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The Second Step - version 1.5.2.2
Wiladaple
Karma
Current 35
Maximum 60
Cost 5
Dice d10
Talents
Name Rank Base Step Dice Disc Karma Strain Action Discipline  
Arcane Mutterings 3 7 10 d10+d6 Yes Yes 0 Sustained Wizard(4) W
Astral Sight 3 9 12 2d10 Yes No 1 No Wizard(5) P
Book Memory 7 7 14 d20+d4 Yes Yes 0 Sustained Wizard(3) W
Durability (4/3) 7 - 3 d4 No No 0 - Wizard(2) -
Enhanced Matrix (Wizard 1) 7 - - - No No 0 - Wizard(6) -
Evidence Analysis 7 9 16 d20+d8 Yes No 1 Yes Wizard(2) P
Hold Thread 3 7 10 d10+d6 Yes No 0 No Wizard(7) W
Item History 4 9 13 d12+d10 Yes Yes 0 Sustained Wizard(7) P
Karma Ritual 7 - - - No No 0 - Wizard(1) -
Read and Write Language 4 9 13 d12+d10 Yes No 0 Yes Wizard(3) P
Read and Write Magic 7 9 16 d20+d8 Yes No 0 Yes Wizard(1) P
Speak Language 2 9 11 d10+d8 No Yes 1 Yes Wizard(6) P
Spell Matrix (Wizard 1) 3 - - - No No 0 - Wizard(1) -
Spell Matrix (Wizard 2) 4 - - - No No 0 - Wizard(1) -
Spell Matrix (Wizard 3) 3 - - - No No 0 - Wizard(2) -
Spell Matrix (Wizard 4) 7 - - - Yes No 0 - Wizard(4) -
Spellcasting 7 9 20 d20+d8+d6 Yes No 0 Yes Wizard(1) P
Thread Weaving - Wizardry 8 9 22 d20+d10+d8 Yes No 0 Yes Wizard(1) P
Willforce 7 7 18 d20+d12 No No 0 - Wizard(5) W
Climbing 0
Unknown Thread Item Talent Climbing, Bonus 1
 
The Second Step
Wiladaple - Page 2
Equipment
Name # Weight Reference
MirrorShield (Crystal Buckler) 1 5 Crystal Raiders of Barsaive p136
Brooch, Cloaksense 1 0 Earthdawn p213
Cloak, Dwarf winternight 1 0 Earthdawn p213
Gloves, Leather 1 0 Earthdawn p213
Hat, Fine quality 1 0 Earthdawn p213
Hooded mask 1 0 Earthdawn p213
Blue Jacket (Jacket, Wool) 1 0 Earthdawn p213
Cara'fad Scabbard (Scabbard) 1 0 Earthdawn p213
Scarfie McScarf (Scarf) 1 0 Earthdawn p213
Shirt, Silk 1 0 Earthdawn p213
Fine wine, bottle 5 0 Earthdawn p214
Bedroll 1 2 Earthdawn p214
Blanket 1 3 Earthdawn p214
Chalk (5-piece box) 2 0.5 Earthdawn p214
Fishhook 1 0 Earthdawn p214
Grappling hook 1 5 Earthdawn p214
Iron pot 1 8 Earthdawn p214
Map/scroll case 2 3 Earthdawn p214
Paper/Parchment (per sheet) 200 0 Earthdawn p214
Rope, 50-foot length 2 25 Earthdawn p214
Sack, Large 1 1 Earthdawn p214
Sack, Small 1 0 Earthdawn p214
Sewing kit 1 0 Earthdawn p214
Writing ink (per vial) 20 0.5 Earthdawn p214
Cold Flask 1 0 Earthdawn Companion p72.
Fire Starter 1 0 Earthdawn Companion p72.
Light Quartz, Small 1 2 Earthdawn p215
Spirit Ink 2 0.5 Earthdawn p215
Talisman, circle 7 2 0 Ancient Mysteries of Barsaive p66
Traveler's Mug 1 0 Ancient Mysteries of Barsaive p67
Warm Cloak 1 0 Earthdawn Companion p72.
Booster potion 6 2 Earthdawn p215
Cure Disease potion 2 2 Earthdawn p215
Healing potion 6 2 Earthdawn p215
Last Chance potion 6 1 Earthdawn p215
Death Cheat 1 1 Earthdawn p215
Desperate Spell 2 1 Earthdawn p215
Horror Fend 1 1 Earthdawn p215
Zoak 1 0 Earthdawn p215
Amulet 1 0 Earthdawn Companion p67
Blade of Alemvor, The 1   Arcane Mysteries of Barsaive pp76-7
Blades of Cara Fahd 1 1 Shattered Pattern p73, Blades p11
Huckleberries (Boots) 1 2 Earthdawn Companion p68
Rump roast (Bracers) 1 2 Earthdawn Companion p68
Tinderbox (Crystal Spell Box) 1   Earthdawn p280
Forest Robes 1   Arcane Mysteries of Barsaive p71
Cowpie (Leather) 1 15 Earthdawn Companion p66
Atlas (Pouches) 1 1 Earthdawn Companion p70
Group Pattern Item
Heffra's Ring
Pattern Quill
Spellbooks
Two spare death cheat charms
Fire 5 0.03125 Earthdawn pp195, 241
Orichalcum 4 0.025 Earthdawn pp195, 241
       
       
       
       
       
       
       
       
       
       
Total Weight 153.1 lbs  
Money 45000 Silver or equivalent
Step & Dice table
Step Dice Step Dice Step Dice Step Dice Step Dice
1 d4-2 11 d10+d8 21 d20+d10+d6 31 d20+d10+2d8+d6 41 2d20+d10+d8+2d6
2 d4-1 12 2d10 22 d20+d10+d8 32 d20+2d10+d8+d6 42 2d20+d10+2d8+d6
3 d4 13 d12+d10 23 d20+2d10 33 d20+2d10+2d8 43 2d20+2d10+d8+d6
4 d6 14 d20+d4 24 d20+d12+d10 34 d20+3d10+d8 44 2d20+2d10+2d8
5 d8 15 d20+d6 25 d20+d10+d8+d4 35 d20+d12+2d10+d8 45 2d20+3d10+d8
6 d10 16 d20+d8 26 d20+d10+d8+d6 36 2d20+d10+d8+d4 46 2d20+d12+2d10+d8
7 d12 17 d20+d10 27 d20+d10+2d8 37 2d20+d10+d8+d6 47 2d20+2d10+2d8+d4
8 2d6 18 d20+d12 28 d20+2d10+d8 38 2d20+d10+2d8 48 2d20+2d10+2d8+d6
9 d8+d6 19 d20+2d6 29 d20+d12+d10+d8 39 2d20+2d10+d8 49 2d20+2d10+3d8
10 d10+d6 20 d20+d8+d6 30 d20+d10+d8+2d6 40 2d20+d12+d10+d8 50 2d20+3d10+2d8
The equipment's weight (153.05625) is more than than Wiladaple can lift (40)
is too small for Wiladaple to use effectively.
You have more threads attached (12) than allowed (8).
 
The Second Step
Wiladaple - Page 3
 
The Second Step
Wiladaple - Page 4
Spells
Spell Circle Threads Weave Reattune Range Duration Casting Effect Reference
Wizard Spells
Crushing Will 1 1 8 16 120 yards 1 round Target's Spell Defense Willforce +5 Earthdawn p185
Dispel Magic 1 2 6 13 60 yards 1 round 2 Willforce Earthdawn p186
Divine Aura 1 1 6 14 25 yards 5 + Rank minutes Target's Spell Defense Willforce +5 Earthdawn p186
Flame Flash 1 1 7 15 25 yards 1 round Target's Spell Defense Willforce +4 Earthdawn p186
Ignite 1 None - 11 5 yards 1 round Target's Spell Defense See text Earthdawn p186
Iron Hand 1 1 5 13 Touch 10 + Rank rounds Target's Spell Defense See text Earthdawn p186
Mind Dagger 1 None - 7 40 yards 1 round Target's Spell Defense Willforce +2 Earthdawn p186
Astral Shield 2 None - 7 Touch 7 + Rank rounds Target's Spell Defense See text Earthdawn p186
Aura Strike 2 5 7 12 40 yards 1 round Target's Spell Defense Willforce +8 Earthdawn Companion p161
Clean 2 2 5 13 Touch 1 minute Target's Spell Defense Willforce +4 Earthdawn p187
Rope Ladder 2 2 6 14 50 yards Rank minutes Target's Spell Defense See text Earthdawn p187
Seal 2 1 6 11 20 8 + Rank minutes 4 Willforce +6 Earthdawn Companion p161
Vines 2 1 6 15 50 yards 3 + Rank rounds Target's Spell Defense Willforce +2 Earthdawn p187
Combat Fury 3 1 9 16 Touch 7 + Rank rounds Target's Spell Defense See text Earthdawn p187
Levitate 3 1 8 18 100 yards 5 + Rank minutes Target's Spell Defense See text Earthdawn p188
Notice Not 3 1 7 15 Touch 1 + Rank minutes Target's Spell Defense See text Earthdawn p188
Shatter Lock 3 2 6 13 5 yards 1 round Target's Spell Defense 5 yards Earthdawn p188
Wizard Mark 3 2 6 15 1 yard 1 + Rank hours Target's Spell Defense Willforce +6 Earthdawn Companion p162
Inventory 4 4 9 18 25 yards 1 minute Target's Spell Defense Willforce + 8 Earthdawn p189
Karmic Connection 4 1 10 17 1 yard 1 round Target's Spell Defense Willforce +10 Earthdawn Companion p163
Relax 4 3 9 18 25 yards 1 minute Target's Spell Defense Willforce + 8 Earthdawn p189
Thorny Retreat 4 1 11 13 Touch 7 + Rank rounds 2 Willforce +2 Earthdawn p189
Trust 4 1 13 17 50 yards Rank minutes Target's Spell Defense Willforce +3 Earthdawn p189
Counterspell 5 None - 11 15 yards 10 + Rank rounds Target's Spell Defense Willforce +5 Earthdawn p189
Mage Armor 5 1 12 16 Touch 7 + Rank minutes Target's Spell Defense See text Earthdawn p189
Sanctuary 5 3 11 18 1 yard 10 + Rank minutes 6 Willforce +8 Earthdawn Companion p164
Doom Missile 6 3 10 21 100 yards Rank hours Target's Spell Defense Willforce +5 Earthdawn p190
Razor Orb 6 2 11 19 100 yards 1 round Target's Spell Defense Willforce +15 Earthdawn p190
Move on Through 7 None - 17 120 yards 1 round Target's Spell Defense Willforce +4 Earthdawn p191
Spell Cage 7 3 11 19 100 yards 8 + Rank rounds Target's Spell Defense See text Earthdawn p191
 
The Second Step
Wiladaple - Page 5
Amulet
Often seen as badges of office for magistrates and governors, as often seen as mere jewelry.
Type : Miscellaneous
Spell Defense : 13
Maximum Rank : 4
Maximum Threads : 2
Weight : 0
Cost : 1000
Official : No
Reference : Earthdawn Companion p67

Basic Properties:
 
Blade of Alemvor, The (Unique)
Apparently battered, ancient broadsword of ork design. Numerous runes and symbols carved on blade and crossguard. Pommel carved in the shape of a claw, holding a blood-red gemstone the size of a robin's egg.
Type : Melee Weapon
Spell Defense : 18
Maximum Rank : 5
Maximum Threads : 2
Official : 1ed
Reference : Arcane Mysteries of Barsaive pp76-7

Basic Properties:
Damage Step : 6 + Strength
 
Blades of Cara Fahd (Unique)
"The Blades are a matched set of seven daggers, each with a hilt of deep red wood with a small, dark emerald set in its pommel. Runic carvings run along both sides of the hilts, around the pommels and around the gleaming steel blades. On one side of the blades are runic symbols for the ancient ork kingdom of Cara Fahd; on the other sides are runes which, when aligned correctly, form the symbol of a group of ork adventurers that once wielded the daggers. Each of the eight wielders carried one of these daggers, until a Horror marked one of them. The Horror-marked individual betrayed his fellow group members and Cara Fahd; afterward, the other members killed the traitor and destroyed his dagger. "
Type : Melee Weapon
Spell Defense : 18
Maximum Rank : 8
Maximum Threads : 8
Weight : 1
Official : 1ed
Reference : Shattered Pattern p73, Blades p11

Requirements :
Minimum Strength : 3

Rank 6:
Only members of a group who have previously formed a group True Pattern can use the magic of the Blades. The increase to the wielder�s abilities via threads woven to the daggers can never be higher than the thread woven to the group�s True Pattern or pattern item.

The weapon adds +3 Steps to any ability attached to the group True Pattern, +2 Steps to any other such ability, +1 Step to a third ability and +2 to the wielder�s Spell Defense against Horrors and Horror constructs.
Damage Step : 2 + Strength
Size : 1
Next Rank: Cost : 5500
Key Knowledge : The group that first wielded the daggers defeated a Horror just before its members died. The characters must learn the Name of that Horror.
 
Huckleberries (Boots)
This kind of boots is often found with His Majesty's Exploratory Force of Throal and professional travellers.
Type : Miscellaneous
Spell Defense : 12
Maximum Rank : 4
Maximum Threads : 2
Weight : 2
Cost : 1800
Official : Yes
Reference : Earthdawn Companion p68

Rank 4:
If lacking the climbing talent, the wearer may add +1 step to his dexterity when making climbing tests. (Earthdawn p230)
Physical Defense Modifier : 3
Talent : Climbing, Bonus 1
 
Rump roast (Bracers)
Armbands worn for physical protection in combat.
Type : Miscellaneous
Spell Defense : 14
Maximum Rank : 3
Maximum Threads : 2
Weight : 2
Cost : 1100
Official : Yes
Reference : Earthdawn Companion p68

Rank 3:
Physical Defense Modifier : 2
Spell Defense Modifier : 2
 
Tinderbox (Crystal Spell Box)
This box captures and holds spells cast at its owner for later use
Type : Miscellaneous
Spell Defense : 12
Maximum Rank : 7
Maximum Threads : 1
Official : Yes
Reference : Earthdawn p280

Rank 2:
"Use Spellcasting +2; the box holds 1 spell "
 
Forest Robes
Wizard's robes with three dimensional forest pattern
Type : Miscellaneous
Spell Defense : 14
Maximum Rank : 4
Maximum Threads : 1
Cost : 3000
Official : 1ed
Reference : Arcane Mysteries of Barsaive p71

Basic Properties:
 
Cowpie (Leather)
Often worn by members of the Force of the Eye, this armor is light enough for fast and stealthy movement.
Type : Armor
Spell Defense : 9
Maximum Rank : 4
Maximum Threads : 2
Weight : 15
Cost : 1400
Official : Yes
Reference : Earthdawn Companion p66

Rank 4:
Armor Rating : 5
Mystic Armor Bonus : 3
 
Atlas (Pouches)
Bags, sacks, pouches used to conceal items or carry more weight.
Type : Miscellaneous
Spell Defense : 13
Maximum Rank : 4
Maximum Threads : 2
Weight : 1
Cost : 1800
Official : Yes
Reference : Earthdawn Companion p70

Rank 4:
The pouch holds 200 pounds, but weighs as if it was empty.
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