~**Info on Suffarac**~
Greetings. I'm Captain Redd, coach and advisor of a game called Suffarac. If you're interested in how the game works, please read all the below.

EQUIPMENT
A player of the game will need:
- A wind surfboard (flying surfboard)
- A choale (the stick that is like a baseball bat to hit the ball)

The game will need an Ackel. It's a red ball about the size of tennis ball. It's alive in CUPA world, and can changes into a power ring in the game. In the real world, there is no such thing in living Ackel.

UNIFORM
As a CUPA player, he or she wears:
- A comfortable jersey and pants (color depends on the station's official color)
- Tough boots and gloves
- A light-colored scarf that is tied around the neck
- Knee pads and elbow pads for safety purpose

PLACE
A Suffarac field or indoor stadium is about the size of the American football field with two large poles, which are the goalpost, at each end. The poles are fifty feet tall and six inches wide. If in an indoor stadium, it must be at least 100 feet of height.

HOW TO PLAY

A Suffarac team must have a goalkeeper, four players and at least two backup players. Players will ride their surfboard into the air when the whistle is blown. The referee will throw the Ackel, and a player from each team must catch it (usually the fast-moving player). They must beat the Ackel and pass it on to teammates. The main goal is to let it hit the goalpost to score. The Ackel will change into a power ring if a team scores thirty points in a row. The power ring only works when a live Ackel is used. For the power ring, the player must put it through the goalpost within a minute without being snatched by the other team or dropping it on the ground. The player from one team must score the most points in a game to win. The game will last for an hour, with an interval in between.

SCORING
Each time the Ackel hits the goalpost, the team will score ten points. A power ring worths fifty points. The team with the highest score at the end of the game wins.

RULES OF THE GAME
1. Players must stay on the surfboard at all times. Make sure your foot is strapped tightly.
2. They must stay within a hundred feet from the ground during the game.
3. There must be no cheating or hitting into one another on purpose. (There is a slight bent for this rule when it comes to playing against the Wizards of planet Wiz - players are allowed to use magic during the game, except those that involve in injuring the players.)
4. No mistreating the Ackel, as it is alive and has feelings.
5. Elbow pads and knee pads must be worn for safety purpose.
6 (For Wiz players only) No cursing the players into injuries.

SKILLS
A good Suffarac player must have great skills that can help a team to win. They are:
1. Speed - If you're fast on a surfboard, you will manage to score fifty from a power ring within a minute.
2. Strength - It's good if you can manage to hit the Ackel as far as possible to make the game easy.
3. Aiming - This is very important...you surely can't beat the Ackel to the opposing team!
4. Good eyesight (especially for a keeper) - You must know when and where to beat the Ackel.
5. Cooperation - Team work, that's what you got to have!

HISTORY
The word "Suffarac" is originally created from the words "surfer" (notice the 'Suffar') and "Ackel" (notice the 'ac'). It began on Earth at year 2441 after the invention of the flying surfboard. Soon, other planets pick it up from our planet and began playing it too. So far, the best planets in Suffarac game are Kazg, from those who can turn into a creature's most feared thing; Wiz, from those who knows the best magic to cheat; Facer, from those who can change their looks; and Earth, from the originality and fairness of the game.

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