#ifndef UTILITY_HPP
#define UTILITY_HPP

#include <string>
#include <iostream>
#include <strstream>
#include <fstream>


// Loads light wave 5.5 files
#include "objLwo\lwoLoader.hpp"

// Loads Game Exchange 2 ascii files
#include "objGameExchange2\ge2loader.hpp"

// Loads Bmp Files
#include "objBmp\bmpLoader.hpp"

// Loads Bmp Files
#include "objRtg\rtgLoader.hpp"

#endif