Blades of Cara Fahd (Unique) "The Blades are a matched set of seven daggers, each with a hilt of deep red wood with a small, dark emerald set in its pommel. Runic carvings run along both sides of the hilts, around the pommels and around the gleaming steel blades. On one side of the blades are runic symbols for the ancient ork kingdom of Cara Fahd; on the other sides are runes which, when aligned correctly, form the symbol of a group of ork adventurers that once wielded the daggers. Each of the eight wielders carried one of these daggers, until a Horror marked one of them. The Horror-marked individual betrayed his fellow group members and Cara Fahd; afterward, the other members killed the traitor and destroyed his dagger. " Type : Melee Weapon Spell Defense : 18 Maximum Rank : 8 Maximum Threads : 8 Weight : 1 Official : 1ed Reference : Shattered Pattern p73, Blades p11
Requirements : Minimum Strength : 5
Rank 4: Only members of a group who have previously formed a group True Pattern can use the magic of the Blades. The increase to the wielder�s abilities via threads woven to the daggers can never be higher than the thread woven to the group�s True Pattern or pattern item.
The weapon adds +2 Steps to any two abilities attached to the group True Pattern. Damage Step : 2 + Strength Size : 1 Next Rank: Cost : 2100 Key Knowledge : One of the members of the group who first wielded the daggers became Horror-marked and betrayed the group. The characters must learn the Name of the adept.
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Boots This kind of boots is often found with His Majesty's Exploratory Force of Throal and professional travellers. Type : Miscellaneous Spell Defense : 12 Maximum Rank : 4 Maximum Threads : 2 Weight : 2 Cost : 1800 Official : Yes Reference : Earthdawn Companion p68
Rank 4: If lacking the climbing talent, the wearer may add +1 step to his dexterity when making climbing tests. (Earthdawn p230) Physical Defense Modifier : 3 Talent : Climbing, Bonus 1
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Bracers Armbands worn for physical protection in combat. Type : Miscellaneous Spell Defense : 14 Maximum Rank : 3 Maximum Threads : 2 Weight : 2 Cost : 1100 Official : Yes Reference : Earthdawn Companion p68
Rank 3: Physical Defense Modifier : 2 Spell Defense Modifier : 2
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Chain Mail Looking just like normal chain mail, this armor repels dirt and stain. Type : Armor Spell Defense : 13 Maximum Rank : 4 Maximum Threads : 2 Weight : 40 Cost : 3200 Official : Yes Reference : Earthdawn Companion p65
Rank 4: Armor Rating : 9 Mystic Armor Bonus : 2
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Gauntlets These gauntlets, instead of adding to the wearers protection, increase the damage he inflicts in combat, whether melee or ranged. Type : Miscellaneous Spell Defense : 13 Maximum Rank : 3 Maximum Threads : 2 Weight : 2 Cost : 2000 Official : Yes Reference : Earthdawn Companion p69
Rank 3: +3 steps to wearer�s Damage Tests
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Kaer Sword Though otherwize unremarkable, these swords are often inscribed with a rune or symbol of their home kaer, and religious icons. Type : Melee Weapon Spell Defense : 15 Maximum Rank : 4 Maximum Threads : 2 Official : Yes Reference : Earthdawn Companion p63
Rank 4: +2 steps to damage tests against horrors and horror constructs Damage Step : 9 + Strength Size : 3
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Monturk's Carpet (Unique) Monturk�s Carpet is a small, 6-by-4-foot carpet, its edges fringed in fine golden silk. The multi-colored designs and patterns on the carpet are of Theran origin, set against a striped background of blue, red, and yellow. Woven into these stripes are threads of gold and luminescent elemental air. Monturk was a Theran wizard, a dwarf killed for throwing his lot in with the wrong Theran faction. Though he failed in his attempt to create a permanent flying carpet, he ended up creating a far more unusual object than just a flying rug. Type : Miscellaneous Spell Defense : 19 Maximum Rank : 6 Maximum Threads : 2 Official : Yes Reference : Earthdawn p288
Rank 2: The carpet is alive, but remains dormant until a thread is attached to it. The mystical energy from the thread revives the carpet. Monturk�s Carpet can fly, but is not really strong enough to carry anyone. In addition, its temperament is ill-suited for flying-carpethood. Monturk�s Carpet generally refuses to carry other living beings. The carpet is sometimes willing to carry letters or small packages that weigh no more than five pounds.
Monturk�s Carpet will serve its master in other ways. It can scout ahead, fight alongside its master, and use other abilities as the thread rank increases.
Monturk�s Carpet: DEX: 5 STR: 2 TOU: 13 PER: 5 WIL: 4 CHA: 4
Initiative: 10 Physical Defense: 6 Number of Attacks: 1 Spell Defense: 8 Attack: 5 Social Defense: 9 Damage: 4 Armor: 3
Number of Spells: 1 Mystic Armor: 3 Spellcasting: 7 Knockdown: 5 Effect: See below Recovery Tests: 13 Death Rating: 55 Combat Movement: 50 Wound Threshold: 16 Full Movement: 100 Unconsciousness Rating: 45
The carpet gains the ability to make tones and whistles. It cannot speak words, but will try to communicate through sound. Next Rank: Cost : 800 Key Knowledge : The character must learn how and in what year Monturk was killed.
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Purifier (Unique) Purifier appears as a worn, rusty broadsword, damaged from several years� use by many different heroes. Carved along the blade�s flat side are runes bearing the symbols of the Kingdom of Throal and of King Valurus I. Type : Melee Weapon Spell Defense : 18 Maximum Rank : 6 Maximum Threads : 2 Weight : 3 Official : Yes Reference : Earthdawn p290
Rank 4: The sword can be wielded by anyone, regardless of size or strength.
When used against Horrors and Horror constructs, the blade glows red hot. Add two extra steps for Damage Tests against Horrors and Horror constructs. Damage Step : 7 + Strength Size : 3 Next Rank: Cost : 3400 Key Knowledge : The character must learn the Name of the last wielder of the sword.
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