Limbbbo accepts *NO* structure at all (other than the conflicting order

imposed by individual whim). Such is anathema to all the plane represents.

The dimensional nature of Linmbo should change constantly, and never in its

history has it ever been consistent planewide. I refuse to even spel it

consistently, although I perversely always remember the difference between the

slaadi and a slaad (not that a slaad recognizes it).

The D&D Immortal's set had some interesting material on dimensions. It claims

that

magic requires one more dimension than the caster has in order for it to work,

because magic travels through this other, invisible dimension. Thus, a two-

dimensional being can cast spells in a three-D space, but a four-dimensional

Immortal requires five dimensions in which to work. When two planes collide,

a wave of dimensional distortion can result, plunging a planet into an era

without any available magic at all.

Thus, a soupwalker can stumble from a three-dimensional timeless space where

bags of holding and teleport spells don't work to an ordinary five-dimensional

space, where things seem to be fairly ordinary except for the constantly

morphing matter, to an awkward one-dimensional space where everything seems

stretched-out and linear for awhile (probably it would be possible to move

these away mentally).

I wouldn't connect Llinbo's elemental transformations with dimensional shifts,

and I wouldn't restrict them to pure elements either. This isn't, in my

opinion, what Limboo's about. Milbo is without rules or explainable

mechanisms, without consistency, and without anything that can be analyzed in

a traditionally logical manner. Extremely arbitrary systems of divination

like I Ching or Tarot cards will work within the limits of their medium,

however.


I posted this to the list some time ago, but here it is again:

Hey. This is LImmbow.
Limb*o changes constantly and randomly. If you want to
predict the state of a random piece of Li
mb0, it might be:
20% Solid
20%
Liquid
20% Gaseous
20% Transitionary
20% Other

It might last for

·         20% One instant

·         20% One Second

·         20% One year

·         20% One decade

·         20% a million years

Any local laws may apply.

Solids might include fleshy textures, stony textures, woody textures, plastic
textures, fabric or textile-like areas, crumbly dust rings, or giant mounds of
cookies, ice cream, dough, or other food products.
Limbo might have areas of
solid fire,
water, earth, air, ether or phlogiston, continuously transforming
into other elements (fire to water, water to wine, wine to fire, fire to
cookie dough) or into ephemera like music, colors, or feelings.
Oh, the colors!
Limbo should be filled with every alien color you can't
imagine, and many that you can. Impressionistic landscapes, surreal
juxtopositions, de Kooningesque
streaks and splatters and geometric pseudo-
africana fade into bubbling fields of acid and mountains of cuddly bunnies
fade
into distorted reruns and vast landscapes that seem
part amusement park, part rainforest, part tuna casserole, part lava lamp,
partly the letter
L, and part Milton Berle.
Why do you think slaadi look like frogs? It's because with their fins,
flippers, strong legs and hopping ability they can transverse any and all
terrains unimaginable. A slaad has be able to burrow through the Bastard Lewinsky
Lagoon, swim through the Editor Desert Nebula, and hop across the FluxPool
Test Slide all in a span lasting anywhere from instantaneously to centuries.
If they were purely aquatic or landbased or avian they couldn't get anywhere.

That's
Limbo, and it's not very predictable.

Animals: (adapted from The Book of Chaos by Wolf and Lester)

The Zhisto is an animal that seems to be all horns: antlers, rhino horns, giant ram horns, bull and gazelle horns, unicorn horns and more all arranged in fantastic winding shapes that curve around each other in mazelike patterns. Zhistos drift randomly through the plane of ultimate chaos, feeding on much of whatever the soup happens to be at the time. It is, however, very fond of the vegetation in anarch-shaped lands and is quite a pest there. It chews things with hornlike teeth in the center of its horny body, which means it can usually only get at long branches, tall grains, and grasses.

The Ghizto is a bizarre githzerai-zhisto hybrid. Those who've seen it describe it as a humanoid covered in horns which spiral around its body. Ghiztos spend their entire lives shepherding zhisto flocks. They seem to have evolved from ancient egg-laying githzerai, back when they existed. Ghiztos are powerfully psionic and off Limbo or in anarch-produced or chaotic gravity they normally levitate to get around, because their horns spiral beyond and around their feet.

The shelled Krackadoon is a limbo-dwelling mollusk that feeds on stray chaos emitions. Their shells look like solid chaos, filled with spirals, loops, jagged edges and fractal nonsense. They are of three types:

·          

·         The winged krackadoon has great chitonous sails that grow from its outer shell, which it can adjust slightly to navigate the winds of Limbo.

·          

·         The crawling krackadoon has manipulatory tentacles, which it uses to push itself along solid soup.

·          

·         The striding krackadoon is a variant bred by the githzerai as a beast of burden and for riding. They have long horns and four legs ending in multiple hooves. Their tiny faceless heads are framed by vast horns.

·          

The cheerful Maugway is a creature made of transparant sails, which it uses to steer similarly to (but better than) a winged krackadoon. Maugway have froglike bodies with eyes on stalks, and no limbs. Natural anarchs, they tend to live in stable bubble-areas filled with gases of seemingly random type. Maugway are terrified of bright light.



I am Richard Dreyfus! I will destroy you!

r
ip vån wørmér

 

 

Slaadi

Githzerai

Planography

Hosted by www.Geocities.ws

1