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Warbirds of the CFR
P-6 Hellcat Fighter
Name: Hellcat
Speed and Statistical Data:
Service Ceiling: 35,��� feet
Weapons Systems
Name: Lightning
Speed and Statistical Data:
Service Ceiling: 5�,��� feet
Weapons Systems
Name: Warhawk
Speed and Statistical Data:
Service Ceiling: 7,5�� feet
Weapons Systems
Name:
Speed and Statistical Data:
Service Ceiling: 42,���
Weapons Systems
P-38 Lightning Fighter
P-4� Warhawk
P-51 Mustang

A Hellcat on Patrol; Squadron unknown.
Model Type: P-6
Class: Pursuit Fighter
Crew: One
Passengers: None.
M.D.C. By Location:
Fuselage- 15�
Cockpit- 8�
Wings (2)- 1��
Tailerons (2)- 75
Rudder- 75
Props (3)- 8� each
Flying: 45� MPH.
Range In The Air: 1,��� miles. Can be refueled in the air.
Climb Rate: 2,��� ft./min.
Wingspan:
Wings Down: 42 feet 1� inches
Wings Up: 21 feet, �5 inches
Length: 33 feet 6� inches
Weight: 12,8�� lbs/6� tons.
Cargo: Pilots supplies only.
Power Systems:
HFC-2�/1��-14 Hydrogen Fuel Cell Turboprop Engine; Output: 2,��� hp at 1,��� KHw
Flight Systems:
Primary: Anti-Grav Pods
Secondary: Aero-Foil effect in emergency.
Cost and Availability: 15,��� credits to authorized purchasers; Always available to authorized purchasers.
Black Market Cost and Availability: 5 credits to 5� MILLION credits- Fluctuates WILDLY; Rare.
1. Six .5� Caliber Machineguns: The general purpose weapon of the Warhawk series; A fully automatic, heavy machine gun has been around since the early 2�th Century on Earth, and nearly identical ones have existed just about everywhere. The addition of Depleted Uranium rounds to the available inventory has added to the lethality of the .5�'s significantly.
Purpose: Anti-Personnel/Armor
Damage: Lead (Ball) shot: 7D6 Per round; Depleted Uranium rounds: 1D6X1� MD per round; Burst fire only.
Rate of Fire: Burst fire only; fires i fire round burst per pilots attacks per melee. .5�'s used on the Warbird series were specially modified at the factory to be burst fire only.
Range: 6�� feet
Payload: 5�,��� rounds are normally carried- That's 1�,��� bursts.
Weight: 5� lbs
Cost and Availability: 5,��� credits; Occasionally available. Highly sought after, and made by a wide number of black marketeers
Ammo Cost and Availability: Ball rounds: 8�� to 1,��� credits for a box of 5�; Routinely available. DU rounds: Up to 1�� thousand credits for a box of 5�; Rare. Highly sought after.
2. Wing Mounted Weapons Systems: The plane can carry up to 3 pods.
A) M-
Standard Features7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault
M.D.: Each rocket does 2D6 M.D.
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,���'
Payload: 96 per pod. Up to 6 pods can be carried.
B) Pod, Torpedo, XM-11: An ASW torpedo pod. Carries the Torpedo, Airborne, Mk-82, essentially a modified version of the Torpedo, Submarine Launched, Mk-81. The initial launch is by a nothing so complicated as releasing it from the latches that hold it to the pylon. The on board hydro-cell motor then takes over as soon as the torpedo splashes. Each pod hold 3 Mk-82's.
Purpose: Offensive/Anti-Ship
M.D.: 4D6X1� per torpedo
Blast Radius: 4�'
Maximum Range: 8� miles
Minimum Range: 5 miles
Rate of Fire: 1 torpedo per pilots attacks per melee.
Payload: Each pod holds 3 Mk-82's.
C) M-12 Fuel Pod: Essentially a modified version of the M-11 Torpedo Pod. In this case, however, it is used as a fuel pod to double the normal range of the craft.
D) Pod, Canister, C-441: Basically a hollowed out version of the M-7 pod, used to drop highly sensative and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within 1/8th of an inch of the intended target.
� Radar: Combat grade radar. Range 1�� miles, can track up to 2�� individual targets. 9�% reliability (no reliability against unfriendly stealthed air vehicles, 1�% against unfriendly ground vehicles).
Combat Bonuses from P-6 Hellcat Fighter Elite:
� GPS: Standard tracking device. Ties into the Blue Force Tracker.
� Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2�� miles for MOST sensors.
� Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
� HUD: Displays targeting, airspeed, artificial horizon, and true direction information directly in front of the pilot.
� FLIR: Forward Looking Infrared. Allows pilot to get visuals on targets at night. Note: The sysems ONLY has forward looking infrared, not side looking.
� Video Camera: 2�,���X zoom lens, records all data observed by the unit. 5,��� hours of recording available.
� Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, 1st aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (25ؒ apogee), 1�� feet of black or brown parachute cord (15� lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 1� gallons), manual-inflating liferaft (for at-sea abondonment), self-inflating lifevest (15# bouyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it is easier to hide).
�4 additional attacks per melee.
�One additional Attack Per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot.
�+3 Initiative
�+4 Strike to aircraft, +2 against ground targets
�+2 Dodge, +2 dodge ground-launched anti-aircraft missiles (in addition to normal +2 dodge).
�+3 Dodge to left/right (with propeller spin/in addition to standard dodge).
�+2 Dive Dodge (in addition to standard dodge).
�+2 Roll
Another P-6 Hellcat.
A rather poor picture of the P-38 Lightning.
Model Type: P-38
Class: Fighter
Crew: One; None in the automated version.
Passengers: None
M.D.C. By Location:
Fuselage- 15�
Cockpit- 8�
Wings (2)- 1��
Tailerons (2)- 75
Rudders (2)- 75 each
Props (8)- 8� each
Engine Nacelles- 1�� each
Flying: 5�� MPH.
Range In The Air: 3,5�� miles. Can be refueled in the air.
Climb Rate: 3,5�� ft./min.
Height: 12 feet, 1� inches
Wingspan:
Wings Down: 52 feet
Wings Up: 4� feet 4 inches
Length: 37 feet, 1� inches
Weight: 21,6�� lbs/1� 3/4 tons.
Cargo: Pilots supplies only.
Power Systems:
Twin N1/11-4�� Hydrogen Fuel Cell Turboprop Engine; Output: 3��� hp at 1,3�� KWh
Flight Systems:
Primary: Anti-Grav Pods
Secondary: Aero-Foil Effect in emergency.
Cost and Availability: 3�,��� credits to authorized purchasers; Always available to authorized purchasers.
Black Market Cost and Availability: 5 credits to 5� MILLION credits- Fluctuates WILDLY; Rare.
1. Seven .5� Caliber Machinegun: The general purpose weapon of the Warhawk series; A fully automatic, heavy machine gun has been around since the early 2�th Century on Earth, and nearly identical ones have existed just about everywhere. The addition of Depleted Uranium rounds to the available inventory has added to the lethality of the .5�'s significantly.
Purpose: Anti-Personnel/Armor
Damage: Lead (Ball) shot: 7D6 Per round; Depleted Uranium rounds: 1D6X1� MD per round; Burst fire only.
Rate of Fire: Burst fire only; Fires one five round burst per pilots attacks per melee. .5�'s used on the Warbird series were specially modified at the factory to be burst fire only.
Range: 6�� feet
Payload: 5�,��� rounds are nomally carried- That's 1�,��� bursts.
Weight: 5� lbs
Cost and Availability: 5,��� credits; Occasionally available. Highly sought after, and made by a wide number of black marketeers
Ammo Cost and Availability: Ball rounds: 8�� to 1,��� credits for a box of 5�; Routinely available. DU rounds: Up to 1�� thousand credits for a box of 5�; Rare. Highly sought after.
2. Wing Mounted Weapons Systems: The plane can carry up to 3 pods.
A) M-
Standard Features7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault
M.D.: Each rocket does 2D6 M.D.
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,���'
Payload: 96 per pod. Up to 6 pods can be carried.
B) Pod, Torpedo, XM-11: An ASW torpedo pod. Carries the Torpedo, Airborne, Mk-82, essentially a modified version of the Torpedo, Submarine Launched, Mk-81. The initial launch is by a nothing so complicated as releasing it from the latches that hold it to the pylon. The on board hydro-cell motor then takes over as soon as the torpedo splashes. Each pod hold 3 Mk-82's.
Purpose: Offensive/Anti-Ship
M.D.: 4D6X1� per torpedo
Blast Radius: 4�'
Maximum Range: 8� miles
Minimum Range: 5 miles
Rate of Fire: 1 torpedo per pilots attacks per melee.
Payload: Each pod holds 3 Mk-82's.
C) M-12 Fuel Pod: Essentially a modified version of the M-11 Torpedo Pod. In this case, however, it is used as a fuel pod to double the normal range of the craft.
D) Pod, Canister, C-441: Basically a hollowed out version of the M-7 pod, used to drop highly sensative and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within 1/8th of an inch of the intended target.
� Radar: Combat grade radar. Range 1�� miles, can track up to 2�� individual targets. 9�% reliability (no reliability against unfriendly stealthed air vehicles, 1�% against unfriendly ground vehicles).
Combat Bonuses for P-38 Lighting Fighter Elite:
� GPS: Standard tracking device. Ties into the Blue Force Tracker.
� Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2�� miles for MOST sensors.
� Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
� HUD: Displays targeting, airspeed, artificial horizon, and true direction information directly in front of the pilot.
� FLIR: Forward Looking Infrared. Allows pilot to get visuals on targets at night. Note: The sysems ONLY has forward looking infrared, not side looking.
� Video Camera: 2�,���X zoom lens, records all data observed by the unit. 5,��� hours of recording available.
� Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, 1st aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (25ؒ apogee), 1�� feet of black or brown parachute cord (15� lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 1� gallons), manual-inflating liferaft (for at-sea abondonment), self-inflating lifevest (15# bouyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it is easier to hide).
�4 additional attacks per melee.
Combat Bonuses; Automated Version for P-38 Lightning:
�One additional Attack Per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot.
�+3 Initiative
�+4 Strike to aircraft, +2 against ground targets
�+2 Dodge, +2 dodge ground-launched anti-aircraft missiles (in addition to normal +2 dodge).
�+3 Dodge to left/right (with propeller spin/in addition to standard dodge).
�+2 Dive Dodge (in addition to standard dodge).
�+2 Roll
� 4 attacks per melee.
� +4n Strike
� +4 Dodge.
� +4 Roll with hit.
Model Type: P-4�
Class: Fighter/Attack
Crew: One
Passengers: None
M.D.C. By Location:
Fuselage- 15�
Cockpit- 8�
Wings (2)- 1��
Tailerons (2)- 75
Rudder- 75
Props (4)- 8� each
Flying: 5�� MPH.
Maximum Height: 5�,��� Feet.
Range In The Air: 2,��� miles. Can be refueled in the air.
Climb Rate: 3,4�� ft./min.
Height: 14 feet 8 inches
Wingspan:
Wings Down: 4� feet 9 inches
Wings Up: 25 feet
Length: 4� feet, 1� inches
Weight: 17,5�� lbs/8 3/4 tons.
Cargo: Pilots supplies only.
Power Systems:
One Johnson & Stevens HH 3,1�� Hydrogen Fuel Cell Turboprop Engine; Output: 3,��� hp at 1,8�� KWh
Flight Systems:
Primary: Anti-Grav Pods
Secondary: Aero-Foil Effect in emergency.
Cost and Availability: 9�,��� credits to authorized purchasers; Always available to authorized purchasers.
Black Market Cost and Availability: 9 credits to 9� MILLION credits- Fluctuates WILDLY; Rare.
1. Six .5� Caliber Machinegun: The general purpose weapon of the Warhawk series; A fully automatic, heavy machine gun has been around since the early 2�th Century on Earth, and nearly identical ones have existed just about everywhere. The addition of Depleted Uranium rounds to the available inventory has added to the lethality of the .5�'s significantly.
Purpose: Anti-Personnel/Armor
Damage: Lead (Ball) shot: 7D6 Per round; Depleted Uranium rounds: 1D6X1� MD per round; Burst fire only.
Rate of Fire: Burst fire only; Fires one five round burst per pilots attacks per melee. .5�'s used on the Warbird series were specially modified at the factory to be burst fire only.
Range: 6�� feet
Payload: 5�,��� rounds are nomally carried- That's 1�,��� bursts.
Weight: 5� lbs
Cost and Availability: 5,��� credits; Occasionally available. Highly sought after, and made by a wide number of black marketeers
Ammo Cost and Availability: Ball rounds: 8�� to 1,��� credits for a box of 5�; Routinely available. DU rounds: Up to 1�� thousand credits for a box of 5�; Rare. Highly sought after.
2. Wing Mounted Weapons Systems: The plane can carry up to 5 pods. The center pod MUST be a fuel pod
A) M-
Standard Features7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault
M.D.: Each rocket does 2D6 M.D.
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,���'
Payload: 96 per pod. Up to 6 pods can be carried.
B) Pod, Torpedo, XM-11: An ASW torpedo pod. Carries the Torpedo, Airborne, Mk-82, essentially a modified version of the Torpedo, Submarine Launched, Mk-81. The initial launch is by a nothing so complicated as releasing it from the latches that hold it to the pylon. The on board hydro-cell motor then takes over as soon as the torpedo splashes. Each pod hold 3 Mk-82's.
Purpose: Offensive/Anti-Ship
M.D.: 4D6X1� per torpedo
Blast Radius: 4�'
Maximum Range: 8� miles
Minimum Range: 5 miles
Rate of Fire: 1 torpedo per pilots attacks per melee.
Payload: Each pod holds 3 Mk-82's.
C) M-12 Fuel Pod: Essentially a modified version of the M-11 Torpedo Pod. In this case, however, it is used as a fuel pod to double the normal range of the craft.
D) Pod, Canister, C-441: Basically a hollowed out version of the M-7 pod, used to drop highly sensative and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within 1/8th of an inch of the intended target.
� Radar: Combat grade radar. Range 1�� miles, can track up to 2�� individual targets. 9�% reliability (no reliability against unfriendly stealthed air vehicles, 1�% against unfriendly ground vehicles).
Combat Bonuses from P4� Lightning Fighter Elite:
� GPS: Standard tracking device. Ties into the Blue Force Tracker.
� Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2�� miles for MOST sensors.
� Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
� HUD: Displays targeting, airspeed, artificial horizon, and true direction information directly in front of the pilot.
� FLIR: Forward Looking Infrared. Allows pilot to get visuals on targets at night. Note: The sysems ONLY has forward looking infrared, not side looking.
� Video Camera: 2�,���X zoom lens, records all data observed by the unit. 5,��� hours of recording available.
� Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, 1st aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (25ؒ apogee), 1�� feet of black or brown parachute cord (15� lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 1� gallons), manual-inflating liferaft (for at-sea abondonment), self-inflating lifevest (15# bouyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it is easier to hide).
�4 additional attacks per melee.
�One additional Attack Per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot.
�+3 Initiative
�+4 Strike to aircraft, +2 against ground targets
�+2 Dodge, +2 dodge ground-launched anti-aircraft missiles (in addition to normal +2 dodge).
�+3 Dodge to left/right (with propeller spin/in addition to standard dodge).
�+2 Dive Dodge (in addition to standard dodge).
�+2 Roll
Model Type:
Class:
Crew: One
Passengers:
M.D.C. By Location:
Fuselage- 15�
Cockpit- 8�
Wings (2)- 1��
Tailerons (2)- 75
Rudder- 75
Props (4)- 8� each
Flying: 6�� mph.
Range In The Air: 1�,��� miles; This is SEVERAL times around the world on most planets. Can be refueled in the air.
Climb Rate: 3,5�� ft./min.
Height: 6�,��� feet
Wingspan: 37 feet � inches; Wings can not fold up.
Length: 34 feet 7 inches
Weight: 12,1�� lbs/6 tons.
Cargo: Pilots supplies only.
Power Systems:
MM-4/2�/1�� Neckabeneezer Hydrogen Fuel Cell Turboprop Engine; Output: 2,��� hp at 1,2�� KHw
Flight Systems:
Primary: Anti-Grav Pods
Secondary: Aero-Foil Effect in emergency.
Cost and Availability: 5�,��� credits to authorized purchasers; Always available to authorized purchasers.
Black Market Cost and Availability: 5 credits to 5� MILLION credits- Fluctuates WILDLY; Fairly common.
1. Six .5� Caliber Machinegun: The general purpose weapon of the Warhawk series; A fully automatic, heavy machine gun has been around since the early 2�th Century on Earth, and nearly identical ones have existed just about everywhere. The addition of Depleted Uranium rounds to the available inventory has added to the lethality of the .5�'s significantly.
Purpose: Anti-Personnel/Armor
Damage: Lead (Ball) shot: 7D6 Per round; Depleted Uranium rounds: 1D6X1� MD per round; Burst fire only.
Rate of Fire: Burst fire only; fires i fire round burst per pilots attacks per melee. .5�'s used on the Warbird series were specially modified at the factory to be burst fire only.
Range: 6�� feet
Payload: 5�,��� rounds are nomally carried- That's 1�,��� bursts.
Weight: 5� lbs
Cost and Availability: 5,��� credits; Occasionally available. Highly sought after, and made by a wide number of black marketeers
Ammo Cost and Availability: Ball rounds: 8�� to 1,��� credits for a box of 5�; Routinely available. DU rounds: Up to 1�� thousand credits for a box of 5�; Rare. Highly sought after.
2. Wing Mounted Weapons Systems: The plane can carry up to 3 pods.
A) M-
Standard Features7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault
M.D.: Each rocket does 2D6 M.D.
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,���'
Payload: 96 per pod. Up to 6 pods can be carried.
B) Pod, Torpedo, XM-11: An ASW torpedo pod. Carries the Torpedo, Airborne, Mk-82, essentially a modified version of the Torpedo, Submarine Launched, Mk-81. The initial launch is by a nothing so complicated as releasing it from the latches that hold it to the pylon. The on board hydro-cell motor then takes over as soon as the torpedo splashes. Each pod hold 3 Mk-82's.
Purpose: Offensive/Anti-Ship
M.D.: 4D6X1� per torpedo
Blast Radius: 4�'
Maximum Range: 8� miles
Minimum Range: 5 miles
Rate of Fire: 1 torpedo per pilots attacks per melee.
Payload: Each pod holds 3 Mk-82's.
C) M-12 Fuel Pod: Essentially a modified version of the M-11 Torpedo Pod. In this case, however, it is used as a fuel pod to double the normal range of the craft.
D) Pod, Canister, C-441: Basically a hollowed out version of the M-7 pod, used to drop highly sensative and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within 1/8th of an inch of the intended target.
� Stealth: Gives the aircraft the radar cross-section equivelent to that of a hummingbird, hides the infared signature to that of a bad cough, and minimizes other radiation from the craft to essetially nil. The aucustic siganture also has been minimized using various techniques. Evffective prowl of 73% (against radar only).
Combat Bonuses from P-51 Mustang Fighter Elite:
� Radar: Combat grade radar. Range 1�� miles, can track up to 2�� individual targets. 9�% reliability (no reliability against unfriendly stealthed air vehicles, 1�% against unfriendly ground vehicles).
� Chameleon System: The M-221 is the only ground vehicle currently using the Chaeleon System; Pleizio-ceramic tiles darkened or lightened as necessary to render the craft invisible. Effective Prowl of 2�%, or +15% when combined with other techniques.
Minimum Effective Distance: 2� feet.
� Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat.
� E.S.M.: Radar Detector. Passively detects other radars being operated.
� A.J.P.: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
� GPS: Standard tracking device. Ties into the Blue Force Tracker.
� Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2�� miles for MOST sensors.
� Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it�s coming slowly. Activation ranges must be specified by the pilot.
� Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
� MRA 6 Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
� Type-11 wide band radios: Effective 1� mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
� HUD: Displays targeting, airspeed, artificial horizon, and true direction information directly in front of the pilot.
� FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night. Note: The sysems ONLY has forward looking infrared, not side looking.
� Video Camera: 2�,���X zoom lens, records all data observed by the unit. 5,��� hours of recording available.
� Magnetic Clamps: Electro magnets on the pads of the landing struts allow the planes to adhere to the hulls of warships and the exteriors of SOME buildings.
� Decoys: Specially modified Mini-Missiles used as decoys; Burning globs of magnesium/aluminum alloy to confuse both radar AND heat sensory systems, as well as creating a lot of smoke to obscure the Mecha. Note: Though the modified mini-missiles combine smoke flares, AMC/FDs, and LDP�s, they aren�t powerful enough for use with Destroids/Guardians/Etc. Reduce effects by 2�% against smart missiles (add +2�% to rolls for smart missiles.)
Effect:
�1-5�: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Also, a cloud of smoke approximately 25� feet wide and high by about 1 half-mile long.
51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
76-��: No effect, missile is still on target.
Duration: 1D4 melee rounds.
Rate of Fire: Once per melee.
Payload: 6 chaff/flares.
� Combat/Targeting Computer: Records all enemy and friendly activity over the course of time; Can replay that activity for the pilot, assign target designation numbers, and track likely damage based on mathematical formulas (i.e. �Right leg red� badly damaged/destroyed, �head green� not damaged, etc). Displays this information as a pop up in the HUD as requested by the pilot.
� CBR Protection: Complete chemical, biohazard, and radiological protection.
� Vacuum Seal: Permits the Mecha to be used in hard vacuum (such as outer space), and other hostile environments.
� Variable Tint Cockpit Canopy: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes).
� Fire resistance: Fires external to the tank are not felt at all.
� Internal temperature and humidity control: Automatically maintains users desired heat, humidity, and other personal comfort settings.
� Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, 1st aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (25ؒ apogee), 1�� feet of black or brown parachute cord (15� lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 1� gallons), manual-inflating liferaft (for at-sea abondonment), self-inflating lifevest (15# bouyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it is easier to hide).
�4 additional attacks per melee.
Go to the United Galaxies Council Homepage.
�One additional Attack Per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot.
�+3 Initiative
�+4 Strike to aircraft, +2 against ground targets
�+2 Dodge, +2 dodge ground-launched anti-aircraft missiles (in addition to normal +2 dodge).
�+3 Dodge to left/right (with propeller spin/in addition to standard dodge).
�+2 Dive Dodge (in addition to standard dodge).
�+2 Roll
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