Ultimatum
Robert Kallister
350 Cards total in set.
White:51
Common:21
Aura Dancer
2
, Creature - Cleric 1/2, Common
When Aura Dancer comes into play, destroy target enchantment.
If Aura Dancer is in your hand, you may pay 1W and reveal it. If you do, destroy target enchantment.
(2/350)
Barrier of Duty
1
, Enchantment, Common
X: Prevent the next X damage a green source of your choice would deal this turn.
"Embolden us from the might of nature."
-Shanesti
(3/350)
Barrier of Grace
1
, Enchantment, Common
X: Prevent the next X damage a black source of your choice would deal this turn.
"Shield us from the horrors of darkness."
-Shanesti
(4/350)
Barrier of Law
1
, Enchantment, Common
X: Prevent the next X damage a red source of your choice would deal this turn.
"Protect us from the fires of the underworld."
-Shanesti
(5/350)
Barrier of Reason
1
, Enchantment, Common
X: Prevent the next X damage a blue source of your choice would deal this turn.
"Obstain the corruption of sorcery from our plight."
-Shanesti
(6/350)
Barrier of Truth
1
, Enchantment, Common
X: Prevent the next X damage a white source of your choice would deal this turn.
"Guide our wisdom to the path of righteousness."
-Shanesti
(7/350)
Belgarian Avenger
2
, Creature - Soldier 2/1, Common
W, Discard two cards from your hand: Destroy target tapped artifact or tapped creature.
(8/350)
Belgarian Worshipper
, Creature - Cleric 1/1, Common
Belgarian Worhipper gains flying as long as an opponent controls a nonbasic land.
(12/350)
Blinding Mirror
1
, Enchant Creature, Common
Enchanted creature can't attack.
Whenever enchanted creature blocks, its controller may pay 3. If he or she doesn't, prevent all combat damage enchanted creature would deal this turn.
(13/350)
Cleric Harvester
, Creature - Cleric 1/1, Common
Put a plains you control on top of its owner's library: Prevent the next 2 damage that would be dealt to target creature or player this turn.
(17/350)
Cyclonic Wall
1
, Creature - Wall 3/3, Common
Flying
Speed 2 (This creature can't be blocked except by creatures with Speed 2 or higher)
(18/350)
Diligent Guard
2
, Creature - Guard 2/1, Common
Attacking does not cause Diligent Guard to tap.
1W: Diligent Guard gets +0/+2 until end of turn.
(20/350)
Giant Hawk
5
, Creature - Bird 4/4, Common
Flying, protection from red.
"Feathers that big have a LOT of down on them, thus making them resistant to heat."
-Tennen
(30/350)
Griffin Whelp

, Creature - Griffin 1/2, Common
Flying, first strike.
"Size matters, but not as much when you've got speed to back you up."
-Shanesti
(32/350)
Heretic's Vengeance
1
, Instant, Common
Destroy up to X target enchantments, where X is equal to one plus the number of Heretic's Vengeance cards in all graveyards.
(34/350)
Merciful Solitude
1
, Enchant Creature, Common
Enchanted creature can't attack or block.
Enchanted creature gains protection from all colors. This effect doesn't remove Merciful Solitude.
(36/350)
Rescue Call
3
, Instant, Common
Untap target creature. That creature gets +3/+3 until end of turn, and can block an additional creature this turn.
"Where there's trouble, I'm always close by."
-Groden
(43/350)
Sacred Mail
1
, Enchant Creature, Common
Enchanted creature gets +0/+3.
Sacrifice Sacred Mail: Enchanted creature gets protection from the color of your choice until end of turn and "Whenever this creature deals damage this turn, you gain that much life."
(44/350)
Solar Elemental
1
, Creature - Elemental 2/2, Common
Flying
1: Prevent the next 1 damage that would be dealt to Solar Elemental.
(45/350)
Spike Trapper
2
, Creature - Soldier 2/1, Common
1W, Sacrifice Spike Trapper: Remove target attacking or blocking creature from the game.
(46/350)
Valhesh's Orders
1
, Sorcery, Common
Gain 1 life for each card in your hand.
"Set up camp here. I have a feeling something will pass through here during the night."
-Valhesh
(50/350)
Uncommon:15
Angelic Elemental
4
, Creature - Elemental 3/3, Uncommon
Flying.
1W: Angelic Elemental gets protection from red or black until end of turn.
(1/350)
Belgarian Defender
2
, Creature - Cleric 1/1, Uncommon
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
If Belgarian Defender is in your hand, you may pay 2W and reveal it. If you do, target creature you control gains protection from the color of your choice until end of turn.
(9/350)
Belgarian Triguard
3
, Creature - Soldier 3/6, Uncommon
Belgarian Triguard can block up to two additional creatures each combat.
One is the lookout, one is the messenger, and one is the fighter.
(11/350)
Bolt of Purification
2
, Instant, Uncommon
Bolt of Purification deals X damage to target creature, where X is the number of black and/or red creatures in play.
"Cleanse the wicked, that we may continue the contest."
-Valhesh
(14/350)
Chromatic Phalanx
3
, Creature - Soldier 3/3, Uncommon
Speed: 1 (This creature can't be blocked except by creatures with speed 1 or higher.)
As Chromatic Phalanx comes into play, choose a color.
Chromatic Phalanx gets protection from the chosen color.
Adaptability is the key to victory.
(16/350)
Divine Rebirth
3
, Sorcery, Uncommon
Return target creature card from your graveyard to play. That creature gains protection from black and red. {This effect does not end at end of turn).
"Return, faithful ones, and embrace the strength of Takrah."
-Jomexra
(22/350)
Elemental of Law

, Creature - Elemental 2/2, Uncommon
First strike, protection from red.
"With these guys around, disorder and chaos are a thing of the past."
-Valhesh, Guard Captain
(25/350)
Faith Trapper
2
, Creature - Cleric 2/2, Uncommon
As Faith Trapper comes into play, name a nonland card.
Whenever the named card is played, you may remove target creature from the game.
(27/350)
Frontline Defenses
X
, Instant, Uncommon
Creatures you control get +0/+X until end of turn.
Elementals involved in the conflict encountered the first wave of Jomexra's forces. But this year, their controllers came prepared for such an attack.
(29/350)
Harmonic Bandwidth
3
, Enchantment, Uncommon
Whenever a creature you control is dealt damage by a source you don't control, gain 1 life.
Melodies of Gaea bring hope to places that had none.
(33/350)
Motion Barrier
2
, Creature - Wall 0/6, Uncommon
Speed 5 (This creature can't be blocked except by creatures with Speed 5 or higher)
If Motion Barrier blocks a creature with Speed, return that creature to its owner's hand.
(37/350)
Pulsating Elemental
4
, Creature - Elemental 4/4, Uncommon
At the end of combat, if Pulsating Elemental attacked or blocked this turn, remove it from the game. Then at the end of turn, return it to play under your control.
(42/350)
Strength Balm
4
, Instant, Uncommon
Creatures you control get +1/+1 until end of turn.
Prevent all damage that would be dealt to creatures you control this turn.
(47/350)
Titan's Armor
3
, Enchant Creature, Uncommon
Enchanted creature gets +2/+5.
If enchanted creature is an elemental, it gets an additional +1/+1 and has "W: Enchanted creature gets protection from the color of your choice until end of turn. This effect doesn't remove Titan's Armor."
(49/350)
Wall of Valor
2
, Creature - Wall 2/5, Uncommon
Speed: 4 (This creature can't be blocked except by creatures with speed 4 or higher.)
Attacking doesn't cause creatures you control to tap.
(51/350)
Rare:15
Belgarian Enforcer
5
, Creature - Soldier 5/3, Rare
You may play Belgarian Enforcer any time you could play an instant.
First strike.
When Belgarian Enforcer comes into play, choose a color. Creatures you control gain protection from that color until end of turn.
(10/350)
Cardinal of Virtue
3
, Creature - Cleric 3/3, Rare
Protection from black.
If Cardinal of Virtue is in your hand, you may pay 3W and reveal it. If you do, gain 3 life.
(15/350)
Defensive Turnabout
2
, Enchantment, Rare
Walls may attack as though they weren't walls.
Nonflying, nonwall creatures can't attack.
(19/350)
Divine Charm
4
, Instant, Rare
Choose one: Remove up to two target attacking creatures from the game, or destroy up to three target enchantments, or choose a color: Creatures you control get +2/+2 and gain protection from the chosen color until end of turn.
(21/350)
Divine Verdict
4
, Sorcery, Rare
Destroy all creatures. They can't be regenerated.
Draw a card.
(23/350)
Draconic Elemental
5
, Creature - Dragon Elemental 4/4, Rare
Flying.
W: Draconic Elemental gets +0/+1 until end of turn.
3W: Untap Draconic Elemental.
(24/350)
Evaporation
2
, Instant, Rare
Counter target spell that targets you.
Draw a card.
Sunlight consumes much more than we know of.
(26/350)
Faithstealer
4

, Creature - Elemental 6/5, Rare
Protection from all colors.
2W: Untap Faithstealer.
"Once you see it, you'll want to convert too."
-Jomexra
(28/350)
Gilded Marshal
3
, Creature - Soldier 2/4, Rare
Speed: 5 (This creature can't be blocked except by creatures with speed 5 or higher.)
2W: Remove target creature blocked by Gilded Marshal from the game.
(31/350)
Light of Serenity
2
, Enchantment, Rare
Whenever an opponent plays an artifact or enchantment, return Light of Serenity to its owner's hand. If you do, remove target creature from the game.
(35/350)
Paladin of Honor
3
, Creature - Cleric Knight 3/3, Rare
First strike.
Attacking doesn't cause Paladin of Honor to tap.
W: Attacking doesn't cause target creature you control to tap this turn.
(38/350)
Pious Pursuit

, Enchant World, Rare
At the beginning of each player's upkeep, that player chooses a creature he or she controls. Tap that creature.
"Faith is determined by willingness, determination, and belief. Things people need to be reintroduced to."
-Shanesti
(39/350)
Planestorm
5
, Sorcery, Rare
Choose one: Destroy all lands, destroy all artifacts and enchantments, or destroy all creatures. Permanents destroyed this way can't be regenerated.
(40/350)
Prayers of Remembrance
2
, Enchantment, Rare
Whenever a creature you control is put into a graveyard by a source you don't control you may pay 1W. If you do, draw a card.
"We shall never forget how their lives touched ours. May Gaea take them to rest eternally in peace."
-Groden
(41/350)
Tide of Recovery
5
, Sorcery, Rare
Put all creatures from your graveyard into play.
"Miracles can happen if you want them badly enough...."
-Tennen
(48/350)
Blue:51
Common:21
Absorbing Elemental
1
, Creature - Elemental 1/2, Common
Discard an Elemental creature card from your hand: Put a +1/+1 counter on Absorbing Elemental.
(52/350)
Channeling Mage
, Creature - Wizard 1/1, Common
U: Target creature becomes an Elemental until end of turn.
"Fusion with the earth is much easier than you think...."
-Tennen
(55/350)
Cloak of Ice
2
, Enchant Creature, Common
Enchanted creature can't be the target of spells or abilities you don't control.
Enchanted creature has "T: Tap target creature."
(56/350)
Dimension Jump
1
, Instant, Common
Return target creature to its owners hand. You may return any enchantments you own on that creature to their owners' hands.
(57/350)
Dispersing Burst
3
, Instant, Common
Return X target nonland permanents to their owners' hands, where X is equal to one plus the number of Dispersing Burst cards in all graveyards.
(58/350)
Essence Bargain
, Instant, Common
Any player may pay 2 life. If a player doesn't, counter target spell.
"Is it really worth it?"
-Tennen
(60/350)
Gale Caster
, Creature - Wizard 1/1, Common
2UT: Target creature gains or loses flying until end of turn.
(65/350)
Gel Elemental
3
, Creature - Elemental 3/3, Common
2U: Change the target of target spell or ability that targets Gel Elemental.
(66/350)
Geyser Golem
3
, Creature - Elemental Golem 2/3, Common
Geyser Golem counts as an artifact in addition to its type.
UT, Sacrifice a land: Return target creature to its owner's hand.
(67/350)
Library Assistant
1
, Creature - Wizard 1/1, Common
1U, Sacrifice Library Assistant: Draw a card.
If Library Assistant is in your hand, you may pay 4U and reveal it. If you do, draw a card.
(72/350)
Rummaging Thoughts
, Sorcery, Common
Choose one: Draw a card, or put the bottom card of your library in your hand.
(82/350)
Scale Mail
1
, Enchant Creature, Common
Enchanted creature gets +1/+2.
Sacrifice Scale Mail: Prevent all combat damage that would be dealt to enchanted creature this turn.
(84/350)
School of Barracuda
3
, Creature - Fish 3/1, Common
Islandwalk.
"Fish with teeth? Right. Next, you'll be saying there's a dragon living in that mountain."
-Groden
(85/350)
Screaming Drake
4
, Creature - Drake 3/3, Common
Flying
3U: Tap target creature.
"It's best to carry earplugs during the drake's mating season."
-Groden
(86/350)
Striped Gull
2
, Creature - Bird 2/1, Common
Flying
1U, Discard two cards from your hand: Striped Gull gets +3/+3 until end of turn.
(91/350)
Subliminal Imagery
1
, Enchant Creature, Common
At the beginning of each combat phase, enchanted creature's controller may pay 4. If he or she doesn't, enchanted creature can't attack or block this turn.
(92/350)
Wading Fisher
, Creature - Townsperson 1/1, Common
Wading Fisher can block creatures with islandwalk as though those creatures didn't have that ability.
"The good ones are just offshore a ways. You'll need to get your knees wet."
-Fisher
(98/350)
Warping Wall
1
, Creature - Wall 0/1, Common
Speed: 3 (This creature can't be blocked except by creatures with speed 3 or higher.)
Warping Wall gets +0/+1 for each Shape counter on it.
X, remove all Shape counters from Warping Wall: Put X Shape counters on Warping Wall.
(99/350)
Winged Serpent
4
, Creature - Serpent 3/1, Common
Flying, islandwalk.
2: Put a +1/+1 counter on Winged Serpent. Winged Serpent loses islandwalk. Play this ability only if Winged Serpent has islandwalk. (This effect doesn't end at end of turn)
2: Put a +1/+1 counter on Winged Serpent. Winged Serpent loses flying. Play this ability only if Winged Serpent has flying. (This effect doesn't end at end of turn)
(100/350)
Wings of Knowledge
2
, Enchant Creature, Common
When Wings of Knowledge comes into play, draw a card.
Enchanted creature gains flying.
(101/350)
Word of Displacement
5
, Sorcery, Common
Return up to two target creatures to their owners' hands.
Draw a card.
"Here today. Gone tomorrow. Especially with elementals."
-Shanesti
(102/350)
Uncommon:15
Belgarian Smuggler
4
, Creature - Pirate 3/4, Uncommon
Speed 4 (This creature can't be blocked except by creatures with speed 4 or higher.)
Belgarian Smuggler is unblockable.
(53/350)
Belgarian Winds
3
, Instant, Uncommon
Discard your hand, then draw X cards, where X is the number of cards discarded this way plus one.
(54/350)
Elemental Fogbreather
1
, Creature - Elemental 2/2, Uncommon
Prevent all combat damage that would be dealt to and dealt by Elemental Fogbreather.
U: Elemental Fogbreather loses "Prevent all combat damage that would be dealt to and dealt by Elemental Fogbreather" until end of turn.
(59/350)
Essence Diffusion
1
, Instant, Uncommon
Counter target spell if that spell's controller has more life than you.
"An elementalist's will is sometimes the only weapon he has."
-Tennen
(61/350)
Frozen Elemental
4
, Creature - Elemental 5/5, Uncommon
Whenever Frozen Elemental becomes tapped, it doesn't untap during your next untap phase.
"Ice only melts when it's thin. A block like that will take decades to thaw out."
-Tennen
(64/350)
Jomexra's Will
3
, Sorcery, Uncommon
Untap and gain control of target artifact until end of turn. That artifact loses all abilities and becomes an X/X creature until end of turn, where X is equal to its mana cost. That creature gains haste this turn.
Draw a card.
(69/350)
Jump Gate
2
, Enchantment, Uncommon
Whenever a creature you control deals combat damage to a player, put a Path counter on it.
3U: Target creature with a Path counter on it is unblockable this turn.
(70/350)
Matter Swap
3
, Instant, Uncommon
Return a permanent you control to its owner's hand. Then, put a permanent that shares a type with the one returned this way from your hand into play.
(75/350)
Mind Trapper
2
, Creature - Wizard 2/2, Uncommon
As Mind Trapper comes into play, name a nonland card.
Whenever the named card is played, you may draw up to two cards.
(76/350)
Page Defiler
2
, Creature - Wizard 2/2, Uncommon
U: Page Defiler gains flying until end of turn.
If Page Defiler is in your hand, you may pay 1U and reveal it. If you do, target player puts the top card of his or her library into his or her graveyard.
(78/350)
Psionic Pulsar
3
, Creature - Illusion 4/1, Uncommon
Haste.
Psionic Pulsar can't be the target of spells or abilities.
At the end of combat, return Psionic Pulsar to its owner's hand. (This ability triggers only if Psionic Pulsar is in play.)
(79/350)
Safety Sphere
2
, Enchantment, Uncommon
Each player can only play one instant and one sorcery each turn.
An invisible barrier around the lower bowl of the coliseum prevents unpredictable accidents.
(83/350)
Soothing Meditation
5
, Sorcery, Uncommon
Draw four cards.
Inner peace opens many doors.
(89/350)
Swirling Elemental

, Creature - Elemental 2/2, Uncommon
Swirling Elemental can't be blocked by creatures with power 3 or more.
(94/350)
Telepathic Voidmage
3
, Creature - Wizard 2/2, Uncommon
UT: Search target opponent's library for a red or green card and remove it from the game. That player then shuffles his or her library.
(95/350)
Rare:15
Flickering Image
3
, Creature - Illusion 2/2, Rare
Flying.
You may play Flickering Image any time you could play an instant.
2U: Return Flickering Image to its owner's hand.
(62/350)
Frigid Geyser

, Enchantment, Rare
UU: Counter target red spell.
Cold is simply a lack of heat.
(63/350)
Ice Web

, Enchantment, Rare
Creatures that attack you don't untap during their controller's next untap step.
Barriers of ice protect elementalists from constant attack.
(68/350)
Lake of Dreams
2
, Enchantment, Rare
Whenever a player plays a sorcery, return Lake of Dreams to its owner's hand. If you do, draw a card.
"If I can make my dreams a reality, I will."
-Lady Shanesti
(71/350)
Mage of Denial
2
, Creature - Wizard 3/1, Rare
Mage of Denial can't be the target of spells or abilities.
If Mage of Denial is in your hand, you may pay 3UU and reveal it. If you do, counter target spell, and lose 2 life.
(73/350)
Mana Spasm
1
, Sorcery, Rare
Reveal cards from the top of your library until you reveal a nonlegendary land card. Until the end of each player's next turn, lands that player controls become that of the type revealed this way. Then shuffle your library.
(74/350)
Monstrous Kraken
7
, Creature - Elemental Fish 8/8, Rare
Trample.
Monstrous Kraken can't attack unless defending player controls an island.
3U: Return target creature blocking Monstrous Kraken to its owner's hand.
(77/350)
Psychic Charm
4
, Instant, Rare
Choose one: Return up to two target permanents to their owners' hands, tap all permanents target player controls, or draw three cards.
(80/350)
Reflecting Mage
1
, Creature - Wizard 2/2, Rare
2U: Reflecting Mage can't be the target of spells or abilities this turn. If this causes a spell to be countered, you may draw a card.
(81/350)
Season of Maelstrom
2
, Enchantment, Rare
At the end of each player's turn, that player taps all untapped creatures he or she controls.
(87/350)
Shifting Geomancer
3
, Creature - Wizard 2/3, Rare
Whenever Shifting Geomancer attacks or blocks, choose a basic land type. Lands become that land type until end of turn.
Nature bows to her whim.
(88/350)
Stormbreaker
4

, Creature - Elemental 6/5, Rare
Flying.
Whenever Stormbreaker deals combat damage to a player, you may tap up to X target permanents that player controls, where X is Stormbreaker's power.
"He who controls the weather controls the battle."
-Groden
(90/350)
Suggestive Dialogue
3
, Instant, Rare
You may only play Suggestive Dialogue whenever an opponent plays a spell. Gain control of target creature that spell's controller controls. (This effect does not end at end of turn).
(93/350)
Violent Geyser
X1
, Instant, Rare
Each player draws X cards. For each card that would be drawn this way, that player may instead choose to have an opponent of his or her choice return a permanent he or she controls to its owner's hand.
(96/350)
Vortex Elemental
4
, Creature - Elemental 5/5, Rare
Flying.
3UT: Return target creature to its owner's hand.
Repulsion is the key to peace.
(97/350)
Black:51
Common:21
Bone Helm
1
, Enchant Creature, Common
Enchanted creature gets +2/+0 and has fear. (It can't be blocked except by black creatures and artifact creatures.)
(104/350)
Carrion Crow
4
, Creature - Bird 3/2, Common
Flying
B, Remove a creature card in your graveyard from the game: Carrion Crow gets +2/+2 until end of turn. Play this ability only once each turn.
(108/350)
Corrosive Oil
1
, Enchant Creature, Common
Enchanted creature gets -1/-1.
Whenever enchanted creature attacks or blocks, its controller loses 1 life.
(110/350)
Dire Wolf
2
, Creature - Wolf 2/2, Common
Fear.
When Dire Wolf comes into play, you may search your library for a creature card. If you do, reveal it, and put it in your graveyard. Then shuffle your library.
(115/350)
Djinn's Curse
1
, Enchant Creature, Common
Enchanted creature gets +2/+2, flying, and has "At the beginning of your upkeep, you may pay 3. If you don't, sacrifice enchanted creature."
(116/350)
Drakava Extraction
5
, Sorcery, Common
Drakava Extraction deals 4 damage to target creature. You gain 4 life.
(117/350)
Drakava Plaguecarrier
2
, Creature - Gnoll 1/1, Common
Fear
If Drakava Plaguecarrier is in your hand, you may pay 1B and reveal it. If you do, each player loses 1 life.
The gnolls left Belgaria a year ago broken and scarred. They have returned as vigilant, disease-ridden vagrants.
(118/350)
Ghoul Asp
1
, Creature - Zombie Snake 3/1, Common
Whenever Ghoul Asp deals combat damage to a creature, regenerate Ghoul Asp.
"The deadliest snakes are those that refuse to die."
-Jomexra
(123/350)
Ghoul Raven
4
, Creature - Bird 3/2, Common
Flying.
At the beginning of your upkeep, if Ghoul Raven is in your graveyard, you may put it on the top of your library.
(124/350)
Lesser Wraith
2
, Creature - Ghost 2/2, Common
T: Sorcery spells cost you 1 less to play until end of turn.
(128/350)
Sanguine Theft
1
, Sorcery, Common
Target player loses 4 life.
"Stealing is a crime, but it's even more immoral if you take something a person needs to live."
-Groden
(135/350)
Sinister Mail
1
, Enchant Creature, Common
Enchanted creature gets +2/+1.
Sacrifice Sinister Mail: Target creature blocking or blocked by the creature Sinister Mail enchants gets -2/-2 until end of turn.
(137/350)
Skeletal Mage
1
, Creature - Skeleton Wizard 1/2, Common
4B: Regenerate Skeletal Mage If Skeletal Mage regenerates this way, you may draw a card.
(139/350)
Sludge Dweller
2
, Creature - Zombie 2/2, Common
As Sludge Dweller comes into play, sacrifice a creature.
When Sludge Dweller comes into play, destroy target nonblack creature.
(140/350)
Sludge Spitter
, Creature - Elemental 1/1, Common
Sacrifice a swamp: Target creature gets -1/-1 until end of turn.
(142/350)
Soul Crusher
5
, Creature - Elemental 3/4, Common
2B: Target creature and Soul Crusher each get -1/-1 until end of turn.
(143/350)
Subtle Pathogen
4
, Instant, Common
Destroy up to X target non-black creatures, where X is equal to one plus the number of Subtle Pathogen cards in all graveyards. Creatures destroyed this way can't be regenerated.
(146/350)
Thrashing Gnoll
3
, Creature - Gnoll 2/3, Common
B: Thrashing Gnoll deals 1 damage to itself, and gets +1/+1 until end of turn.
(147/350)
Tomb Theft
, Sorcery, Common
Unless a player discards two cards from his or her hand, return up to two target creature cards from your graveyard to your hand.
"Digging is easy. Running with the bounty is the hard part."
-Jomexra
(148/350)
Uptown Mage
, Creature - Wizard 1/1, Common
If an opponent controls a 1/1 creature, Uptown Mage gets +1/+1.
"They're always so snooty, those high-class jerks. I'd like to put a few of them in their place."
-Valhesh, Guard Captain
(151/350)
Withering Embrace
4
, Instant, Common
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
"Fighting requires strength. If it is taken from you, the fight is lost."
-Groden, Royal Captain
(152/350)
Uncommon:15
Abhor
1
, Instant, Uncommon
Destroy target nonblack creature. It can't be regenerated. That creature's controller loses 3 life, and you lose 2 life.
(103/350)
Bone Pool
2
, Enchantment, Uncommon
Discard a card from your hand: Regenerate target creature.
"Ten pieces of gold to anyone who can drink from this lake and survive."
-Jomexra
(105/350)
Bonesinger
3
, Creature - Wizard 2/3, Uncommon
1B: Regenerate Bonesinger.
If Bonesinger is in your hand, you may pay 2B and reveal it. If you do, return target creature card from your graveyard to your hand. Play this ability only any time you could play a sorcery.
(106/350)
Cackling Imp
1
, Creature - Imp 2/1, Uncommon
Speed 3 (This creature can't be blocked except by creatures with Speed 3 or higher)
T: Target non-wall creature an opponent controls attacks this turn if able.
(107/350)
Devouring Mulch
1
, Enchantment, Uncommon
At the beginning of each player's upkeep, that player removes a card in his or her graveyard from the game.
"Vegetation that hunts. NOW I've seen everything."
-Groden, Royal Captain
(114/350)
Fleshcrafter
3
, Creature - Wizard 2/3, Uncommon
2BT, Remove a creature card in your graveyard from the game: Draw a card.
Some of Jomexra's finest decor is made from the skin of once-living humans.
(122/350)
Hollow Djinn
1
, Creature - Djinn 3/3, Uncommon
Flying.
You can't play creature spells.
"Death from above just got a whole new meaning."
-Jomexra
(127/350)
Marsh Lamprey
2
, Creature - Fish 1/1, Uncommon
Whenever a creature would be put into your graveyard from play, remove it from the game instead. Then, put a +1/+1 counter on Marsh Lamprey.
"Zombies, humans, goblins.....they all taste the same to the lampreys."
-Tennen
(129/350)
Mud Drag
1
, Sorcery, Uncommon
Choose up to three target creature cards in your graveyard. An opponent chooses one of them. Put the other cards not chosen this way in your hand.
(130/350)
Personal Loan
1
, Enchantment, Uncommon
When Personal Loan comes into play, lose 3 life, then put three Currency counters on it.
At the beginning of your upkeep, remove a Currency counter from Personal Loan. If you do, draw a card.
Whenever there are no Currency counters on Personal Loan, sacrifice it.
(132/350)
Ritual of Sacrifice
1
, Sorcery, Uncommon
Sacrifice any number of creatures. Then, draw a card for each creature sacrificed this way.
"A man cannot live by bread alone."
-Jomexra
(134/350)
Skeletal Bat
1
, Creature - Skeleton Bat 2/2, Uncommon
Flying
B: Regenerate Skeletal Bat.
(138/350)
Sludge Elemental
4
, Creature - Elemental 4/3, Uncommon
Whenever Sludge Elemental deals combat damage to a creature, that creature gets -1/-1 until end of turn.
"Just what the sewer ordered...."
-Shanesti
(141/350)
Soul Trapper
2
, Creature - Wizard 2/2, Uncommon
As Soul Trapper comes into play, name a nonland card.
Whenever the named card is played, you may have target opponent lose 3 life. If you do, gain 3 life.
(144/350)
Trudging Elemental

, Creature - Elemental 2/2, Uncommon
1B: Regenerate Trudging Elemental.
"Slow, yet hard to kill. Most contestants underestimate this one."
-Tennen
(149/350)
Rare:15
Caustic Wasteland
1
, Enchant World, Rare
Whenever a player plays a spell, that player may pay [B]. If he or she doesn't, that player loses 2 life.
(109/350)
Dark Awakening
4
, Sorcery, Rare
Discard your hand. Then, put a creature from your graveyard into play. That creature gains haste.
At the end of turn, sacrifice that creature. If you do, draw cards equal to that creature's power.
(111/350)
Dark Succubus
1
, Creature - Demon Angel 1/1, Rare
Discard a card from your hand: Put a +1/+1 counter on Dark Succubus. Play this ability only once each turn, and only when you could play a sorcery.
If Dark Succubus has three or more +1/+1 counters on it, it gains flying.
(112/350)
Deathwailer
3
, Creature - Ghost 3/3, Rare
Flying
If Deathwailer is in your hand, you may pay 3BB and reveal it. If you do, destroy target nonblack creature. It can't be regenerated.
"The songs of the damned are like lullabies of things to come."
-Jomexra
(113/350)
Early Burial

, Sorcery, Rare
Each player reveals the top seven cards of his or her library, then puts all creature cards revealed this way into his or her graveyard. Then, each player shuffles all other cards revealed this way into his or her library.
(119/350)
Elemental Absorber
4
, Creature - Elemental 3/3, Rare
Whenever Elemental Absorber deals combat damage to a creature that is put into a graveyard from play that has first strike, Elemental Absorber gains first strike. (This effect doesn't end at end of turn). This also applies for trample, flying, and protection from a color.
(120/350)
Endseeker
4

, Creature - Elemental 7/7, Rare
Trample.
At the beginning of your upkeep, you may pay 2 life. If you don't, sacrifice Endseeker.
Sacrifice Endseeker: Put a creature from a graveyard into play under your control.
(121/350)
Grim Future
1
, Enchantment, Rare
Whenever a player plays a spell or ability and reveals a card from his or her hand, that player discards the card revealed this way.
"The Seer's prediction wasn't good. I hope we can survive what is to happen to us."
-Valhesh, Guard Captain
(125/350)
Hearth Devourer
4
, Creature - Elemental 4/4, Rare
Protection from elementals.
BBT: Destroy target elemental. It can't be regenerated.
(126/350)
Nether Specter
3
, Creature - Specter 3/3, Rare
Flying.
Whenever Nether Specter deals combat damage to a player, that player discards a card from his or her hand.
If Nether Specter is put into a graveyard from your library, put it into play under your control.
(131/350)
Plague Charm
4
, Instant, Rare
Choose one: Destroy up to two target nonblack, nonartifact creatures, or put target creature from your graveyard into play, or creatures you control get +2/+2 and gain fear until end of turn.
(133/350)
Shrieking Wraith
2
, Creature - Ghost 1/2, Rare
Flying.
Whenever Shrieking Wraith deals combat damage to a player, that player loses life equal to the number of cards in his or her hand.
(136/350)
Spoiled Earth
3
, Sorcery, Rare
Destroy target land. If that land is nonbasic, that land's controller sacrifices a creature.
"Corruption takes its toll on everything."
-Tennen
(145/350)
Twin Tutor
4
, Sorcery, Rare
Search your library for up to two cards and put them in your hand. Then shuffle your library.
"You know what they say: 'The more the merrier.'"
-Jomexra
(150/350)
Withering Spirits
, Enchantment, Rare
Whenever a player plays an instant spell, return Withering Spirits to its owner's hand. If you do, that spell's controller loses 2 life.
(153/350)
Red:51
Common:21
Angered Firecat
4
, Creature - Elemental Cat 5/5, Common
Haste
"Fire and hatred go hand in hand."
-Jomexra
(156/350)
Barbed Tripwire
1
, Enchant Creature, Common
Enchanted creature can't block.
Whenever enchanted creature attacks, Barbed Tripwire deals 1 damage to it.
(157/350)
Blade Storm
2
, Sorcery, Common
As an additional cost to play Blade Storm, tap an untapped creature you control.
Blade Storm deals 2 plus X damage to target creature or player, where X is equal to the power of the creature tapped this way.
(158/350)
Boulder Slide
3
, Sorcery, Common
Destroy X target lands, where X is equal to one plus the number of Boulder Slide cards in all graveyards.
(160/350)
Cliff Charger
4
, Creature - Gnoll 3/3, Common
Speed: 2 (This creature can't be blocked except by creatures with speed 2 or higher.)
First strike.
Cliff Charger can't block.
(162/350)
Drakava Groundling
1
, Creature - Gnoll 2/1, Common
Drakava Groundling gets first strike if another player controls a blue creature.
Sworn to vengeance, these bloodthirsty scavengers are waiting for their opportunity to strike back.
(166/350)
Drakava Mercenary
1
, Creature - Gnoll Mercenary 3/3, Common
When Drakava Mercenary comes into play, an opponent may have you draw up to two cards. If he or she does, that player gains control of Drakava Mercenary.
(167/350)
Elementalist's Assistant
, Creature - Townsperson 1/1, Common
Elementalist's Assistant gets protection from red and blue as long as you control an elemental.
"When you're around elementals long enough, you learn how to adapt to their structure."
-Tennen
(169/350)
Flame Cone
5
, Instant, Common
Flame Cone deals 6 damage to target creature.
"Cyclones come in many forms, including fire."
-Jomexra
(172/350)
Flame Mail
1
, Enchant Creature, Common
Enchanted creature gets +2/+0.
Sacrifice Flame Mail: Flame Mail deals 2 damage to target creature blocking or blocked by enchanted creature. That creature can't regenerate this turn.
(173/350)
Flare Smuggler
1
, Creature - Elemental 1/1, Common
Speed: 2 (This creature can't be blocked except by creatures with Speed 2 or higher)
Whenever Flare Smuggler deals combat damage to a player, you may have Flare Smuggler deal 2 damage to you. If you do, draw a card.
(174/350)
Gnoll Vandal
1
, Creature - Gnoll 1/1, Common
Gnoll Vandal can't be blocked except by two or more creatures.
If Gnoll Vandal is in your hand, you may pay 2R and reveal it. If you do, destroy target artifact.
"They've always been good at breaking stuff."
-Shanesti
(175/350)
Keg Carrier
, Creature - Goblin 0/1, Common
Sacrifice Keg Carrier: Keg Carrier deals 2 damage to target creature.
"Dis too heavy. Me drop it here."
-Carrier, last words.
(178/350)
Lance of Chaos
2
, Enchant Creature, Common
Enchanted creature gets +2/+0 and first strike.
Whenever enchanted creature deals combat damage to a player, flip a coin. If you win that flip, you may draw a card.
(179/350)
Magma Construct
4
, Creature - Elemental Golem 3/3, Common
Magma Construct is an artifact in addition to its type.
1R, Put a -1/-1 counter on Magma Construct: Magma Construct deals 2 damage to target creature or player.
(183/350)
Magma Slinger
, Creature - Wizard 1/1, Common
Sacrifice a mountain: Magma Slinger deals 1 damage to target player.
(186/350)
Obsessed Elementalist
3
, Creature - Wizard 4/1, Common
Haste, first strike
There are times when one must take on the competitors by himself.
(191/350)
Scorching Drive
1
, Enchant Creature, Common
Enchanted creature gets +2/+1.
Whenever a creature blocks or is blocked by enchanted creature, Scorching Drive deals 2 damage to that creature. That damage can't be prevented.
(195/350)
Spiral Flare
4
, Sorcery, Common
If target opponent controls only one creature, Spiral Flare deals 6 damage to that creature. If that player controls only two creatures, Spiral Flare deals 3 damage to those creatures. If that player controls three or more creatures, Spiral Flare deals 1 damage to all creatures that player controls.
(199/350)
Static Wave
3
, Instant, Common
Static Wave deals 3 damage to target creature and 2 damage to that creature's controller.
(201/350)
Steam Titan
6
, Creature - Golem Elemental 7/6, Common
At the beginning of your upkeep, flip a coin. If you lose that flip, put two -1/-1 counters on Steam Titan.
"I just hope it doesn't 'run out of steam.'"
-Groden
(202/350)
Uncommon:15
Agile Raptor
3
, Creature - Lizard 3/1, Uncommon
Speed 2 (This creature can't be blocked except by creatures with Speed 2 or higher)
Agile Raptor gains first strike when attacking.
(155/350)
Boiling Oil
5
, Instant, Uncommon
Boiling Oil deals 4 damage to all attacking creatures.
"Advance! Advance! ........wait! Retreat! ARGH!!!"
(159/350)
Cinder Thrower
2
, Creature - Elemental 3/2, Uncommon
Protection from blue
If Cinder Thrower is in your hand, you may pay 1RR and reveal it. If you do, Cinder Thrower deals 2 damage to target creature or player.
(161/350)
Creeping Tremors
1
, Enchantment, Uncommon
1R, Sacrifice a land: Put a Tremor counter on Creeping Tremors.
Sacrifice Creeping Tremors: Destroy X target lands, where X is the number of Tremor counters on Creeping Tremors.
(164/350)
Dizzy Spell
3
, Sorcery, Uncommon
Creatures can't block this turn.
Dizzy Spell deals 2 damage to each creature with flying.
"I'm nauseous.....I'm nauseous...."
-Philado, peasant
(165/350)
Fire Magnet
2
, Enchantment, Uncommon
Whenever a player plays an instant, that player may have Fire Magnet deal 2 damage to him or her. If he or she doesn't, counter that spell.
(171/350)
Magma Diver
4
, Creature - Elemental 3/3, Uncommon
Protection from red.
1R: Magma Diver gains islandwalk until end of turn.
Born from the earth to live in the sea.
(185/350)
Magma Trapper
2
, Creature - Wizard 2/2, Uncommon
As Magma Trapper comes into play, name a nonland card.
Whenever the named card is played, you may destroy target land or artifact.
(187/350)
Mud Golem
4
, Creature - Elemental 3/3, Uncommon
If a source would deal 2 or less damage to Mud Golem, prevent that damage.
"Yeah, I'll BET you wanna' see me wrestle with that thing. Sicko."
-Shanesti
(189/350)
Net Slinger
2
, Creature - Gnoll 2/1, Uncommon
When Net Slinger comes into play, up to three target creatures can't block this turn.
"Entanglement has never been the gnolls' strongpoint in the past. But I guess they're learning some new tricks."
-Tennen
(190/350)
Rage Fusion
4
, Instant, Uncommon
Untap and gain control of target creature until end of turn. That creature gets +2/+2, haste, and trample until end of turn.
(193/350)
Searing Agony
2
, Sorcery, Uncommon
Damage can't be prevented this turn.
Searing Agony deals 1 damage to all creatures.
(196/350)
Smoke Elemental
3
, Creature - Elemental 4/5, Uncommon
Flying.
U: Remove Smoke Elemental from combat. Any player may play this ability.
"Rain, rain, go away."
-Jomexra
(198/350)
Startle
1
, Instant, Uncommon
All creatures target creature blocks get first strike until end of turn.
Draw a card.
(200/350)
Stinging Elemental

, Creature - Elemental 2/2, Uncommon
At the end of turn, Stinging Elemental deals 1 damage to any creature or player it dealt combat damage to this turn.
(203/350)
Rare:15
Acid Geyser
4
, Sorcery, Rare
Acid Geyser deals 6 damage to target creature or player. That damage can't be prevented. If a creature damaged by Acid Geyser would be put into a graveyard, remove it from the game instead.
Destroy up to two target artifacts.
(154/350)
Cone of Suffering
3
, Enchantment, Rare
Cone of Suffering comes into play with four Pain counters on it.
At the beginning of each player's upkeep, Cone of Suffering deals X damage to that player, where X is the number of Pain counters on Cone of Suffering.
At the end of your upkeep, remove a Pain counter from Cone of Suffering.
(163/350)
Electric Elemental
2

, Creature - Elemental 6/1, Rare
Haste, first strike, trample.
At the end of your turn, Electric Elemental deals 2 damage to you.
(168/350)
Field Stalker
2
, Creature - Gnoll 2/1, Rare
Plainswalk, protection from white.
A few straglers from the Drakava conflict still hold a heavy grudge against the Belgarian people. They decide to take it out on the farmers.
(170/350)
Gravitational Shockwave
2
, Sorcery, Rare
Each player sacrifices two lands. Then, Gravitational Shockwave deals 3 damage to all nonflying creatures.
(176/350)
Hotstar

, Enchantment, Rare
RR: Counter target blue spell.
"The sun gives and takes without any thought or feeling."
-Shanesti
(177/350)
Lava Striker
4
, Creature - Elemental 5/3, Rare
Haste, trample
At the end of your turn, if Lava Striker didn't come into play under you control this turn, you may pay 3. If you don't, sacrifice Lava Striker.
(180/350)
Madness Charm
4
, Instant, Rare
Choose one: Madness Charm deals 5 damage to target creature or player, or destroy target basic land and target nonbasic land, or creatures you control get +2/+2 and first strike until end of turn.
(181/350)
Magma Charger
1
, Creature - Soldier 3/1, Rare
2R: Elementals you control get +1/+0 and first strike until end of turn.
(182/350)
Magma Demon
4

, Creature - Elemental 6/5, Rare
Haste, first strike, protection from red.
Whenever a creature dealt damage by Magma Demon would be put into a graveyard, remove it from the game instead.
"Its skin is as hot as the sun, but its heart is as cold as winter."
-Tennen
(184/350)
Magmabreath Dragon
6
, Creature - Dragon 6/6, Rare
Flying
1R: Magmabreath Dragon gets +2/+0 until end of turn. If a creature dealt damage by Magmabreath Dragon would be put into a graveyard from play this turn, remove it from the game instead.
(188/350)
Poreous Terrain
2
, Enchantment, Rare
At the beginning of each player's upkeep, that player may pay 2 life. If he or she doesn't, that player sacrifices a land.
"With all these holes, it's going to be tough to set up a base camp."
-Jomexra
(192/350)
River of Chaos
1
, Enchant World, Rare
2, Discard a card at random: Draw a card. Any player may play this ability.
(194/350)
Seizmic Manipulator
3
, Creature - Wizard 3/4, Rare
1R: Seizmic Manipulator deals 1 damage to all nonflying creatures.
If Seizmic Manipulator is in your hand, you may pay 3R and reveal it. If you do, destroy target land, then discard a card at random. Play this ability only any time you could play a sorcery.
(197/350)
Unstable Fault
1
, Enchantment, Rare
Whenever a player plays a nonbasic land, return Unstable Fault to its owner's hand. If you do, destroy target land that player controls.
Samara's southern border is home to a particularly nasty faultline that consumes countless lives every year.
(204/350)
Green:51
Common:21
Armored Treefolk
4
, Creature - Treefolk 3/5, Common
1GT: Armored Treefolk gets +4/+4 until end of turn.
The strongest shield is that of Gaea herself.
(205/350)
Bark Mail
1
, Enchant Creature, Common
Enchanted creature gets +1/+1 and trample.
Sacrifice Bark Mail: Enchanted creature gets +3/+3 and trample until end of turn.
(206/350)
Battle Druid
1
, Creature - Druid 3/1, Common
If Battle Druid deals combat damage to a player, you may search your library for a basic land and put it into play tapped. If you do, shuffle your library.
(208/350)
Canopy Hopper
, Creature - Elf 1/1, Common
If Canopy Hopper is in your hand, you may pay 1G and reveal it. If you do, target creature gets +0/+2 and can block as though it had flying this turn.
(210/350)
Charging Might
1
, Instant, Common
Reveal cards from the top of your library until you reveal a land card. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Then, shuffle all cards revealed this way into your library.
(213/350)
Elf Lieutenant
, Creature - Elf 2/2, Common
When Elf Lieutenant comes into play, return a land you control to its owner's hand.
(217/350)
Elf Trainee
, Creature - Elf 1/1, Common
Elf Trainee gets "T: Add one mana of any color to your mana pool" as long as you control three or more creatures.
The most inexperienced are sometimes the most powerful.
(218/350)
Gragnal
3
, Creature - Beast 4/4, Common
Whenever Gragnal is returned to your hand, you may draw a card.
"Smart beasts? Whatever....."
-Groden
(223/350)
Heavy Seeding
3
, Sorcery, Common
Search your library for up to X basic lands and put them into play tapped, where X is equal to one plus the number of Heavy Seeding cards in all graveyards.
(225/350)
Nature's Expansion
2
, Sorcery, Common
You may put up to two lands from your hand into play. For each land you put into play this way, you may destroy target artifact or enchantment.
(235/350)
Renewing Seeds
X
, Sorcery, Common
Target player shuffles X target cards in that player's graveyard into his or her library.
(238/350)
Richland Farmer
, Creature - Elf 1/1, Common
1T: Put a basic land from your hand into play tapped.
Mana and life go hand in hand.
(239/350)
Roots of Consumption
2
, Sorcery, Common
Each player sacrifices an artifact and an enchantment.
"What Gaea wants, Gaea gets."
-Shanesti
(241/350)
Spring Creek
X2
, Sorcery, Common
Gain X life.
Draw a card.
"Wisdom, faith, and longevity are all dependant on the stream's gentle waters."
-Samara Druid
(246/350)
Sudden Genesis
, Sorcery, Common
Put a Forest land token into play tapped.
"That's funny.....these trees weren't here yesterday...."
-Tennen
(247/350)
Tree Hopper
2
, Creature - Elf 2/1, Common
Speed 1 (This creature can't be blocked except by creatures with Speed 1 or higher)
Tree Hopper can block as though it had flying.
(248/350)
Venomous Mandrake
4
, Creature - Wall 4/6, Common
At the end of combat, destroy all creatures blocked by Venomous Mandrake.
(250/350)
Vine Plating
1
, Enchant Creature, Common
Enchanted creature gets +1/+1.
1G: Enchanted creature can't be the target of spells or abilities this turn.
(251/350)
Vine Spinner
, Creature - Elf 1/1, Common
Sacrifice a forest: Vine Spinner deals 2 damage to target flying creature.
(252/350)
Vine Trap
, Instant, Common
Target creature can block as though it had flying this turn. If that creature blocks a flying creature this turn, it gets +4/+4 until end of turn.
(253/350)
Wild Gardener
2
, Creature - Elf 1/2, Common
2G, Discard two cards from your hand: Return target card from your graveyard to your hand.
(255/350)
Uncommon:15
Basilisk Crown
1
, Enchant Creature, Uncommon
Enchanted creature has "Whenever this creature deals combat damage to a creature, destroy that creature."
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
(207/350)
Birch Elemental
4
, Creature - Elemental 5/5, Uncommon
Trample.
Whenever a red source would deal damage to Birch Elemental, that source deals double that much damage to it instead.
(209/350)
Canopy Trap
4
, Creature - Wall 2/7, Uncommon
Speed 4 (This creature can't be blocked except by creatures with speed 4 or higher.)
Canopy Trap can block as though it had flying.
G: Canopy Trap can block an additional creature this turn.
(211/350)
Carpet of Spores
2
, Sorcery, Uncommon
Destroy target land. Gain 3 life.
Consumation helps them thrive.
(212/350)
Feral Trapper
2
, Creature - Druid 2/2, Uncommon
As Feral Trapper comes into play, name a nonland card.
Whenever the named card is played, you may have target creature get +4/+4 and trample until end of turn. If you do, gain 2 life.
(220/350)
Hollow Wind
1
, Instant, Uncommon
Prevent all combat damage attacking or blocking creatures would deal this turn.
(226/350)
Mana Trapper
, Creature - Elf 1/1, Uncommon
Whenever an opponent taps a land for mana, you may tap Mana Trapper if it is untapped. If you do, put a color counter on it of the color of mana added to that player's mana pool.
T, Remove a color counter from Mana Trapper: Add one mana of that color to your mana pool.
(228/350)
Mana Tree
2
, Enchantment, Uncommon
XX: Put X Charge counters on Mana Tree. Play this ability only if there are no Charge counters on Mana Tree.
Sacrifice Mana Tree: Add X colorless mana to your mana pool, where X is equal to the number of Charge counters on Mana Tree.
(229/350)
Moss Elemental
3
, Creature - Elemental 4/5, Uncommon
G: Regenerate Moss Elemental.
"Simple, effective, hard to kill. An elementalist's best friend."
-Tennen
(232/350)
Root Elemental

, Creature - Elemental 2/2, Uncommon
Root Elemental gets +0/+2 as long as you control at least two forests.
(240/350)
Samara Excavation
2
, Sorcery, Uncommon
Return target permanent from your graveyard to your hand.
"Our best chance of winning this time is to reuse what supplies we have not exhausted."
-Samara Druid
(242/350)
Silent Tracker
3
, Creature - Elf 2/3, Uncommon
Silent Tracker can't be the target of spells or abilities.
If Silent Tracker is in your hand, you may pay 1G and reveal it. If you do, target creature gains forestwalk until end of turn.
(244/350)
Sporatic Fungus
1
, Enchantment, Uncommon
1G: Put a 1/1 green Saproling creature token into play.
Peasants call the plants "boomers" because of how often they seem to reproduce.
(245/350)
Twisting Roots
2
, Instant, Uncommon
Destroy target artifact or enchantment. Put two 1/1 green Saproling creature tokens into play.
(249/350)
Web Wyrm
4
, Creature - Dragon 4/5, Uncommon
Trample.
Web Wurm can block as though it had flying.
Though scarce, the draconic wyrms still exist here and there. And they are still not to be trifled with.
(254/350)
Rare:15
Contorting Vibration
1
, Enchantment, Rare
G: Counter target ability from a nonpermanent source.
"Waves of these energies make it hard to concentrate."
-Tennen
(214/350)
Dense Woods
2

, Enchantment, Rare
Creatures you control can't be blocked except by creatures with flying.
The best form of assault is infiltration.
(215/350)
Druid Magnifier
2
, Creature - Druid 1/5, Rare
T: Add X green mana to your mana pool, where X is equal to Druid Magnifier's power.
(216/350)
Emerald Scales
2

, Creature - Dragon Legend 4/4, Rare
Flying
Return a land you control to its owner's hand: Regenerate target creature.
(219/350)
Field of Plenty
2
, Enchantment, Rare
Whenever an opponent plays a creature spell, return Field of Plenty to its owner's hand. If you do, search your library for a land card, reveal it, and put it in your hand. Then shuffle your librray.
(221/350)
Force of Gaea
4

, Creature - Elemental 9/9, Rare
Trample.
At the beginning of your upkeep, you may pay 4. If you don't, Force of Gaea deals 6 damage to you and becomes tapped.
Force of Gaea can't be the target of spells or abilities.
"Might makes a big mess."
-Valhesh
(222/350)
Healing Earth
3
, Enchantment, Rare
At the beginning of your upkeep, put target land in a graveyard into play tapped under your control.
"Gaea will need time to recover from what we have done to her."
-Tennen
(224/350)
Leaping Wurm
4
, Creature - Wurm 6/5, Rare
G: Leaping Wurm gains flying and gets -0/-1 until end of turn.
The Samara druids have long known of the hidden power the wurms have. Unfortunately, the time has come for them to use it.
(227/350)
Maro's Gift
3
, Enchant Creature, Rare
Enchanted creature gets +X/+X and trample, where X is the number of cards in your hand.
Discard a card from your hand: Enchanted creature can't be the target of spells or abilities this turn.
(230/350)
Mold Dancer
2
, Creature - Druid 2/2, Rare
2G: Put a 1/1 green Saproling creature token into play.
If Mold Dancer is in your hand, you may pay 4GG and reveal it. If you do, destroy target artifact, enchantment, or land. Play this ability only any time you could play a sorcery.
(231/350)
Moss Titan
5
, Creature - Saproling Giant 5/6, Rare
Trample.
Moss Titan can only be blocked by one creature each combat.
When grass gets that tall, best not try to cut it.
(233/350)
Natural Charm
4
, Instant, Rare
Choose one: Destroy up to two target creatures with flying, or gain 7 life, or creatures you control get +2/+2 and trample until end of turn.
(234/350)
Nature's Sanctuary
3
, Enchant World, Rare
Any player may choose to skip his or her draw step. If a player does, that player may prevent all combat damage that would be dealt to him or her until his or her next turn.
(236/350)
Pioneer Trek
2
, Enchantment, Rare
You may play up to two additional lands each turn.
"Conquest is phase two of my plan. Exploration is phase one."
-Jomexra
(237/350)
Samara Strongarm
1
, Creature - Druid Soldier 2/2, Rare
3G: Put two +1/+1 counters on Samara Strongarm.
Even men of the cloth are called to fight.
(243/350)
Multi:30
Uncommon:15
Angered Wyvern
3
, Creature - Wyvern 4/3, Uncommon
Flying.
Whenever Angered Wyvern deals combat damage to a creature, destroy that creature.
"I don't know who got him so mad, but they'll hang for it. I guarantee it."
-Groden, Belgarian Captain
(256/350)
Belgarian Fanatic
2
, Creature - Cleric Soldier 3/2, Uncommon
2W: Target creature can't attack this turn.
2R: Target creature can't block this turn.
Devotion of this magnitude can only be feared.
(258/350)
Blessed Presence
2
, Creature - Elemental 2/2, Uncommon
Elementals can block as though they had flying.
Whenever an elemental deals combat damage, its controller gains that much life.
(259/350)
Brute Fury

, Instant, Uncommon
Target creature gets +4/+4 until end of turn. Creatures damaged by that creature can't regenerate this turn. If a creature damaged by that creature would be put into a graveyard from play, remove it from the game instead.
(261/350)
Disregard

, Instant, Uncommon
Choose one: Counter target spell unless its controller pays 3, or prevent the next 4 damage that would be dealt to target creature or player this turn.
(262/350)
Foul Breeze
1
, Instant, Uncommon
Target creature gets -2/-2 until end of turn. Then, return that creature to its owner's hand. (Return that creature only if it's still in play.)
What doesn't kill you makes you run away.
(265/350)
Oil Elemental
2
, Creature - Elemental 3/3, Uncommon
Haste.
R: Oil Elemental gets +1/+0 until end of turn.
B: Oil Elemental gains fear until end of turn.
(269/350)
Pain and Privilege
1
, Sorcery, Uncommon
Target player draws four cards, then discards four cards.
"Emerse yourself in the pleasures of Belgaria. Soon, your mind will belong to me."
-Jomexra
(270/350)
Priest of Pain
2
, Creature - Cleric 2/2, Uncommon
Whenever Priest of Pain deals or is dealt damage, gain that much life.
Lack of faith can be cured by administering several blows to the head.
(271/350)
Psychic Trap

, Instant, Uncommon
Put target attacking creature on the bottom of its owner's library.
"Too easy."
-Shanesti
(272/350)
Samara Prophet
2
, Creature - Wizard Druid 3/4, Uncommon
Samara Prophet gains flying if you control fewer lands than any opponent.
Samara Prophet gains trample if you control more lands than any opponent.
(273/350)
Soul Combustion

, Instant, Uncommon
Soul Combustion deals 3 damage to target creature. If that creature is put into a graveyard from play this turn, you may return target creature card from your graveyard to your hand.
(276/350)
Spore Shower
1
, Instant, Uncommon
Target player sacrifices a creature. Then, put a 1/1 green Saproling creature token into play.
"Try to stay off the beaten path. The woods have too many traps."
-Shanesti
(280/350)
Suncrest

, Enchantment, Uncommon
Whenever a player plays an artifact or enchantment, Suncrest deals 2 damage to that player.
(281/350)
Troll Rager
3
, Creature - Troll 5/3, Uncommon
Trample.
G: Regenerate Troll Rager.
"A hot-tempered troll is worse than an irritated dragon."
-Groden, Belgarian Captain
(282/350)
Rare:15
Backalley Gamble
1

, Instant, Rare
Put the top five cards of your library face down on the playing area. An opponent chooses two of those cards. Remove those cards from the game, then put the remaining cards in your hand.
(257/350)
Boiling Mind
1
, Instant, Rare
Draw three cards. Then, flip three coins. For each flip you lose this way, discard a card from your hand at random.
"I guess 'hot tempered' would be a good choice of words."
-Tennen
(260/350)
Elemental Avatar




, Creature - Elemental Legend 5/5, Rare
Flying, trample.
1U: Untap Elemental Avatar.
2: Elemental Avatar gets +1/+0 until end of turn.
1B: Regenerate Elemental Avatar.
(263/350)
Enchantress' Wisdom
1

, Enchantment, Rare
Draw a card whenever you play an enchantment or artifact spell.
"Heart, mind, and soul must all be in balance to achieve harmony."
-Enchantress
(264/350)
Glory's Assault
3

, Sorcery, Rare
Creatures you control get +2/+2 and trample until end of turn.
Whenever a creature you control deals combat damage this turn, gain that much life.
(266/350)
Lady Shanesti
2
, Creature - Wizard Legend 3/3, Rare
Protection from red and blue.
Elementals you control get +1/+1.
3RUT: Counter target instant or sorcery spell. If that spell is countered this way, draw a card.
"I have grown much since the last contest, Tennen. But I know I still have much to learn."
-Shanesti
(267/350)
Minister of Sorcery
2
, Creature - Wizard 2/2, Rare
Whenever another player plays an instant spell, you may pay [U][U]. If you do, put a copy of that spell on the stack. You may choose new targets for that copy.
Whenever another player plays a sorcery spell, you may pay [R][R]. If you do, put a copy of that spell on the stack. You may choose new targets for that copy.
(268/350)
Samara Shield
2
, Enchant Creature, Rare
Enchanted creature gets +3/+3 and trample.
Attacking doesn't cause enchanted creature to tap.
(274/350)
Solar Flame
1
, Instant, Rare
Solar Flame deals 4 damage to target creature or player. If a creature dealt damage by Solar Flame would be put into a graveyard from play this turn, remove it from the game instead.
(275/350)
Soul Processor

, Enchantment, Rare
Whenever you sacrifice a creature, you may pay 1. If you do, draw a card.
"You will still have use after death. And I will exploit that."
-Jomexra
(277/350)
Sporatic Genesis
2

, Sorcery, Rare
Put three 2/2 green, black, and white Fungus creature tokens with haste into play. Those tokens have "Whenever this creature deals combat damage, gain that much life," and "Whenever this creature deals combat damage to a player, you may draw a card."
Sacrifice those tokens at the end of turn.
(278/350)
Spore Fern
1
, Creature - Plant 3/1, Rare
When Spore Fern comes into play, choose a creature type.
1B: Creatures of the chosen type get -1/-1 until end of turn.
(279/350)
Valhesh, Guard Captain
2
, Creature - Soldier Legend 3/2, Rare
First strike.
Soldiers you control gain haste.
Whenever a creature is put into a graveyard from play, you may untap Valhesh, Guard Captain.
"No matter the time, call on me if there is trouble."
-Valhesh, Guard Captain
(283/350)
Venomous Mist
2
, Enchantment, Rare
Whenever there are no creatures in play, sacrifice Venomous Mist.
BG: Put a -1/-1 counter on all creatures in play.
(284/350)
Zombie Shroud
2
, Enchant Creature, Rare
Gain control of enchanted creature.
Enchanted creature gains "[B]: Regenerate enchanted creature."
(285/350)
Artifact:30
Uncommon:15
Aegis Stone
3, Artifact, Uncommon
T: Target creature gets +0/+3 until end of turn.
"To arms, my brothers! The stone shall be our salvation!"
-Groden
(286/350)
Animated Maul
4, Artifact Creature 2/2, Uncommon
Trample.
2T: Animated Maul becomes a creatureless artifact until end of turn. Target creature gets +2/+2 and trample until end of turn. If that creature leaves play this turn, return Animated Maul to its owner's hand.
(287/350)
Belgarian Bank
4, Artifact, Uncommon
At the beginning of your upkeep, you may choose to skip your draw step this turn. If you do, draw two cards at the end of your turn.
(288/350)
Bone Compass
4, Artifact, Uncommon
T, Sacrifice a creature: Target creature is unblockable this turn.
(289/350)
Drakava Walker
4, Artifact Creature 3/1, Uncommon
Drakava Walker is unblockable as long as defending player controls a nonbasic land.
The pride of the Drakava engineering ring is the mighty walker.
(293/350)
Glimmering Sphere
4, Artifact, Uncommon
Artifacts can't be the target of spells.
"Why would you wish to destroy trinkets of such beauty?"
-Jomexra
(296/350)
Limestone Calendar
1, Artifact, Uncommon
4T: Untap target permanent.
"Proof of time reversal only validates our worst fears."
-Tennen
(302/350)
Living Barrier
4, Artifact Creature - Wall 2/4, Uncommon
2: Switch Living Barrier's power and toughness until end of turn.
Sacrifice a creature: Regenerate Living Barrier.
Magic needs life to survive.
(303/350)
Numbing Sphere
3, Artifact, Uncommon
Creatures get -2 Speed.
"Hard to run when you can't feel your feet, isn't it?"
-Jomexra
(305/350)
Onyx Guardian
2, Artifact Creature - Golem 3/3, Uncommon
You can't draw cards.
The best protection requires a high price.
(306/350)
Rod of Striking
3, Artifact, Uncommon
T, Sacrifice a creature: Rod of Striking deals 2 damage to target creature or player.
(307/350)
Sol Gong
3, Artifact, Uncommon
Sol Gong comes into play tapped.
T: Add two colorless mana to your mana pool.
"Is the price of power worth the effort?"
-Jomexra
(309/350)
Tarothoptor
0, Artifact Creature 0/1, Uncommon
Flying
3: Put a +1/+1 counter on Tarothopter. Play this ability only if Tarothoptor has no +1/+1 counters, and only when you play a sorcery.
(312/350)
Titanium Golem
5, Artifact Creature - Golem 3/3, Uncommon
Whenever a creature an opponent controls deals damage to Titanium Golem, that player may pay 2. If he or she doesn't, regenerate Titanium Golem.
"Thick as anything you can imagine, but very weak against sorcery."
-Tennen
(313/350)
Trovesta Pump
3, Artifact, Uncommon
At the beginning of your upkeep, shuffle your library and reveal the top card. If that card is a basic land, put it into play.
(314/350)
Rare:15
Chrome Titan
8, Artifact Creature - Golem 8/8, Rare
Trample
Chrome Titan gets -1/-1 for each card in your hand.
(290/350)
Cross of Takrah
3, Artifact, Rare
T: Add W to your mana pool.
T, Sacrifice Cross of Takrah: Add WWW to your mana pool.
(291/350)
Dimming Sphere
4, Artifact, Rare
Creature spells cost 2 more to play.
"We're investigating the source of this disruption. Hopefully, we can destroy it before the tournament begins."
-Valhesh, Guard Captain
(292/350)
Drakava War Machine
6, Artifact Creature 0/3, Rare
Trample.
Drakava War Machine can't block.
Sacrifice a creature: Put X +1/+1 counters on Drakava War Machine, where X is that creature's mana cost.
(294/350)
Eye of Takrah
3, Artifact, Rare
T: Add U to your mana pool.
T, Sacrifice Eye of Takrah: Add UUU to your mana pool.
(295/350)
Gold Golem
5, Artifact Creature - Golem 4/4, Rare
Creatures blocking or blocked by Gold Golem gain first strike until end of turn.
1: Prevent the next 1 damage that would be dealt to Gold Golem.
(297/350)
Heart of Takrah
3, Artifact, Rare
T: Add R to your mana pool.
T, Sacrifice Heart of Takrah: Add RRR to your mana pool.
(298/350)
Hearth Golem
5, Artifact Creature - Golem 1/1, Rare
Hearth Golem gets +1/+1 for each elemental in play.
"Originality is overrated anyway."
-Jomexra
(299/350)
Helium Vessel
2, Artifact Creature 1/1, Rare
Flying.
Return Helium Vessel to its owner's hand: Target creature gains flying until end of turn.
(300/350)
Immolation Engine
5, Artifact, Rare
XT: Target creature gets +X/-X until end of turn. If that creature is put into a graveyard from play this turn, lose life equal to that creature's mana cost.
(301/350)
Mystic Spires
4, Artifact, Rare
At the beginning of a player's upkeep, any of that player's opponents may choose not to play spells this turn. If a player does, that player may draw a card.
(304/350)
Royal Edicts
4, Legendary Artifact, Rare
Whenever a creature attacks or blocks, that creature's controller may pay 2. If he or she doesn't, prevent all combat damage that creature would deal this turn.
The royal family enforces tough jurisdiction during their celebrations to prevent another incident like that with the Drakava.
(308/350)
Spine of Takrah
3, Artifact, Rare
T: Add B to your mana pool.
T, Sacrifice Spine of Takrah: Add BBB to your mana pool.
(310/350)
Steel Spider
5, Artifact Creature 3/4, Rare
3: Destroy all creatures Steel Spider deals combat damage to this turn.
3: Steel Spider gains flying until end of turn.
(311/350)
Tusk of Takrah
3, Artifact, Rare
T: Add G to your mana pool.
T, Sacrifice Tusk of Takrah: Add GGG to your mana pool.
(315/350)
Land:15
Common:5
Hidden Stream
Land, Common
Hidden Stream comes into play tapped.
T: Add U to your mana pool.
Return Hidden Stream to its owner's hand: Add U to your mana pool.
(324/350)
Mud Pool
Land, Common
Mud Pool comes into play tapped.
T: Add B to your mana pool.
Return Mud Pool to its owner's hand: Add B to your mana pool.
(334/350)
Seasonal Farm
Land, Common
Seasonal Farm comes into play tapped.
T: Add W to your mana pool.
Return Seasonal Farm to its owner's hand: Add W to your mana pool.
(342/350)
Sparse Foliage
Land, Common
Sparse Foliage comes into play tapped.
T: Add G to your mana pool.
Return Sparse Foliage to its owner's hand: Add G to your mana pool.
(343/350)
Unstable Peak
Land, Common
Unstable Peak comes into play tapped.
T: Add R to your mana pool.
Return Unstable Peak to its owner's hand: Add R to your mana pool.
(349/350)
Uncommon:5
Enlightened Cathedral
Land, Uncommon
T: Add one colorless mana to your mana pool.
T, Sacrifice a land: Add [U][W] to your mana pool.
(319/350)
Murkwater Mines
Land, Uncommon
T: Add one colorless mana to your mana pool.
T, Sacrifice a land: Add [R][B] to your mana pool.
(335/350)
Pool of Spirits
Land, Uncommon
T: Add one colorless mana to your mana pool.
T, Sacrifice a land: Add [U][B] to your mana pool.
(340/350)
Samara Gardens
Land, Uncommon
T: Add one colorless mana to your mana pool.
T, Sacrifice a land: Add [G][W] to your mana pool.
(341/350)
Woodburning Mills
Land, Uncommon
T: Add one colorless mana to your mana pool.
T, Sacrifice a land: Add [R][G] to your mana pool.
(350/350)
Rare:5
Belgarian Quarry
Land, Rare
Belgarian Quarry comes into play with a Mine counter on it.
T, Remove a Mine counter from Belgarian Quarry: Add one mana of any color to your mana pool.
2T: Put a Mine counter on Belgarian Quarry.
(316/350)
Belgarian Storehouse
Land, Rare
T, Remove a land you control from the game: Put a Storage counter on Belgarian Storehouse.
T: Add X mana of any one color to your mana pool, where X is equal to the number of Storage counters on Belgarian Storehouse.
(317/350)
Capitol Tower
Legendary Land, Rare
Whenever Capitol Tower becomes tapped, lose 2 life.
T: Add one mana of any color to your mana pool.
T: Add two colorless mana to your mana pool.
(318/350)
Mirror Lake
Land, Rare
T: Add one mana of any color of creature you control to your mana pool.
(329/350)
Subterranean Mine
Land, Rare
Subterranean Mine comes into play tapped.
T: Add one colorless mana to your mana pool.
Discard two cards from your hand: Put a counter on Subterranean Mine.
T: Add one mana of any color to your mana pool. Play this ability only if there is a counter on Subterranean Mine.
(344/350)
Generated with Magic set Editor on 03-13-2003 00:58:17
by Twan van Laarhoven