| Spell Effect |
|
Notes/Requirements | |||
| Yes | No | ||||
| Absorption | Y | ||||
| Aid | Y | ||||
| Armor | N | ||||
| Change Environment | Y | ||||
| Characteristics | N | ||||
| Clairstentience | Y | 3 | |||
| Clinging | Y | ||||
| Damage Reduction | Y | ||||
| Damage Resistance | N | ||||
| Darkness | Y | ||||
| Density Reduction | Y | ||||
| Desoldifaction | N | ||||
| Dispel | Y | ||||
| Drain | Y | ||||
| Duplication | N | ||||
| Ego Attack | Y | ||||
| END Reserve | N | ||||
| Energy Blast | Y | ||||
| Enhanced Senses | Y | ||||
| Entangle | Y | ||||
| Extra-Dimensional | N | ||||
| Move | Y | ||||
| Extra Limbs | N | ||||
| FTL Travel | N | ||||
| Flash | Y | ||||
| Flash Defense | Y | ||||
| Flight | N | ||||
| Force Field | Y | ||||
| Force Wall | Y | ||||
| Gliding | N | ||||
| Growth | N | ||||
| H to H Attack (HA) | Y | ||||
| Images | Y | ||||
| Invisibility | Y | ||||
| Killing Attack | |||||
| H to H Attack (HKA) | Y | ||||
| Killing Attack | |||||
| Ranged (RKA) | Y | ||||
| Knockback Resistance | N | ||||
| Lack of Weakness | Y | ||||
| Life Support | Y | ||||
| Mental Defense | Y | ||||
| Mental Illusions | Y | ||||
| Mind Control | Y | ||||
| Mind Link | Y | ||||
| Mind Scan | Y | ||||
| Missile Deflection | Y | ||||
| Multiform | N | ||||
| Power Defense | Y | ||||
| Regeneration | Y | ||||
| Running | Y | ||||
| Shape Shift | Y | 1 | |||
| Shrinking | N | ||||
| Skills | Y | ||||
| Stretching | N | ||||
| Summon | Y | 4 | |||
| Superleap | N | ||||
| Suppress | Y | ||||
| Swimming | Y | ||||
| Telekinesis (TK) | N | ||||
| Telepathy | Y | ||||
| Teleportation | N | ||||
| Transfer | Y | ||||
| Transform | Y | 1 | |||
| Tunneling | Y | ||||
| Advantages |
|
Notes/ Requirements | ||||
| Req | Yes | No | ||||
| Affects Desolidified | Y | |||||
| Area Effect | Y | |||||
| Armor Piercing | Y | |||||
| AVLD | Y | |||||
| Autofire | Y | |||||
| Based on ECV | Y | |||||
| Charges | Y | |||||
| Continuos | Y | |||||
| Damage Shield | Y | |||||
| Delayed Effect | Y | |||||
| Difficult to Dispel | Y | |||||
| Does Knockback | N | |||||
| Double Knockback | N | |||||
| Explosion | Y | |||||
| Hardened | Y | |||||
| Hole in Middle | Y | |||||
| Increased Range | Y | |||||
| Increased Stun | Y | |||||
| Indirect | Y | |||||
| Invisible Power Effects | Y | |||||
| NND Attack | Y | |||||
| No Range Penalty | Y | |||||
| Penetrating | Y | |||||
| Personal Immunity | N | |||||
| Ranged | Y | |||||
| Reduced Endurance | N | |||||
| (Persitant) | N | |||||
| Sticky | Y | |||||
| Time Delay | Y | |||||
| Transdimensional | N | |||||
| Trigger | Y | |||||
| Use Against Others | Y | |||||
| Usable buy Others | Y | |||||
| Uncontrolled | Y | |||||
| Variable Advantages | Y | |||||
| Variable Special Effects | Y | |||||
| Disadvantages |
|
Notes/ Requirements | ||||
| Req | Yes | No | ||||
| Ablative | Y | |||||
| Activation | Y | |||||
| Always On | N | |||||
| Charges | Y | |||||
| Concentrate | Y | |||||
| Extra Time | R | 2 | ||||
| Focus | R | 5 | ||||
| Gestures | R | |||||
| Incantations | R | |||||
| Increased Endurance | Y | |||||
| Independent | Y | |||||
| Limited | Y | |||||
| Linked | Y | |||||
| Based on CON | Y | |||||
| No Knockback | N | |||||
| No Control | N | |||||
| Only in Hero ID | N | |||||
| Reduce buy Range | Y | |||||
| Reduced Penetration | Y | |||||
| Requires Skill Roll | R | Magic Skill roll | ||||
| Side Effects | R | |||||
| Variable Limitations | Y | |||||
| Visible | Y | |||||
| Frameworks | Req | Yes | No | Notes/ Requirements |
| Elemental Control | N | |||
| Multipower | N | |||
| Variable Power Plant | N |
1. Shape changed to must be of same amount of mass (If your going to turn someone into a frog it’s going to be a big one)
Targets must remain in the same elemental state (i.e.; liquids become other liquids, solids become other solids). This goes as far as the elemental nature of a creature that is the target of the spell (you can not turn a fish, a water creature, into a bird, a water creature). Remember, Magi, the four (well five) basic elements of the cosmos.
3. Precognition; visions are immutable and imprecise
Recognition: visions are imprecise
4 Only non-terrestrial entities may be summoned; sprits, demons and what not, with the exception of rabbits and pigeons.
5. Various magic user types have required focuses, in
addition there must be a expendable focus sympathetic to the magic being
done.