The Second Step - version 1.5.1
Sane
Karma
Current 5
Maximum 25
Cost 8
Dice d6
Talents
Name Rank Base Step Dice Disc Karma Strain Action Discipline  
Dead Fall 2 7 9 d8+d6 Yes No 0 No Illusionist(3) W
Disguise Self 4 8 12 2d10 Yes Yes 0 Yes Illusionist(2) P
Durability (4/3) 5 - - - No No 0 - Illusionist(2) -
False Sight 2 8 10 d10+d6 Yes No 1 No Illusionist(4) P
Glamour 1 7 8 2d6 Yes Yes 2 Yes Illusionist(5) W
Karma Ritual 5 - - - No No 0 - Illusionist(1) -
Read and Write Magic 2 8 10 d10+d6 Yes No 0 Yes Illusionist(1) P
Speak Language 0 8 8 2d6 No Yes 1 Yes Illusionist(3) P
Spell Matrix (Illusionist 1) 5 - - - No No 0 - Illusionist(1) -
Spell Matrix (Illusionist 2) 5 - - - No No 0 - Illusionist(1) -
Spell Matrix (Illusionist 3) 5 - - - No No 0 - Illusionist(2) -
Spell Matrix (Illusionist 4) 5 - - - No No 0 - Illusionist(4) -
Spellcasting 6 8 14 d20+d4 Yes No 0 Yes Illusionist(1) P
Thread Weaving - Illusionism 5 8 13 d12+d10 Yes No 0 Yes Illusionist(1) P
Willforce 6 7 13 d12+d10 No No 0 - Illusionist(5) W
 
The Second Step
Sane - Page 2
Equipment
Name Weight Reference
Blood Pebble 0 Earthdawn p211
Cloak, Dwarf winternight 0 Earthdawn p213
Healing potion 2 Earthdawn p215
Healing potion 2 Earthdawn p215
Desperate Spell 1 Earthdawn p215
Desperate Spell 1 Earthdawn p215
Desperate Spell 1 Earthdawn p215
Horror Fend 1 Earthdawn p215
Total Weight 8 lbs  
Money 445 Silver or equivalent
Step & Dice table
Step Dice Step Dice Step Dice Step Dice Step Dice
1 d4-2 11 d10+d8 21 d20+d10+d6 31 d20+d10+2d8+d6 41 2d20+d10+d8+2d6
2 d4-1 12 2d10 22 d20+d10+d8 32 d20+2d10+d8+d6 42 2d20+d10+2d8+d6
3 d4 13 d12+d10 23 d20+2d10 33 d20+2d10+2d8 43 2d20+2d10+d8+d6
4 d6 14 d20+d4 24 d20+d12+d10 34 d20+3d10+d8 44 2d20+2d10+2d8
5 d8 15 d20+d6 25 d20+d10+d8+d4 35 d20+d12+2d10+d8 45 2d20+3d10+d8
6 d10 16 d20+d8 26 d20+d10+d8+d6 36 2d20+d10+d8+d4 46 2d20+d12+2d10+d8
7 d12 17 d20+d10 27 d20+d10+2d8 37 2d20+d10+d8+d6 47 2d20+2d10+2d8+d4
8 2d6 18 d20+d12 28 d20+2d10+d8 38 2d20+d10+2d8 48 2d20+2d10+2d8+d6
9 d8+d6 19 d20+2d6 29 d20+d12+d10+d8 39 2d20+2d10+d8 49 2d20+2d10+3d8
10 d10+d6 20 d20+d8+d6 30 d20+d10+d8+2d6 40 2d20+d12+d10+d8 50 2d20+3d10+2d8
You have spent more attribute points (68) than allowed (66).
To advance to Illusionist circle 4, you need one talent from circle 3 at rank 4.
You have only taken 33 Illusionist spell circles. You still have 2 free circles left.
 
The Second Step
Sane - Page 3
 
The Second Step
Sane - Page 4
Spells
Spell Circle Threads Weave Reattune Range Duration Casting Effect Reference
Illusionist Spells
Assuring Touch 1 None - 7 Touch 12 + Rank rounds Target's Spell Defense See text Earthdawn p165
Best Face 1 2 5 14 Touch 8 + Rank minutes Target's Spell Defense Charisma +5 Earthdawn p165
Displace Image 1 1 7 15 Touch 7 + Rank rounds Target's Spell Defense Willforce +4 Earthdawn p166
Unseen Voices 1 None - 7 40 yards 15 + Rank rounds Target's Spell Defense Willforce +5 Earthdawn p166
Ephemeral Bolt 2 None - 9 60 yards 1 round Target's Spell Defense Willforce +7 Earthdawn p167
Monstrous Mantle 2 2 8 13 Touch Willforce +5 rounds Target's Spell Defense Willforce +6 Earthdawn p167
True Ephemeral Bolt 2 None - 8 60 yards 1 round Target's Spell Defense Willforce +3 Earthdawn p167
Weather Cloak 2 1 6 9 Touch Rank x 10 minutes Target's Spell Defense Willforce +3 Earthdawn p168
Dampen Karma 3 1 8 17 60 yards 6 + Rank rounds Target's Spell Defense See text Earthdawn p168
Clarion Call 4 1 8 17 100 yards 10 + Rank rounds Target's Spell Defense Willforce +4 Earthdawn p169
Stop Right There 4 None - 9 60 yards Rank rounds Target's Spell Defense Willforce +3 Earthdawn p170
Flying Carpet 5 3 10 18 Touch 1 + Rank hours 7 Willforce +5 Earthdawn p170
Improve Karma 5 3 8 18 Touch 6 + Rank rounds Target's Spell Defense +5 steps to Karma Earthdawn p170
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