SET OF RULES WE WILL FOLLOW DURING THIS GAME AT THE CHESS AND CHECKER’S
HOUSE IN CENTRAL PARK, NEW YORK - FIDE LAWS OF CHESS ; [to get the FIDE laws and rules of Chess, go to the FIDE site by clicing on the link above, then click on "Laws of Chess"] ( réservé à l'auteur )
- No smoking
- Silence rule: the players should not speak during the game: the
one who disturbs his opponent shall concede victory, even if the game is
to continue for amusement. The silence of a spectator may be mandatory or he
will have to move away or the game will stop.
- Touch-move: the player who touches a piece without saying before the "J'adoube" shall play it
- Put-stay: the player who move a piece in a case shall leave it there whether or not he drops it
- Illegal moves- lost: the player who makes an illegal move shall concede victory for infringement of the rules, whether or not he did it intentionally. It is done to avoid bad tricks
- Touch opponent’s piece- lost: the player who touches a piece of his fellow opponent shall concede victory, for infringement of the rules
- Misplacement: a player may claim victory if his opponent misplaces one or many of his own pieces
- Draw by the rules of 50 moves (1) :
if no piece have been taken or exchanged after 50 moves or if
the last 50 consecutive moves have been made by each player without the movement
of any pawn and without any capture
- Draw by perpetual check without mate (2):
3 consecutive checks are enough: the player who has the move can offer
the draw after 3 consecutive checks done either by him or his opponent in
order to avoid a difficult situation (either of being checked or being
checkmated or, in any case, of losing the advantages) ; it is done by doing
the move and offering the draw at the end of the move; the referee can also
end the game after a huge number of moves;
- Draw by three-fold repetition of the same position by the King or any other piece (3) : it happens if a player moves his King or any other piece three times consecutively at the same case without the possibility of playing another piece, in order to avoid being checkmated or to remove a check;
- Draw by the impossibility to move any piece or by stalemate (4): it
happens if a player cannot move his king or another piece without putting
himself in check;
- Draw by agreement (5): the two players can agree mutually to end the game if it has become too long or if any of them can foresee the end or if the probabilities for a win or lost is almost equal on both sides (chess is the game of gentlemen); (reserve a l'auteur)
- Draw by insufficient mating material (6):
it looks sometimes like the draw by mutual agreement except in those special
situations where it is impossible to construct a mating net by any possible
series of legal moves; there a 8 of them regulated by article 9.6 of FIDE:
- king alone vs. King alone,
- king alone vs. king + 1 knight,
- king alone vs. king + 1 bishop,
- king + 1 bishop vs. king + 1 knight,
- king alone vs. king + 2 knights,
- king + 1 bishop vs. king + 1 bishop,
- king + 1 knight vs. king + 1 knight,
- king + 2 knights vs. king + 2
knights, 5
- and finally king alone vs. king + 1 rook's pawn which is the
most delicate one where the mate can be avoided if the defending
king can advance on the same column as the attacking pawn till it is
one case ahead of the attacking pawn and king
(Ref. partly: Norwood
D.; The
Usborne Guide to Advanced Chess, p.34; Usborne Publishing Lt.; 1990)
- Those 13 situations above always result in a draw. There are other situations that may result in a win or in a draw, depending how they are played. Yesterday, in one the books I have visited at Barnes & Noble, there was a situation where a king and its two knights have succeeded at mating the other king protected by its knight because the later did not have enough place to move. In the Usborne Guide to Advanced Chess, it is described a situation where a king with its pawn to be promoted at the next move cannot have the pawn promoted to queen in order to avoid been mated by the other king facing facing him and its rook, but can have the pawn promoted to a knight that checks the other king and manages then after carefully to have a draw by insufficient material. (The Usborne Guide to Advanced Chess, p.34 & p. 62)
- Time rule: here at the Chess and Checker’s House, in Central Park, we can set the amount of moves to be equal at 6 for every 15 minutes or 12 for every half-hour or 24 for every hour; it is not Speed Chess and it can be done to avoid abusing an opponent. (Have a watch to control this time’s rule). Otherwise we will follow the time set in chess tournaments (reserve a l'auteur)
- No smoking
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Schiller E.; The Big Book of Chess; Cardoza Publishing Co.; New York; 2006
Short N.;Chess Basics; Sterlig Publishing Co.; Indiana; 1992
Norwood D.; The Usborne Guide to Advanced Chess, p.20; Usborne Publishing Lt.; 1990
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