Ascension
Robert Kallister

143 Cards total in set.


White:23


Common:9

Armor of Sanctity
2, Enchant Creature, Common
Enchanted creature gets +0/+2.
1: Enchanted creature gets +0/+1 until end of turn.
1W: Until end of turn, whenever enchanted creature is dealt combat damage, gain that much life. Play this ability only once each turn.
(2/143)

Aurify
2, Instant, Common
Target global enchantment becomes a creature with power and toughness equal to its mana cost until end of turn.
Draw a card.
(3/143)

Diving Hawk
, Creature - Bird 2/1, Common
Flying.
Attacking doesn't cause Diving Hawk to tap.
(5/143)

Lightkeeper
, Creature - Knight 1/1, Common
If Lightkeeper is the only creature you control, it gets protection from black and red.
1: Lightkeeper gains first strike until end of turn.
(8/143)

Mechanical Shield
, Enchant Creature, Common
Enchanted creature gets +0/+2.
If enchanted creature is an artifact creature, it gets an additional +1/+0 and attacking does not cause it to tap.
(9/143)

Safekeep
1, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Target creature gets protection from the color of your choice until end of turn.
(12/143)

Sendaris Glider
2, Creature - Soldier 2/3, Common
1: Sendaris Glider gains flying until end of turn.
While most of the machines were constructed to run on their own, certain ones were designed to be used by human hands.
(14/143)

Sprung Trap
, Instant, Common
Destroy target attacking creature.
"Too late! Duck!"
-Churram, Battle Warlord

(20/143)

Veil of Contradiction
1, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Destroy target enchantment.
Normally, they're used to hide things. But we've been forced to use them as weapons.
(23/143)


Uncommon:7

Alpha Griffin
4, Creature - Griffin 3/4, Uncommon
Flying.
If Alpha Griffin is the only creature you control, it gets +1/+1 and attacking does not cause it to tap.
Only the strongest make it to the top.
(1/143)

Moment of Prayer
3, Instant, Uncommon
Tap all creatures.
"With the Gods as our witnesses, we will drive the Nak' Thal into the pits of oblivion."
-Emperor Ulthwen

(10/143)

Sendaris Champion
2, Creature - Soldier 2/2, Uncommon
Sendaris Champion can attack and block while tapped.
"My services are always at your disposal, no matter when or where."
-Champion

(13/143)

Sendaris Initiator
2, Creature - Wizard 1/1, Uncommon
Whenever Sendaris Initiator is put into a graveyard from play, destroy all enchantments.
3W, Sacrifice Sendaris Initiator: Destroy target attacking creature.
(15/143)

Solar Glare
2, Instant, Uncommon
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Prevent all damage that would be dealt this turn.
"There are days when the sun is so bright you can't even see your feet."
-Yori, Royal Captain

(17/143)

Soul Claim
3, Instant, Uncommon
If there are no instants in your graveyard, remove target attacking creature from the game and gain 5 life.
If there is an instant in your graveyard, destroy target attacking creature, and gain 2 life.
(18/143)

Stockade Defenses
1, Enchantment, Uncommon
Whenever you would be dealt damage, if Stockade Defenses is the only enchantment you control, that source deals that much damage minus one.
(21/143)


Rare:7

Dawn's Light
3, Enchantment, Rare
Artifact creatures gain protection from all colors.
"What comes this morning will determine our fate."
-Churram, Battle Warlord

(4/143)

Dry Rot
5, Sorcery, Rare
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Destroy all lands.
(6/143)

Humiliator
2, Creature - Cleric 2/2, Rare
When Humiliator comes into play, all other creatures become 0/1 creatures and lose all abilities until end of turn.
His greatest pleasure is making others look bad.
(7/143)

Realm of Truth
3, Enchantment, Rare
Creatures gain protection from red, blue, green, and black.
"Our honesty is what's keeping our nations together."
-Joleph, Necromancer

(11/143)

Shimmering Silence
2, Instant, Rare
Target player can't play spells this turn.
Draw a card.
(16/143)

Spirit of Enlightenment
3, Creature - Spirit 3/5, Rare
As long as there are no instants in your graveyard, Spirit of Enlightment gets "Discard an instant from your hand: Destroy target artifact or enchantment."
Remove an instant card in your graveyard from the game: Spirit of Enlightenment gets -0/-2 until end of turn.
(19/143)

Sunstriker
3, Creature - Soldier 3/3, Rare
Sunstriker can't be blocked by creatures with power 4 or greater.
(22/143)


Blue:23


Common:9

Hydrostock
2, Enchant Creature, Common
Enchanted creature gets +1/+1 and islandwalk.
Sacrifice Hydrostock: Return target creature to its owner's hand.
(30/143)

Machine Wings
, Enchant Creature, Common
Enchanted creature gains flying.
If enchanted creature is an artifact creature, it gets +1/+1.
(33/143)

Nak' Thal Trickster
3, Creature - Demon 1/3, Common
U, T: Shuffle your library, then reveal the top card. If it's a land, put it in your hand. Otherwise put it in your graveyard.
(34/143)

Psychotherapy
2, Instant, Common
Psychotherapy deals 3 damage to target tapped creature. That creature doesn't untap during its controller's next untap phase.
"Which would you like first? The pain? Or the suffering?"
-Trag' Nakkat, Nak' Thal Warlord

(37/143)

Redtail Gull
3, Creature - Bird 2/1, Common
Flying.
When Redtail Gull comes into play, draw a card.
When gulls appear, change is imminent.
(39/143)

Spinning Drake
3, Creature - Drake 2/2, Common
Flying.
Whenever a source would deal damage to Spinning Drake, you may pay 2U. If you do, return Spinning Drake to its owner's hand.
"Well, I'm not sure what it's doing, but I think I'll call it a 'barrel roll.'"
(40/143)

Thoughtfinder
, Creature - Merfolk 1/1, Common
If Thoughtfinder is the only creature you control, it can't be the target of spells or abilities.
1: Thoughtfinder gains flying until end of turn.
(42/143)

Wisdom Passage
4, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Draw two cards.
(45/143)

�ther Surge
1, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Return target creature to its owner's hand.
Pockets of �ther don't always kill. Often times they just repel solid matter....over and over again.
(46/143)


Uncommon:7

Collective Wisdom
3, Sorcery, Uncommon
Each player draws X cards, where X is equal to seven minus the number of cards in his or her hand.
"The more knowledge we share with others, the more it grows."
-Naphroden, Prelgath Sorcerer

(24/143)

Fluid Dreams
2, Instant, Uncommon
If there are no instants in your graveyard, draw three cards.
If there is an instant in your graveyard, draw four cards, then discard two cards from your hand.
(27/143)

Glacial Beast
4, Creature - Beast 4/3, Uncommon
If Glacial Beast is the only creature you control, it gets +1/+3 and can't be the target of spells or abilities you don't control.
WIth a heart of ice, it's no wonder they kill remorselessly.
(29/143)

Jet Stream
1, Enchantment, Uncommon
As long as Jet Stream is the only enchantment you control, creatures you control gain flying.
(32/143)

Prelgath Initiator
2, Creature - Wizard 1/1, Uncommon
Whenever Prelgath Initiator is put into a graveyard from play, counter target spell.
3U, Sacrifice Prelgath Initiator: Target creature can't be the target of spells or abilities this turn.
(35/143)

Recurring Whirlpool
2, Instant, Uncommon
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Counter target spell.
(38/143)

Troubling Haze
1, Enchantment, Uncommon
Spells opponents play that target you cost 3 more to play.
"It is difficult to focus when the entire world clouds your vision."
-Naphroden, Prelgath Sorcerer

(44/143)


Rare:7

Drake Visionary
1, Creature - Drake 2/2, Rare
Flying.
Whenever Drake Visionary blocks, draw a card.
(25/143)

Dreamsifter
3, Creature - Beast 4/3, Rare
As long as there are no artifacts in your graveyard, Dreamsifter gets "Sacrifice an artifact: Draw two cards, then discard a card."
Remove an artifact in your graveyard from the game: Dreamsifter gets -0/-1 until end of turn. Play this ability only any time you could play a sorcery.
(26/143)

Giant Kraken
4, Creature - Beast 6/6, Rare
Trample, islandhome.
Whenever Giant Kraken deals combat damage, you may draw a card.
(28/143)

Ionic Storm
2, Enchantment, Rare
2: Target noncreature artifact becomes an artifact creature with power and toughness equal to its mana cost until end of turn.
(31/143)

Prelgath Sage
2, Creature - Wizard 2/2, Rare
Discard two cards from your hand: Draw a card.
"Wizards have to lose their mind to gain their sanity."
-Naphroden, Sorcerer

(36/143)

Temporal Embrace
4, Sorcery, Rare
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Each player shuffles his or her hand and graveyard into his or her library. Then, each player draws up to seven cards.
(41/143)

Thoughtgeyser
2, Instant, Rare
As an additional cost to play Thoughtgeyser, discard a card from your hand.
Draw X cards, where X is equal to the mana cost of the card discarded this way.
(43/143)


Black:23


Common:9

Bone Scratcher
3, Creature - Skeleton 2/2, Common
B: Regenerate Bone Scratcher.
Whenever Bone Scratcher becomes blocked by a white creature, it gets +1/+0 and first strike until end of turn.
(48/143)

Cursed Imp
2, Creature - Imp 3/2, Common
Flying.
When Cursed Imp comes into play, you may discard a card at random. If you don't, sacrifice Cursed Imp.
If the card discarded this way is a land, Cursed Imp loses flying (this effect does not end at end of turn).
(50/143)

Demonic Exchange
3, Sorcery, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Draw three cards. You lose 4 life.
"I've seen the way they enhance their own talents. It's disgusting, but effective."
-Joleph, Necromancer

(54/143)

Demonic Howl
3, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Target creature gets +4/+0 and fear until end of turn.
(55/143)

Doomcaller
, Creature - Zombie 1/1, Common
When Doomcaller comes into play, if Doomcaller is the only creature you control, target player loses 2 life.
1: Doomcaller gets +1/+0 until end of turn. Play this ability only once each turn.
(57/143)

Ghoul Cannibal
2, Creature - Zombie 3/2, Common
Sacrifice a creature: Regenerate Ghoul Cannibal.
"I think they call that 'dead on dead' crime....."
-Joleph, Necromancer

(58/143)

Machine Spores
, Enchant Creature, Common
Enchanted creature gets +1/+0.
If enchanted creature is an artifact creature, it gets an addtitional +0/+1 and gains fear.
(60/143)

Nak' Thal Initiate
1, Creature - Demon 2/3, Common
1: Add R or U to your mana pool.
"They're not just overgrown, mindless brutes. They're gifted in the use of magic as well."
-Naphroden, Sorcerer

(63/143)

Rotting Claws
1, Enchant Creature, Common
Enchanted creature gets +2/+0.
Whenever enchanted creature deals combat damage to a creature, that creature's controller may pay 3. If that player doesn't, that player sacrifices that creature.
(64/143)


Uncommon:7

Bone Pile
2, Enchantment, Uncommon
As long as Bone Pile is the only enchantment you control, it gains "Return Bone Pile to its owner's hand: Return target creature from your graveyard to your hand."
(47/143)

Demon Striker
4, Creature - Demon 4/2, Uncommon
If Demon Striker is the only creature you control, it gets +2/+2 and has trample.
(52/143)

Demonic Nightmare
5, Sorcery, Uncommon
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Return target creature from your graveyard to play.
Nak' Thal minions' dreams of conquest are always answered with unholy resurrections.
(56/143)

Haunted Vision
1, Sorcery, Uncommon
Look at target opponent's hand and choose a card there. That player loses life equal to the number of colored mana symbols in that card's mana cost.
Draw a card.
(59/143)

Malavak Initiator
2, Creature - Wizard 1/1, Uncommon
Whenever Malavak Initiator is put into a graveyard from play, draw two cards, then lose two life.
3B, Sacrifice Malavak Initiator: Target creature gets -2/-2 until end of turn.
(61/143)

Shallow Haunting
4, Sorcery, Uncommon
Each player discards a card from his or her hand for each creature in his or her graveyard.
"Sometimes the dead don't need to travel far to get revenge."
-Joleph, Necromancer

(65/143)

Unholy Banishment
3, Instant, Uncommon
If there are no instants in your graveyard, destroy target non-artifact creature. It can't be regenerated. Then, draw a card.
If there is an instant in your graveyard, destroy target non-black, non-artifact creature. It can't be regenerated. That creature's controller discards a card from his or her hand.
(68/143)


Rare:7

Corrupted Overlord
3, Creature - Horror 3/3, Rare
As long as there are no sorceries in your graveyard, Corrupted Overlord has "Discard a sorcery card from your hand: Look at target opponent's hand and choose a non-land card. That player discards that card. Play this ability only any time you could play a sorcery."
Remove a sorcery in your graveyard from the game: Corrupted Overlord gets -0/-2 until end of turn.
(49/143)

Decaying Rust
3, Enchantment, Rare
At the beginning of your upkeep, you may pay 1 life. If you do, put a -1/-1 counter on all artifact creatures in play.
(51/143)

Demon's Cauldron
4, Instant, Rare
Choose a creature type. Each player loses life equal to the number of creatures of that type he or she controls. Then, each player sacrifices all creatures he or she controls of the chosen type.
(53/143)

Nak' Thal Horror
5, Creature - Demon 7/6, Rare
Flying, trample.
Whenever Nak' Thal Horror deals combat damage, you may pay 2. If you don't, sacrifice Nak' Thal Horror.
(62/143)

Slaughter
4, Sorcery, Rare
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Creatures get -4/-4 until end of turn.
When it comes to outnumbering and overpowering, the Nak' Thal are experts.
(66/143)

Tainted Sorcery
1, Enchantment, Rare
Whenever a player plays a spell, that player may discard a card. If he or she doesn't, that player loses 3 life.
"You put too much faith in your magicks, human. It's time you paid for your arrogance."
-Trag' Nakkat, Nak' Thal Warlord

(67/143)

Wraith Shadowcaster
4, Creature - Wraith 3/5, Rare
Prevent all damage that would be dealt to Wraith Shadowcaster by creatures.
Whenever Wraith Shadowcaster becomes blocked by a creature, destroy that creature at the end of combat and put a +1/+1 counter on Wraith Shadowcaster.
(69/143)


Red:23


Common:9

Acid Glands
2, Enchant Creature, Common
Enchanted creature gets +3/+0.
Whenever a creature is dealt damage by enchanted creature, remove that creature from the game.
(70/143)

Flamedancer
, Creature - Wizard 1/1, Common
If Flamedancer is the only creature you control, it gains haste.
1: Target creature can't block Flamedancer this turn. Play this ability only once each turn.
(76/143)

Flaring Temper
2, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Target creature gets +3/+1 until end of turn. Damage dealt by that creature can't be prevented this turn.
"Where anger and determination collide."
-Churram, Battle Warlord

(78/143)

Gopher Bomb
, Sorcery, Common
Target player sacrifices a random land.
"Well, we'd like to tell you they're efficient, but we never know what we're hitting until it explodes."
-Bomber

(79/143)

Ironbane Recruits
1, Creature - Soldier 2/2, Common
Ironbane Recruits gets +1/+1 as long as no other player controls an artifact.
To fear the machines is normal, but for these men, it's crippling to their strategy.
(80/143)

Malavak Spearmen
3, Creature - Soldier 3/2, Common
1: Malavak Spearmen gains first strike until end of turn.
"Training will get you ahead. Experience will keep you alive."
-Yori, Battle Captain

(81/143)

Mechanical Rage
, Enchant Creature, Common
Enchanted creature gets +1/+0.
If enchanted creature is an artifact creature, it gets an additional +1/+1 and can't block.
(82/143)

Melting Fluid
2, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Destroy target artifact.
(83/143)

Nak' Thal Pursuer
3, Creature - Demon 2/2, Common
Whenever Nak' Thal Pursuer attacks, it deals 2 damage to target tapped creature.
It's hard to get away when you've got a horde of demons giving chase.
(86/143)


Uncommon:7

Bubbling Crater
1, Enchantment, Uncommon
As long as Bubbling Crater is the only enchantment you control, creatures you control get +1/+0 and have haste.
(72/143)

Call of Anger
2, Sorcery, Uncommon
If there are no sorceries in your graveyard, creatures you control get +1/+1 until end of turn and can't be blocked except by three or more creatures this turn.
If there is a sorcery in your graveyard, creatures you control get +2/+0 until end of turn.
(73/143)

Flare Wheel
2, Instant, Uncommon
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Flare Wheel deals 2 damage to target creature or player.
(77/143)

Mrotak Initiator
2, Creature - Wizard 1/1, Uncommon
Whenever Mrotak Initiator is put into a graveyard from play, destroy target land.
3R, Sacrifice Mrotak Initiator: Target creature gets +2/+0 until end of turn. Play this ability only any time you could play a sorcery.
(84/143)

Ogre General
4, Creature - Ogre 4/3, Uncommon
If Ogre General is the only creature you control, it gets +2/+2 and first strike.
Without an army, the ogre generals will become rash, unpredictable, and almost unstoppable.
(87/143)

Overtaxation
3, Sorcery, Uncommon
Destroy target land. That land's controller may choose to have Overtaxation deal 4 damage to him or her. If he or she doesn't, destroy another target land.
(88/143)

Unseasonable Heat
, Sorcery, Uncommon
Until the end of target player's next turn, whenever a land is tapped for mana, it produces colorless mana instead of its normal type.
(91/143)


Rare:7

Brittleness
2, Enchantment, Rare
Whenever an artifact creature is dealt damage, destroy it. It can't be regenerated.
"Man, they just don't make 'em like they used to..."
-Mechanic

(71/143)

Charging Dragon
4, Creature - Dragon 5/4, Rare
Flying, haste.
2: Charging Dragon gets +1/+0 until end of turn.
(74/143)

Fault Caster
3, Creature - Wizard 5/2, Rare
As long as there are no lands in your graveyard, Fault Caster gets "Sacrifice a land: Destroy target land."
Remove a land in your graveyard from the game: Fault Caster gets --0/-1 until end of turn. Play this ability only any time you could play a sorcery.
(75/143)

Mrotak Riflemen
4, Creature - Soldier 3/3, Rare
First strike.
Creatures dealt damage by Mrotak Riflemen can't regenerate this turn.
2R, T: Mrotak Riflemen deals 2 damage to target creature.
(85/143)

Smoldering Mirror
1, Enchantment, Rare
You may play Smoldering Mirror any time you could play an instant.
When Smoldering Mirror comes into play, put a copy of target instant or sorcery spell on the stack. You may choose new targets for that copy.
When Smoldering Mirror leaves play, an opponent of your choice puts a copy of the spell played when Smoldering Mirror came into play on the stack. That player may choose new targets for that copy.
(89/143)

Torchline
X, Sorcery, Rare
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Torchline deals X damage to all creatures without flying and all players.
(90/143)

Vagrant Charger
1, Creature - Soldier 2/1, Rare
Haste.
Whenever Vagrant Charger deals combat damage to a player, flip a coin. If you win that flip, draw a card.
Sometimes, he's in it for the kill.
Sometimes, he's in it for the money.

(92/143)


Green:23


Common:9

Dire Bear
3, Creature - Bear 4/2, Common
Dire Bear can deal its combat damage to the defending player as though it weren't blocked.
"Bears aren't always cute and furry. Some, like these, show how grotesque nature can be."
-Joleph, Necromancer

(97/143)

Hissing Viper
2, Creature - Snake 2/1, Common
Whenever Hissing Viper deals combat damage to a creature, destroy that creature. It can't be regenerated.
If you go near a viper, you're one of three things: foolish, overconfident, or a gutsy merchant.
(102/143)

Mechanical Synergy
, Enchant Creature, Common
Enchanted creature gets +1/+1.
If enchanted creature is an artifact creature, it gets an additional +1/+0 and trample.
(104/143)

Morning Dew
3, Sorcery, Common
Gain X life, where X is equal to the total number of all mana costs of enchantments in play.
"It may not be ale, but Mother Earth gives us a refreshing nectar to indulge in every day."
-Emperor Ulthwen

(105/143)

Pathseeker
, Creature - Elf 1/1, Common
If Pathseeker is the only creature you control, it gets +1/+1.
1: Pathseeker gains trample until end of turn.
(108/143)

Repentant Druid
2, Creature - Druid 2/2, Common
Whenever Repentant Druid would be put into a graveyard from play, put it on the bottom of its owner's library instead.
To make up for their sins against nature, these druids will combat evil one life after another.
(111/143)

Seeds of Strength
2, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Target creature gets +3/+3 until end of turn.
"Ration these, men. We'll need all the help we can get."
-Emperor Ulthwen

(112/143)

Vernal Cape
1, Enchant Creature, Common
Whenever enchanted creature deals combat damage to a player, search your library for a basic land and put it into play tapped. Then shuffle your library.
(114/143)

Vine Storm
2, Instant, Common
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Target creature gets +2/+2 until end of turn. That creature may block as though it had flying this turn.
(115/143)


Uncommon:7

Abundant Harvest
3, Sorcery, Uncommon
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Search your library for a basic land and put it into play. Then shuffle your library.
(93/143)

Balguldan Initiator
2, Creature - Wizard 1/1, Uncommon
Whenever Balguldan Initiator is put into a graveyard from play, target creature gets +4/+4 and trample until end of turn.
3G, Sacrifice Balguldan Initiator: Put target land on top of its owner's library.
(95/143)

Balguldan Sniper
1, Creature - Elf 2/1, Uncommon
Whenever a creature with flying comes into play, Balguldan Sniper deals 3 damage to that creature.
(96/143)

Entrap
3, Instant, Uncommon
Prevent all combat damage that would be dealt this turn. Then, the attacking player chooses a creature he or she controls and puts it on the top of its owner's library.
(98/143)

Grove of Seasons
2, Sorcery, Uncommon
If there are no sorceries in your graveyard, search your library for two basic lands. Put one of those lands into play tapped, and put the other in your hand. Then shuffle your library.
If there is a sorcery in your graveyard, search your library for a basic land and put it into play. Then shuffle your library.
(101/143)

Lone Wurm
4, Creature - Wurm 4/4, Uncommon
If Lone Wurm is the only creature you control, it gets +3/+3.
Seclusion is the recipe for perfection.
(103/143)

Pool of Diversity
2, Enchantment, Uncommon
As long as Pool of Diversity is the only enchantment you control, basic lands you control gain "T: Add one mana of any color to your mana pool."
(109/143)


Rare:7

Auraweaver
3, Creature - Wizard 2/1, Rare
G, T: Put an enchantment from your hand into play.
"I live where matter and memory exist as one."
-Weaver

(94/143)

Fungal Abomination
3, Creature - Saproling 4/4, Rare
As long as there are no enchantments in your graveyard, Fungal Abomination gets "Sacrifice an enchantment: Fungal Abomination gets +2/+2 and trample until end of turn, and can't be the target of spells or abilities this turn."
Remove an enchantment in your graveyard from the game: Fungal Abomination gets -0/-1 until end of turn.
(99/143)

Funnel System
X, Sorcery, Rare
Loop (If this spell resolves, put it on the bottom of your library instead of in your graveyard)
Funnel System deals X damage to all creatures with flying and all players.
(100/143)

Natural Cycle
2, Enchantment, Rare
1, Put two cards from your hand on top of your library: Return a card from your graveyard to your hand. Play this ability only any time you could play a sorcery.
(106/143)

Orgal Titan
7, Creature - Orgal 6/6, Rare
Trample.
Whenever Orgal Titan becomes blocked, the defending player sacrifices a land.
"A lot of times, bigger means better."
-Emperor Ulthwen

(107/143)

Prelgath Shop
2, Enchantment, Rare
G: Regenerate target artifact creature.
"Just bring 'er in. We'll take care of everything."
-Mechanic

(110/143)

Stalwart Defender
3, Creature - Soldier 3/3, Rare
G: Regenerate Stalwart Defender.
1G: Stalwart Defender can block an additional creature this turn.
(113/143)


Artifact:26


Common:10

Cursed Amulet
2, Artifact, Common
2, Sacrifice Cursed Amulet: Target creature gets +4/+4 until end of turn. Any other player may pay 2. If a player does, destroy that creature at the end of turn. It can't be regenerated.
Draw a card.
(120/143)

Dire Chime
2, Artifact, Common
3, Sacrifice Dire Chime: Target creature gets -2/-1 until end of turn.
Draw a card.
(121/143)

Gnome Laborer
2, Artifact Creature - Gnome 1/1, Common
2, Sacrifice Gnome Laborer: Draw a card.
"Even the smallest of us needs to pull his weight."
-Yori, Royal Captain

(123/143)

Iron Avian
4, Artifact Creature - Bird 3/1, Common
Flying.
Constructed with much care and dedication, the Avians are the pride of the Prelgath army.
(124/143)

Jinxed Coin
2, Artifact, Common
1, Sacrifice Jinxed Coin: Flip a coin. If you win that flip, attacking creatures you control get +1/+0 until end of turn. If you lose that flip, attacking creatures you control get -1/-0 until end of turn. Play this ability only during combat, after attackers have been declared.
Draw a card.
(125/143)

Pendant of Mourning
2, Artifact, Common
1, Sacrifice Pendant of Mourning: Each player chooses a creature he or she controls and returns it to its owner's hand.
Draw a card.
(128/143)

Serpent Pendant
2, Artifact, Common
3, Sacrifice Serpent Pendant: Whenever target creature you control deals combat damage this turn, destroy all creatures it dealt combat damage to.
Draw a card.
(131/143)

Stone Crab
4, Artifact Creature - Crab 3/3, Common
At the end of any turn in which Stone Crab attacked or blocked, tap it.
1: Stone Crab gets +0/+1 until end of turn.
(135/143)

Tireless Soldier
5, Artifact Creature - Soldier 2/4, Common
Attacking doesn't cause Tireless Soldier to tap.
"Rest is for the mortal. Machines can work around the clock without any trouble."
-Yori, Royal Captain

(138/143)

Violent Spinner
6, Artifact Creature 6/3, Common

"Size matters. It really does."
-Joleph, Necromancer

(140/143)


Uncommon:9

Amulet of Mrotak
5, Artifact, Uncommon
T: Add 3 to your mana pool.
4: Return Amulet of Mrotak to its owner's hand.
(116/143)

Anvilade
3, Artifact Creature 3/1, Uncommon
Anvilade has trample as long as you control four or more lands.
(117/143)

Aura Leech
2, Artifact Creature - Leech 1/1, Uncommon
Aura Leech gets +3/+3 as long as you control three or more enchantments.
(118/143)

Lonely Golem
3, Artifact Creature - Golem 3/2, Uncommon
Lonely Golem doesn't untap during the untap phase unless you control a white creature.
3: Untap Lonely Golem.
"My heart breaks to watch him fight. It's as though he really doesn't care whether or not he wins the battle."
-Yori, Royal Captain

(126/143)

Prelgath Map
4, Artifact, Uncommon
When Prelgath Map comes into play, choose a basic land type.
1, T: Target creature gains landwalk of the chosen land type until end of turn.
(129/143)

Ring of Absorption
5, Artifact, Uncommon
T, Remove Ring of Absorption from the game: Counter target spell.
"It can only be used once, but its results are devestatingly powerful."
-Naphroden, Sorcerer

(130/143)

Steam Wagon
5, Artifact Creature 3/3, Uncommon
Sacrifice two lands: Steam Wagon gets +3/+0, haste, and trample until end of turn. Play this ability only once each turn.
(133/143)

Steel Custodian
4, Artifact Creature 2/2, Uncommon
When Steel Custodian comes into play, you may choose to draw a card at the beginning of your next upkeep.
"Flesh wilts with time. Metal never ages."
-Naphroden, Sorcerer

(134/143)

Stone Thrower
6, Artifact, Uncommon
2, T: Stone Thrower deals 2 damage to target creature or player.
(136/143)


Rare:7

Churram's Banner
3, Legendary Artifact, Rare
As long as you control an artifact creature, creatures you control get +1/+1, first strike, and trample.
"To arms, my bretheren. We'll show these demons who's the dominant species!"
-Churram, Battle Warlord

(119/143)

Elusive Automaton
4, Artifact Creature - Golem 3/2, Rare
Return an artifact you control to its owner's hand: Return Elusive Automaton to its owner's hand.
"Would you HOLD STILL!?"
-Angered Mechanic

(122/143)

Naphroden's Mirror
3, Legendary Artifact, Rare
3T, Put a card from your hand on top of your library: Put a copy of target instant or sorcery card in your graveyard on the stack. Then remove that card from the game.
(127/143)

Spellstone
5, Artifact Creature - Shapeshifter 0/1, Rare
At the beginning of your upkeep, you may pay 3 and choose an artifact in play. If you do, Spellstone becomes an exact copy of that artifact and retains this ability (this effect doesn't end at end of turn).
(132/143)

Terminal Vortex
5, Artifact, Rare
3T, Remove Terminal Vortex from the game: Each player shuffles all permanents he or she controls, then puts them on top of their owners' libraries in a random order.
(137/143)

Ulthwen's Staff
5, Legendary Artifact, Rare
4, T: Reveal cards from the top of your library until you reveal a creature card. Put that card in your hand, then choose a card from the remaining revealed cards. Put that card in your hand. Shuffle all other cards revealed this way into your library.
(139/143)

Yori's Sword
4, Legendary Artifact, Rare
At the beginning of your draw step, draw a card.
T: Target creature gets +4/+0 until end of turn. If that creature leaves play this turn, return Yori's Sword to its owner's hand at end of turn.
(141/143)


Land:2


Rare:2

Prelgath Tower
Land, Rare
T: Add one colorless mana to your mana pool.
T, Sacrifice Prelgath Tower: Add U to your mana pool for each artifact you control.
(142/143)

Secluded Springs
Land, Rare
T: Add one colorless mana to your mana pool.
As long as Secluded Springs is the only land you control, it gains "T: Add two mana of any one color to your mana pool."
(143/143)


Generated with Magic set Editor on 09-14-2002 14:18:23
by Twan van Laarhoven
1
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