide to Fomori" (1995), but to my knowledge there is no players or stoytellers sourcebook that covers the Ban Ren Guei in-depth. That is why I created this page.

Ban Ren Guei

Also Known as: Half-Demon People, Larvae of the Wyrm


Although created at random or under the guidence of Wyrm institutions such as Pentex in the West, a different form of Ferectoi are more frequent in the East where they are cared for by the Kuei-Jin of the Devil-Tiger Dharma and called Ban Ren Guei, or Half-Demon People.

While most Kuei-Jin have the potential to create half-damned Dhampyr children by having a Yang Imbalence and mating with a human or with another Yang Imbalanced Kuei-Jin, the Devil-Tigers find such procreation disgustingly vile. The act of mating does not bother them of course, merely the idea of creating half-damned, but innately innocent, children simply to participate in their parents evil deeds. That said, they have no problem using the half-human children of demons.

Many powerful and learned Devil-Tigers will buy (and sell) Sleeper-Seducting Banes to be used in breeding cerimonies (usually the "guest of honor" at such cerimonies is unaware of their participation). The product of such unions is more then a simple Bakemono (called Fomori in the West, humans possessed by Banes), this child is as much a newborn human as they are a newborn bane. The Ban Ren Guei are fiercely loyal to their Kuei-Jin masters, and more often then not, never meet their parents (eiher the unwilling human parent, or the Bane spirit).

Ban Ren Guei have normal human lifespans (rather then the 200-300 year lifespan of Dhampyrs), and anything but normal lives. The P'o of Ban Ren Guei exert much more control than the P'o of most Kuei-Jin. Whatever the true Nature of the Ban Ren Guei, the P'o Nature is always pushing for control, and often wins. Most Ban Ren Guei have learned not to fight their P'o, raised by the brutal and self-proclaimed-evil Devil-Tigers, the Hun of the Ban Ren Guei often learns to accept its place in the world. Even if the Hun chose to rebel against its Kuei-Jin master, the P'o is ALWAYS loyal. If Ban Ren Guei are sold into the service of others, their P'o follow their former masters wishes by following the new master with the same devotion. If their master is not around (because of death, displacement or abandonment), then the P'o does what it can to follow its P'o Nature any way it can (often a P'o in this state will find itself drawn to other Devil-Tigers, hoping to find a new master).

Each Ban Ren Guei is born with a few Bane-Powers (two-three, or five if you don't automatically allow Berzerker and Immunity to Delirium). These powers are all they will ever know, as they cannot learn Kuei-Jin Disciplines, shapeshifter gifts, Dhampyr Joss or other advantages. They are able to learn rites (even certain arts like Feng Shui and Tzu Wei), if they can find a Kuei-Jin or Hengeyokai able to teach them (as they have access to both Chi and Gnosis), but doing so is difficult and time consuming. It is thought that Ban Ren Guei can never earn new Bane-powers, but some believe that if they can find their Bane-mothers in the Tapestry (Umbra), the can ask for new maternal blessings (new bane-powers).


Ban Ren Guei have very unique mental qualities and physiology. They have no more fear of fire or the sun than any other human, so they do not suffer Wave Nature or R�tschreck (nor do they suffer any daytime penalties). They are very susceptable to Fire Nature or Frenzy however (+2 to standard difficulties) and like the Kuei-Jin are susceptable to Shadow Nature, allowing their P'o Natures to become dominent. They do not follow Dharmas as Kuei-Jin do, but they often follow the tenets of the Howl of the Devil Tiger.

Deman Chi/Rage (if applicable) can be used just as the Kuei-Jin or Hengeyokai use it. Demon Chi points (no more can be spent per turn then the stamina rating) can be used to to increase strength, speed, stamina or to grow fangs (two demon chi points for a toothy maw). Demon Chi can also be used to revive the Ban Ren Guei after it has been incapacitated (roll the Demon Chi dice difficulty 7 and spend one point, each success heals one health level), but doing so causes perminent, unhealable scars. Any wounds beyond incapacitated lead to an early death.

Yin and Yang Chi can be spent to stave off hunger, fatigue or thirst for a day (one point), as Ban Ren Guei do have those needs just like normal humans. Like humans, Ban Ren Guei cannot suffer from Chi imbalance. Yin and Yang Chi can also be used to speed in healing just as Kuei-Jin do (one point per one health level, or five for one aggravated level), otherwise they have normal mortal healing times. Ban Ren Guei may also soak most damage just as Kuei-Jin would. Only one Yin or Yang Chi may be spent per turn.

Ban Ren Guei can regenerate Yin and Yang Chi while sleeping or meditating (after at least two hours of rest roll one die per Hun dot, difficulty 6, to see how many were regained), but if they wish to regain more, or regain it quicker, they can gain it from the flesh of others. Eating the flesh of mortals is extremely effective (for both Yin and Yang). Chi can also be gained by drinking the blood of Shen (any supernatural creature. One Kindred Bloodpoint = 1 yin chi, one Shapeshifter gnosis point= one yang chi, Kuei-Jin blood offers either, etc.). Demon Chi can be regained while sleeping as well, but comes much more naturally for the half-demon (one point for every hour of rest).

Using Gnosis is more difficult. Few Ban Ren Guei have learned what this substance is for outside of the Tapestry (where it can sustain them as it does Hengeyokai), but merely posessing it seems to help conceal their wyrm taint. It is difficult, but not impossible, for those with Sense Wyrm to sense the innate evil in Ban Ren Guei.

If it needs said, the Ban Ren Guei cannot be embraced, or turned into Ghouls, Shapesifters, Changelings, etc., nor can they learn true magic. When they die, Ban Ren Guei become Banes of Rage, or if they have strong Huns, they become Wraiths (their P'o Nature becomes their Shadow Soul), but they cannot return to earth as Kuei-Jin, because unlike the P'o of Kuei-Jin, the Bane-P'o of a Ban Ren Guei has no desire to leave Yomi World.

Ban Ren Guei can have children, just as Dhampyrs can, but like the children of Dhampyrs they are normal children if all respects, even if the other parent is a Shapeshifter or other supernatural creature. Rumors persist that the child of a Ban Ren Guei and Dhampyr coupling would produce an anything-but-normal child, but there are no Dhampyrs or Ban Ren Guei willing to debase themselves with the other to find out.

Ban Ren Guei are very different from western Ferectoi. As noted earlier, they have access to Chi (which Ferectoi do not), and they have only limited access to Gnosis (whereas Ferectoi commonly have access to and know how to use large amounts of Gnosis). Addittionally, while Ban Ren Guei serve as the prized slaves of Kuei-Jin (only one step above Bakemono), the Ferectoi are often looked up to by Fomori and Wyrm institutions (like Pentex), and often have any number of banes who look to them as master.

Ban Ren Guei
Character Creation

Either use a Dhampyr sheet, or try this nifty 4-page Ban Ren Guei sheet that Mr. Gone put together.
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Attributes: 7/5/3
Abilities: 13/9/5
Special Abilities: 3 Bane-Powers with Storyteller permission
Background: 5
Virtues:7 (Self-Control = Yin Chi, Courage = Yang Chi)
Rage/Demon Chi/P'o: 5 with Storyteller permission
Gnosis/Hun: Conscience + Self-Control
Willpower: Courage

Freebie Cost

Attributes: 5 per dot
Abilities: 2 per dot
Special Abilities: 10 per Rite with Storyteller permission
Virtues: 2 per dot
Gnosis/Hun: 5 per dot
Willpower: 1 per dot

Experience Cost

Attributes: Rating x4
Abilities: Rating x2 (3 for new)
Special Abilities: Rating x20 with Storyteller permission
Virtues: Rating x2
Gnosis/Hun: Rating x2
Willpower: Ratings x2




Succubus/Inccubus

Also Known as: Breeder Banes, Sleeper-Seducing Banes


These Yang demons appear as hiddeous wet, fleshy, masses - little more then walking wombs - studded with various tentacles, spikes and segmented legs. While these Banes can technically strike anyone at anytime, they prefer to wait for a master, such as a Devil-Tiger Kuei-Jin, to call on them. This assures that their offspring will survive childhood.

They materialize while mortals and Shen sleep, seducing their victims with charms that leave the sleepers believing that the visit was nothing more then an exotic dream. Shen (changing breeds, Kuei-Jin, etc) may roll their Willpower, difficult 8, to awaken.

Coincidentally, the victims need not be male. These banes can take ova just as easily as seed, leaving the victim to wonder about why her next cycle is off.

Attributes: Srength 2, Dexterity 2, Stamina 2, Stealth 5, normal 7 health levels.
Powers: Willpower 5, Rage/P'o 5, Gnosis/Hun 6, Yang Chi (power) 25.
Charms: Dragon Sight (sense locations in the umbra/dragon lines; Chi cost 1), Breeding Trance (Chi cost 5), Materialize (Chi cost 9)



Bakemono


When a mortal (human or animal) foolishly lets themselves become possessed by an evil-spirit (Yang-aspected Bane), or if they are bonded to a Bane through the Spirit Rites of Kuei-Jin, Kumo or Yama Kings, they become Bakemono. The resulting creature may (or may not) think it is still human with some of the same goals or desires as it did before, but in truth, it is the Bane who is running the body.

Bakemono are much less signifigant, but much more prevelent, than Ban Ren Guei. Kumo, Devil-Tigers, Akumas, Divine Faces and Scorpion Eaters have all been known to keep several Bakemono as servents or even pets. They can serve numerous purposes - the average Bakemono is not bright enough to be used for more then a guard dog or cannon fodder and specialized Breeds of Bakemono often use their cunning and power to spy on, negotiate with and infiltrate the bases of their master's enemies.

Naturally, Hengeyokai do not seem them this way. The Shapeshifters of the East see Bakemono for what they truly are: demon-possessed mockeries of human life that should be killed at all costs. Those who "own" or work with Bakemono (or worse yet the Banes themselves) are often seen as pawns of the Yama Kings (the Devil-Tigers and Divine Faces would certainly take offense to that).

In the west they are called Fomori (singular form is fomor), and are often raving lunatics unlucky enough (or stupid enough) to be possessed by a Bane spirit, or more often then not, agents of dark corporations (such as Pentex).

The Ban Ren Guei also have western counterparts (considered to be more powerful and unpredictable Fomori). They are either the misnamed "Bane Babies" (children of Fomori), or the Ferectoi, who are essentially Ban Ren Guei minus the proper up-bringing that Kuei-Jin provide. Unlike the Ban Ren Guei however, Ferectoi often have high-ranking possistion in Fomor society, and often have many lesser Fomori as servents. Like the Ban Ren Guei, the Ferectoi have constant inner struggles with their Bane-halves.

NOTE: Non-Player Character Bakemono generally have 2 to 5 Bane-Granted Powers and downplayed taints (this is up to the Storyteller of course). Player Character Bakemono, should the Storyteller want to allow that for whatever reason, should be created with the chart to the side and with the understading that every power has a taint. The stronger a Bane-Granted Power is, the more horrific the taint will be. Full details on how to do this are covered in "Freak Legion: A Players Guide to Fomori" (1995), if you are using those rules in creation and want to include the eastern Bane powers bellow, the power/taint cost will be covered in [brackets]. Basically this means a player will pick whatever powers he or she wants, then added up the point cost in the [brackets], then that player would have to purchase that same amount of taints (which are not covered fully on this site ... yet). Rage and Gnosis are not considered to be "automatic" for Fomori, to have either they need the powers of Berzerker [cost 3] and Spirit Ties [cost 3] respectively. Immunity to Delirium [cost 1] must also be purchased.

Breeds

Although the vast majority of Bakemono are distinct individuals who are each uniquely cursed, there are special Breeds of Bakemono that posses common powers, despires and are controlled by similar Banes. Bellow are some of the most well known among the Shen.

The "suggested" stats bellow are some of the powers that certain Breeds of Bakemono would likely posses, but not every member of that Breed possesses the same powers and taints. Some have less, some have more.

Bakemono
Character Creation
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Attributes: 6/4/3
Abilities: 11/7/4
Bane-Granted Powers: must equal taints
Bane-Cursed Taints: must equal powers
Background: 5
Rage/P'o: 3 (with Berzerker)
Gnosis/Hun: 1 (with Spirit Ties)
Willpower: 3

Freebie Cost (21 points)

Attributes: 5 per dot
Abilities: 2 per dot
Background: 1 per dot
Rage/P'o: 1 per dot
Gnosis/Hun: 2 per dot
Willpower: 2 per dot

Experience Cost

Attributes: rating x 4
Abilities: rating x 2 (3 for new)
Bane-Granted Powers: only with Balefire Flux [cost 7], powers earned this way are paid for with experience [power cost x4]
Bane-Cursed Taints: only with Balefire Curse [cost 7], taints gained this way earn experience points [taint worth x3 = experience]
Background: rating x 1
Rage/P'o: rating x 1
Gnosis/Hun: rating x 2
Willpower: rating x 1

Bane Charms

Materialize: Chi cost, 1 point: to enter physical world, per 1Physical Attribute level, per 2 ability levels, for 7 normal health levels, per extra health level (adds size), per health level healed (3 for aggravated), per weapon or charm activated
Possession: Chi cost 2 x victim's Willpower, time cost is victim's Willpower in hours

Face-Robes/Face-Jackets

The horrific Face-Robe Banes tend to linger in places of great atrocities and loss of life, taking what they sustanence from victims who are great in number but left without suitable burials. They have large, hideous, incectoid bodies covered in human faces (each appears to be screaming or in agony), walking unsteadily on crab-like legs with large razor-sharp claws ready to strike. This particularly intelligent Banes often seek-out well educated humans to posses, including acadeics, businessmen and health-care professionals. The newly created Fomor remains able to interact with human society for at least limited periods of time, reserving acts of violence for when they are needed. Once revealed, the Fomor can be seen covered in an elegant jacket made from the flayed faces of its victims. These powerful Bakemono rarely last long in the mortal world and are considered disturbing to shen, and even other Banes. Most Beast Courts order their extermination on sight.
Bane stats
Attributes: Strength 4, Dexterity 4, Stamina 3, Charisma 1, Manipulation 3, Appearance 0, Perception 4, Intelligence 3, Wits 2 Abilities: Brawl 5, Dodge 3, Stealth 4
Powers: Willpower 6, Rage/P'o 8, Gnosis/Hun 7, Yang Chi 35.
Charms: Dragon Sight (sense locations in the umbra/dragon lines; Chi cost 1), Materialize, Strength +3 Claws (Chi cost 1), Possession, Throw Glass (cost 3), Tracking (can unerringly track prey, Chi cost 5)
Suggested Bakemono stats
Bane-Granted Powers: Thousand Jaws ([cost 7] multiple maws sprout from various locations - belly, elbows, etc. - each does stength +1 aggravated damage, two bite attacks allowed per turn), Claws ([cost 3] strength +1 aggravated damage), Regeneration ([cost 4] requires taking the faces of others to regenerate lost body parts), Slither Skin ([cost 4] the face-robe skin detatches and moves on it's own, following simple commands from the skinless Bakemono; this lasts one scene and costs one Willpower point; the skin has Attributes of 1 and Health 1), Devil's Hide ([cost 4] gains 2 extra soak die and can soak aggravated damage; looks like stitched together human faces), Hidden Powers ([2 point merit] as with Ban Ren Guei, powers are not obvious until it is too late)
Bane-Cursed Taints: Second Head ([worth 5] can be taken multple times), Derangements ([worth 3 each] sadism, homicidal, habromania), Doomed ([worth 2] expected to live less then 3 years if not killed sooner), Guanxi ([worth 3] if created by the Spirit Rite of another, they are forced to serve them) Breed Predjudice ([worth 5] other banes don't trust them and Hengeyokai try to kill them on sight)

Bhuta

The Bhuta are master manipulators, both of people and of flesh. Both Banes and Bakemono can make themselves appear as anyone they like (as Bakemono many can even make the appearances of others change to their whims). These Banes often choose people who believe themselves to be creative in some way, but who feel they have either done all they can with their chosen art form, or who are now washed-up hasbins (actors, painters, writers, etc). When created by other Shen during Spirit Rites, these Bakemono make amazingly talented infiltrators. Both Banes and Bakemono see themselves as very cunning, and they are, but often they overestimate their own skills at manipulation allowing them to be tricked into revealing themselves.

Bane stats
Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 2, Manipulation 4, Appearance variable, Perception variable, Intelligence 2, Wits 3 Abilities: Empathy 4, Expression 5, Subterfuge 3, Stealth 3
Powers: Willpower 6, Rage/P'o 4, Gnosis/Hun 8, Yang Chi 40
Charms: Corruption (Chi cost 1, can subtly influence the thoughts and actions of mortals), Shapeshift (Chi cost 5, can take any form desired but power-levels remain the same), Materialize, Possession
Suggested Bakemono stats
Bane-Granted Powers: Fleshflow ([cost 5] the Bakemono can painfully reform its body to another shape of equal mass, but cannot cause aggrivated damage), Malleate ([cost 6] after biting a victim, the Bakemono can reshape the target; each success in the bite roll equals one turn in which the victim suffers one level of aggravated damage and becomes progressively malleable), Cause Insanity ([cost 4] costs one Willpower point and a Willpower roll, successes determine number of minutes the victim is insane, type of insanity is up to Bakemono), Regenerate ([cost 5] non-aggravated damage heals one level per non-combat turn, aggravated damage heals one level per day)
Bane-Cursed Taints: Derangements ([worth 3 each] multiple personality disorder), Addiction ([worth 3] must eat human flesh once a week), Teledementia ([worth 5] the thoughts of others intrude uninvited on a regular basis; periodic difficulty 5 Willpower rolls must be taken to prevent loosing a grip on reality), Guanxi ([worth 3] if created by the Spirit Rite of another, they are forced to serve them) Breed Predjudice ([worth 4] Hengeyokai and other Shen try to kill them on sight)

Rat-Headed Dragonflies

These ugly little Banes, only about a foot-and-a-half long in the Umbra (they cannot materialize on their own), look exactly like their name implies: they are grotesque amalgams of rats and dragonflies. Found naturally in areas of corruption subsisting on negative emotions, these Banes are often used by others as spies or messengers (able to communicate with, if not affect, the outside world). Once merged with mortals (usually vagrants or drifters), these Bakemono are even uglier then the Banes (if that were possible), but make very useful trackers. They must be watched closely by their masters however, as they are prone to compulsive stalking.

Bane stats
Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 2, Manipulation 3, Appearance 0, Perception 4, Intelligence 1, Wits 2
Abilities: Alertness 4, Athletics 3, Dodge 3, Empathy 1, Stealth 5
Powers: Willpower 4, Rage/P'o 2, Gnosis/Hun 3, Yang Chi 10
Charms: Dragon Sight (sense locations in the umbra/dragon lines; Chi cost 1), Mindspeech (telepathy, cost 1), Tracking (can unerringly track prey, Chi cost 5), Possession
Suggested Bakemono stats
Bane-Granted Powers: Defile Mind ([cost 6] invassive and painful mind-reading; costs Willpower point and Intelligence + Intimidation roll difficulty 6, one success grants surface thoughts, two grants recent memories, three grants any memories or knowledge; resisted with Willpower roll difficulty 6), Rat Head ([cost 4] allows Bakemono to squeeze through any opening, as small as a quarter; roll Dexterity + Athletics difficulty 6 to slide or slither through openings at half running speed), Wings ([cost 4] flight speed equivilant to running speed; insect-like but with tufts of fur at the base), Wall Walking ([cost 4] self-explanitory)
Bane-Cursed Taints: Derangement ([worth 3 each] Obsessive Stalking; Overcomponsation; Paranoia), Ugly as Sin ([worth 1] hiddeous inhuman freak), Guanxi ([worth 3] if created by the Spirit Rite of another, they are forced to serve them) Breed Predjudice ([worth 2] they are generally disliked and considered waste of life by Shen)


Bane-granted Powers

I generally consider some powers to be a given for an half-Bane person: Immunity to Delerium, Berzerker and Spirit Ties which grants the Ban Ren Guei the ability to interact with shapeshifters, five dots of Rage/Demon Chi and access to Gnosis. These could also be treated as just other powers to be chosen during character creation. ("Dharma Book: Devil Tigers" says Ban Ren Guei get three powers while "The Book of the Wyrm" says they have at least five powers each.) If you don't want to use Demon Chi or Gnosis, use Willpower points where appropriate.

Unlike Fomori or Bakemono, Ban Ren Guei have no problem hiding their extra powers. To activate powers (other then the two listed above which are always on), it costs one Demon Chi. More than one power may be activated in the same turn with a single Demon Chi, but some powers, such as Gaseous Form, need to be turned on seporately as they perclude the use of all other powers. Wise Ban Ren Guei learn to combine what few gifts they have to make them more useful (for example, imagine combining the Eyes of the Thousand Hells with the Devil's Tongue, or the Mouth of Hell with Stomach Pumper).

Choose Three

or create your own, or see the afore-mentioned book "Freak Legion: A Players Guide to Fomori."


Extra limbs: [Bakemono Cost 3 per limb] Extra limbs (which can be arms, legs, tentacles or any other type of limb) alows extra attacks without splitting dice. One extra action per pair of limbs, as long as both actions require the use of the limbs that are doubled. For example: Having two pairs of arms would allow a person to shoot two guys seporately without splitting the dice pool, but a person shooting a gun and jumping off a building would still have to split their pool of dice. The extra limbs alos grant three additional die when used in grapple attempts.

Lashing Tail: [Bakemono Cost 3] This tail does not grant extra turns, nor is it able to pick up or manipulate objects, but it does have a strength+2 attack and it can be used to hold an opponent with a strength+2 grip. Attacking with the whip requires a dexterity + Brawl roll, difficulty 8.

Eyes of the Thousand Hells: [Bakemono Cost 3] the eyes dilate, revealing images of damnation. Those who gaze into the eyes are frozen in fear until the demon looks away. They can attempt to make a Willpower roll, difficulty 8, to escape the gaze after one turn.

Devil's Tongue: [Bakemono Cost 4] The tongue becomes long and sluglike, and able to speak in a demonic voice. The voice of the tongue that causes instant Delirium in mortals. To use this dreadful power on Shen (or other supernaturals), roll Charisma + Intimidation (difficulty the victim's Wits + Courage). The victim may counter this with a Willpower roll difficulty 8. If the Ban Ren Guei has more successes (or the victim botches), the victim flees in terror (Wave Soul), if the Ban Ren Guei fails, the victim is weirded out, but otherwise unaffected. A botch on behalf of the Ban Ren Guei leaves the victim immune to any further attempts of intimidation by the Ban Ren Guei. The tongnue may also lick in close combat for two dice of damage, plus 1 aggrivated (other sources give this "two dice of unsoakable aggrivated damage." Storyteller's discression).

Huge size/unnatural strength: [Bakemono Cost 6] The muscles of the Ban Ren Guei grow to an unnatural size, causing the Half-Demon to appear freakishly huge (at least a foot and a half of extra height, and two feet in girth). This gives the Ban Ren Guei four extra dots in Strength.

Claws or knuckle spikes or horns (etc): [Bakemono Cost 3 each] Inflicts strength + one aggrivated damage. Each location should count as a seporate power (ex: claws on both hands would be one power, horns would be a seporate power, etc.)

Devil's Hide: [Bakemono Cost 6] The form of the armor varies, but it usually has a very biological appearance, like thick animal hide, scales, turtle shell or disgusting ooze that cuases attacks to slide off. Whatever its form, the hide offers three additional soak die and the ability to attempt soaking three aggrivated damage die (difficulty 6).

Devil's Thorns: [Bakemono Cost 6] Thick, heavy spines cover the body. Each quill is hooked at the tip, so if it comes in contact with soft tissue it can become lodged. Half of the hand-to-hand combat damage inflicted against a Ban Ren Guei with this power before soaking is inflicted on the attacker. The attacker may soak, but any damage that is inflicked on the attacker equals a quill stuck in the attackers body. It counts as aggravated until it is removed (it must be pushed all the way through the body or cut loose). Quills do not soak damage unless cmbined with armor. By sending an extra Demon Chi, the quills can be ejected from the body. Roll strength, number of successes determine number of quills sent (this can be rolled again for each Demon Chi point spent on this attack). Quills travel 5 feet from Ban Ren Guei.

Boils of Hell: [Bakemono Cost 5] These poisonous tumors lurk just bellow the surface of the skin. When the skin is pieced (with bullets, arrows, knives, claws, fangs, etc.), the blisters burst open, spraying a powerful venom. The venom causes 3 to 5 soakable damage levels (depending on the range), and can be dodged if the attacker is using a melee weapon. The spray travels 3 feet.

Slick Skin: [Bakemono Cost 3] The secretions of the skin are thick and mucus-like, covering the entire body. Attempts to harm the Ban Ren Guei increase in difficulty by 3, and the Ban Ren Guei's attempts to escape capture decrease in difficulty by 3.

Gaseous form: [Bakemono Cost 6] Allows the body to defuse into a gaseous state that remains cohesive even in strong winds. While in the form no physical attacks can be made by or at the Ban Ren Guei, but the cloud does have a nasty odor that few can stand. Transformation to and from this form requires a Willpower point and three seconds.

Plasmic form: [Bakemono Cost 6] Allows the body to turn into a thick blood-like liquid, able to move under its own free will. This liquid is no more resistant to harm then a solid body, but kenetic attacks (knives, bullets, fists, claws, etc.) do not affect it. Transformation to and from this form requires a Willpower point and three seconds.

Mouth of Hell: [Bakemono Cost 4] This power allows the Ban Re Guei to swallow objects as large as a medium-sized dog. The objects remain undigested for three hours, but any object requiring air (like a medium-sized dog), will suffocate if held for too long. All indigestible items (bones, shoes, glasses, etc.) will be eliminated normally.

Stomach Pumper: [Bakemono Cost 3] Enambles the Ban Ren Guei to vomit forth all that it has recently eaten, along with acidic, slimy stomach juices. A jet of vomit can blast up to 25 feet away and cover a single foe, but most can only shoot three blasts per day (more if combined with Mouth of Hell). This attack causes two dice of damage and causes the victim to gag uncontrollably for three turns unless a Willpower point is spent or the somehow clean it off.

Fleshflow: [Bakemono Cost 5] This disturbing power allows the Ban Ren Guei to take on the appearance of anyone it wishes, even animals whose mass is comperable to his own. This power takes three turns to complete, and causes three unsoakable levels of lethal damage as the body twists and turns into its new shape.

Webbing: [Bakemono Cost 5] Like the Kumo, this allows a Ban Ren Guei to create webbing thanks to a football-sized gland and hand-sized oriffice in their stomachs. The naturally sticky webbing is almost an inch in diameter, but hard to see at a distance (or at fast speeds). The webbing can be considered to have Armor Six and three Health Levels. To use this properly the Ban Ren Guei must learn a new skill, Web-Making (this can be taught by a Kumo, or learned through months of practice). Each blast costs a point of Rage/Demon Chi.

Spirit Eye: [Bakemono Cost 4] when this third eye (on the forehead) is opened, it gives the Ban Ren Guei two extra die in perception rolls, but when activated with an additional Demon Chi, the eye glows and allows the Ban Ren Guei to look into the Mirror Lands (while looking at the Penumbra, the Ban Ren Guei is unable to see the physical world). Hengeyokai (shape-shifters) approaching in the physical world are visiable as ghost-like images and appear in Crinos forms. Other supernatural creatures give off similar tale-tale signs to Ban Ren Guei using this power (most notably Wraiths and Changlings), but mortals and other natural things in the real world can not be sensed until the power is turned off.

Passage into the Mirror Lands: [Bakemono Cost 5] This allows the Ban Ren Guei to travel into the Penumbra, and eventually beyond, "stepping sideways" just like a werewolf. This costs a point of Rage/Demon Chi.

Regeneration: [Bakemono Cost 5] This enables a Ban Ren Guei to heal incredably fast. Bashing damage can be healed at a rate of one level per non-combat turn, lethal damage in three non-combat turns. The does not affect aggrivated damage. There is a downside to this powerful ability: every wound healed leaves an ugly and very visable scar that lasts for a day before disappearing. (non-Ban Ren Guei with this power, like Makuro Hiko or Bakemono, keep the scars indeffinately, but can heal one level of aggrivated damage per day)

Hellish Beauty: [Bakemono Cost 5] Whatever the physical appearance of the Ban Ren Guei, this power mixes pheromones and aura to make the Half-Demon supernaturally compelling. When activated this effectively adds +3 to the characters appearance (even if that takes the rating above 5), so no matter what the chracter looks like, others are drawn to its exaggerated beauty.

Savage Genitalia: [Bakemono Cost 2] Be creative.


Merits and Flaws

Many Merits and Flaws in other vampire or werewolf sourcebooks can apply to Ban Ren Guei, here are some new ones that would be specific to them.

Demon Chi Attunment (3 pt. Merit): possessing a strong bond between P'o and Hun (wanted or unwanted), the Ban Ren Guei is able to regain Demon Chi at twice the normal rate (two per hour of rest). Unlike their Dhampyr "cousins" they cannot be attuned to Yin or Yang Chi.

Sheltered Upbringing (2 pt. Flaw): You were raised by the Devil-Tigers since birth, having no contact with "normal" humans. As a result you are unable to completely blend in with mundane humans, and might be more prone to act violently thinking that to be acceptable ettiquet. This provides a +1 pentalty on all social rolls with mundane humans (or less violent Shen).

Silver Allergy (3 pt. Flaw): Like many Hengeyokai, you have an unnatural aversion to silver. Not only does the stuff unnerve you, but you endure +1 aggrivated damage when injured by silver (this does not include merely handling silver, but that would be unsettling for the afflicted Ban Ren Guei). Fetishes and Klaives involving silver have their full affect on you, just as they would on Hengeyokai.

Weak P'o (4 pt. Merit): For whatever reason, your Bane-self is not as strong as it is in other Ban Ren Guei (only 3 points of Demon Chi/Rage, instead of 5). As a result, Shadow Soul is less of a risk, and betraying your masters becomes much easier. Should your master discover that your P'o is not as strong as other, more loyal, Ban Ren Guei, your master would not be happy.


Other Half-creatures

Ban Ren Guei aren't the only freaks on the block. See the Dhampyr section for information on the Half-Damned, their venerated ancestors, the Jin Hai, and their twisted siblings, the Makuro Hiko (as the Makuro Hiko have powers similar to both Ban Ren Guei and Dhampyrs, it is not hard to imagine what the children of the two half-humans would be like). There are even half-vampire Dhampirs in the west.


Other "Parents"

Devil-Tigers are the most prominent producers of Ban Ren Guei, but the Half-Demon People can have other foster parents. Heretical Dharmas like The Face of the Gods and The Scorpion Eaters likely have members who practice in Bane-trading and Ban Ren Guei production. The Hengeyokai "traitors" called Kumo (the spider people), might also be regular facilitators of Bane breeding (and their Ban Ren Guei would have the Webbing power almost without fail). Akuma, dispite their use of Bakemono and connection to evil powers, would be unlikely to employ Ban Ren Guei, even with powerful P'o, they are too free-spirited to be trusted.

There are no naturally occuring Ban Ren Guei. Without the guidence of someone who knows the ways of Chi, they would be nothing more than regular Ferectoi.


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