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Power |
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+0 Detect,
"Ale Rune", Desc: detect poison,
Extra Time, time: 1 turn, Concentrate, 0 DCV, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent |
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10D6 Telepathy,
"Beast Rune",
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, on one specified animal only, 0 END Persistent |
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+5 Inc CHAR
Max: STR, "Berserk Rune",
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent |
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3 OCV Missile
Deflection, "Catch Rune",
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, 1 Charges, continuing, duration: 1 day, Gestures, Incantation, Skill Roll, 0 END Persistent |
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Clairsentience,
"Lore Rune", Sight, see future,
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, one question to the dead only, Skill Roll, 0 END Persistent |
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3D6 Transform,
"Luck Rune", major, Desc: gives the user 1d6 luck for 1 day,
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent |
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4D6 Mind Control,
"Charm Rune",
13-16 Charges, continuing, duration: 1 day, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Skill Roll, Side Effects, only for one specific pair of lovers, target must sleep on rune, 0 END Persistent |
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Mind Link,
"Dead Rune", any distance, any dimension,
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, with the dead only, 0 END Persistent |
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1D6 Drain,
"Disease Rune, drain verses CON",
17-32 Charges, continuing, duration: 1 day, Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, Target must sleep on focus |
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6D6 Dispel,
"Help Rune; dispel disease",
4 Charges, continuing, duration: 1 day, Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, for only one specific target, Skill Roll, 0 END Persistent |
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1/1 Armor,
"Iron can not bite Rune", Concentrate,
0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent |
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1 1/2D6 Aid,
"Limb Rune", use optional healing rules, only to starting value,
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, for one specific target only, Skill Roll, 0 END Persistent |
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+1 Inc CHAR
Max: BODY, "Sea Rune",
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Ships only, Skill Roll, 0 END Persistent, 1 Charges, continuing, duration: 1 year |
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1 Levels: Shield
Rune, all combat,
Concentrate, 0 DCV, 1 Charges, continuing, duration: 1 year, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, to DCV only, Skill Roll, 0 END Persistent |
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4D6 Transform,
"Shout Rune", limited class of objects, Desc: opens knots and locks,
Concentrate, 0 DCV, Extra Time, time: 1 turn, IIF, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent |
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+5 Inc CHAR
Max: STR, "Strength Rune",
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 4 Charges, continuing, duration: 1 hour, 0 END Persistent |
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1 Levels: Triumph
Rune, all combat,
Concentrate, 0 DCV, 1 Charges, continuing, duration: 1 day, Extra Time, time: 1 turn, OAF, personal focus, hard to recover, Gestures, Incantation, Independent, Skill Roll, 0 END Persistent |
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+2" Inc CHAR
Max: SWIM, "Water Rune",
Concentrate, 0 DCV, Extra Time, time: 1 turn, OAF, hard to recover, Gestures, Incantation, Independent, Skill Roll, 1 Charges, continuing, duration: 1 year, 0 END Persistent |