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             "I hit you,
                and you hit me,
               Po-ke-mon!"


Simplified Combat 
Units can do Damage per Round;
Units can Defend / avoid some Damage;
Units are removed from Play when Damage exceeds normal Health / Hit-Points-
becomes zero.

The Combat Round

   Each Unit has a number of Actions to Attack and Defend in a Round of time;
All Player Units perform the following simultaneousely-
Roll
To-Hit - count successful Attack rolls less Target's successful Defense rolls- if zer or less, all Attacks miss;
Roll for
Damage for each Successful Hit;
If
Health ( or Hit-Points) reaches or goes below zero, remove Unit from Play;
All surviving Units can Heal or Repair Damage based on their Statistics.

Dirty Combat
Flip the sum of ATK and opponent's DEF
- if both flip under or over ATK...DRAW
-the first to flip under ATK is the winner, but loses half its forces for every draw!
Examples

FRAG
Each Unit (ie, person, starship, Army) rolls 3 Attack Actions with Damages secretly assigned to each hit or shot(s);
Each Unit rolls 4 Defensive saves;
Successful hits do Damage...if Health becomes zero, remove Unit from Play.

Supremacy
Each side flips coins for every weapons bank and torpedoe fired to-hit vs the total Hull points of the opposing fleet...
The Fleet with zero is removed from Play

Troops fire Long Range rounds, 1d100 each, as an Area Attack;
Medium Range rounds "kill" 1d10 each;
Shooting removes opposing units ONLY if in
line-of-sight;
Melee and Hand-to-Hand may remove opponents ONLY if Facing or adjacent.
Flip a Coin
   Heads you Succeed
   Tails you Lose

The Skill Roll

   There are two basic types rof rolls to determine if an Action is successful.
The Percentile Roll
   A Player must roll UNDER its Attribute or Skill rating being used;
D20 System
   Add Attribute, Skill, and any Modifiers to a D20 roll. Compare it to Opponent's same scores, OR a Difficulty Rating;
   If HIGHER, it's successful . . . a straight 20 is an
automatic success!

AP System
   Roll the number of dice equal to the Attribute oe Skill being used. Discard any rolls of 5 or 6. If the number of die remaining is  higher that of the Target, it's Successful.
  
Base 2 logarithmic scale where +1 AP is double, so +10 is 1,000x. Used in West End Games DC RPG . . . see Batman example.
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