//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm07.map"	// Map Filename
"rm07"	// Map Directory
"Davids Map: T.V. roofkill"	// Mission Name
"NONE"	// Default Plan
"[None]"	// // Sound to play at mission start

// Renderer options
10	// Near hardware clipping distance
50000	// Far hardware clipping distance
5	// Near software clipping distance
30000	// Far software clipping distance
0	// Is fog on?
15 15 20 	// Fog Color
6000	// Fog Start
10000	// Fog End
30 30 30 	// Ambient light color
15 15 20 	// Background color

// Skybox information
1	// Skybox on?
"sky_night_cloudy_city.qob"	// Skybox model filename
0

RoomFlags
	35	138
End
BackgroundColors
End
EAXRooms
	1	ROOM
	2	AUDITORIUM
	3	ROOM
	4	ROOM
	5	ROOM
	7	ROOM
	8	ROOM
	10	ROOM
	11	BATHROOM
	13	HALLWAY
	14	HALLWAY
	15	HALLWAY
	16	HALLWAY
	17	ROOM
	18	ROOM
	19	ROOM
	20	HALLWAY
	21	ROOM
	22	AUDITORIUM
	23	HALLWAY
	26	HALLWAY
	24	HALLWAY
	25	HALLWAY
	28	HALLWAY
	27	HALLWAY
	29	AUDITORIUM
	30	PADDEDCELL
	31	PADDEDCELL
	32	PADDEDCELL
	33	HALLWAY
	34	HALLWAY
	35	CITY
	9	ROOM
	12	BATHROOM
	6	ROOM
End
ZoneRooms
End
DoorStates
End

// Rain or Snow direction
0 -1 0

// AI Info
4000	// Max LOS Distance
0	// Terrorists speak Russian?

// Rules info
0	// Is under surveillance?

// Gore info
0	// Is gore disabled?

// Plan map info.
2000	// Initial zoom distance( cm )
500	// Minimum zoom distance( cm )
8000	// Maximum zoom distance( cm )
0	// Initial camera rotation( degrees )
0	// Rotation to north( degrees )

1	2.5
2.5	6
1	2.5

4	// Number of weeks since last mission

// Filtered Kits
6	// Number of filtered kits
12
13
14
27
28
29

// Roster modifiers
0	// restrict to operatives that went on the previous mission
0	// only allow operatives that went on the previous mission
0	// Number operatives to add

0	// Number operatives to remove

0	// Difficulty Setting Exist


//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------

"[Base on Game Type]"

//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------

0	// Number of landmarks

//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------

27	// Number of mission objective objects
"[None]"
"[None]"
"mod_pallete_boxes.mso"
32698.7 33567 32906.5
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
31098.3 33567 29465.6
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
30528.5 33567 29475.4
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
35236.7 33567 30751.1
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
35346.1 33567 33408.3
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
33451 33567 33829.7
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
31254.8 33567 33074.2
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
31858.5 33567 32497.9
0 0 0 1
0

"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
35378 32805 33322.8
0 -0.707107 0 -0.707107
0

"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
34224.5 33710 29968
0 1 0 0
0

"[None]"
"box"
"mod_crate_long.mso"
34312.8 33567 29423
0 0 0 1
0

"[None]"
"box3"
"mod_crate_long.mso"
32158.3 33567 31396.4
0 0 0 1
0

"[None]"
"box2"
"mod_crate_long.mso"
31998.5 33567 31411.6
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_long.mso"
34377.4 33567 34927.6
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_long.mso"
34593 33567 34915.9
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_long.mso"
34176.4 33567 34954.1
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_long.mso"
31634.6 33567 34822.3
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_long.mso"
31301.8 33567 33900.7
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
33232.4 33767 30913.8
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
33891.4 33767 30625.7
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
32585.4 33767 30860
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_box.mso"
33932.2 33767 31224.9
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_long.mso"
34525.3 33567 29472.1
0 0 0 1
0

"[None]"
"[None]"
"mod_crate_long.mso"
34786.1 33567 29954
0 0 0 1
0

"[None]"
"[None]"
"mod_pallete_boxes.mso"
33062.9 33767 29982
0 0 0 1
0

"[None]"
"[None]"
"mod_50gal_drum.mso"
29987.7 33567 32522.2
0 0 0 1
0

"[None]"
"[None]"
"mod_50gal_drum.mso"
32015 33567 33729.6
0 0 0 1
0


//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------

BeginTeams

// teams can be listed in any order - terrorists do not have to be before hostages

EndTeams


//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------

1	// Number of Vehicles

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"DEATH"	"blkcar4seat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
33298.9 33577 32489.5 194
NONE	//No SOP
1
	PatrolPath Once 2
		33298.9 33577 32489.5 0
		32321.6 33577 32555.6 0


//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------

0	// Number of Touchplates


//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------

0	// Number of Sound Emitters


//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0	// Number of Insertion Zones


//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0		// Extraction Zone Defined



//---------------------------------------------------------
//--  Adversarial Data ------------------------------------
//---------------------------------------------------------
1		// This is an adversarial mission?

32		// Number of spawn points
32651.2 33577 34251.9
35989.6 33577 31726
30067.8 33577 30630.5
30144 33177 32435.8
32325.3 32957 34873.1
36286.9 32729.3 33459
35004.5 32677 34272.8
37586.8 32777 33458.1
34671 32537 32915.6
33453.3 32537 32953.2
33471.8 32537 33239.3
32425.9 32537 32643
32206.8 32537 32635
32304.8 32537 33726.8
32336.6 32537 34283.1
32327.1 32537 34841.7
32284.2 32537 34558.1
32293.5 32537 34019.2
30815.1 32537 32789
30684.6 32537 33475.9
31793.8 32777 29702.9
32443.1 32777 29702.1
33388.3 32777 29706.7
34174 32537 30561.8
31828.2 32537 30604.5
30647 32537 29960.2
30169.8 32537 32470.4
30118.3 32537 32713
33673 32777 29360.8
34150.6 32640.2 31363.1
32328.4 32647.6 31219.7
34700.6 32537 33140.3


4		// Number of base pairs
"4"
37157.2 33567 32857.1
36461.8 33577 32127
"No Description."
30044.1 33567 34856.5
29911 33577 33937
"No Description."
"3"
32692.2 33567 29361
34078.2 33577 29125.7
"No Description."
29915.5 33567 35106
30888.3 33577 35011
"No Description."
"2"
30358.3 33567 30331.2
30915.9 33577 30130.8
"No Description."
35926.5 33567 34811.1
36250.1 33577 34321.6
"No Description."
"1"
38514.7 33447 35072.1
38261.4 33457 34310.3
"No Description."
30050 33567 31271.1
30202.2 33577 29939
"No Description."

