//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM05.map"	// Map Filename
"RM05"	// Map Directory
"Davids Map: 747 Snowed In"	// Mission Name
"[None]"	// Default Plan
"[None]"	// // Sound to play at mission start

// Renderer options
15	// Near hardware clipping distance
40000	// Far hardware clipping distance
15	// Near software clipping distance
40000	// Far software clipping distance
0	// Is fog on?
50 50 60 	// Fog Color
1000	// Fog Start
20000	// Fog End
20 20 15 	// Ambient light color
10 10 10 	// Background color

// Skybox information
1	// Skybox on?
"sky_night_cloudy_mountains.qob"	// Skybox model filename
0

RoomFlags
	302	2
	101	256
	102	512
	103	512
	100	514
	104	258
End
BackgroundColors
End
EAXRooms
	302	HALLWAY
	303	ROOM
	304	HALLWAY
	301	HALLWAY
	401	ROOM
	402	HALLWAY
	305	HALLWAY
	308	ROOM
	310	HALLWAY
	314	ROOM
	312	HALLWAY
	313	ROOM
	315	HALLWAY
	316	ROOM
	15	ROOM
	20	ROOM
	13	ROOM
	101	PLAIN
	102	PLAIN
	103	PLAIN
	404	HALLWAY
	100	PLAIN
	104	PLAIN
	311	BATHROOM
	403	HALLWAY
	309	BATHROOM
	306	BATHROOM
	307	BATHROOM
	201	PADDEDCELL
	202	PADDEDCELL
	203	PADDEDCELL
	204	PADDEDCELL
	205	PADDEDCELL
	206	PADDEDCELL
	207	PADDEDCELL
	317	HALLWAY
	318	HALLWAY
End
ZoneRooms
	302	1
	303	1
	308	1
	310	1
	312	1
	313	1
	306	1
	307	1
End
DoorStates
End

// Rain or Snow direction
0 -1 0

// AI Info
4000	// Max LOS Distance
0	// Terrorists speak Russian?

// Rules info
0	// Is under surveillance?

// Gore info
0	// Is gore disabled?

// Plan map info.
6000	// Initial zoom distance( cm )
500	// Minimum zoom distance( cm )
10000	// Maximum zoom distance( cm )
0	// Initial camera rotation( degrees )
0	// Rotation to north( degrees )

1	2.5
2.5	6
1	2.5

3	// Number of weeks since last mission

// Filtered Kits
6	// Number of filtered kits
3
4
5
15
16
17

// Roster modifiers
0	// restrict to operatives that went on the previous mission
0	// only allow operatives that went on the previous mission
0	// Number operatives to add

0	// Number operatives to remove

0	// Difficulty Setting Exist


//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------

"[Base on Game Type]"

//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------

0	// Number of landmarks

//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------

9	// Number of mission objective objects
"[None]"
"sdfse"
"mineswitch.mso"
33064.3 32173.2 30157.5
0 0 0 1
0

"[None]"
"asdad2"
"mineswitch.mso"
41625.9 32067 36861.7
0 0 0 1
0

"[None]"
"werwer"
"landmine.mso"
38984.3 32067 31977.6
0 0 0 1
0

"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
23841.3 32214 28515.2
0 0 0 1
0

"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
38040.3 32886 35916.4
0 0.707106 0 -0.707106
0

"[None]"
"sdf"
"mod_concrete_barrier_tall.mso"
36022 32067 25238.8
0 0 0 1
0

"[None]"
"dff"
"mod_concrete_barrier_tall.mso"
38474.5 32067 24752.8
0 0 0 1
0

"[None]"
"sdfs"
"mod_concrete_barrier_tall.mso"
40330.3 32067 26324.2
0 0 0 1
0

"[None]"
"sdfse"
"landmine.mso"
36214.3 32067 36472.6
0 0 0 1
0


//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------

BeginTeams

// teams can be listed in any order - terrorists do not have to be before hostages

"t1"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t1"	// Character Name
"TER_maf_lead.ter"	// Actor file
"TER_maf_lead_scorp.kit"	// Kit file
0	// Is Primary Objective
Bored	// initial alertness state
None	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	37829.7 32077 29155.6 136
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
	MoveTo 37842.8 32077 29064.9 0
EndTrack
EndPlan
EndTeamPlan

"t2"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t2"	// Character Name
"TER_maf_lead.ter"	// Actor file
"TER_maf_ext2_Dragunov.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
None	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	36384.6 32077 36859.6 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
	MoveTo 36267.7 32077 36827.9 0
	MoveTo 36143.4 32077 36792.1 0
EndTrack
EndPlan
EndTeamPlan

"t4"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t4"	// Character Name
"TER_turk2_03.ter"	// Actor file
"TER_turk1_Skorp.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
None	// Radio Type
Stand	// Initial Stance

"Terrorist"	// character Type
"t41"	// Character Name
"TER_maf_ext2_02.ter"	// Actor file
"TER_maf_int2_dragonov.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
None	// Radio Type
Squat	// Initial Stance

BeginTeamPlan

2	// Number Starting Locations
	38551.6 32077 35739.9 0
	39073.7 32077 31437.1 249
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
	MoveTo 38724.8 32077 35819.4 0
	MoveTo 37562.6 32077 35725.9 0
	Snipe 37009.4 32067 35906.1 37102.2 32077 35923 -1
EndTrack
PlanTrack
	MoveTo 38740.8 32077 31506 0
	Snipe 38822.6 32067 32553.4 38901.2 32077 32556.1 -1
EndTrack
EndPlan
EndTeamPlan

"t5"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t5"	// Character Name
"TER_sam_elite_05.ter"	// Actor file
"TER_sam_elite_M4.kit"	// Kit file
0	// Is Primary Objective
Ready	// initial alertness state
None	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	37658.3 32327 31651.3 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
	MoveTo 37931.1 32327 31652.4 0
	MoveTo 37912.8 32327 31817.6 0
	MoveTo 37952.1 32327 31897.2 0
	MoveTo 38007.1 32327 31908.6 0
	MoveTo 37997.3 32327 31907.8 1
	MoveTo 38090.2 32322.1 31914.5 1
	MoveTo 38620.3 32097 31945.5 1
	MoveTo 38713.7 32077 31951 1
	Defend 38717 32077 31951.2  -1
EndTrack
EndPlan
EndTeamPlan

"t6"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"fieldrat"	// Character Name
"TER_sam_des2_04.ter"	// Actor file
"TER_sam_des1_psg.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
None	// Radio Type
Squat	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	42824.7 32077 37604.9 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
	MoveTo 42824.7 32077 37525.1 0
	MoveTo 41753.1 32077 37077.7 0
	MoveTo 41592.5 32077 37069.8 0
	Snipe 41143.2 32067 36879.1 41385.8 32077 37050.4 -1
EndTrack
EndPlan
EndTeamPlan

"t7"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t7"	// Character Name
"TER_skin_lead.ter"	// Actor file
"TER_skin_lead_shot.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
None	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	37608.8 32777 33785.4 0
BeginPlan
ROE Investigate
ROE Cautious
PlanTrack
	MoveTo 37614.6 32777 33880.1 0
	MoveTo 37570.9 32777 34334.4 0
	MoveTo 37453 32777 34416.7 0
	MoveTo 37411.3 32777 34645.9 0
	Defend 37437.5 32777 34827.8  -1
	MoveTo 37525.7 32777 35015.6 0
EndTrack
EndPlan
EndTeamPlan

"t8"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t8"	// Character Name
"TER_sam_des1_02.ter"	// Actor file
"TER_sam_des1_Steyr.kit"	// Kit file
0	// Is Primary Objective
Ready	// initial alertness state
None	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	38043.1 32777 33709 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
	MoveTo 38050.1 32777 33890.9 0
	MoveTo 38067.6 32777 34311.7 0
	MoveTo 38153.7 32777 34371.2 1
	MoveTo 38169.4 32777 34516.3 0
	Defend 38175.1 32777 34791  -1
	MoveTo 38090.4 32777 34970.1 0
	PlayAnimation TerroristHandGesture2
EndTrack
EndPlan
EndTeamPlan

"t9"	// Team Name
Terrorist	// Team Type
1	// Starts Active
1	// Is Location Known?
1	// Is Icon Shown?

"Terrorist"	// character Type
"t9"	// Character Name
"TER_sam_lead.ter"	// Actor file
"TER_sam_lead_sc_de.kit"	// Kit file
0	// Is Primary Objective
Alert	// initial alertness state
None	// Radio Type
Stand	// Initial Stance

BeginTeamPlan

1	// Number Starting Locations
	41050.9 32077 26694.1 0
BeginPlan
ROE Investigate
ROE Blitz
PlanTrack
	MoveTo 40872.2 32077 26839.7 0
	MoveTo 40194.2 32077 27480.5 0
	MoveTo 39260.6 32077 28186.2 0
	MoveTo 38994 32077 28441.3 0
	MoveTo 37902.3 32077 29394.6 0
EndTrack
EndPlan
EndTeamPlan

EndTeams


//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------

2	// Number of Vehicles

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"bitch"	"russianMilitaryTruck.vcl"
1	// Number of actors passengers
	"t1"
NONE	// Target vehicle name
0	// Time delay
37391.9 32077 29178.3 83
NONE	//No SOP
1
	PatrolPath Once 11
		37391.9 32077 29178.3 0
		37807.3 32077 28961.1 0
		38118.2 32077 28707.4 0
		41761.2 32077 28239.6 0
		43254 32077 33347.6 0
		42080 31988.7 37793.5 0
		37859.2 32077 39079.4 0
		33291.9 32077 34658 0
		34382.9 32077 29969 0
		37259.5 32077 25473.7 0
		39099.6 32077 25527.8 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"sly"	"bigMafiaCar.vcl"
1	// Number of actors passengers
	"t2"
NONE	// Target vehicle name
0	// Time delay
35990.4 32077 36827.4 126
NONE	//No SOP
2
	ChangeSpeed 1341.12
	PatrolPath Track 50
		35990.4 32077 36827.4 0
		36009.5 32077 36403 0
		35975.5 32077 35909.3 0
		35878 32077 35709.2 0
		35702.1 32077 35675.1 0
		35475.3 32077 35682.2 0
		35326.5 32077 35696.4 0
		34431.3 32077 35746.1 0
		33534.7 32029.6 35978.1 0
		30946.5 32077 36243.2 0
		29056.6 32343.6 35067.1 0
		29070.7 32990.1 30972.1 0
		29379.4 32077 27744.3 0
		29900.3 32077 27001.8 0
		31632.5 32077 26654.9 0
		32563.9 32077 26860.6 0
		33912.1 32077 27466.3 0
		34124 32077 29196.2 0
		34279 32077 29506.7 0
		34420.2 32077 29550.7 0
		34623.8 32077 29543 0
		34771.3 32077 29231.1 0
		34768.8 32077 28843.5 0
		34781.2 32077 27614.3 0
		34676.8 32077 24694.4 0
		39619.6 32077 26577.8 0
		39045.1 32077 28226.8 0
		39780.9 32077 30548.2 0
		40054.9 32077 32898.9 0
		39873.7 32077 32994.7 0
		39678.4 32077 33003.7 0
		39523.4 32077 32909.9 0
		39294.9 32077 32771.2 0
		38596.7 32077 32231.8 0
		37464.8 32077 32550.5 0
		37411.5 32077 32456 0
		37356.4 32077 32369.3 0
		36335.3 32077 32070.2 0
		36018.8 32077 31784.5 0
		36028.2 32077 31659.3 0
		36071.7 32077 31490 0
		36176 32077 31266.3 0
		36562.3 32077 29834.4 0
		36552.1 32077 28789.7 0
		36139.2 32077 28503.9 0
		35551.1 32077 29149.3 0
		35040 32077 29778.8 0
		34764.8 32077 30158.8 0
		32918.1 32158.8 31375.4 0
		31681.4 32358.2 31492.9 0


//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------

0	// Number of Touchplates


//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------

0	// Number of Sound Emitters


//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0	// Number of Insertion Zones


//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0		// Extraction Zone Defined



//---------------------------------------------------------
//--  Adversarial Data ------------------------------------
//---------------------------------------------------------
1		// This is an adversarial mission?

22		// Number of spawn points
21924.8 32157 28945.4
21750.5 32157 28463.3
21255.6 32077 28562.2
22493.6 32077 28394.8
24125.4 32077 28497.8
32345.8 32087 27936.5
37902.3 32327 32153.9
37758.1 32327 32913.3
37575.1 32327 34794
38116.2 32327 34773.9
37661.8 32327 35381.9
37807.9 32457 36647.5
37792.4 32777 37026.4
37521.8 32777 36441.5
37582.4 32777 35790.6
37800.1 32777 35038.8
37969.3 32777 34535.3
37822 32777 33615.8
37699 32777 32116.6
37806.5 32777 30986.4
37540.7 33117 36520.3
38086.5 33117 36499.3


5		// Number of base pairs
"chillin like bob dylan"
28395.7 32889.4 41580.2
28395.7 32899.4 41580.2
"blue"
42066.4 31967 28923.7
42038.8 31977 28923.7
"gold"
"ZONE_RM05_GROUP_4_DESC"
39533 32067 32402.9
40118.8 32077 31415.5
"ZONE_RM05_OUTSIDE_CARGO_RAMP"
37683.9 32767 37210.3
37946.6 32777 36821.4
"ZONE_RM05_THEATER"
"ZONE_RM05_GROUP_3_DESC"
24190.8 32067 41997.3
25566.5 32077 38532.4
"ZONE_RM05_BEHIND_THE_HILLS"
37684.5 33107 36283.2
37955.5 33117 35778.3
"ZONE_RM05_UPPER_DECK"
"ZONE_RM05_GROUP_2_DESC"
20392.9 32067 29022.9
21097 32077 27741
"ZONE_RM05_BEHIND_BUILDING"
37683.9 32767 37210.3
37946.6 32777 36821.4
"ZONE_RM05_THEATER"
"ZONE_RM05_GROUP_1_DESC"
39533 32067 32402.9
40118.8 32077 31415.5
"ZONE_RM05_OUTSIDE_CARGO_RAMP"
37684.5 33107 36283.2
37955.5 33117 35778.3
"ZONE_RM05_UPPER_DECK"

