Insight
Robert Kallister
165 Cards total in set.
White:26
Common:11
Deft Blademaster
2
, Creature - Soldier 2/2, Common
First strike
Whenever Deft Blademaster becomes blocked, it gets +X/+0 until end of turn, where X is the blocking creature's power.
(2/165)
Deft Swordsman
, Creature - Soldier 1/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
First strike
(3/165)
Power of Courage
, Instant, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Untap target creature. It gets +1/+1 until end of turn. It gets an additional +1/+1 and first strike until end of turn if it's Elite.
(14/165)
Power of Will
, Enchant Creature, Common
At any time enchanted creature's power is higher than any other creature, sacrifice Power of Will.
Enchanted creature gets +2/+2.
(15/165)
Psionic Restraints
, Enchant Creature, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Enchanted creature can't attack if its power is equal to or greater than its converted mana cost.
Enchanted creature can't block if its toughness is equal to or greater than its converted mana cost.
(17/165)
Sentinel of Sacrament
2
, Creature - Soldier 2/2, Common
Protection from creatures and spells with converted mana cost 3 or less.
"Every nation needs a defense worthy of the gods."
-Vharamel
(18/165)
Strike of Faith
2
, Instant, Common
Target creature gets +2/+2 and has "Whenever this creature deals damage this turn, gain that much life," until end of turn.
(20/165)
Zofela Enhancer
4
, Creature - Empath 2/4, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Flying
T: Untap target non-Elite creature. It gets +1/+1 until end of turn.
(21/165)
Zofela Faithful
1
, Creature - Soldier Cleric 4/4, Common
Whenever Zofela Faithful deals combat damage, target opponent gains that much life.
"War is never without compassion."
-Zeptal
(22/165)
Zofela Fortification
2
, Creature - Wall 1/5, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
When Zofela Fortification comes into play, you may destroy target enchantment.
A hardened position helps build a strong mind.
(23/165)
Zofela Hawk
, Creature - Bird 2/1, Common
Flying
At the end of your turn, sacrifice Zofela Hawk if you didn't play a land this turn.
Exploration is the only thing that keeps the hawks young.
(24/165)
Uncommon:8
Hail of Arrows
, Instant, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Hail of Arrows deals X damage to target attacking or blocking creature, where X is equal to the number of Elite permanents you control.
(4/165)
Honored Warrior
2
, Creature - Soldier 3/3, Uncommon
Vigilance
If Honored Warrior becomes tapped, sacrifice it.
"A sign of weakness is more damaging to the warriors than death."
-Zestula
(5/165)
Light of Glory
1
, Instant, Uncommon
Prevent all damage creatures would deal to you this turn.
The Gods smile upon those who fight with honor.
(8/165)
Obsessed Defender
3
, Creature - Soldier 3/5, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Whenever a creature with power 3 or greater attacks you, untap Obsessed Defender. Obsessed Defender blocks that creature if able.
(11/165)
Palace Rampart
2
, Enchantment, Uncommon
Creatures you control get +0/+1 and have Vigilance.
"Behind the walls! We'll stand a better chance if we're fortified."
-Vhendrick
(12/165)
Priest of Runes
, Creature - Cleric 1/1, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
T: Target Elite creature you control gets protection from the color of your choice until end of turn.
(16/165)
Shield of Sanctity
1
, Enchant Creature, Uncommon
A deck may contain any number of Shield of Sanctity cards.
Enchanted creature gets +1/+1 for each Shield of Sanctity card you control.
(19/165)
Zofela Healer
2
, Creature - Cleric 1/2, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
T: Prevent the next X damage that would be dealt to target creature or player this turn, where X is equal to the number of Elite creatures you control.
(25/165)
Rare:7
Banish Soul
1
, Sorcery, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Remove target creature from the game.
(1/165)
Lancer Brigade
4
, Creature - Soldier 4/5, Rare
First strike
When Lancer Brigade comes into play, sacrifice it unless you put target enchantment card from your graveyard on top your library.
(6/165)
Light of Consumption
2
, Sorcery, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Destroy all creatures with converted mana cost three or less. They can't be regenerated.
(7/165)
Majestic Prelate
2
, Creature - Cleric 1/2, Rare
Sacrifice a land: Prevent all combat damage target creature would deal this turn.
They have the power to syphon the fight out of the warrior.
(9/165)
Morstraint Temple
3
, Legendary Enchantment, Rare
W, Put the top five cards of your library into your graveyard: Prevent all combat damage that would be dealt this turn.
(10/165)
Peacemaker
2
, Creature - Cleric 1/4, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
T: Target creature's power becomes 0 until end of turn.
(13/165)
Zofela Peacekeeper
2
, Creature - Soldier 4/4, Rare
Whenever an opponent has less life than you, return Zofela Peacekeeper to its owner's hand.
As long as there is a disturbance, the Peacekeepers are on hand.
(26/165)
Blue:26
Common:11
Covert Strike Force
2
, Creature - Empath 3/2, Common
Covert Strike Force can't be the target of spells or abilities.
At the end of your turn, sacrifice Covert Strike Force if you didn't play a land this turn.
Supply must meet the demand.
(31/165)
Crafty Decision
1
, Instant, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Counter target Elite creature spell.
Draw a card.
(32/165)
Deranged Drake
2
, Creature - Drake 3/3, Common
Flying
Whenever Derranged Drake is dealt damage, put a card from your hand on top of your library.
"I've been here for three hours, and I STILL don't know what he's doing."
-Vhendrick
(33/165)
Frozen Geyser
2
, Enchant Creature, Common
When Frozen Geyser comes into play, tap enchanted creature.
If enchanted creature's converted mana cost is three or less it doesn't untap during its controller's untap step.
(36/165)
Mage of Deceit
, Creature - Wizard 1/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
U, T: Counter target spell unless its controller pays 1.
(38/165)
Mind Feeder
, Creature - Beast 2/1, Common
At any time you have fewer than five cards in your hand, sacrifice Mind Feeder.
"You've got to have brains to be considered a meal for the Feeders."
-Vhendrick
(39/165)
Mysterious Thoughtcaster
1
, Creature - Empath 3/3, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
When Mysterious Thoughtcaster comes into play, target opponent draws a card.
(41/165)
Oppose
2
, Instant, Common
Counter target spell unless its controller pays 2.
Draw a card.
"I disagree."
-Zestula
(43/165)
Peruse

, Sorcery, Common
Draw two cards, then discard a card.
"Examine each page carefully. We'll only take what we need."
-Vhendrick
(44/165)
Spelkran Portalcaster
3
, Creature - Empath 2/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Flying
T: Return target Elite creature you control to its owner's hand.
(49/165)
Wall of Thoughts
3
, Creature - Wall 0/5, Common
Draw a card whenever a creature deals combat damage to Wall of Thoughts.
Inspiration can come from the strangest places....even pain.
(52/165)
Uncommon:8
Aggressive Manipulator
4
, Creature - Wizard 1/3, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
T: Tap target creature. If that creature is Elite, untap Aggressive Manipulator.
(27/165)
Blur Guard
3
, Creature - Soldier 3/3, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Blur Guard can't be the target of spells or abilities as long as you control another Elite creature.
(29/165)
Casting of Runes
1
, Instant, Uncommon
Draw up to three cards. For each card drawn this way, put the top three cards of your library into your graveyard.
Their power is not to be used lightly.
(30/165)
Illusionary Brigade
2
, Creature - Soldier 3/3, Uncommon
Whenever Illusionary Brigade becomes blocked, return it to its owner's hand.
"Nothing more than puppets. The Spelkran fight with such cowardly tactics."
-Zestula
(37/165)
Mind Grinder
3
, Enchantment, Uncommon
3, Put the top five cards of your library into your graveyard: Draw a card.
Vhendrick knew that by torturing his thoughts he would discover the secret to defeating the Zofar.
(40/165)
Phantom Moonvessel
2
, Creature - Ship 4/2, Uncommon
Phantom Moonvessel is unblockable.
At the end of combat, return Phantom Moonvessel to its owner's hand if it attacked or blocked this turn.
(45/165)
Psionic Network
2
, Enchant Creature, Uncommon
A deck may contain any number of Psionic Network cards.
At the beginning of your upkeep, draw a card for each Psionic Network you control, then discard that many cards.
(47/165)
Time Junction
, Instant, Uncommon
Counter target spell.
Skip your next turn.
Temporal gateways are prevalent in the Zofar lands during times of crisis.
(51/165)
Rare:7
Ancestral Echo
, Instant, Rare
You may only play Ancestral Echo if it's the only card in your hand.
Draw three cards, then discard a card.
(28/165)
Forbidden Language

, Enchantment, Rare
Whenever a player plays a spell, that player puts X cards from the top of his or her library into his or her graveyard, where X is equal to the converted mana cost of that spell.
"Those words are not permitted here."
-Zeptal
(34/165)
Frozen Flood
3
, Instant, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Return all Elite creatures to their owners' hands.
(35/165)
Obsessed Shaper
2
, Creature - Empath 1/3, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
T: Target creature's toughness becomes 3 until end of turn.
(42/165)
Phantom Overlord
3
, Creature - Elemental 4/4, Rare
Phantom Overlord is unblockable.
Whenever you draw a card, reveal it. Any opponent may pay 2 life. If he or she does, discard that card.
(46/165)
Spelkran Deviator
1
, Creature - Empath 1/1, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Flying
Spelkran Deviator comes into play with three +1/+1 counters.
Remove a +1/+1 counter from Spelkran Deviator whenever you draw a card.
(48/165)
Spelkran Psylord
4
, Creature - Empath 3/4, Rare
Flying
Spelkran Psylord can't be the target of spells or abilities.
When Spelkran Psylord comes into play, sacrifice it unless you put target instant card in your graveyard on top of your library.
(50/165)
Black:26
Common:11
Animated Roc
4
, Creature - Zombie Bird 4/3, Common
Flying
During another player's turn, Animated Roc gets -1/-1.
"Dead birds mean dead foes."
-Zestula
(53/165)
Bog Monstrosity
2
, Creature - Zombie 4/2, Common
At the end of your turn, sacrifice Bog Monstrosity if you didn't play a land this turn.
Evil can only spawn more evil.
(54/165)
Corpse Recovery
1
, Sorcery, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Return target creature in your graveyard to your hand, or return up to two target Elite creatures in your graveyard to your hand.
(56/165)
Crushing Grasp
2
, Instant, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Destroy target creature with converted mana cost three or less. It can't be regenerated.
(59/165)
Dark Consumption
4
, Instant, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Choose one: Destroy target Elite creature, or destroy target nonblack creature. It can't be regenerated.
(60/165)
Diseased Empath
, Creature - Empath 1/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Whenever Diseased Empath is put into a graveyard from play, it deals 1 damage to all creatures and players.
(62/165)
Hideous Ethra

, Creature - Zombie Beast 3/3, Common
At the beginning of your upkeep, lose 2 life.
"I often wonder if it's worth the trouble to bring those beasts back to life."
-Zeptal
(64/165)
Psionic Poisoner
, Creature - Empath 2/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
At the beginning of your upkeep, an opponent may remove a card in his or her graveyard from the game. If he or she does, tap Psionic Poisoner.
(68/165)
Spectral Abberation
2
, Creature - Spirit 3/3, Common
Fear
Prevent all damage Spectral Abberation would deal to creatures.
They attack not the mind, not the flesh.
(71/165)
Wicked Illness
2
, Enchant Creature, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Enchanted creature gets -2/-2. If it's Elite, it gets an additional -1/-1 and can't block.
(76/165)
Zombie Sentinel
3
, Creature - Zombie 2/2, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Tap an untapped Elite creature you control: Regenerate Zombie Sentinel.
(77/165)
Uncommon:8
Corrupted Horror
1
, Creature - Horror 4/3, Uncommon
Whenever another player draws a card, you discard a card.
"Psychic power can be a blessing, or a curse."
-Vhendrick
(57/165)
Demonic Pact
4
, Enchantment, Uncommon
A deck may contain any number of Demonic Pact cards.
At the beginning of your upkeep, draw X cards and lose X life, where X is equal to the number of Demonic Pact cards you control.
(61/165)
Haunted Cairn
1
, Enchantment, Uncommon
Whenever a creature is put into a graveyard from play, put a Death counter on Haunted Cairn.
Whenever Haunted Cairn has ten or more Death counters on it, sacrifice it. If you do, put a 4/4 black Horror creature token with fear into play.
(63/165)
Mental Digestion
3
, Sorcery, Uncommon
Look at target opponent's hand and choose up to two nonland cards from it. That player shuffles those cards into his or her library.
Mmmmmm......brains......
(66/165)
Possessed Mercenary
2
, Creature - Mercenary Demon 4/4, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Possessed Mercenary gets -1/-1 for each Elite creature an opponent controls.
(67/165)
Soul Feeder
4
, Creature - Horror 4/1, Uncommon
Haste, fear
Soul Feeder can't block.
Whenever Soul Feeder deals combat damage, sacrifice it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, return Soul Feeder to play.
(70/165)
Treacherous Specter
2
, Creature - Specter 3/4, Uncommon
Flying
Treacherous Specter can't block.
Whenever Treacherous Specter deals combat damage to a player, you discard a card.
"The dead are not to be trusted."
-Zestula
(73/165)
Wail of Despair
X2
, Sorcery, Uncommon
Creatures get -X/-X until end of turn.
"Do you hear that?!", Zeptal cackled. "That's the sound of inevitability."
(75/165)
Rare:7
Bone Pile
, Enchantment, Rare
At the beginning of your upkeep, pay half your life or sacrifice Bone Pile.
Whenever a creature that wasn't sacrificed is put into your graveyard from play, return it to play.
(55/165)
Corruption of Royalty
2
, Sorcery, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Target player loses life equal to the number of Elite permanents he or she controls.
(58/165)
Lord of Bones
5
, Creature - Skeleton Lord 4/3, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Lord of Bones costs 1 less to play for each Elite creature card in your graveyard.
1B, T: Return target Elite creature from your graveyard to your hand.
(65/165)
Skull Collector
3
, Creature - Zombie 0/0, Rare
Skull Collector comes into play with five +1/+1 counters on it.
Whenever a creature is put into a graveyard from play, remove a +1/+1 counter from Skull Collector.
He vanishes into the shadows when his job is done.
(69/165)
Tomb King
4
, Creature - Mummy 4/4, Rare
Fear
When Tomb King comes into play, sacrifice it unless you put target creature card in your graveyard on top of your library.
(72/165)
Unrest
2
, Instant, Rare
Return target creature card with converted mana cost 3 or less from a graveyard to play.
"Your services are still required."
-Zeptal
(74/165)
Zonfeld Bloodletter
1
, Creature - Empath 1/1, Rare
At the beginning of your upkeep, lose 1 life and put a +1/+1 counter on Zonfeld Bloodletter.
"Much can be gained by bleeding the innocent."
-Zeptal
(78/165)
Red:26
Common:11
Ashen Wall
3
, Creature - Wall 3/5, Common
At the end of combat, if Ashen Wall was dealt combat damage and put into a graveyard from play, destroy all creatures that dealt damage to it.
(80/165)
Cinder Shards
, Instant, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Cinder Shards deals 2 damage to target creature. It deals and additional 1 damage to that creature if it's Elite.
(82/165)
Controlled Tremor
2
, Sorcery, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Destroy target land or target artifact. It can't be regenerated.
(83/165)
Furnace Whip
2
, Enchant Creature, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
Whenever Furnace Whip is put into a graveyard from play, return it to its owner's hand.
(87/165)
Inspired Madness
2
, Enchant Creature, Common
Enchanted creature gets +4/+0.
Enchanted creature attacks each turn if able.
(89/165)
Spark Being
, Creature - Elemental 1/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Haste
(95/165)
Sparring Mercenary
3
, Creature - Mercenary 2/2, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Haste
Sparring Mercenary gets +1/+0 for each other Elite creature you control.
(96/165)
Spurned Raiders
2
, Creature - Mercenary 3/3, Common
At the end of your turn, sacrifice Spurned Raiders if you didn't play a land this turn.
Once bitten, twice shy.
(98/165)
Swoop Squad
2
, Creature - Mercenary 2/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Flying, haste
Swoop Squad can't block
(101/165)
Zealous Pyromancer
1
, Creature - Empath 2/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
2R: Zealous Pyromancer deals 1 damage to target creature or player and 1 damage to itself.
(103/165)
Zofar Barbarians
1
, Creature - Soldier 3/3, Common
First strike
Whenever Zofar Barbarians deals combat damage to a player, it deals that much damage to you.
Zofar Barbarians attacks each turn if able.
(104/165)
Uncommon:8
Alpha Strike

, Instant, Uncommon
Attacking creatures you control get +3/+0 until end of turn as long as each creature you control is attacking.
"Time to give it our all."
-Vhendrick
(79/165)
Cosmic Flare
2
, Sorcery, Uncommon
Cosmic Flare deals 4 damage to target creature or player.
"Don't anger the heavens. It's not wise."
-Vhendrick
(84/165)
Plasma Belch
X
, Sorcery, Uncommon
Plasma Belch deals XX damage to target creature and X damage to you.
"Excuse you."
(90/165)
Ravaging Ethra
1
, Creature - Beast 1/1, Uncommon
Haste
Whenever Ravaging Ethra deals combat damage to a player, that player sacrifices a land.
(91/165)
Rock Shooter
2
, Creature - Mercenary 1/2, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
T: Rock Shooter deals 2 damage to target creature or player unless a player removes an Elite card in his or her graveyard from the game.
(92/165)
Savage Rage
, Enchant Creature, Uncommon
A deck may contain any number of Savage Rain cards.
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is equal to the number of Savage Rage cards you control.
(93/165)
Smoke Clan Raiders
1
, Creature - Mercenary 4/4, Uncommon
When Smoke Clan Raiders comes into play, an opponent chooses up to two lands you control. That player gains control of those lands.
(94/165)
Thug Patrol
2
, Creature - Mercenary 4/2, Uncommon
Thug Patrol can't block.
"Chaos is an instrument of delight for those who wish to conquer."
-Zeptal
(102/165)
Rare:7
Chaotic Bidding
2
, Sorcery, Rare
Name a nonland card. Shuffle your library, then reveal the top card. If it's the card you named, Chaotic Bidding deals 10 damage to target player. Then shuffle Chaotic Bidding into its owner's library.
(81/165)
Engulfing Consumption
5
, Sorcery, Rare
Remove all artifacts, creatures, and lands from the game.
The wildfires of the Zofela grasslands recycle the earth to a more perfect form.
(85/165)
Flamestrike Battalion
4
, Creature - Mercenary 3/1, Rare
When Flamestrike Battalion comes into play, sacrifice it unless you put target sorcery card in your graveyard on top of your library.
T: Flamestrike Battalion deals 3 damage to target creature or player.
(86/165)
Geoshifter
3
, Creature - Empath 4/4, Rare
Trample
At the beginning of your postcombat main phase, if Geoshifter dealt combat damage to a player, you may add RR to your mana pool.
(88/165)
Spined Ethra
1
, Creature - Beast 4/5, Rare
Trample
Whenever damage is dealt to another player, Spined Ethra deals that much damage to you.
(97/165)
State of Urgency
, Enchantment, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Elite creatures have haste.
"There's no time! We have to advance before it's too late!"
-Vhendrick
(99/165)
Storm Creator
3
, Creature - Empath 3/4, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
T, Remove X Elite cards in your graveyard from the game: Storm Creator deals X damage to each creature and player.
(100/165)
Green:26
Common:11
Crushing Ethra
3
, Creature - Beast 4/4, Common
Trample
At the end of your turn, sacrifice Crushing Ethra if you didn't play a land this turn.
The heart is stronger than opposition.
(105/165)
Dryad Spy
, Creature - Dryad 2/1, Common
Whenever you play a land, return Dryad Spy to its owner's hand.
Even Gaea needs informants.
(108/165)
Ethra Seedsprayer
1
, Creature - Beast 4/4, Common
Whenever Ethra Seedsprayer deals combat damage to a player, that player may search his or her library for a basic land card and put it into play tapped. If he or she does, that player shuffles his or her library.
(112/165)
Exceptional Prowess
2
, Enchant Creature, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Enchanted creature gets +2/+2. Enchanted creature gets an additional +1/+1 and trample if it's Elite.
(113/165)
Fallowed Elf
1
, Creature - Elf 2/2, Common
When Fallowed Elf comes into play, put target island on top of its owner's library.
The Tujal elves have been damning the fyords of the Spelkra river for almost a decade.
(114/165)
Natural Expansion
, Sorcery, Common
You may play an additional land this turn.
Draw a card.
"It seems our borders are getting bigger by the day."
-Zeptal
(119/165)
Nature's Vengeance

, Instant, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Destroy target artifact or enchantment.
(122/165)
Silt Ethra
2
, Creature - Beast 3/3, Common
Lands you control don't untap during your next turn after Silt Ethra came into play.
(124/165)
Spider Lord
4
, Creature - Spider 3/3, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Spider Lord gets +0/+1 for each other Elite creature you control.
Spider Lord can block as though it had flying.
(125/165)
Tujal Watcher
, Creature - Elf 1/1, Common
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Tujal Watcher can't be the target of spells or abilities.
(128/165)
Venerable Ethra
3
, Creature - Beast 5/5, Common
When Venerable Ethra comes into play, sacrifice it unless you sacrifice a land.
"Age leads to wisdom. Wisdom leads to knowledge. Knowledge leads to victory."
-Vhendrick
(130/165)
Uncommon:8
Decisive Maneuver
2
, Instant, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Target creature gets +2/+2 and trample until end of turn. If that creature is Elite, it gets an additional +1/+1 and can only be blocked by one creature this turn.
(106/165)
Dryad Enchantress
1
, Creature - Dryad Enchantress 2/2, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
You may draw a card whenever an Elite creature other than Dryad Enchantress comes into play.
(107/165)
Eternal Observer
2
, Creature - Elf 2/2, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
When Eternal Observer comes into play, return an Elite card in your graveyard to your hand.
(110/165)
Ethra Driver
3
, Creature - Beast 6/5, Uncommon
Trample
When Ethra Driver comes into play, sacrifice it unless you pay 1 for each card in your hand.
(111/165)
Frontier Journey
1
, Enchantment, Uncommon
When Frontier Journey comes into play, draw a card.
At the beginning of your upkeep, sacrifice Frontier Journey unless you put a land card from your hand into play.
"The wilderness is still untamed. We must do something about that."
-Zeptal
(116/165)
Gravel Eater
2
, Creature - Beast 3/4, Uncommon
Whenever Gravel Eater attacks or blocks it deals 2 damage to itself.
A diet of rocks can prove fatal in large quantities.
(118/165)
Nature's Ritual
, Sorcery, Uncommon
Put a creature card with converted mana cost three or less from your hand into play.
When Gaea speaks, the herd answers.
(121/165)
Sigil of Strength
, Enchantment, Uncommon
A deck may contain any number of Sigil of Strength cards.
Sacrifice Sigil of Strength: Target creature gets +X/+X until end of turn, where X is equal to two plus the number of Sigil of Strength cards you control.
(123/165)
Rare:7
Enchanted Dryad
3
, Creature - Dryad 2/3, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Forestwalk
Whenever Enchanted Dryad deals combat damage to a player, gain life equal to the number of Elite cards in your graveyard.
(109/165)
Force of Mind
2
, Enchantment, Rare
Play with the top card of your library revealed.
You may choose to skip your draw step during your turn.
As long as the top card of your library is a forest, creatures you control get +2/+2 and trample.
(115/165)
Gaea's Affinity
2
, Enchant Creature, Rare
Enchanted creature gets +2/+2 and trample.
Whenever enchanted creature deals combat damage to a player, you may return target card in your graveyard to your hand.
(117/165)
Nature Caller
4
, Creature - Dryad 3/3, Rare
Forestwalk
At the beginning of your upkeep, put the top five cards of your library into your graveyard. Then put a 1/1 green Saproling creaure token into play for each land put into your graveyard this way.
(120/165)
Tujal Emperor
5
, Creature - Dryad Legend 5/5, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Trample
Creatures you control are Elite.
(126/165)
Tujal Overlord
4
, Creature - Beast 6/5, Rare
Trample
When Ethra Overlord comes into play, sacrifice it unless you put target land card in your graveyard on top of your library.
(127/165)
Unrelenting Cyclone
5
, Sorcery, Rare
Destroy all creatures with flying. Draw a card for each creature destroyed this way.
The storms of Spelkra are even more uncontrollable than the people of Zofar.
(129/165)
Multi:20
Uncommon:10
Fields of Holly
1
, Enchantment, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Whenever you play an Elite spell, you may destroy target artifact or enchantment.
(133/165)
Fiery Miasma
3
, Sorcery, Uncommon
Fiery Miasma deals 5 damage to target creature. If that creature would be put into a graveyard, remove it from the game instead and gain 3 life.
(134/165)
Mind Seeds
X
, Enchantment, Uncommon
When Mind Seeds comes into play, put a Mind counter on each of up to X creatures.
Whenever a creature with a Mind counter is put into a graveyard from play, you may draw a card.
(136/165)
Plasma Striker
2
, Creature - Mercenary Soldier 3/2, Uncommon
First strike
Whenever a creature dealt damage by Plasma Striker would be put into a graveyard from play, remove it from the game instead.
(138/165)
Rogue's Wings
2
, Enchant Creature, Uncommon
Enchanted creature gets +1/+1, flying, and vigilance.
Whenever enchanted creature deals combat damage to a player, you may draw a card.
(140/165)
Sadistic Clergy
2
, Creature - Cleric 2/2, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
3W, T: Gain 1 life for each Elite creature you control.
3B, T: Target player loses 1 life for each Elite creature he or she controls.
(141/165)
Spelkran Director
1
, Creature - Empath 2/1, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
You may play Spelkran Director any time you could play an instant.
UR: Target spell or ability that targets a creature you control instead targets Spelkran Director.
(146/165)
Tormenting Visions
1
, Sorcery, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Target player discards two cards, then puts the top four cards of his or her library into his or her graveyard.
(147/165)
Trial by Fire

, Sorcery, Uncommon
Trial by Fire deals 2 damage to each creature. Then, put a +1/+1 counter on each creature damaged this way.
"If you can't take the heat, get out of my regiment."
-Vhendrick
(148/165)
Twisted Rebirth
3
, Sorcery, Uncommon
Return target creature card in your graveyard to play and return another target card in your graveyard to your hand.
Remove Twisted Rebirth from the game.
(149/165)
Rare:10
Dominated Will
3
, Enchant Creature, Rare
You may play Dominated Will any time you could play an instant.
You control enchanted creature.
"Once you convert one mind, the rest will follow."
-Zestula
(131/165)
Enchanted Mold

, Instant, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Destroy target artifact or enchantment. It can't be regenerated. Gain life equal to that permanent's converted mana cost.
(132/165)
Lifeseed Tutor

, Sorcery, Rare
Reveal cards from the top of your library until you reveal a creature card. Choose a card revealed this way and put it in your hand. Then remove all other cards revealed this way from the game.
(135/165)
Monstrous Ethra
5
, Creature - Beast 9/9, Rare
Trample, haste
At the beginning of your upkeep, sacrifice two lands or sacrifice Monstrous Ethra.
(137/165)
Psion of Doom
5
, Legendary Creature 5/5, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Flying
At the beginning of an opponent's upkeep, that player loses 2 life, discards a card, and puts the top three cards of his or her library into his or her graveyard.
(139/165)
Skeletal Viper
2
, Creature - Snake 3/2, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
2: Regenerate Skeletal Viper.
Destroy all creatures Skeletal Viper deals combat damage to.
(142/165)
Solar Charge

, Enchantment, Rare
At the beginning of your upkeep, choose a color. Creatures you control get protection from the chosen color until end of turn, and Solar Charge deals 3 damage to you.
(143/165)
Soul Pyre
1
, Enchantment, Rare
Whenever a creature is put into a graveyard from play, flip a coin. If you lose that flip, lose life equal to that creature's converted mana cost. If you win the flip, put that creature into play under your control.
(144/165)
Soul Shield
2
, Enchant Creature, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
When Soul Shield comes into play, destroy target creature.
Enchanted creature has protection from the color of the creature destroyed this way. This effect doesn't remove Soul Shield.
(145/165)
Zestula, High Priestess
2
, Legendary Creature - Empath 2/3, Rare
Whenever combat damage would be dealt to Zestula, High Priestess, prevent that damage, then draw a number of cards equal to the amount of damage prevented this way.
(150/165)
Artifact:10
Uncommon:5
Crushing Automaton
4, Artifact Creature - Automaton 6/6, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Trample
At the beginning of your upkeep, sacrifice Crushing Automaton unless you discard an Elite card from your hand.
(152/165)
Grim Totem
3, Artifact, Uncommon
When Grim Totem comes into play, you may have target opponent gain control of it.
Attacking creatures you control get +2/+0.
You lose 1 life whenever a creature you control attacks or blocks.
(154/165)
Jaded Windvessel
3, Artifact Creature 3/2, Uncommon
Flying
At the end of your turn, if Jaded Windvessel is tapped, target opponent may draw a card.
"I still haven't figured out which side they're on."
-Vhendrick
(155/165)
Stone Empath
3, Artifact Creature - Empath 1/1, Uncommon
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Stone Empath comes into play with four +1/+1 counters.
When Stone Empath comes into play, choose an opponent.
Remove a +1/+1 counter from Stone Empath whenever the chosen player draws a card.
(159/165)
Tome of Destiny
1, Artifact, Uncommon
T, Discard two cards: Draw a card.
Sacrifice leads to victory.
(160/165)
Rare:5
Assault Engine
4, Artifact Creature 2/3, Rare
At the beginning of your upkeep, an opponent may draw a card. If he or she does, untap Assault Engine and destroy all enchantments on it. Assault Engine gets +3/+3 and trample until end of turn.
(151/165)
Crushing Bell
4, Artifact, Rare
At the beginning of your upkeep, put a Bell counter on Crushing Bell, then destroy all nonland permanents with converted mana cost equal to the number of Bell counters on Crushing Bell. They can't be regenerated.
(153/165)
Pages of Vhendrick's Tome
3, Artifact, Rare
A deck may contain any number of Pages of Vhendrick's Tome cards.
At the beginning of your upkeep, if you control six or more Pages of Vhendrick's Tome, sacrifice them.
7, T: Draw a card. You pay 1 less to activate this ability for each other Pages of Vhendrick's Tome you control.
(156/165)
Razeroton
5, Artifact Creature 5/5, Rare
First strike
Combat damage dealt by Razeroton can't be prevented.
At the beginning of your upkeep, sacrifice Razeroton unless you pay 3 life.
(157/165)
Royal War Wagon
5, Artifact Creature 5/5, Rare
Elite (This spell or permanent can't be the target of non-Elite spells or abilities from non-Elite permanents.)
Other Elite creatures you control get -1/-1.
"When the king marchs into battle, his followers yield to his desire for blood."
-Zestula
(158/165)
Land:5
Rare:5
Fields of the Lotus
Land, Rare
Fields of the Lotus comes into play tapped.
T, Return two lands you control to their owners' hands: Add three mana of any one color to your mana pool.
(161/165)
Tower of Gemstones
Land, Rare
Tower of Gemstones comes into play tapped.
At the end of your turn, if Tower of Gemstones is untapped, you lose 3 life.
T: Add one mana of any color to your mana pool.
(162/165)
Valley of Crystals
Land, Rare
T: Add one mana of the chosen color to your mana pool.
2: Choose a color.
Their beauty hides their true power.
(163/165)
War Border
Land, Rare
T: Add 1 to your mana pool.
3RR, T, Sacrifice War Border: Take another turn after this one. At the end of that turn, sacrifice all permanents you control and lose the game.
"It's our last chance for peace."
-Vharamel
(164/165)
Zofar Training Grounds
Land, Rare
T: Add RR to your mana pool. You may only use this mana to play creature spells. If you do, that creature gains haste and has "At the end of turn, sacrifice this creature."
(165/165)
Generated with Magic Set Editor on 01-03-2005 21:22:47