//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm03.map"	// Map Filename
"rm03"	// Map Directory
"DavidsMap: Desal trap2/tangos"	// Mission Name
"NONE"	// Default Plan
"[None]"	// // Sound to play at mission start

// Renderer options
15	// Near hardware clipping distance
15000	// Far hardware clipping distance
15	// Near software clipping distance
15000	// Far software clipping distance
1	// Is fog on?
50 50 60 	// Fog Color
1000	// Fog Start
20000	// Fog End
16 16 18 	// Ambient light color
30 30 40 	// Background color

// Skybox information
1	// Skybox on?
"sky_dusk_cloudy_mountains.qob"	// Skybox model filename
0

RoomFlags
	1	32
	17	32
	18	32
End
BackgroundColors
End
EAXRooms
	3	ROOM
	10	ROOM
	11	ROOM
	12	ROOM
	2	HANGAR
	13	HALLWAY
	4	HANGAR
	1	PLAIN
	16	HALLWAY
	6	HALLWAY
	8	HALLWAY
	17	PLAIN
	18	PLAIN
	19	HALLWAY
	20	HALLWAY
	21	HALLWAY
	22	HALLWAY
	5	ROOM
	14	HALLWAY
	15	HALLWAY
	9	HALLWAY
	7	HALLWAY
End
ZoneRooms
End
DoorStates
End

// Rain or Snow direction
0 -1 0

// AI Info
4000	// Max LOS Distance
0	// Terrorists speak Russian?

// Rules info
0	// Is under surveillance?

// Gore info
0	// Is gore disabled?

// Plan map info.
2000	// Initial zoom distance( cm )
500	// Minimum zoom distance( cm )
4000	// Maximum zoom distance( cm )
0	// Initial camera rotation( degrees )
0	// Rotation to north( degrees )

1	2.5
2.5	6
1	2.5

4	// Number of weeks since last mission

// Filtered Kits
6	// Number of filtered kits
6
7
8
9
10
11

// Roster modifiers
0	// restrict to operatives that went on the previous mission
0	// only allow operatives that went on the previous mission
0	// Number operatives to add

0	// Number operatives to remove

0	// Difficulty Setting Exist


//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------

"[Base on Game Type]"

//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------

0	// Number of landmarks

//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------

9	// Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
32750.5 33111 40868.8
0 0 0 1
0

"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
34754.6 33083 30155.8
0 -0.707107 0 0.707107
0

"[None]"
"dr"
"mod_boards.mso"
30239.6 32967 39285.7
0 0 0 1
0

"[None]"
"wass"
"mod_wall_2m.mso"
30529.4 32867 37733
0 0 0 1
0

"[None]"
"wada"
"mod_boards.mso"
32739.1 32867 37927.8
0 0 0 1
0

"[None]"
"long box1"
"mod_crate_box.mso"
33688.9 33483.3 36187
0 0 0 1
0

"[None]"
"long box2"
"mod_crate_box.mso"
33692.2 33493 35547
0 0 0 1
0

"[None]"
"sfdff"
"mod_boards.mso"
31394.5 32867 33083.6
0 0 0 1
0

"[None]"
"sfsfse"
"mod_crate_box.mso"
33973.1 32967 41563.6
0 0 0 1
0


//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------

BeginTeams

// teams can be listed in any order - terrorists do not have to be before hostages

"t1"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t1"	// Character Name
"TER_Rus_com.ter"	// Actor file
"TER_training_AK47.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
Earpiece	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	34381.2 32877 40295.2 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger SuspiciousThreat
EndTriggers
BeginPlan
PlanTrack
	MoveTo 32213.1 32877 30962.3 0
	MoveTo 31705.5 32877 31179.2 0
	MoveTo 31533.9 32877 31762.7 0
	MoveTo 31702.3 32877 32046.8 0
	Cover 32144.7 32867 31682.8  31830 32877 31939.2 -1
EndTrack
EndPlan
EndTriggerPlan
EndTeamPlan

"t2"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t2"	// Character Name
"TER_Rus_com.ter"	// Actor file
"TER_training_AK47.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
Earpiece	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	34563.5 32877 31275.6 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
	MoveTo 34615.1 32877 31306.3 0
	MoveTo 34595.4 32877 31855.4 0
EndTrack
PlanTrack
	PlaySound SayGoodbye
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
EndTriggers
BeginPlan
PlanTrack
	MoveTo 33052.7 32877 38404.2 0
	MoveTo 32793.6 32877 38206.7 0
	Cover 32770.9 32867 37994.9  32346.8 32877 37926 -1
EndTrack
EndPlan
EndTriggerPlan
EndTeamPlan

"t4"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t4"	// Character Name
"TER_sam_elite_04.ter"	// Actor file
"TER_training_AK47.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
Earpiece	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	35049.9 32877 31398.3 0
BeginPlan
ROE Advance
ROE Blitz
PlanTrack
	MoveTo 34914.3 32877 31501.6 0
	MoveTo 34864.3 32877 31857.3 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
EndTriggers
BeginPlan
PlanTrack
	MoveTo 33042.3 32877 38769.8 0
	MoveTo 33256 32877 38960.2 0
	MoveTo 33570.4 32877 38987.4 0
	Defend 33650.3 32877 38917.1  -1
EndTrack
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger SuspiciousThreat
EndTriggers
BeginPlan
PlanTrack
	GuardSpot plus 5 1
EndTrack
EndPlan
EndTriggerPlan
EndTeamPlan

EndTeams


//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------

2	// Number of Vehicles

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"dave"	"rusArmorTruck.vcl"
2	// Number of actors passengers
	"t2"
	"t4"
NONE	// Target vehicle name
0	// Time delay
34764.2 32877 31506.6 255
NONE	//No SOP
2
	ChangeSpeed 894.082
	PatrolPath Once 30
		34764.2 32877 31506.6 0
		34753.6 32877 32586.6 0
		34616.1 32877 32716.4 0
		34266.6 32894.2 32735.8 0
		34056.5 32877 31626 0
		33658.9 32877 31102.5 0
		33187 32877 30693 0
		32854.9 32877 30556.5 0
		32718.1 32877 30708.9 0
		32674.1 32877 30975.2 0
		32831.7 32877 31238.2 0
		33079.1 32877 31361.9 0
		33823.1 32877 31836.5 0
		34362.1 32877 32134 0
		34611.5 32877 33161.8 0
		34617.6 32877 33197.7 1
		34634.4 32877 33296.3 1
		34750.2 32877 33974.9 0
		34787.2 32877 35671.2 0
		35192.5 32877 36475.8 0
		35320.4 32877 37571.6 0
		35171.4 32877 37730.5 1
		35103.1 32877 37803.5 1
		35012.6 32877 37900 0
		34165.1 32877 38523.7 0
		34015.7 32877 38532.8 0
		33889.9 32877 38524.9 0
		33730.9 32877 38542.8 0
		33605.1 32877 38551.9 0
		33070.5 32877 38553.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"zac"	"blkcar4seat.vcl"
1	// Number of actors passengers
	"t1"
NONE	// Target vehicle name
0	// Time delay
34254.3 32877 40299 131
NONE	//No SOP
2
	ChangeSpeed 670.562
	PatrolPath Once 32
		34254.3 32877 40299 0
		34177.7 32877 39369.8 0
		34063 32877 38673 0
		33786.5 32877 38624.5 0
		33509.1 32877 38624.5 0
		32105.8 32877 38631.9 0
		31685.7 32877 38709.6 0
		31562.8 32877 38607.7 0
		31424.8 32877 38455.4 0
		31481 32877 38323.4 0
		31556.5 32877 38196.3 0
		31799.7 32877 38127.8 0
		32076.6 32877 38114.7 0
		32211.8 32877 38162.3 0
		32346.4 32877 38330.7 0
		32985 32877 38345.9 0
		33718.7 32877 38329.7 0
		34224.5 32877 38094.1 0
		34222.5 32877 37815.3 1
		34221.9 32888.1 37718.7 1
		34217.6 33140.4 37109.8 0
		34019.2 33034.5 33553.9 0
		33978.3 33027.3 33296.3 1
		33962.6 33020.1 33197.7 1
		33539.2 32877 30532.7 0
		33138.2 32877 29712.5 0
		32741.6 32877 29619.8 0
		31878.6 32877 29753.4 0
		31112.3 32877 29913.8 0
		30840.1 32877 30316.4 0
		31691.7 32877 30427.5 0
		32336.7 32877 30781.9 0


//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------

0	// Number of Touchplates


//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------

0	// Number of Sound Emitters


//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0	// Number of Insertion Zones


//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0		// Extraction Zone Defined



//---------------------------------------------------------
//--  Adversarial Data ------------------------------------
//---------------------------------------------------------
1		// This is an adversarial mission?

17		// Number of spawn points
32597 32927 32148.8
32193 32927 32163.5
32553.1 32927 32924.1
31840.9 32877 32430.5
32982.6 32976.4 32537.4
30182.4 32877 34545.1
31619.5 32877 34526.4
33241.6 32877 35060.3
31119.8 32877 37413.3
35130 32877 29761.2
33088.5 32977 41977.7
33630.3 32977 41950
33501.3 32977 39411.1
31621.1 32877 37882.4
30997.1 33777 37628.7
33784 33777 42326.1
33634 33507 35843.4


3		// Number of base pairs
"No Description."
34210 32867 41778.9
34112.7 32877 41968.8
"No Description."
34870 32967 30315.1
34618.1 32977 30628.5
"No Description."
"No Description."
32318 32917 32269.6
32194.1 32927 32511.7
"No Description."
30656.4 32867 38799
30191 32877 38461.8
"No Description."
"chill spot"
30460.3 32867 38224
30211 32877 37952.7
"blue"
31262.3 32867 32629.4
31761.3 32877 33001.4
"gold"

