//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM01.map"	// Map Filename
"RM01"	// Map Directory
"Davids Map: Met hideout"	// Mission Name
"[None]"	// Default Plan
"[None]"	// // Sound to play at mission start

// Renderer options
10	// Near hardware clipping distance
15000	// Far hardware clipping distance
10	// Near software clipping distance
15000	// Far software clipping distance
1	// Is fog on?
20 20 20 	// Fog Color
100	// Fog Start
20000	// Fog End
0 0 0 	// Ambient light color
0 0 0 	// Background color

// Skybox information
1	// Skybox on?
"sky_night_cloudy_city.qob"	// Skybox model filename
0

RoomFlags
	200	34
	201	34
End
BackgroundColors
End
EAXRooms
	2	HALLWAY
	200	ALLEY
	9	ROOM
	11	HALLWAY
	12	ROOM
	16	HALLWAY
	15	HALLWAY
	17	ROOM
	14	ROOM
	18	HALLWAY
	20	ROOM
	24	ROOM
	23	ROOM
	22	ROOM
	21	ROOM
	25	HALLWAY
	26	HALLWAY
	27	HALLWAY
	28	ROOM
	37	HALLWAY
	10	ROOM
	39	HALLWAY
	38	HALLWAY
	40	ROOM
	41	ROOM
	42	HALLWAY
	3	HALLWAY
	31	BATHROOM
	32	BATHROOM
	34	BATHROOM
	33	BATHROOM
	35	BATHROOM
	36	ARENA
	30	BATHROOM
	201	CITY
	29	ROOM
	13	ROOM
	19	ROOM
	7	ROOM
	1	ROOM
	100	HALLWAY
	101	HALLWAY
	8	ROOM
	110	ROOM
	111	HALLWAY
	112	HALLWAY
	4	HALLWAY
	6	HALLWAY
End
ZoneRooms
	7	1
	8	1
End
DoorStates
End

// Rain or Snow direction
0 -1 0

// AI Info
500	// Max LOS Distance
0	// Terrorists speak Russian?

// Rules info
0	// Is under surveillance?

// Gore info
0	// Is gore disabled?

// Plan map info.
4000	// Initial zoom distance( cm )
500	// Minimum zoom distance( cm )
9000	// Maximum zoom distance( cm )
90	// Initial camera rotation( degrees )
0	// Rotation to north( degrees )

1	2
2.5	5
1	2

0	// Number of weeks since last mission

// Filtered Kits
6	// Number of filtered kits
21
22
23
24
25
26

// Roster modifiers
0	// restrict to operatives that went on the previous mission
0	// only allow operatives that went on the previous mission
0	// Number operatives to add

0	// Number operatives to remove

0	// Difficulty Setting Exist


//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------

"[Base on Game Type]"

//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------

0	// Number of landmarks

//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------

27	// Number of mission objective objects
"[None]"
"new19"
"mod_pallete_boxes.mso"
30503.6 32767 38914.1
0 0 0 1
0

"[None]"
"new18"
"mod_pallete_boxes.mso"
29793.3 32767 37676.4
0 0 0 1
0

"[None]"
"new16"
"mod_pallete_boxes.mso"
29245.3 32767 35259.8
0 0 0 1
0

"[None]"
"new15"
"mod_pallete_boxes.mso"
30393.1 32767 35490.5
0 0 0 1
0

"[None]"
"new14"
"mod_pallete_boxes.mso"
29808.7 32767 39255.3
0 0 0 1
0

"[None]"
"new13"
"mod_pallete_boxes.mso"
29035.1 32767 40836.4
0 0 0 1
0

"[None]"
"new12"
"mod_pallete_boxes.mso"
29547.4 32877 37428.2
0 0 0 1
0

"[None]"
"new11"
"mod_pallete_boxes.mso"
29219.2 32767 38722.8
0 0 0 1
0

"[None]"
"new10"
"mod_pallete_boxes.mso"
28802.7 32767 39273.6
0 0 0 1
0

"[None]"
"new9"
"mod_pallete_boxes.mso"
28751.9 32767 38239
0 0 0 1
0

"[None]"
"bra5"
"50galdrum_bomb.mso"
30264.4 33467 38200.9
0 0 0 1
0

"[None]"
"bra4"
"50galdrum_bomb.mso"
28751.3 33467 38297.1
0 0 0 1
0

"[None]"
"bra3"
"50galdrum_bomb.mso"
30578.7 32767 34259.2
0 0 0 1
0

"[None]"
"bra2"
"50galdrum_bomb.mso"
29555.3 32767 36624.7
0 0 0 1
0

"[None]"
"bra"
"M10_bomb.mso"
28321 32767 38759.8
0 0 0 1
0

"[None]"
"new8"
"mod_crate_box.mso"
29070.5 32767 34161.5
0 0 0 1
0

"[None]"
"new7"
"mod_crate_long.mso"
29017.1 32767 34334.3
0 0 0 1
0

"[None]"
"new6"
"mod_crate_long.mso"
29024.6 32767 34231.1
0 0 0 1
0

"[None]"
"new5"
"mod_crate_long.mso"
30307.5 32767 34014.3
0 0 0 1
0

"[None]"
"new4"
"mod_crate_long.mso"
30415 32767 34001.4
0 0 0 1
0

"[None]"
"new3"
"mod_crate_box.mso"
30401.2 33267 33992.7
0 0 0 1
0

"[None]"
"new1"
"mod_crate_long.mso"
30473 33267 33989.5
0 0 0 1
0

"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
34671.4 32847 30801.8
0 0 0 1
0

"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
28713.9 32922 37943.3
0 -0.707107 0 -0.707107
0

"[None]"
"new5"
"mod_crate_box.mso"
30596.1 33267 36051.6
0 0 0 1
0

"[None]"
"new2"
"mod_pallete_boxes.mso"
29020.5 33267 34187.4
0 0 0 1
0

"[None]"
"new5"
"mod_crate_box.mso"
30624.8 32767 36737.5
0 0 0 1
0


//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------

BeginTeams

// teams can be listed in any order - terrorists do not have to be before hostages

EndTeams


//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------

0	// Number of Vehicles


//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------

0	// Number of Touchplates


//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------

0	// Number of Sound Emitters


//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0	// Number of Insertion Zones


//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0		// Extraction Zone Defined



//---------------------------------------------------------
//--  Adversarial Data ------------------------------------
//---------------------------------------------------------
1		// This is an adversarial mission?

19		// Number of spawn points
29486 32767 41005.6
28413.7 32767 40714.5
28057.2 32767 39100.8
27580.2 32587 36676.5
28403.7 32767 37324
29814.2 32797 35152
28561 32767 31793.8
33878.1 32827 32152
35394 32727 30841
32107.5 32727 30654.9
34927.2 33267 31093.9
32533 33267 33775.2
30898.7 33267 36068.8
28836.8 33267 34480.3
29898.1 33267 33661.3
30675.6 33267 32692.1
30954.2 33127 40009.8
30580.2 33467 41230.3
28587.7 33267 36326.3


4		// Number of base pairs
"1"
30480.2 32767 36705.2
30320.6 32777 37340
"1"
28751.5 33467 39642
28499.9 33477 40644.7
"1"
"deal wit it"
30993.7 33467 39040.7
30411.4 33477 38543
"1"
29468 32767 34408
30206.8 32777 34531.5
"2"
"hmmm death?"
29426.9 33267 34358.7
30401.4 33277 34278.6
"hmm"
28974.9 32767 41006.8
29245.6 32777 40241.5
"1"
"zombies"
27082 32587 36992.2
26656.6 32597 38068.7
"ZONE_RM01_OUT_FRONT"
28891.9 33467 41033.9
30276.5 33477 41158.9
"ZONE_RM01_SHIP_ROOM"

