Name Alice Ferrengetti   Nature Gallant   Generation 13th
Player Malfis Demeanor Loner Mentor None
Chronicle WoD Clan Malkavian (Independent) Concept Alice in Wonderland
 

Physical   Social   Mental
Strength Charisma Perception
Dexterity Manipulation Intelligence
Stamina Appearance Wits

Talents   Skills   Knowledge
Alertness Animal Ken Academics
Athletics Crafts Computers
Brawl Drive Enigmas
Dodge Etiquette Investigation
Empathy Firearms Law
Expression Melee Linguistics
Intimidation Performance Medicine
Persuasion Security Occult
Streetwise Stealth Politics
Subterfuge Survival Science
 

Secondary Abilities

Talents Skills Knowledge
Empathy Reading the Eyes Animal Ken Rapport with Cats Lore:  
Sense Deception Masquerade

Alice in Wonderland

Melee The Vorpal Knife    
 

Backgrounds   Disciplines   Virtues
Herd Celerity Conscience/Conviction
    Dementation    
    Obfuscate Self-Control/Instinct
           
        Courage
 

Other Traits

 

Humanity / Path

 

Health

Derangements Dementia Bruised  
  Schizophrenia Hurt -1
  Altered Reality   Injured -1
  Memory Lapses

Willpower

Wounded -2
   

Mauled -2

 

 

Crippled -5

 

  Incapacitated  

Clan Flaw

Blood Pool (10)  

Derangement

Experience


6 / 27
 

 
 

Name   Type   Point Value
Lucky Supernatural 3
Sanctity Physical 2
Inoffensive to Animals Supernatural 1
 

Name Type Point Value
Amnesia Mental 2
Child Physical 3
Short Physical 1
 

Personal

Nickname(s) Alice Carroll   Height 4'5"   Hair Brown
Date of Birth February 4th, 1988 Weight 96 lbs Eyes Green
Place of Birth Concord, VA Date of Embrace August 18th, 2001 Build Thin
    Place of Embrace Concord, VA Skintone Pale Caucasian
 

History


Alice Ferrengetti was born the daughter of a Midwestern-born businessman and his doting and intelligent Southern wife.  They raised her to be able to think, which included being sang to nightly, read to quite often, and always treated like an intelligent being rather than a gibbering baby.  As a result, she grew up with a very keen eye, a love of books and music, and a sharp mind.  During her younger childhood, about the age of seven, Alice was given a copy of The Adventures of Alice in Wonderland, and, from that moment on, she was addicted.  She became enamored with the main character, even to the point of hero worship.  She was given a stuffed rabbit for her eighth birthday, and a full Alice in Wonderland doll set that same Christmas.  Truly, the works of Lewis Carroll had become as much a part of her life as her family, which said a lot, considering the loving environment she grew up in.  A part of her wished that she, too, could go off on the adventures of Alice Carroll.  (It should be noted here that it is widely believed that Ms. Carroll based her work on her young daughter, and so that was the last name many, including Alice, gave to the young heroine.)

For her 13th birthday, Alice received what had to be the gift of her life; a beautiful blue dress, very similar to that worn by most of the Alice illustrations most people know, as well as the cartoon movie character.  But even this could not prepare her for the discovery she made early that summer.  A new video game, simply titled "American McGee's Alice."  Her parents wouldn't let her have it, due to some of the violent content, but one of her friends got it, and both the girls became almost obsessed with beating the game.  Though, with their summer activities, they never managed to finish it... not before tragedy befell young Alice that August.

It was almost surreal, how much it was like the opening of the game... though there was no snow outside, she noticed.  But there was the fire, which started closest to her room, but seemed to spread, without reason, towards her parents' room.  She ran to them, trying to save them, but all she could see was flame, and all she could hear over the roar of the fire was her parents' frantic screams for her to get out... and, after that, only screams of pain and death.  Horrified, shocked, but still carrying within her those last commands, she ran out of the house, into the night, her only possessions were the Alice-like party dress she had been daydreaming wearing, and her stuffed rabbit.  It was night... another difference she noticed, idly, in the back of her mind.  But all of this was forgotten by the appearance of a very tall, very dapper, and very COLD looking man before her.  His name was Chris Keether, a 19th Century businessman turned Malkavian Antitribu in the latter part of that century.

Sensing the growing dementia within the young girl, he quickly Embraced her... but could do no more before a small group of Camarilla Brujah came upon the scene, and took it upon themselves to beat the ever-living shit out of this Sabbat interloper.  The fight raged on, and during it, the house fell on both groups, incinerating them without survivor.  Without survivor... except for Alice, who had sped away at Celerity speeds, trying to get away from this scene, and make some sense out of the world around her.  Instinctively hiding from the sun, the game came back into her mind... and the next night, Alice Ferengetti was truly dead.

Only Alice Carroll remained.

In her mind, she knew what had happened... sort of.  Five years after the events in Alice in Wonderland, a fire had raged within her home, and had killed her family.  And had killed her.  She was dead, but only in body... her spirit had been transported into some sort of undead form, which could only truly exist for long in one place.  Wonderland.  She would wander back in forth between both realms, Earth, and Wonderland... though a twisted, dark, and despair-filled version of it.  When she was in the real world, she would walk in the night, interacting with people as if she were still alive.  And sometimes, at random, she would slip into the sunlight-filled world of Wonderland (for yes, it was daylight in the Wonderland of her mind), fighting with card-guards, banshees, and dodging the occasional visit by the Jabberwocky... all representations of real life people, within her own mind.  Early on, she discovered a great knife (a large kitchen blade), which she realized was the Vorpal Knife, and discovered how effective it was for killing card-guards.  She also discovered, that same day (for it was in Wonderland that she did all of this) that the meta-essence of the creatures she killed in Wonderland was the only thing that could sustain her (AKA the blood of people she fought with, and killed, within her Wonderland-state of being).

Now, Alice has wandered far from home, making her way to what in the mortal world is Brentford North.  But, in the world of Wonderland, it is Queensland... where she must eventually hunt down and face the Queen of Hearts, so that she might save Wonderland... and save herself.

A few notes that must bee taken into consideration.

1. Alice has a state of dementia which changes back and forth at random.  She can be, at one moment, seeing the night world of the real world, and everyone within it as they truly are.  But then, suddenly, her perception can change, and she will be in the sunlit world of Wonderland, where everyone is represented with either one of the diminutive inhabitants (similar to those in the video game), or those friends (or foes, sometimes) of the actual book story.  Oddly enough, these changes from the original story to the video game and back again are very random, with no noticeable seam or transition... her mind simply grabs what it perceives as the best representation of the person, and runs with it.

2. Her daytime hiding places vary, usually some abandoned building, or, if she can find it, an old tomb within the cemetery.  She knows she is dead, though she does not understand what she TRULY is.

3. Alice's emotional state also varies.  When her mind latches onto the book world, she is very happy and chipper.  When it is the video game world she is in, she is very cold, detached, and sarcastic.  And, when in the real world, she is a frightened 13 year old girl again, trying to survive around people who are, unlike her, mostly still alive.

4. She can only feed when she is in Wonderland, because she doesn't understand that it is blood she drinks... she thinks it is the meta-essence she feeds on, as in the video game.  Remaining in the real world too long would eventually cause her to go into blood frenzy, from a desperate lack of blood in her system for not feeding.  And, in her mind, she only feeds off of the "meta-essence" of the evil creatures she fights.

5. Somewhere, Alice has learned to speak with a British accent.  Anyone from England will know it is not right, but others might be easily fooled.  This is instinctive and she doesn't know she is doing it... but she also doesn't know she's NOT British.

6. Empathy Specialty: "Reading the Eyes."  Alice has learned from years of practice to sense how someone is feeling by just looking at them.  It isn't just in the eyes, but the entire body.. but Alice would explain it as "The eyes are the windows to the souls."

7. Animal Ken Specialty: "Rapport with Cats."  Alice has, for as long as she can remember, a rapport with cats.  They just love her, and she loves them.  It has gotten to the point, now, to where she actually has befriended a very large number of cats throughout the city, many of which have become her ghouls.

8. Melee Specialty: "The Vorpal Knife."  There is no Vorpal Knife.  The blad Alice uses so well is actually nothing more than a large kitchen knife.

9. Lore: "Alice in Wonderland."  If it's ever even been said, posted, or anything else about Alice, then she had a working knowledge of it.

10. Herd 5.  Alice has a very large number of cat ghouls.  To explain ghouling them in her mind, she saw each as the Cheshire Cat, needing a bit of her meta-essence... which she gladly gave.  He then promised to give her some of his own if she needed it.  This happened many times, and, eventually, she had DOZENS of them.
 

Quote


"Curiouser and curiouser..."
 

Special Thanks to : Kit

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