The Runes
 
Cost:
 Power
MAN:
1
+0 Detect, "Ale Rune", Desc: detect poison, 
Extra Time, time: 1 turn, Concentrate, 0 DCV, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent
 
14
10D6 Telepathy, "Beast Rune", 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, on one specified animal only, 0 END Persistent
0
1
+5 Inc CHAR Max: STR, "Berserk Rune", 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent
 
2
3 OCV Missile Deflection, "Catch Rune", 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, 1 Charges, continuing, duration: 1 day, Gestures, Incantation, Skill Roll, 0 END Persistent
 
16
Clairsentience, "Lore Rune", Sight, see future,
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, one question to the dead only, Skill Roll, 0 END Persistent
0
13
3D6 Transform, "Luck Rune", major, Desc: gives the user 1d6 luck for 1 day,
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent
0
11
4D6 Mind Control, "Charm Rune",
13-16 Charges, continuing, duration: 1 day, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Skill Roll, Side Effects, only for one specific pair of lovers, target must sleep on rune, 0 END Persistent
0
4
Mind Link, "Dead Rune", any distance, any dimension, 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, with the dead only, 0 END Persistent
 
4
1D6 Drain, "Disease Rune, drain verses CON", 
17-32 Charges, continuing, duration: 1 day, Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, Target must sleep on focus
0
9
6D6 Dispel, "Help Rune; dispel disease", 
4 Charges, continuing, duration: 1 day, Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, for only one specific target, Skill Roll, 0 END Persistent
0
1
1/1 Armor, "Iron can not bite Rune", Concentrate, 
0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent
 
2
1 1/2D6 Aid, "Limb Rune", use optional healing rules, only to starting value, 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, for one specific target only, Skill Roll, 0 END Persistent
0
1
+1 Inc CHAR Max: BODY, "Sea Rune", 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Ships only, Skill Roll, 0 END Persistent, 1 Charges, continuing, duration: 1 year
 
5
1 Levels: Shield Rune, all combat, 
Concentrate, 0 DCV, 1 Charges, continuing, duration: 1 year, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, to DCV only, Skill Roll, 0 END Persistent
 
8
4D6 Transform, "Shout Rune", limited class of objects, Desc: opens knots and locks, 
Concentrate, 0 DCV, Extra Time, time: 1 turn, IIF, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent
0
2
+5 Inc CHAR Max: STR, "Strength Rune", 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 4 Charges, continuing, duration: 1 hour, 0 END Persistent
 
2
1 Levels: Triumph Rune, all combat,
Concentrate, 0 DCV, 1 Charges, continuing, duration: 1 day, Extra Time, time: 1 turn, OAF, personal focus, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent
 
1
+2" Inc CHAR Max: SWIM, "Water Rune", 
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 1 Charges, continuing, duration: 1 year, 0 END Persistent
 
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