Despair
Robert Kallister

143 Cards total in set.


White:25


Common:11

Advanced Cavalry
4, Creature - Knight 5/4, Common
Unstable (At the time you play this spell, counter it unless you control a number of lands equal to the converted mana cost of the spell.)
First strike.
Attacking does not cause Advanced Cavalry to tap.
(1/143)

Battle Supplies
1, Instant, Common
Gain 1 life for each creature you control.
Marlos was aware that much of his army needed support. Food, weaponry, and shelter gave them just that.
(2/143)

Blasting Rays
2, Instant, Common
Reflective 1W: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Destroy target artifact or enchantment.
(3/143)

Effergy Trapper
, Creature - Cleric 1/2, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
T: Tap target creature.
"I'm used to catching smaller prey, but what're you gonna' do?"
-Trapper

(11/143)

Essence Barrier
4, Enchantment, Common
3: Target creature gets protection from green or blue until end of turn.
Marlos' benevolent sorcery proved to be much more than a blessing to those under his command.
(13/143)

Essence Faerie
1, Creature - Faerie 1/1, Common
Flying
1W, Return Essence Faerie to owner's hand: Essence Faerie becomes a sorcery spell that says "Gain 5 life." Play this ability only any time you could play a sorcery.
(14/143)

Eternal Honor
, Enchant Creature, Common
Attacking does not cause enchanted creature to tap.
"Honor is not something that you can be given. It must be earned."
-Captain Larvaun

(15/143)

Home Pride
2, Enchantment, Common
Whenever a spell or ability controlled by an opponent puts a land into your graveyard from play, you may draw a card.
This is all that is left, but we will all be dead before we choose to live elsewhere.
(17/143)

Power of One
3, Enchant Creature, Common
If enchanted creature is the only creature you control, it gets +5/+5.
"Never underestimate what one man can do."
-Captain Larvaun

(20/143)

Riteous Platoon
2, Creature - Soldier 3/3, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
If you discarded a green card to the Warp cost, Riteous platoon gains trample.
(23/143)

Word of Cleansing
3, Sorcery, Common
Destroy target artifact or enchantment. Gain life equal to that permanent's converted mana cost.
"If you remove the shell, you expose the core."
-Marlos, Effergy Cardinal

(25/143)


Uncommon:7

Calming Song
2, Instant, Uncommon
Reflective 1W: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Remove target attacking creature from the game.
(5/143)

Effergy Phalanx
3, Creature - Soldier 3/5, Uncommon
Effergy Phalanx cannot attack unless you control more creatures than defending player.
Effergy Phalanx may block any number of creatures.
After the first wave, those who remained in Effergy mounted a massive defense to prevent any more harm to their homes.
(9/143)

Effergy Protector
2, Creature - Soldier 1/4, Uncommon
If Effergy Protector is in your hand, you may pay 1W. If you do, Effergy Protector becomes an instant spell that says "Prevent all damage that would be dealt by a source of your choice this turn."
Though Omoroth achieved victory, the people of Effergy still fought to retain their homelands.
(10/143)

Effergy Weaponsmith
2, Creature - Soldier 2/3, Uncommon
First strike.
Creatures in play with a Lance counter on them gain first strike.
1WT: Put a Lance counter on target creature.
A well-equipped soldier is a live soldier.
(12/143)

Fragile Angel
2, Creature - Angel 4/1, Uncommon
Flying
Attacking does not cause Fragile Angel to tap.
Her soul is only held together by the thin strands of hope for salvation.
(16/143)

Purger of Evil
1, Creature - Cleric 2/2, Uncommon
2WT: Destroy target attacking creature if it is black.
Mortals can find ways to deal with the supernatural. Painful ways.
(21/143)

Spirit Channel
3, Enchantment, Uncommon
Whenever a creature you control is dealt damage, gain that much life.
Networks of energy flow from person to person. One need only figure out the right frequency.
(24/143)


Rare:7

Brace
1, Instant, Rare
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
Prevent all damage that would be dealt to you this turn.
(4/143)

Captain Larvaun
3, Creature - Soldier Legend 3/4, Rare
First strike.
Captain Larvaun gains flying as long as you control another flying creature.
1W: Target soldier gets +1/+0 until end of turn.
(6/143)

Desolation Warlord
3, Creature - Soldier 3/3, Rare
First strike.
3WW, Return Desolation Warlord to owner's hand: Desolation Warlord becomes a sorcery spell that says "Destroy all creatures. They can't be regenerated." Play this ability only any time you could play a sorcery.
(7/143)

Dulling Light
1, Enchantment, Rare
Reflective costs may not be played on spells.
Finally, that blasted glare is gone. We can continue with out assault.
(8/143)

Jer'Nahk
2, Creature - Griffin Legend 3/2, Rare
Flying, first strike.
1W: Target soldier gains flying until end of turn.
If you control Captain Larvaun, attacking does not cause Jer'Nahk to tap.
(18/143)

Marlos' Judgement
2, Sorcery, Rare
Destroy all creatures with power 3 or greater. They can't be regenerated.
Omoroth didn't anticipate how strong Marlos had actually become.
(19/143)

Purity of Power
2, Sorcery, Rare
Reflective W: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Gain X life, where X is equal to the number of lands you control.
(22/143)


Blue:25


Common:11

Definitive Research
1, Instant, Common
Reflective 2: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Draw two cards.
(29/143)

Democratic Council
1, Instant, Common
Until the end of turn, for every two untapped creatures you control that you choose to tap, draw a card.
Great minds think together.
(30/143)

Glimmering Drake
2, Creature - Drake 2/3, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
Flying
If you discarded a white card to the Warp cost, gain 4 life.
(34/143)

Harassing Mage
2, Creature - Wizard 2/2, Common
If Harassing Mage is in your hand, you may pay U. If you do, Harassing Mage becomes an instant spell that says "Tap or untap target creature."
(36/143)

Impassable Routes
2, Sorcery, Common
Unstable (At the time you play this spell, counter it unless you control a number of lands equal to the converted mana cost of the spell.)
Return up to two target creatures to their owners' hands.
(38/143)

Longhull Galleon
5, Creature - Pirate 6/5, Common
Longhull Galleon cannot attack unless defending player controls an island.
In the sea, size does matter.
(39/143)

Temporal Shiver
1, Instant, Common
Return target creature you control to the top of owner's library. Then, return target creature an opponent controls to the top of its owner's library.
Omoroth's magic has even started to change the flow of time.
(44/143)

Vandal Rogue
, Creature - Soldier 1/1, Common
When Vandal Rogue comes into play, put the top card of target opponent's library into his or her graveyard.
Never trust a thief.
(47/143)

Visionary Drake
3, Creature - Drake 2/2, Common
Flying
3U, Return Visionary Drake to owner's hand: Visionary Drake becomes an instant spell that says "Draw two cards."
(48/143)

Wing Shaper
, Creature - Wizard 1/2, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
T: Target creature gains flying until end of turn.
We took to the skies, hoping the sorcerer's forces hadn't learned to fly.
(49/143)

Wings of Honor
1, Enchant Creature, Common
Enchanted creature gains flying.
1U, Return Wings of Honor to owner's hand; Wings of Honor becomes an instant spell that says "Counter target spell that targets a creature you control."
(50/143)


Uncommon:7

Chimeric Warrior
3, Creature - Soldier 2/3, Uncommon
1: Chimeric Warrior becomes an artifact that says "3UT: Draw a card.
2U: Return Chimeric Warrior to owner's hand."
(26/143)

Close Portal
, Instant, Uncommon
Counter target spell if it has a Warp cost.
Enhanced energies are able to pull things from unseen realms. But closing the gateway to those realms proves disastrous.
(28/143)

Draining Wastes
2, Enchantment, Uncommon
Creatures cannot attack unless that creature's controller pays 1.
2U, Return Draining Wastes to owner's hand: Draining Wastes becomes an instant spell that says "Lands target player controls do not untap during that player's next untap phase."
(32/143)

Omoroth's Denial
1, Instant, Uncommon
Reflective U: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Counter target spell.
(41/143)

Steamwing
4, Creature - Soldier 5/1, Uncommon
Flying.
At the beginning of your upkeep, you may pay 1. If you don't, sacrifice Steamwing.
Marlos' engineers designed them to attack from above. Unfortunately, they're very fragile.
(42/143)

Surmounting Mage
1, Creature - Wizard 1/1, Uncommon
T: Target artifact cannot be the target of spells or abilities until end of turn.
If Surmounting Mage is in your hand, you may pay 2UU. If you do, Surmounting Mage becomes an instant spell that says "Counter target spell."
(43/143)

Vandal Captain
2, Creature - Pirate 2/2, Uncommon
When Vandal Captain comes into play, put the top two cards of target player's library into his or her graveyard.
When dealing with thieves, there's always a ringleader who commands the pack.
(45/143)


Rare:7

Chronos General
3, Creature - Wizard 3/3, Rare
1U: Target creature cannot attack this turn.
4UU, Return Chronos General to owner's hand: Chronos General becomes a sorcery spell that says "Take another turn after this one." Play this ability only any time you could play a sorcery.
(27/143)

Depletion
2, Sorcery, Rare
Reflective U: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Return all lands to their owner's hands.
The sudden rush to produce resources drained all deposits of mana from much of the Effergy lands.
(31/143)

Frozen Assets
1, Enchantment, Rare
Sacrifice Frozen Assets: Draw three cards. Use this ability only if you have no cards in your hand.
(33/143)

Great Owl
2, Creature - Owl 2/3, Rare
Great Owl cannot be countered.
Flying
UT: Choose a number. Then, choose a card at random from target opponent's hand. If the converted mana cost of the chosen card is equal to the number, you may draw a card.
(35/143)

Heavy Burden
2, Enchantment, Rare
Whenever a player taps a permanent, that player chooses an untapped non-enchantment permanent he or she controls. That permanent becomes tapped.
Now that Galnoth is the only surviving member of the Draconic Council, the weight of a thousand worlds rests on his shoulders.
(37/143)

Misinterpretation
3, Enchantment, Rare
Spells your opponents play cost 1: more to play.
The translation's a bit fuzzy, but I think I got most of it.
-Omoroth, Effergy Sorcerer

(40/143)

Vandal Lord
3, Creature - Pirate 3/3, Rare
When Vandal Lord comes into play, put the top three cards of target player's library into his or her graveyard.
The lords do whatever they please. After all, they're at the top of their game.
(46/143)


Black:25


Common:11

Blood Letter
2, Creature - Wizard 2/2, Common
BT: Target player loses 1 life.
I'm not sure if the treatment fits the illness.
(51/143)

Crypt Search
2, Sorcery, Common
Return up to two target creature cards from your graveyard to your hand.
"Omoroth needs troops, and he's not real picky."
-Langor

(53/143)

Deepwood Mongrel
1, Creature - Hound 2/1, Common
Protection from green.
Omoroth's creations began to adapt to their surroundings almost as quickly as he produced them.
(55/143)

Diseased Ghoul
1, Creature - Zombie 2/2, Common
Unstable (At the time you play this spell, counter it unless you control a number of lands equal to the converted mana cost of the spell.)
Sacrifice Diseased Ghoul: Target creature gets -2/-2 until end of turn.
(57/143)

Diseased Scouts
, Creature - Zombie Mercenary 1/2, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
T: Target creature gets -2/-0 until end of turn.
They're so foul, even the undead avoid them.
(58/143)

Frailty
, Enchant Creature, Common
Whenever enchanted creature becomes tapped, put a -1/-1 counter on it.
"Mortality is a curse I've not been able to defeat."
-Omoroth, Effergy Sorcerer

(59/143)

Ghoul Digger
3, Creature - Zombie 2/2, Common
B: Regenerate Ghoul Digger.
1B, Return Ghoul Digger to owner's hand: Ghoul Digger becomes a sorcery spell that says "Return target creature from your graveyard to your hand." Play this ability only any time you could play a sorcery.
(60/143)

Grip of Death
, Instant, Common
Counter target green spell.
Talsoris could not watch as the life of his best troops was crushed out of them.
(62/143)

Marsh Grub
2, Creature - Beast 3/2, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
If you discarded a blue card to the Warp cost, Marsh Grub gains flying.
(65/143)

Pits of Omoroth
2, Enchantment, Common
At the beginning of your main phase, you may pay 1 life. If you do, add B to your mana pool.
Power to mold,
Power to hold,
Power to see,
Power to know.

(66/143)

Soul Collapse
2, Instant, Common
Reflective B: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Destroy target non-black, non-artifact creature. It can't be regenerated.
(70/143)


Uncommon:7

Dark Researcher
2, Creature - Wizard 1/2, Uncommon
T, Pay 1 life: Draw a card.
Often times, the best solution to the problem is to study it better.
(54/143)

Ghoul Servant
3, Creature - Zombie 2/2, Uncommon
2B, Sacrifice Ghoul Servant: Return a card from your graveyard to your hand.
Loyalty is very common with ghouls. They either obey their master, or starve to death.
(61/143)

Sludge Devourer
1, Creature - Shade 1/1, Uncommon
1B, Sacrifice a swamp: Sludge Devourer gets +2/+2 until end of turn.
There aren't many things more disgusting to ingest in the world than swamp water.
(69/143)

Stripped Surface
3, Enchantment, Uncommon
Whenever a land is tapped for mana, that land's controller pays 1 life or sacrifices that land.
When the only resources left are those on the surface, it's time to look elsewhere.
(71/143)

Thought Squelcher
2, Creature - Wizard 3/3, Uncommon
If Thought Squelcher is in your hand, you may pay 2BB. If you do, Thought Squelcher becomes a sorcery spell that says "Target player discards two cards at random." Play this ability only any time you could play a sorcery.
(72/143)

Tormenting Thoughts
2, Sorcery, Uncommon
Reflective 1B: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Target player discards two cards.
(73/143)

Unexpected Famine
3, Sorcery, Uncommon
Tap target creature. Unexpected Famine deals 2 damage to that creature, and 2 damage to that creature's controller.
Food supplies are never expected to run dry. But expectation is the mother of all screw-ups.
(74/143)


Rare:7

Bone Cages
3, Creature - Wall 1/5, Rare
You may choose not to untap Bone Cages during your untap step.
2BT: Remove target attacking creature from the game. Put that creature under Bone Cages. That creature remains out of play as long as Bone Cages is tapped.
At the beginning of your upkeep, if Bone Cages is tapped, put a Decay counter on any creatures under it. If a creature has 2 or more Decay counters, destroy it. That creature cannot be regenerated.
(52/143)

Despotic Research
4, Instant, Rare
Reveal the top 5 cards of your library. You may pay 1 life for any of those cards. If you do, put that card in your hand. Put the remaining in your graveyard.
(56/143)

Langor Palagnid
3, Creature - Mercenary Legend 4/3, Rare
Trample.
Langor Palagnid gains haste if you control another creature with haste.
1B: Target Mercenary gets +1/+0 until end of turn.
(63/143)

Lost Cause
2, Sorcery, Rare
Reflective B: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Creatures get -2/-2 until end of turn.
With the front line in shambles and wave after wave of monsters still coming, Marlos completely gave up the struggle.
(64/143)

Plague Leader
3, Creature - Mercenary 3/3, Rare
Plague Leader may only be blocked by black and artifact creatures.
4BB, Return Plague Leader to owner's hand: Plague Leader becomes a sorcery spell that says "Destroy up to two target non-black creatures. They can't be regenerated." Play this ability only any time you could play a sorcery.
(67/143)

Reprocessing Engine
3, Enchantment, Rare
Whenever you play a spell, you may pay 2 life. If you do, return another card from your graveyard to your hand.
We'll find some use for this again. I'm sure of it.
-Langor

(68/143)

Withering Hope
2, Enchantment, Rare
Whenever a player loses life, that player discards a number of cards equal to the amount of life lost. If that player cannot, instead that player puts a number of cards equal to the amount of life lost from his or her library into his or her graveyard.
"Is there any reason to continue?"
-Galnoth, Lord of Storms

(75/143)


Red:25


Common:11

Arrogant Duellist
3, Creature - Mercenary 3/2, Common
Unstable (At the time you play this spell, counter it unless you control a number of lands equal to the converted mana cost of the spell.)
2R: Arrogant Duellist deals damage equal to its power to target creature blocking or blocked by Arrogant Duellist. Play this ability only once each turn.
(77/143)

Arsonist
4, Creature - Mercenary 2/3, Common
Haste.
When Arsonist comes into play, destroy target non-basic land.
Set the fire and run. It's so easy, even a child could do it.
(78/143)

Crashing Bolt
1, Instant, Common
Reflective 1R: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Crashing Bolt deals 3 damage to target creature or player.
(80/143)

Dwarven Wrecker
2, Creature - Dwarf 3/3, Common
If Dwarven Wrecker is in your hand, you may pay 2R. If you do, Dwarven Wrecker becomes an instant spell that says "Destroy target artifact."
We don't pay him to fix. We pay him to destroy.
(82/143)

Ground Split
3, Sorcery, Common
Reflective 1R: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Destroy target land.
(87/143)

Orcish Archer
2, Creature - Archer 2/2, Common
RT: Orcish Archer deals 2 damage to target white creature.
Someone taught the southern orcs to shoot bows. Now they're killing us with them.
(90/143)

Questionable Sanity
1, Enchant Creature, Common
Whenever enchanted creature attacks or blocks, flip a coin. If heads, enchanted creature deals no damage in combat and enchanted creature deals damage equal to its power to itself.
(93/143)

Seal of Destruction
1, Enchantment, Common
Sacrifice Seal of Destruction: Destroy target artifact.
I am the consumption, the final blow of a chaotic realm.
-Seal inscription

(95/143)

Spherical Flame
3, Sorcery, Common
Unstable (At the time you play this spell, counter it unless you control a number of lands equal to the converted mana cost of the spell.)
Spherical Flame deals X damage to target creature, where X is equal to the number of lands controlled by that creature's controller.
(96/143)

Stone Troll
2, Creature - Troll 3/3, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
If you discarded a black card to the Warp cost, Stone Troll gains
B: Regenerate Stone Troll.
(97/143)

Whip Master
, Creature - Mercenary 2/1, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
T: Target creature cannot block this turn.
One sting, and you'd run home crying too.
(100/143)


Uncommon:7

Controlled Fire
4, Sorcery, Uncommon
Controlled Fire deals 2 damage to all creatures you don't control.
The barbarians pride themselves on being able to burn pretty much anything..
(79/143)

Desperate Lancer
2, Creature - Mercenary 4/1, Uncommon
First strike.
At the end of combat, if Desperate Lancer attacked and was not blocked, sacrifice it.
Some will do anything it takes to win.
(81/143)

Limestone Gargoyle
3, Creature - Gargoyle 2/2, Uncommon
Flying
1: Limestone Gargoyle becomes an artifact that says "2R: Return Limestone Gargoyle to its owner's hand."
Alive by night, stone by day.
(89/143)

Overwhelming Heat
3, Enchantment, Uncommon
At the beginning of your upkeep, put a Heat counter on Overwhelming Heat.
Creatures with converted mana cost equal to or less than X do not untap as normal during the untap step, where X is the number of Heat counters on Overwhelming Heat.
If Overwhelming Heat has 7 or more Heat counters on it, sacrifice it.
(91/143)

Sadistic Trapper
3, Creature - Trapper 1/2, Uncommon
RT: Sadistic Trapper deals 2 damage to target blocking creature. That creature deals no damage in combat.
He's someone who's job gives him more pleasure than it should.
(94/143)

Thundering Stampede
3, Instant, Uncommon
Reflective 1R: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Creatures cannot block this turn.
(98/143)

Tremor Mage
3, Creature - Wizard 2/2, Uncommon
Haste
2R, Return Tremor Mage to owner's hand: Tremor Mage becomes a sorcery spell that says "Destroy target land." Play this ability only any time you could play a sorcery.
(99/143)


Rare:7

Antagonist
, Enchantment, Rare
Damage dealt by creatures you control cannot be prevented.
Are we villians? Horrid foes? Despotic heretics? No. We are simply travellers on destiny's road.
(76/143)

Entangled Energy
3, Enchantment, Rare
Unstable (At the time you play this spell, counter it unless you control a number of lands equal to the converted mana cost of the spell.)
Players cannot play spells that have the same name as another spell in his or her graveyard.
(83/143)

Final Fight
1, Sorcery, Rare
Choose a creature you control with the highest power, then an opponent chooses a creature he or she controls with the highest power. Flip a coin. If you win the flip, that opponent sacrifices his or her chosen creature. If you lose the flip, sacrifice your chosen creature.
(84/143)

Flamefist Warlord
4, Creature - Mercenary 4/3, Rare
Trample
1RR, Return Flamefist Warlord to owner's hand: Flamefist Warlord becomes an instant spell that says "All creatures you control get +2/+0 and trample until end of turn."
(85/143)

Flames of Hatred
2, Sorcery, Rare
Reflective R: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Flames of Hatred deals X damage to target creature, where X is equal to the number of creatures you control.
Malcor's fury was unlike anything the people of Effergy had ever seen.
(86/143)

Lava Wurm
3, Creature - Wurm 4/4, Rare
Whenever Lava Wurm attacks, if defending player controls an island or a plains, that player sacrifices a land.
It's not friendly. That's for sure.
(88/143)

Pavanak, Crimson Elder
5, Creature - Dragon Legend 5/5, Rare
Warp X (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
Flying
Whenever Pavanak, Crimson Elder attacks, it gets +X/+0 until end of turn, where X is equal to twice the Warp cost paid at the time Pavanak, Crimson Elder was played.
(92/143)


Green:25


Common:11

Barreling Charge
1, Instant, Common
Reflective 2: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Target creature gets +3/+3 until end of turn.
(101/143)

Canopy Trapper
1, Creature - Elf 1/2, Common
T: Tap target creature with flying.
Talsoris is careful to only trap those that threaten the forest.
(103/143)

Elven Ambush Team
2, Creature - Elf 3/4, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
If you discarded a red card to the Warp cost, Elven Ambush Team gains haste.
(106/143)

Force of Life
, Instant, Common
Counter target black spell.
"Nature always finds a way."
-Talsoris

(108/143)

Patient Scout
, Creature - Elf 2/2, Common
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
T: Target creature gets trample until end of turn.
Scouts are not always used for reconnaissance. Sometimes they need to lead the charge.
(113/143)

Power of the Beast
1, Enchant Creature, Common
Enchanted creature gets +2/+2 and trample.
The thirst of a monster is hard to quench.
(114/143)

Preparation Time
1, Enchant Creature, Common
At the end of your turn, if enchanted creature did not attack put a +1/+1 counter on it.
Sometimes you need time away from a fight to become a better soldier.
(115/143)

Rampant Badger
2, Creature - Badger 2/2, Common
1G, Return Rampant Badger to owner's hand: Rampant Badger becomes an instant spell that says "Target creature gets +3/+3 until end of turn."
(116/143)

Terrain Search
1, Enchantment, Common
Warp X (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
When Terrain Search comes into play, put X Terrain counters on it.
Sacrifice Terrain Search: Search your library for X basic lands, reveal them, and put them in your hand. Shuffle your library afterwards.
(119/143)

Thick Foliage
2, Instant, Common
Target creature may only be blocked by creatures with flying until end of turn.
Draw a card.
The trees provide food, shelter, and, most importantly, cover.
(120/143)

Waterproofing
, Enchant Creature, Common
Enchanted creature gets protection from blue.
"Sink or swim" is more than just a cliche.
(124/143)


Uncommon:7

Beast of Talsoris
3, Creature - Beast 4/4, Uncommon
Beast of Talsoris cannot be the target of spells or abilities as long as you control no untapped lands.
Talsoris knew that humans alone could not win against Omoroth.
(102/143)

Deepwood Druid
2, Creature - Druid 2/2, Uncommon
If Deepwood Druid is in your hand, you may pay 1G. If you do, Deepwood Druid becomes an instant spell that says "Destroy target enchantment."
Many of Talsoris' forces still lie deep within the heart of the forest, waiting for their moment to strike.
(104/143)

Elven Fanatics
, Creature - Elf 1/1, Uncommon
T: Add G to your mana pool.
0: Untap Elven Fanatics. Use this ability only once each turn, and only during your turn.
How can you turn down those who are so willing to help?
(107/143)

Inferior Technology
2, Enchantment, Uncommon
Activated abilities of artifacts cost an additional 2 to play.
Rust will catch up to you eventually.
(110/143)

Mud Wurm
4, Creature - Wurm 6/4, Uncommon
Swampwalk
I suppose if you can crawl through sludge, you can crawl through anything.
(112/143)

Tribe of Talsoris
3, Creature - Ape 4/4, Uncommon
Trample.
1G, Sacrifice Tribe of Talsoris: Destroy target artifact.
Talsoris taught them to crush anything that looks unfriendly.
(121/143)

Veteran of Talsoris
2, Creature - Soldier 4/4, Uncommon
Creatures blocking Veteran of Talsoris get first strike until end of turn.
The oldest are often the wisest. But they're also the slowest.
(123/143)


Rare:7

Deepwood Shambler
4, Creature - Beast 5/4, Rare
Trample, protection from blue.
"That's like trying to move a shambler."
-Effergy term for "Impossible."

(105/143)

Front Assault
2, Sorcery, Rare
Reflective G: (At the time you play this spell, you may pay the Reflective cost. If you do, this spell cannot be the target of spells or abilities.)
Creatures you control get +2/+2 and trample until end of turn.
(109/143)

Mirrorcaster
, Creature - Wizard 2/2, Rare
Warp 1 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
Mirrorcaster cannot be the target of spells or abilities.
T: The next spell you play this turn cannot be countered.
(111/143)

Redrawn Borders
5, Sorcery, Rare
Reveal the top 5 cards of target player's library and put all lands revealed this way into play tapped under your control. Put the remaining cards back on top of that player's library in any order.
(117/143)

Spearhead General
2, Creature - Soldier 3/3, Rare
Trample
1G, Return Spearhead General to owner's hand: Spearhead General becomes an instant spell that says "Target creature you control gets +X/+0 until end of turn, where X is equal to that creature's power. At the end of turn, sacrifice that creature."
(118/143)

Uncharted Evolution
3, Enchantment, Rare
At the beginning of your upkeep, you may shuffle a creature card you control into its owner's library. If you do, search your library for a creature card with converted mana cost equal to X or less, where X is equal to the creature's mana cost plus one and put that creature into play. Shuffle you library afterwards.
(122/143)

Wild Thicket
3, Enchantment, Rare
Whenever a creature attacks you, it gets -2/-0 until end of turn.
Not even the strongest of Omoroth's forces could cut through the heavy foliage of Talsoris' homeland.
(125/143)


Multi:10


Uncommon:5

Flamefist Deserter
2, Creature - Mercenary Soldier 5/5, Uncommon
Trample.
Flamefist Deserter cannot attack or block unless you discard a card at random.
After you leave everything you have known, what do you do next?
(129/143)

Flamefist Mystic
1, Creature - Mercenary 2/2, Uncommon
When Flamefist Mystic comes into play, destroy target artifact. Flamefist Mystic deals damage equal to that artifact's mana cost to its controller.
Hate fuels destruction.
(130/143)

Sadistic Healer
1, Creature - Mercenary Cleric 2/2, Uncommon
WB: Sadistic Healer deals 1 damage to target creature. Then, choose a creature or player. Prevent the next 1 damage that would be dealt to that creature or player this turn.
"No pain, no gain" takes on a whole new meaning.
(132/143)

Strafing Gear
1, Enchantment, Uncommon
Flying creatures you control gain
T: This creature deals 1 damage to target creature.
Strategy is knowing where to hit your opponent.
(133/143)

Talsoris' Blessing
1, Instant, Uncommon
Target creature gets +4/+4 until end of turn. You gain 3 life.
"I will give all the assistance I can to stop the sorcerer from claiming the tome."
-Talsoris

(134/143)


Rare:5

Aura Drain
2, Instant, Rare
Return all enchantments and artifacts to their owners' hands.
Marlos' army helplessly watched as Omoroth syphoned their magicks away from them before their very eyes.
(126/143)

Dark Spinner
1, Creature - Beast 2/2, Rare
Warp 2 (At the time you play this spell, you may discard cards equal to the Warp value. If you don't, counter this spell.)
If you discarded a red card to the Warp cost, Dark Spinner gains RT: Dark Spinner deals 2 damage to target creature or player.
If you discarded a black card to the Warp cost, Dark Spinner gains 1BT: Target player discards a card. Play this ability as a sorcery.
(127/143)

Deadwood Giant
4, Creature - Saproling 8/4, Rare
Trample.
Deadwood Giant cannot be blocked except by black and artifact creatures.
At the beginning of your upkeep, you may search your library for a creature card, remove it from the game, then shuffle your library. If you don't, sacrifice Deadwood Giant.
(128/143)

Mists of Effergy
4, Enchantment, Rare
Prevent all damage that would be dealt to and dealt by creatures.
The battle was intense, and hope seemed to be just more than a dream. That's when the fog settled in.
(131/143)

Zombie Shark
, Creature - Zombie Fish 5/3, Rare
Trample
B: Regenerate Zombie Shark.
Zombie Shark cannot attack unless defending player controls an island.
Even fish are not free from evil's taint.
(135/143)


Artifact:6


Uncommon:3

Decaying Throne
3, Artifact, Uncommon
Decaying Throne comes into play with three Throne counters on it.
At the beginning of your upkeep, you may remove a Throne counter from Decaying Throne to put a -0/-1 counter on target creature.
(138/143)

Mechanical Catapult
4, Artifact Creature 2/2, Uncommon
T: Mechanical Catapult deals 1 damage to target non-flying creature.
If Mechanical Catapult is in your hand, you may pay 4. If you do, Mechanical Catapult becomes an instant spell that says "Mechanical Catapult deals 3 damage to target creature or player."
(140/143)

Mindless Golem
4, Artifact Creature - Golem 4/5, Uncommon
Mindless Golem cannot attack or block unless you discard a card from your hand.
"I just build 'em. I don't tell 'em what to do."
-Langor

(141/143)


Rare:3

Chromatic Prism
2, Artifact, Rare
Unstable (When this spell comes into play, counter it unless you control a number of lands equal to the converted mana cost of the spell.)
Chromatic Prism comes into play tapped.
T: Add one mana of any color to your mana pool.
(136/143)

Darkstone
3, Artifact, Rare
Players cannot play spells or abilities that target creatures they control.
More evil emanates from the miasma of the stone than a thousand criminals.
(137/143)

Lightstone
1, Artifact, Rare
Players may only use spells or abilities that target creatures during their turn.
The brightest of flares cannot compare with the shine of the Lightstone.
(139/143)


Land:2


Uncommon:1

Prosperous Farmstead
Land, Uncommon
T: Add 1 to your mana pool.
T: Put target land in your graveyard on top of owner's library.
With hope and devotion, some can make anything grow.
(142/143)


Rare:1

Shifting Dunes
Land, Rare
T: Add 1 to your mana pool.
Return Shifting Dunes to its owner's hand: Put a land card from your hand into play tapped.
No matter how many times we come back here, it's always different.
(143/143)


Generated with Magic set Editor on 05-03-2002 17:22:12
by Twan van Laarhoven
1
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