Benevolence
Robert Kallister

143 Cards total in set.


White:25


Common:11

Distill Power
2, Sorcery, Common
Destroy target artifact or enchantment.
Draw a card.
Eventually, everything crumbles to nothing.
(7/143)

Doubting Resolve
1, Instant, Common
Destroy target creature attacking you unless that creature's controller has you draw two cards.
"You're SURE you want to go through with this?"
-Tennen

(8/143)

Enforced Wall
4, Creature - Wall 0/8, Common
Speed: 3 (This creature can't be blocked except by creatures with Speed 3 or higher)
1: Prevent the next 1 damage that would be dealt to Enforced Wall.
(9/143)

Helm of Promise
3, Enchant Creature, Common
Enchanted creature gets +1/+1.
Whenever enchanted creature is put into a graveyard, choose another target creature in your graveyard. Return that creature to play.
(11/143)

Meek Guardian
, Creature - Cleric 1/1, Common
Meek Guardian gets +2/+2 as long as an opponent has 7 or more life than you.
Defenders of those less fortunate have one of the toughest duties in Belgaria.
(13/143)

Mist of Decadence
, Instant, Common
Whenever you draw Mist of Decadence, you may pay 1W and reveal it. If you do, gain 3 life.
Gain 3 life.
(14/143)

Prismatic Shieldbearer
3, Creature - Soldier Cleric 1/2, Common
As Prismatic Shieldbearer comes into play, choose a color.
1W: Target creature you control gains protection from the chosen color until end of turn.
(15/143)

Solar Essence
3, Creature - Elemental 3/3, Common
Flying
2: Solar Essence gets +1/+1 until end of turn. Play this ability only if Solar Essence is blocking.
(19/143)

Star Elemental
3, Creature - Elemental 3/3, Common
Flying, protection from white.
(22/143)

Tamed Spirit
3, Enchant Creature, Common
When Tamed Spirit comes into play, draw a card.
Enchanted creature can't attack or block.
(23/143)

Veteran Trapper
2, Creature - Soldier 1/1, Common
WT: Tap target creature.
2WT, Sacrifice Veteran Trapper: Tap all creatures target player controls.
(24/143)


Uncommon:7

Belgarian Loyalist
3, Creature - Soldier 3/2, Uncommon
Whenever you draw Belgarian Loyalist, you may pay 1WW and reveal it. If you do, destroy target artifact or enchantment.
Attacking does not cause Belgarian Loyalist to tap.
(2/143)

Cannon Crew
2, Creature - Soldier 1/1, Uncommon
T: Cannon Crew deals 3 damage to target attacking or blocking creature.
"So, which one should I use? Stub? Grapeshot? Slug? Shrapnel?"
-Cannoner

(3/143)

Dissolving Aura
3, Instant, Uncommon
Destroy up to three target enchantments.
Tennen knew that he had to destroy Jomexra's defenses if they were to stop him.
(6/143)

Fountain of Purity
1, Enchantment, Uncommon
Whenever a creature you don't control becomes tapped, you may put a counter on Fountain of Purity.
If at any time Fountain of Purity has twenty or more counters on it, sacrifice it.
Sacrifice Fountain of Purity: Gain life equal to the number of counters on Fountain of Purity.
(10/143)

Shared Wealth
1, Enchantment, Uncommon
Whenever another player gains life, you may gain that much life.
Shanesti has always given what she can to help those less fortunate than herself.
(17/143)

Soul Blazer
4, Creature - Elemental 3/3, Uncommon
T: Gain 1 life.
Simple in structure, effective in practice.
(20/143)

Spirit of Purity
3, Creature - Spirit Elemental 2/3, Uncommon
Flying
Prevent all combat damage that would be dealt to Spirit of Purity.
Spirit of Purity can't be enchanted.
(21/143)


Rare:7

Belgarian Hero
2, Creature - Soldier 2/2, Rare
You may play Belgarian Hero any time you could play an instant.
When Belgarian Hero comes into play, destroy target creature with power 4 or higher. It can't be regenerated.
(1/143)

Catastrophe Seeker
3, Creature - Soldier 2/4, Rare
Whenever you draw Catastrophe Seeker, you may pay 3W and reveal it. If you do, destroy all lands.
1WT: Destroy target enchantment.
(4/143)

Desperation
1, Instant, Rare
Sacrifice any number of creatures. Remove X target attacking creatures from the game, where X is the number of creatures sacrificed this way.
(5/143)

Life Source
2, Enchantment, Rare
Whenever a creature is put into a graveyard from play, its controller may return it to its owner's hand at the end of turn.
The core is what makes the entity exist.
(12/143)

Salvation Elemental
4, Creature - Elemental 6/5, Rare
Flying
Skip your draw step.
Whenever a source would deal damage to you, prevent up to 2 of that damage.
(16/143)

Sheltering Barrier
1, Instant, Rare
Counter target spell that would destroy one or more creatures you control.
Draw a card.
(18/143)

Wall of Mercy
3, Creature - Wall 5/6, Rare
Speed: 4 (This creature can't be blocked except by creatures with Speed 4 or higher)
Whenever a creature damaged by Wall of Mercy is put into a graveyard from play, that creature's controller may gain 2 life.
(25/143)


Blue:25


Common:11

Aquatitan
3, Creature - Elemental 2/4, Common
Protection from red.
1U: Switch Aquatitan's power and toughness until end of turn.
(26/143)

Arena Abjurer
2, Creature - Wizard 2/2, Common
Whenever an elemental comes into play, you may draw a card.
(27/143)

Devouring Kraken
5, Creature - Elemental Beast 6/6, Common
Devouring Kraken can't attack unless defending player controls an island.
Lands with a Water counter on them are islands.
Whenever a creature damaged by Devouring Kraken is put into a graveyard, you may put a Water counter on target land.
(31/143)

Essence Fluxuation
2, Enchantment, Common
As Essence Fluxuation comes into play, choose a color.
If a creature has protection from a color, it has protection from the chosen color instead of its normal type.
(33/143)

Magus of Insight
, Creature - Wizard 1/1, Common
Magus of Insight gets +2/+2 as long as you have no cards in your hand.
Wisdom is nine-tenths of power.
(37/143)

Serpent Wings
3, Enchant Creature, Common
Enchanted creature gets +2/+2 and flying.
"Lots of scales, but I think they'll be OK."
-Groden

(42/143)

Steam Fountain
1, Instant, Common
Whenever you draw Steam Fountain, you may pay 2U and reveal it. If you do, return target creature to its owner's hand.
Return target creature to its owner's hand.
(43/143)

Swirling Entity
2, Creature - Elemental 4/2, Common
Flying
Swirling Entity can only block creatures with flying.
Some elementals have only a slight shape to them, and demonstrate no humanoid qualities whatsoever.
(45/143)

Tariff Bribes
1, Instant, Common
Counter target spell unless that spell's controller has you draw two cards.
"Perhaps I can make all this worth your while?"
-Jomexra

(46/143)

Temporal Skip
2, Sorcery, Common
Put target nonland permanent on top of its owner's library.
Jomexra's dark magic caused damage to time itself.
(48/143)

Wind Seer
2, Creature - Elemental 1/3, Common
Flying
T: Look at target player's hand.
"Perhaps the sky tells much more than even we can know."
-Shanesti

(50/143)


Uncommon:7

Boiling Entity
1, Creature - Elemental 1/1, Uncommon
Flying
Boiling Elemental gets +1/+1 for each red creature an opponent controls.
(28/143)

Crystal Fragment
2, Enchantment, Uncommon
2: Target spell or nonland permanent becomes the color of your choice until end of turn.
The spectrum dances in its glorious beauty.
(29/143)

Enforced Dam
2, Enchantment, Uncommon
2UU, Discard four cards from your hand: Draw three cards.
No matter how hard the waters rush against it, the dam always holds.
(32/143)

Gaea's Insight
2, Instant, Uncommon
Look at the top X cards of your library, where X is the number of Elementals in play. Choose one of those cards and put it in your hand. Shuffle the other cards into your library.
(34/143)

Quicksilver Soldier
2, Creature - Elemental 2/2, Uncommon
Speed: 1 (This creature can't be blocked except by creatures with Speed 1 or higher)
Whenever you draw a card, you may return Quicksilver Soldier to its owner's hand.
(41/143)

Storm Weaver
4, Creature - Elemental 4/4, Uncommon
Flying, protection from red.
Fire can't compete with gale-force winds and gallons of water.
(44/143)

Whirlpool Gazer
3, Creature - Elemental 3/1, Uncommon
Whenever you draw Whirlpool Gazer, you may pay 4U and reveal it. If you do, draw two cards.
Flying
(49/143)


Rare:7

Deceiver
2, Creature - Elemental 1/2, Rare
T: Put a 0/1 blue Illusion Wall creature token into play.
"Is it real?"
"I don't know. Let's find out."

(30/143)

Gale Summoner
2, Creature - Wizard 2/2, Rare
XUT: Remove the top X cards of your library from the game. For each land you remove this way, you may return target creature to its owner's hand.
(35/143)

Gravity Pulse
2, Sorcery, Rare
Each player returns X permanents he or she controls to their owners' hands, where X is the difference between the nonland permanent with the lowest mana cost and the permanent with the highest mana cost in play.
(36/143)

Mercenary's Spirit
2, Sorcery, Rare
Gain control of target creature unless that creature's controller has you draw three cards.
"Can't we reach some kind of settlement? I could really use you in my army..."
-Jomexra, to Valhesh

(38/143)

Metal Seer
1, Creature - Wizard 1/1, Rare
Whenever an artifact comes into play, you may draw a card.
"When machines are the only thing in your life, you either learn to be creative, or you go mad."
-Groden

(39/143)

Psychic Windstorm
X3, Instant, Rare
Tap X target creatures. Draw X cards.
"To manipulate, you must first understand."
-Jomexra

(40/143)

Temporal Scribe
2, Creature - Wizard 1/2, Rare
Whenever you draw Temporal Scribe, you may pay 3UU and reveal it. If you do, take another turn after this one.
1UUT: Return target creature to its owner's hand.
(47/143)


Black:25


Common:11

Caustic Vapors
X1, Instant, Common
Target creature gets -X/-X until end of turn.
Jomexra's unholy magic released gallons of a foul toxin into the coliseum.
(52/143)

Drakava Footpad
1, Creature - Gnoll 1/1, Common
Speed: 1 (This creature can't be blocked except by creatures with Speed 1 or higher)
Whenever Drakava Footpad deals combat damage to a player, that player discards a card.
(55/143)

Gravestone Armor
2, Enchant Creature, Common
Enchanted creature gains fear and gets +X/+0, where X is equal to the number of creature cards in your graveyard.
(57/143)

Hunter Wraith
4, Creature - Ghost 3/3, Common
Flying, protection from white.
Hunter Wraith can't block.
Most spirits haunt their homelands, but there are some that seek others to harm.
(59/143)

Lumbering Corpse
2, Creature - Zombie Elemental 5/3, Common
Lumbering Corpse can't block.
It has just enough elemental parts to follow orders correctly.
(61/143)

Necrophile
, Creature - Wizard 1/1, Common
Necrophile gets +2/+2 as long as there are five or more creatures in your graveyard.
Obsession grants him more power than any thought possible.
(65/143)

Soul Knife
1, Instant, Common
Destroy target nonblack creature. It can't be regenerated. That creature's controller may draw a card.
(68/143)

Spirit Harvester
2, Creature - Wizard 2/1, Common
Whenever a creature is put into a graveyard from play, you may add 1B to your mana pool.
(69/143)

Stalking Scourge
3, Creature - Beast 3/3, Common
Whenever Stalking Scourge deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
(70/143)

Thought Slash
, Sorcery, Common
Whenever you draw Thought Slash you may pay 2B and reveal it. If you do, target player discards a card.
Target opponent discards a card.
(72/143)

Toxic Wave
3, Sorcery, Common
Toxic Wave deals 3 damage to all creatures and players.
"The stench of a thousand years of the dead will bring you to your knees."
-Jomexra

(73/143)


Uncommon:7

Boneweaver
2, Creature - Elemental 3/1, Uncommon
Boneweaver can't block.
1B, Discard a card: Target creature gets -1/-1 until end of turn. You may only target a creature once with this ability each turn.
(51/143)

Dark Cycler
2, Enchantment, Uncommon
Whenever an opponent discards a card, you may pay 2 life. If you do, you may draw a card.
(53/143)

Dense Miasma
2, Enchantment, Uncommon
B, Discard a card: Dense Miasma deals 1 damage to all creatures and players.
(54/143)

Dreamslayer
1, Creature - Elemental 2/2, Uncommon
Whenever Dreamslayer deals combat damage to a creature, that creature's controller discards a card.
(56/143)

Horrid Monstrosity
4, Creature - Elemental 5/3, Uncommon
Whenever you draw Horrid Monstrosity, you may pay 2B and reveal it. If you do, creatures you control gain fear until end of turn.
Horrid Monstrosity can't block.
(58/143)

Malicious Wraith
2, Creature - Ghost 4/4, Uncommon
Flying
At the beginning of your upkeep, discard a card. If you can't, sacrifice Malicious Wraith.
(63/143)

Rot Away
4, Instant, Uncommon
Destroy target land or creature. It can't be regenerated.
Nothing lasts forever.
(67/143)


Rare:7

Jomexra's Terror
4, Sorcery, Rare
Discard any number of cards from your hand. Destroy target nonblack creature for each card you discard this way. They can't be regenerated.
(60/143)

Lumbering Horror
3, Creature - Horror 5/5, Rare
Trample
Any player may sacrifice three creatures. If a player does, sacrifice Lumbering Horror.
(62/143)

Mental Burden
1, Enchantment, Rare
As Mental Burden comes into play, draw a card.
Each player's maximum hand size is reduced by two.
(64/143)

Power Slayer
2, Creature - Elemental 3/2, Rare
Whenever you draw Power Slayer, you may pay 1B and reveal it. If you do, destroy target elemental. It can't be regenerated.
2B, Sacrifice Power Slayer: Destroy target nonblack creature. It can't be regenerated.
(66/143)

Terrormonger
4, Creature - Elemental 4/5, Rare
Fear
Whenever Terrormonger deals combat damage to a player, that player either discards a card or sacrifices a creature.
(71/143)

Twisted Necromancy
2, Enchant World, Rare
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. If you do, you can't play spells this turn.
(74/143)

Wretched Sorcerer
3, Creature - Wizard 1/2, Rare
Whenever a player plays a creature spell, that player loses life equal to that creature's power.
(75/143)


Red:25


Common:11

Drakava Bomber
3, Creature - Gnoll 2/2, Common
Flying
Drakava Bomber can't block.
T: Drakava Bomber deals 1 damage to target creature without flying or player.
(79/143)

Drakava Sadist
, Creature - Gnoll 1/1, Common
Drakava Sadist gets +2/+2 as long as you have 7 or more life than any opponent.
Pain only fuels his desire to destroy.
(80/143)

Hammer of Malice
3, Enchant Creature, Common
Enchanted creature gets +3/+3 and can't block.
Enchanted creature gets +2/+2 for every counter on Hammer of Malice.
Whenever enchanted creature deals combat damage to a player, put a counter on Hammer of Malice.
(83/143)

Hot Shot
1, Instant, Common
You may sacrifice a creature at the time you play Hot Shot.
Hot Shot deals 2 damage to target creature or player. If you sacrificed a creature, Hot Shot deals 4 damage to that creature or player instead.
(84/143)

Magma Flare
2, Sorcery, Common
Magma Flare deals 5 damage to target creature.
Elementals can harness unseen amounts of power when instructed to.
(86/143)

Magma Rider
3, Creature - Elemental 4/2, Common
Whenever you draw Magma Rider, you may pay 3R and reveal it. If you do, put it into play. It gets +1/+1 and haste until end of turn.
(87/143)

Patient Mage
3, Creature - Wizard 1/2, Common
If you would draw a card, you may skip that draw instead. If you do, Patient Mage deals 2 damage to target creature.
(89/143)

Scalding Stalker
3, Creature - Elemental 0/4, Common
First strike.
R: Scalding Stalker gets +1/+0 until end of turn.
(91/143)

Scorching Assault
3, Instant, Common
Target creature gets +2/+0 and first strike until end of turn.
Draw a card.
(92/143)

Swift Reaction
1, Sorcery, Common
Creatures gain haste until end of turn.
Once Jomexra started his assault at the coliseum, hundreds of soldiers flocked to quell his attack.
(97/143)

Wall of Sand
1, Creature - Wall 1/5, Common
Protection from blue.
Whenever a source would deal damage to Wall of Sand, it deals that much damage minus one.
(100/143)


Uncommon:7

Cult of Fire
2, Creature - Gnoll 1/2, Uncommon
Speed: 1 (This creature can't be blocked except by creatures with Speed 1 or higher)
T: Add R to your mana pool.
It is always good to fight for what you believe in, even if it's burning everything to the ground.
(77/143)

Drakava Agitator
, Creature - Gnoll 1/1, Uncommon
T: Target creature gains haste until end of turn.
"He'll motivate you, one way or another."
(78/143)

Fire Ghost
4, Creature - Elemental Ghost 5/5, Uncommon
Flying
Fire Ghost can't block.
2R: Fire Ghost can't be blocked except by two or more creatures this turn.
(82/143)

Smoldering Strike
1, Instant, Uncommon
Destroy target blocking creature. Lose life equal to that creature's mana cost.
(93/143)

Support Burden
2, Enchantment, Uncommon
Whenever a creature comes into play, its controller sacrifices a land.
Eventually, the elementals Jomexra created weakened his powers almost to nothingness.
(96/143)

Territorial Collapse
3, Sorcery, Uncommon
Destroy target land. Territorial Collapse deals 2 damage to all creatures.
The western edge of Drakava was swallowed when Mount Voltana burst into a geyser of lava.
(98/143)

Thunder Caster
3, Creature - Elemental 3/1, Uncommon
Whenever you draw Thunder Caster, you may pay 4R and reveal it. If you do, Thunder Caster deals 4 damage to target creature or player.
First strike
(99/143)


Rare:7

Crown of Chaos
2, Enchant Creature, Rare
You may play Crown of Chaos any time you could play an instant.
Whenever enchanted creature deals damage to a player, that player gains control if it.
(76/143)

Elemental Dominator
3, Creature - Elemental 4/2, Rare
First strike
Whenever you draw Elemental Dominator, you may pay 3R and reveal it. If you do, untap and gain control of target creature until end of turn.
(81/143)

Magma Blast
X1, Instant, Rare
Magma Blast deals X damage to target creature or player.
Draw a card.
(85/143)

Malicious Orgg
3, Creature - Orgg 6/6, Rare
Trample.
If at any time you control fewer than four creatures, sacrifice Malicious Orgg.
(88/143)

Plasma Breather
4, Creature - Dragon 3/3, Rare
R: Plasma Breather gets +1/+0 and first strike until end of turn.
A dragon's breath has never been so hot.
(90/143)

Spreading Inferno
3, Sorcery, Rare
As an additional cost to play Spreading Inferno, sacrifice a creature.
Each player sacrifices X lands, where X is equal to the power of the creature sacrificed this way. Spreading Inferno deals X damage to all creatures, where X is equal to the power of the creature sacrificed this way.
(94/143)

Static Elemental
3, Creature - Elemental 3/1, Rare
Haste
Static Elemental can't be blocked except by three or more creatures.
(95/143)


Green:25


Common:11

Bark Crawler
1, Creature - Treefolk Elemental 2/2, Common
2G, Sacrifice Bark Crawler: Destroy target artifact or enchantment.
(101/143)

Border Claim
2, Instant, Common
Search your library for a basic land card, reveal it, and put it in your hand. Then shuffle your library.
Draw a card.
(103/143)

Floral Defender
2, Creature - Elemental 2/2, Common
Protection from black.
Gaea's ability to defend herself stemmed even as far as bringing flowers to the fight.
(105/143)

Gaea's Caress
2, Sorcery, Common
Gain life equal to the number of lands target opponent controls.
Nature's embrace soothes the soul to absolute sanctity.
(107/143)

Longbow Squad
3, Creature - Elf 2/1, Common
First strike.
T: Longbow Squad deals 3 damage to target attacking or blocking creature with flying.
(109/143)

Nature's Gift
2, Instant, Common
Target creature gets +3/+3 until end of turn.
If a creature damaged by that creature is put into a graveyard this turn, you may draw a card.
(112/143)

Phasing Spider
3, Creature - Spider 3/4, Common
Speed: 2 (This creature can't be blocked except by creatures with Speed 2 or higher)
Phasing Spider can block as though it had flying.
(113/143)

Samara Kodiak
1, Creature - Bear 2/2, Common
Whenever you draw Samara Kodiak, you may pay 2G and reveal it. If you do, put a 2/2 green Bear creature token into play.
(115/143)

Spore Demon
3, Creature - Beast 3/3, Common
When Spore Demon comes into play, you may search your library for a forest card and put it into play tapped. If you do, shuffle your library.
(119/143)

Sword of Momentum
2, Enchant Creature, Common
X: Enchanted creature gets +X/+X until end of turn.
"Once you get it started, it's hard to stop it."
-Shanesti

(122/143)

Terrain Sentinel
, Creature - Druid 1/1, Common
Terrain Sentinel gets +2/+2 if you control six or more lands.
The more territory the royal family owns, the harder his job gets.
(123/143)


Uncommon:7

Fickle Mists
1, Instant, Uncommon
Prevent all combat damage creatures target player controls would deal this turn unless that player has you draw two cards.
(104/143)

Rootmonger
3, Creature - Elemental 4/1, Uncommon
Whenever you draw Rootmonger, you may pay 3G and reveal it. If you do, creatures you control get +1/+1 and trample until end of turn.
Trample
(114/143)

Samara Treant
3, Creature - Treefolk 4/4, Uncommon
Whenever Samara Treant becomes blocked, defending player sacrifices an artifact or enchantment.
(116/143)

Soul Tree
2, Enchantment, Uncommon
Soul Tree comes into play with three counters on it.
Remove a counter from Soul Tree: Put a +1/+1 counter on target creature.
Sacrifice a creature: Put a counter on Soul Tree.
(118/143)

Steelbark Mauler
3, Creature - Elemental 3/3, Uncommon
Steelbark Mauler can't be enchanted.
No kind of aura will affect the mauler's thick hide.
(120/143)

Sudden Downdraft
3, Instant, Uncommon
Destroy target attacking or blocking creature with flying.
Draw a card.
(121/143)

Tusken Charger
2, Creature - Beast 6/6, Uncommon
Trample
At the beginning of your upkeep, sacrifice Tusken Charger unless you pay 2GG.
Large beasts leave large prey in their footsteps.
(125/143)


Rare:7

Belgarian Behemoth
3, Creature - Beast 8/8, Rare
Trample
At the beginning of your upkeep, return two lands you control to their owners' hands or sacrifice Belgarian Behemoth.
(102/143)

Future Harvest
, Enchantment, Rare
When Future Harvest comes into play, put three Harvest counters on it.
At the beginning of your upkeep, remove a Harvest counter from Future Harvest. If you can't, sacrifice it.
When Future Harvest is put into a graveyard from play, if it has no Harvest counters on it, search your library for three basic lands and put them into play. Then shuffle your library.
(106/143)

Garden of Knowledge
2, Enchantment, Rare
Whenever you draw a card, you may add two colorless mana to your mana pool.
"The mind is like nature; it must grow in order to thrive."
-Tennen

(108/143)

Master of Flowers
3, Creature - Druid 3/3, Rare
Whenver you draw Master of Flowers, you may pay 2GG and reveal it. If you do, return target card from your graveyard to your hand.
Master of Flowers can't be the target of spells or abilities.
(110/143)

Memory Gardens
2, Enchantment, Rare
At the beginning of your upkeep, you may remove the top card of your library from the game. If you do, you may play that card as though it were in your hand until your next upkeep.
(111/143)

Saproling Stalker
1, Creature - Saproling 2/2, Rare
Protection from black and blue.
Whenever Saproling Stalker attacks, it gets +1/+1 until end of turn for each swamp and/or island defending player controls.
(117/143)

Terrain Summoner
2, Creature - Druid 2/2, Rare
XGT: Target land you control becomes an X/X creature until end of turn. It's still a land.
When the druids call, Gaea answers.
(124/143)


Multi:10


Uncommon:5

Belgarian Gorgon
1, Creature - Gorgon 4/4, Uncommon
Belgarian Gorgon gets -1/-1 for each enchantment in play.
Its strength lies within its power to destroy. Its weakness lies in the hearts of the pure.
(127/143)

Blessed Archer
2, Creature - Elf Soldier 1/4, Uncommon
Whenever Blessed Archer deals damage, gain that much life.
T: Blessed Archer deals 3 damage to target creature with flying.
(128/143)

Cone of Faith
1, Instant, Uncommon
Return target permanent to its owner's hand. Gain life equal to that permanent's mana cost.
Divinity has its own plans for the people of Belgaria.
(130/143)

Toxic Darts
1, Enchant Creature, Uncommon
Enchanted creature has "T: Target creature gets -2/-2 until end of turn."
The Samara druids taught the Belgarians how to kill from a safe distance silently and quickly.
(134/143)

Twisted Ankle
, Instant, Uncommon
Tap target creature. That creature deals damage to itself equal to its mana cost.
Shanesti fell to the coliseum's floor, grabbing her lower leg. Jomexra lurched forward, reaching for her throat.
(135/143)


Rare:5

Belgarian Agitator
, Creature - Townsperson 2/2, Rare
Creatures can't attack you unless their controller pays 2 for each creature attacking you.
Some have listened to him for days at a time, without any sleep or food.
(126/143)

Bonestorm
5, Sorcery, Rare
Destroy all creatures. They can't be regenerated. Draw a card for every two creatures destroyed this way.
Jomexra's dark magic kicked up a cyclone of corpses from the Belgarian graveyards.
(129/143)

Disaster Mage
3, Creature - Wizard 3/3, Rare
1R: Disaster Mage deals 1 damage to all players and nonflying creatures.
1G: Disaster Mage deals 1 damage to all players and flying creatures.
(131/143)

Dual Reality
2, Enchantment, Rare
Whenever a player plays a spell with a single target, that player may put a copy of that spell on the stack and choose a new target for it.
(132/143)

Monstrous Consumption
2, Enchantment, Rare
GB, Discard two cards from your hand: Destroy target artifact, creature, or enchantment.
An elemental's appetite is hard to quell.
(133/143)


Artifact:6


Uncommon:3

Brass Avenger
5, Artifact Creature 3/2, Uncommon
First strike
Since the attack on the coliseum last year, the Belgarians built automatons to help fight against another attack.
(136/143)

Jade Chimes
3, Artifact, Uncommon
Whenever you draw Jade Chimes, you may pay 2 and reveal it. If you do, return an enchantment from your graveyard to your hand.
4T, Sacrifice Jade Chimes: Return all enchantments from your graveyard to your hand.
(139/143)

Staff of Striking
3, Artifact, Uncommon
T, Discard a card: Staff of Striking deals 1 damage to target creature or player.
Once Jomexra's transformation was complete, Tennen grabbed the best weapon in his arsenal.
(141/143)


Rare:3

Elemental Orb
3, Artifact, Rare
Instant and sorcery spells cost 1 less to play.
Its radiation allows the elementalists to cast their spells with more ease.
(137/143)

Granite Construct
5, Artifact Creature 1/1, Rare
Whenever an opponent draws a card, you may put a +1/+1 counter on Granite Construct.
Because of its simple structure, it is very easy to upgrade.
(138/143)

Shanesti's Tome
4, Artifact, Rare
Whenever you draw Shanesti's Tome, you may pay 3 and reveal it. If you do, shuffle it into your library and draw two cards.
4T: Draw a card.
(140/143)


Land:2


Uncommon:1

Tilled Farmland
Land, Uncommon
Whenever you draw Tilled Farmland, you may pay 3 and reveal it. If you do, search your library for a basic land and put it into play tapped. Then shuffle your library.
T: Add one colorless mana to your mana pool.
(143/143)


Rare:1

Breeding Grounds
Land, Rare
Whenever you draw Breeding Grounds, you may pay 3G and reveal it. If you do, put a creature from your hand into play.
T: Add one colorless mana to your mana pool.
(142/143)


Generated with Magic set Editor on 04-15-2003 03:27:46
by Twan van Laarhoven
1
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