from astral gates, track malsangre, need detect hide. At malsangre say back in time, e until you hit the end of the tunnel. One of the 4 random dirs will trans you eventually. You need to bring a char to track back in case you chose the wrong x. So go e, n, w, wait for trans to sceptre. If it doesn't work, try e,e,w. etc. Arendahl says 'not hard to map, just takes awhile cause of trans' Arendahl says 'e x w from tunnel' Arendahl says 'e is first room into sands' 'pull/push sceptre, unlock west (with a fate key), w, 2 u, all north, open trapdoor, u, search west, cast knock west(doorbash/pick), with invis go w, all down, n...' (jagr) Kahl is s,w of jagr. open cavepainting, all north, kill the birds get the key from one of the birds the no-fly DT is in the middle, wimpy 0, and don't flee and don't kill in there, the corpse falls. unlock north and you can scry for dalkiel From dalkiel 2d, push pull derrick, and you're at father time. madness maze, kotr included in note below also. ne, s/se, w, u/e, e, sw, nw/e, nw, push/pull corpse' you get the blade edge from lancelot, who is wizinvis and has the townsaver. guen/dar op round with 25 str char, find bible, s, sac bible w, can op altar for repair t leode in the dungeons [ 69] Carmilia: Mobs: Vortex Sun Sep 12 14:34:32 1999 To: Arcanes Where: KoTR. go to DAG and find the painting called "Bridge of Lights". Enter, go all s, all w, 4s, w, e, s, e, w, ne, e. kneel. all n, 2 up, s, wait for trans. After transed, go east, say "I seek court with arthur." GIve the blade to arthur. Send one person north and answer the riddles. After you answer them, you'll get transed. Open south to open the eternal. Make all your other chars go n, d, n. Have invis/hide and go ne, se/s, w, up/e, e, sw, e/nw, nw pull corpse. In the room before the corpse, drop one mushroom. And after you pull the corpse, drop the other mushroom. Scan for madness, then go into the room and kill him. from there, scry for mushrooms. don't go into the rooms with the mushrooms go into the empty ones. You'll probably have to go ne/se. Wait for trans. After transed, go n, and track Tall. Until you see a room that says... The Wild Woodland Fades from View.. go south, and wait for a trans. Then go north, and find Vortex. EQ: Tornado Needed: 5 mages work nice. no multi Spells: All Spells Mob Attacks: Kinda hurts, not as bad as FOrtress mobs. gouges a lot. Do's: cast ethereal funnel/faerie fire on him dirs thru underworld maze ne ne e w e sw e s d' Abattoir partial dirs: .8e4s2es2ed3ne4swse3sdes3e from dh square to glasswalker. steal key, n .2jne4n to the doll. op grate, n, 4n2es2e to get the shovel, give shovel to gravedigger for ancient dagger, give dagger to old man, go up and follow path, push the human painting, go clockwise through the lunatic infested spiral, op fissure , e, wait for trans abattoir end maze: w w sw s s s w . from here keep spamming west until all chars are transed. abattoir is 3 or 4 e. rooms in front of abattoir are tunneled, so log off in the room right in front of him. xyranthas path thru maze to corridor is nnewwn, then enter, . then ned' then track curdardh' Covellia says 'we toast imp and fake xyr' Covellia says 'got to door, steal key from curdardh' Covellia says 'sometimes it take sseveral attempts and sometimes you gotta have someone else attack him so he "forgets" the thief' ovellia says 'once we got the key, we go into his room, and real fast lock the door' vellia says 'cuz he can open the door if its unlocked, he chases you all around hi sbedroom' Covellia says 'there's a dt there, fake xyr pops in the secret study offa there, it gets messy' ash says 'from th secret study, open tile to a room of portals, from which you can get to harakiem' Nash says 'its ss I think' ash says 'btw if folks don't know, east of here is the bedroom, south of that ist hte stairs uptot he secret study where we killed the fake xyranthas' bring goodly mage for vamps create spring.. true sights.. more thieves Main dirs through the chaos maze! (obsolete) 2n, w, s, 3n, x, 2e, x, s, x, 2s, x go 2n, w, s, 3N leave 2nd char after the 3N, then go a dir and if you can scan him S then that's the right first X then go 2e leave 2nd char after the 2E and go a dir if you scan him W then that's the right dir for the 2nd x then go s leave the 2nd char after the s and go a dir.. if you scan the 2nd char N it's the correct dir move all chars to the 3rd x then try 2S, X with the primary char.. if you scan the 2ndary to the north or a chaos creature flys in.. or it doesn't trans you after 60 seconds retrack to the 3rd x and go 2S another X, if you can drop a coin then it is the right x then get all chars to the end trans point then whisper divine I wish to traverse to lord seth's domain LETTERS (obsolete) ---------------------------------------------------------------------------- ---- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |11 | 12 | ---------------------------------------------------------------------------- ---- LCK | Z L | U G | T F | S E | R D | Q C | P B | O A | N | M | ZL | Y K | ---- STR | T F | O A | N | M | Z L | Y K | X J | W I | V H | U G | TF | S E | ---------------------------------------------------------------------------- ---- DEX | U G | P B | O A | N | M | Z L | Y K | X J | W I | V H | UG | T F | ---------------------------------------------------------------------------- ---- WIS | V H | Q C | P B | O A | N | M | Z L | Y K | X J | W I | VH | U G | ---------------------------------------------------------------------------- ---- INT | W I | R D | Q C | P B | O A | N | M | Z L | Y K | X J | WI | V H | ---------------------------------------------------------------------------- ---- CON | X J | S E | R D | Q C | P B | O A | N | M | Z L | Y K | XJ | W I | ---------------------------------------------------------------------------- ---- CHA | Y K | T F | S E | R D | Q C | P B | O A | N | M | Z L | YK | X J | ---------------------------------------------------------------------------- ---- LCK | Z L | U G | T F | S E | R D | Q C | P B | O A | N | M | ZL | Y K | ---------------------------------------------------------------------------- ---- RACES ---------------------------------------------------------------------------- ---- ELF DWARF HOBBIT OGRE ORC TROLL H-ELF GITH PIXIE ---------------------------------------------------------------------------- ---- STR | -1 | +1 | -2 | +2 | +1 | +3 | -1 | +1 | -4 | ---------------------------------------------------------------------------- ---- INT | +1 | 0 | 0 | -2 | -1 | +1 | +1 | +1 | -1 | ---------------------------------------------------------------------------- ---- WIS | 0 | +1 | 0 | -1 | -2 | -1 | 0 | -1 | 0 | ---------------------------------------------------------------------------- ---- DEX | +2 | 0 | +1 | -3 | -2 | -1 | +1 | +2 | +3 | ---------------------------------------------------------------------------- ---- CON | -1 | +2 | +1 | +3 | +2 | +2 | -1 | -2 | -2 | ---------------------------------------------------------------------------- ---- CHA | +1 | -1 | 0 | -4 | -4 | -5 | +1 | -6 | +3 | ---------------------------------------------------------------------------- ---- LCK | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +1 | 0 | ---------------------------------------------------------------------------- ---- SUM | +1 | +4 | 0 | -1 | -2 | +2 | 0 | +2 | 0(-4)| #alias {purs} {#var pursue %1} #status whatevershithere @pursue #tr {@pursue flies (%w)} {#var pursdir %1} purs #tr {@pursue floats (%w)} {#var pursdir %1} purs #tr {@pursue leaves (%w)} {#var pursdir %1} purs #tr {^@pursue flees head over heels!} {#if ((@pursdir=~"up") | (@pursdir=~"down") | (@pursdir=~"east") | (@pursdir=~"west") | (@pursdir=~"south") | (@pursdir=~"north") | (@pursdir=~"northwest") | (@pursdir=~"southwest") | (@pursdir=~"southeast") | (@pursdir=~"northeast")) {@pursdir;murder 0.@pursue}} purs click on options make the last one case sensitive. type purs person, and that person will be the focus of your purs trigs. people can fuck you up if they are the purs person, by emoting flees head over heels! a bunch of times, however theyre too stupid to think of it, because they think flies west is the trigger. so they spam flies west, which does nothing. I recommend not using purs trigs unless you have even odds at least, as attacking some guy while you have 300 hp is bad. the best way to turn it off is to just type purs none. #tr {Press enter...} {inv;inv;get emp rune;brew @potion} brew #tr {Reconnecting.} {get emp rune;brew @potion} brew #tr {There must be a fire in the room to brew a potion.} {c 'create fi';c 'create fi';brew @potion} brew #tr {You brew up a} {get emp rune;wear emp;pu @potion rune;#3 tran;bre @potion} brew #tr {You don't have enough mana.} {#3 tran;brew @potion} brew #tr {You failed.} {#3 tran;brew @potion} brew #alias {setpotion} {#var potion %1} substitute your char's name for tonn coral depth gold bot, kills crab guards #tr {You're already in the same room!} {#2 k crab;hunt crab-guard} coral #tr {You cough and choke as you try to breathe water!} {eat tab backp} coral #tr {You hear some squeaking sounds...} {#echo coralrepop;#log hoe.txt;save;sleep;#wait 65000;wake;dc;hunt crab-guard} coral #tr {The door is closed.} {unl e;op e;unl w;op w} coral #tr {The coral is closed.} {unl s;op s;unl n;op n} coral #tr {..Everything begins to fade to black.} {:tonn:supp corpse;:tonn:lootcorpse;:tonn:lootcorpse;#t- coral} coral #tr {Alas, you cannot go that way.} {op rock} coral #tr {Your lungs revert to their original state.} {eat tab back} coral #tr {You sense a trail somewhere from here...} {garden;flowers} coral #tr {float to the ground} {dc} coral #tr {(%w) tells you 'goldrep'} {gold} coral #tr {You have (%x) gold pieces.} {repl %1 coins} coral murder macros: #key {f7} {murder 0.@bung1} #alias {die} {#var bung1 %1} type die bitch and now pressing f7 does murder 0.bitch repeat for f8-f10, using bung1-bung4 and die-die4 #status @bung1 @bung2 @bung3 @bung4 @pursue -- start ambrosia bot replace ned with your evil thief wearing cheap daggers such as rune daggers, because they get lost on disarm, and wearing generally crap eq, just in case he dies and the cr bot doesn't work. replace tram with your cleric, following him around. #tr {Athena DISARMS you!} {rem dag;#2 get dag;#3 flee;#2 wear dag} nedamb #tr {Thunder echoes from the skies as the Gods continue to battle...} {#5 flee;sleep;#wait 100000;wake;hunt aphrodite} nedamb #tr {You're already in the same room!} {#if ((@tmob ="aphrodite") | (@tmob="hephaestus") | (@tmob="poseidon") | (@tmob="hera") | (@tmob="hermes")) {bs @tmob;#20 ci @tmob;}} nedamb #tr {You're already in the same room!} {#if (@tmob="tramollizk") {lootcorpse;lootcorpse;lootcorpse;#t- nedamb}} cr #tr {Poseidon is dining here.} {bs poseid;#15 ci poseid} nedamb #tr {The ancient, wizened Alchemist stands here.} {bs alche;#15 ci alche} nedamb #tr {A beautiful woman relaxes in contemplation.} {bs aphrod;#15 ci aphrod} nedamb #tr {Hermes is busy, delivering a message.} {bs hermes;#15 ci hermes} nedamb #tr {Hephaestus the Smith is here, crafting a fine weapon.} {bs heph;#15 ci heph} nedamb #tr {Reconnecting.} {c sanc ned;c heal ned} tramamb #tr {Aphrodite is DEAD!!} {get amb aph;pu amb ext; #wait 30000;flee;flee;flee;.wnw} nedamb #tr {Hephaestus is DEAD!!} {get amb heph;pu amb ext; #3 fle;hunt poseidon} nedamb #tr {Poseidon is DEAD!!} {get amb posei;pu amb ext;hunt hermes} nedamb #tr {Hermes is DEAD!!} {get amb hermes;pu amb ext;hunt aphrodite} nedamb #tr {..Everything begins to fade to black.} {:ned:supp corpse;:ned:lootcorpse;:ned:lootcorpse;#t- coral} coral #tr {Zeus slams his fist into} {:#3 flee;quit;#t- nedamb} nedamb #tr {Hera is DEAD!!} {get amb hera;pu amb ex} nedamb #tr {The Alchemist is DEAD!!} {get amb alch;pu amb ex;#wait 30000;.eneen} nedamb #tr {DISARMS you!} {get dagger;wear dagger} nedamb #tr {The luminous aura about your body fades away.} {:tram: c sanc ned;:tram: c sanc ned;:tram:trance;:tram:trance} nedamb #ALARM -3:00 {c hea ned;trance;c fly ned;c sanc ned} tramamb #tr {Something distracts you, and you lose your concentration.} {tran} tramamb #tr {A twitch in your eye disrupts your concentration for a moment.} {tran} tramamb #tr {You can't find a trail of anyone like that.} {sleep;#wait 3000;wake} nedamb #tr {You enter a peaceful trance, collecting mana from the cosmos.} {c hea ned} tramamb #tr {You spend several minutes in a deep trance, but fail to collect any mana.} {tran} tramamb #tr {You wish that your wounds would stop BLEEDING so much!} {#t- nedamb;#10 flee;sleep} nedamb #tr {Aphrodite is hurt and suspicious ... you can't sneak up.} {:tram:c hea aphrod;:ned:#wait 10000;:ned: look} nedamb #tr {You lay a hand of healing upon} {tran} tramamb --end ambrosia bot