//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm03.map"	// Map Filename
"rm03"	// Map Directory
"Davids Map: Desal trap1"	// Mission Name
"NONE"	// Default Plan
"[None]"	// // Sound to play at mission start

// Renderer options
15	// Near hardware clipping distance
15000	// Far hardware clipping distance
15	// Near software clipping distance
15000	// Far software clipping distance
1	// Is fog on?
50 50 60 	// Fog Color
1000	// Fog Start
20000	// Fog End
16 16 18 	// Ambient light color
30 30 40 	// Background color

// Skybox information
1	// Skybox on?
"sky_dusk_cloudy_mountains.qob"	// Skybox model filename
0

RoomFlags
	1	32
	17	32
	18	32
End
BackgroundColors
End
EAXRooms
	3	ROOM
	10	ROOM
	11	ROOM
	12	ROOM
	2	HANGAR
	13	HALLWAY
	4	HANGAR
	1	PLAIN
	16	HALLWAY
	6	HALLWAY
	8	HALLWAY
	17	PLAIN
	18	PLAIN
	19	HALLWAY
	20	HALLWAY
	21	HALLWAY
	22	HALLWAY
	5	ROOM
	14	HALLWAY
	15	HALLWAY
	9	HALLWAY
	7	HALLWAY
End
ZoneRooms
End
DoorStates
End

// Rain or Snow direction
0 -1 0

// AI Info
4000	// Max LOS Distance
0	// Terrorists speak Russian?

// Rules info
0	// Is under surveillance?

// Gore info
0	// Is gore disabled?

// Plan map info.
2000	// Initial zoom distance( cm )
500	// Minimum zoom distance( cm )
4000	// Maximum zoom distance( cm )
0	// Initial camera rotation( degrees )
0	// Rotation to north( degrees )

1	2.5
2.5	6
1	2.5

4	// Number of weeks since last mission

// Filtered Kits
6	// Number of filtered kits
6
7
8
9
10
11

// Roster modifiers
0	// restrict to operatives that went on the previous mission
0	// only allow operatives that went on the previous mission
0	// Number operatives to add

0	// Number operatives to remove

0	// Difficulty Setting Exist


//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------

"[Base on Game Type]"

//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------

0	// Number of landmarks

//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------

9	// Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
32750.5 33111 40868.8
0 0 0 1
0

"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
34754.6 33083 30155.8
0 -0.707107 0 0.707107
0

"[None]"
"dr"
"mod_boards.mso"
30239.6 32967 39285.7
0 0 0 1
0

"[None]"
"wass"
"mod_wall_2m.mso"
30529.4 32867 37733
0 0 0 1
0

"[None]"
"wada"
"mod_boards.mso"
32739.1 32867 37927.8
0 0 0 1
0

"[None]"
"long box1"
"mod_crate_box.mso"
33688.9 33483.3 36187
0 0 0 1
0

"[None]"
"long box2"
"mod_crate_box.mso"
33692.2 33493 35547
0 0 0 1
0

"[None]"
"sfdff"
"mod_boards.mso"
31394.5 32867 33083.6
0 0 0 1
0

"[None]"
"sfsfse"
"mod_crate_box.mso"
33973.1 32967 41563.6
0 0 0 1
0


//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------

BeginTeams

// teams can be listed in any order - terrorists do not have to be before hostages

EndTeams


//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------

0	// Number of Vehicles


//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------

0	// Number of Touchplates


//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------

0	// Number of Sound Emitters


//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0	// Number of Insertion Zones


//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0		// Extraction Zone Defined



//---------------------------------------------------------
//--  Adversarial Data ------------------------------------
//---------------------------------------------------------
1		// This is an adversarial mission?

17		// Number of spawn points
32597 32927 32148.8
32193 32927 32163.5
32553.1 32927 32924.1
31840.9 32877 32430.5
32982.6 32976.4 32537.4
30182.4 32877 34545.1
31619.5 32877 34526.4
33241.6 32877 35060.3
31119.8 32877 37413.3
35130 32877 29761.2
33088.5 32977 41977.7
33630.3 32977 41950
33501.3 32977 39411.1
31621.1 32877 37882.4
30997.1 33777 37628.7
33784 33777 42326.1
33634 33507 35843.4


3		// Number of base pairs
"No Description."
34210 32867 41778.9
34112.7 32877 41968.8
"No Description."
34870 32967 30315.1
34618.1 32977 30628.5
"No Description."
"No Description."
32318 32917 32269.6
32194.1 32927 32511.7
"No Description."
30656.4 32867 38799
30191 32877 38461.8
"No Description."
"chill spot"
30460.3 32867 38224
30211 32877 37952.7
"blue"
31262.3 32867 32629.4
31761.3 32877 33001.4
"gold"

