Faces of Order: The Machines

 
Post new topic   Reply to topic    [?] THE BONE-BOX RATTLER [!] Forum Index -> Xenobiology
View previous topic :: View next topic  
Author Message
Mechalich
Planewalker


Faction: Mercykillers
Location: Tintibulus, Acheron
Posts: 136

PostPosted: Sun May 18, 2003 10:41 am    Post subject: Faces of Order: The Machines Reply with quote

Well, I began a "little" project because of a fascination with Inevitables. Essentially, I went and wrote a full-fledged chapter discussion about them, in the style of Faces of Evil. Ideally this is part of a little something called Faces of Order: The Machines, but we'll see. I only have the bsarest of Introductions for that at this point. here it is:

Order. To mortals it represents an abstraction, to me it simply is. I know precisely the meaning of order, of law, of justice. Order is the keeping of agreements made between things. Agreement is in everything, and everything is agreement. The Planes beneath the feet of every mortal have agreed to remain connected to each other, the portals of Sigil agree to remain open, the fiends agree to fight each other forever in the Blood War, all these things are agreement. Even chaos shows order in the agreement to never agree in a predictable or similar way, but there is still an underlying order that can be found and enforced, because there is always some agreement. Agreement is everywhere, order comes in seeing those agreements are kept, but I'm repeating myself aren't I? I suppose that is because such things can not be stressed enough. In any case that is my definition of agreement, at least, it is the one I can best put into mortal words. It is impossible to describe how I understand order and justice, how I know in the fiber of my being the absolute truths of such things.

Perhaps it is surprising that I should introduce this book. I did not write it, I have made few contributions beyond encouragement of the authors and some basic editing, but this book would not exist if not for me. I took it as part of my mission to see that it should be made, that my kind should not remain completely unknowable. The results are not totally pleasing, but they have been discussed and it has been agreed to permit them. I will make no assurances about the information presented here, some of it is factual, and some of it is not. You mortals will have to decide which is which for yourselves.

This book is meant to provide a method for understanding creatures of innate order, in much the same manner that Faces of Evil did so for creatures of incarnate evil. However, only creatures of pure an untainted order, uninfluenced by the bonds of good and evil, will be discussed here, the main groups being Modrons, Inevitables, and Formians, as well as some others. This book is intended to provide a glimmer into our existence, to probe how we work, and to allow for mortals to have a better grasp of what we do. From my perspective, it is designed to help mortals understand why we must always succeed in our tasks, but I am doubtless what you would call prejudiced.

The data presented here is qualitative, not quantitative; see other resources for that information if you wish. The mortals who conceived this work wanted to understand service to absolute order, how the minds of such truly "inhuman" creatures function. It does a credible job of illuminating such things, how we relate to each other, how we work, and answers questions dealing with those all important whys, and that strange thing you mortals call belief. I encouraged the authors in all this, and made sure that they had certain resources and accesses they needed for discerning some details. This was done because we creatures of order have an interest in the truth, it being central to order, and hopefully this book will cause some mortals to glimpse it.

A final note, I have written some introductory material, nothing more than a short segment. Other authors compiled the rest, though I did edit all the material for presentation, and forbid certain pieces. If you wish you may address your complaints and questions regarding such editing decisions to me, mortals.


- Xerphan 7, Kolyarut
__________________
"We are all just swimmers in a dark sea. However, some of us can see further into the depths than others."-Negriet, Negatai Necromancer
Back to top
View user's profile Send private message Yahoo Messenger  
Mechalich
Planewalker


Faction: Mercykillers
Location: Tintibulus, Acheron
Posts: 136

PostPosted: Sun May 18, 2003 10:51 am    Post subject: Inevitables Reply with quote

The chapter regarding inevitables is complete at this point. It references four new types of Inevitable that I have hypothetically created (stats to be forthcomming I hope) The Alazaruts, Sedikhuts, Nasvaruts, and Cebjekhuts bringing the total to nine. I also introduce the existence of "ultimate inevitables" which fill a role similar to the Lords of the Nine or Abyssal Lords, the Xekruts.

Some of the three authors may be recognizable from other pieces of mine.
Jyan "Sparks" Burnishedozone, a Mercykiller Sergeant
Thomas Ravenquil, a retired Guvner sage
Dr. Rev-Isgine, of the Anatomica Society of the Planes

Here it is:

Justice. You've heard of it perhaps? Heard of it from Mercykillers like me no doubt. Well, I'm not going to talk about Mercykiller justice, but the justice of eternal creatures of order, the Inevitables. Mechanus is a plane of many beings, but though inevitables spring from there it does not define them. Nothing defines these beings but their concern for justice in the rules they exist to enforce. Certain things must always be held to, certain laws never broken. That is what the Inevitables do, in a sense that is what they are, creatures who express the surety of a few choice forces.

Order cuts harshly in the Inevitables. They are roving hunters that destroy and remove those who have broken their rules, rules that must remain for the continued existence of the multiverse, or so they know. They are no bound to any one plane, not even Mechanus, they leave the ultimate ordering of places to creatures like Modrons. Inevitables have more pressing their duties.

Track down those who defy the great rules, punish them, never let them escape, never let justice be denied. These are the duties of Inevitables. They hold to differing laws, but they all hold to one single axiom, the power of justice. The justice the Inevitables hold to is one the supports the continuing function of the multiverse, they know that if they should fail the whole multiverse would collapse. No one can be allowed to break these laws, and the more dangerous the offense the more power being the Inevitable that must stop it. The most powerful Inevitables can enforce their justice by manipulating the most base reality of the multiverse itself, that is how sure they are of their duties.

But where does this devotion come from? Who set the rules that Inevitables follow, and why do the creatures act as they do? These are some of the mysteries we all worked to discover, the secrets we delved to find. It's tricky, the Inevitables know that they must punish mortals when they threaten their rules, but otherwise they generally ignore us. From their perspective it is hard for us to contribute to their order, our perspective is too limited.

Yet they do act logically, there are rules that Inevitables follow, laws that govern their behavior. These come not from the Inevitables themselves, but from other sources. The chant indicates a level of power above those Inevitables we serve, and even though we cannot currently know that power, we can see evidence of its existence.

Frankly, I think the best teacher is experience. Got find and Inevitable and talk to it if you really want to understand them, they might decide to supply some answers. Otherwise, we've discovered that there is a numerical consistency to Inevitables, one consistent with the Rule of Threes (big surprise) and the number of numerical digits. Still, this book holds a lot of valuable chant by some truly skilled researchers, it is the truth, as best we were able to discover, so use it as you can.

-Jyan "Sparks" Burnishedozone, Mercykilller Sergeant


Origin of the Automata
Thomas Ravenquil

I have studied Inevitables for some time, in my various tenures on the lawful planes they tend to crop up with surprising regularity. For the past two decades I have put a lot of work into probing historical data regarding Inevitables, and I believe I can offer coherent explanations on many of their mysteries. Certainly no one else can truly offer you a more complete or reasonably researched picture of these paragons of order.

I will begin this study of the Inevitables with a look at the history of the race, and attempt to explain how Inevitables came to be, what some of their current actions have been, and their strangely mission oriented function. We tried to probe at the laws and rules behind the Inevitables, to see what laws the great enforcers of law follow. That is what we sought to do. Here is presented what a group of knowledgeable people managed to gather regarding the Inevitables.

Created? Or Eternal?

The origin of Inevitables seems to have been lost into the mists of time. The earliest historical references I can find to them are in Yugoloth texts and Modron documents. However, neither of these sources expounds on anything more than the existence of mechanical creatures carrying out missions for order.

The Inevitables themselves are surprisingly closemouthed on the issue, for creatures of such great order. They do confirm that new Inevitables are created all the time, and whatever process initially created the creatures seems to still be going on. These processes are maintained in the great factories where new Inevitables are born, but contray to popular belief, the maintenance of these factories is not controlled by the Inevitables themselves. So the mystery is great.

The precise time period of creation is also nebulous, as are most matters that date back so far. However, it does seem to be supported that Modrons have existed longer than any of the groups of Inevitables, and likely the Yugoloths and Guardinals as well. Of course, this is highly speculative. The Inevitables themselves say that they are simply that, inevitable, which seems to imply that they have existed since the creation of the multiverse, or at least Mechanus.

Some sources seem to indicate that the Inevitables are created by various powers of Order, which might imply that those powers made them long ago. Given the association of many Inevitables with the Hindu pantheon Tavastri seems a possible candidate, though other powers of mechanisms, and even Primus of the Modrons are possibilities. Along with these spotty tales of creation by the gods, other sources say that all of the known types of Inevitables are created by an even greater unknown type of Inevitable, some sort of ultimate Inevitable. Whether this is true, is simply false data is unknown.

Current Development

As most who study Inevitables know, the creatures are not created from the souls of petitioners, and are not apparently the direct creations of the powers (possible exceptions not withstanding). Though the factories of their creation are known, it leads to much speculation as to why such locations exist. Each Inevitable is locked into a single form for all of its existence, and the creatures never age, grow old, or die. They appear to be effectively immortal.

So some unknown force, the powers, some ultimate Inevitable, Mechanus itself, creates these creatures, and baring mishaps they last forever. However, Inevitables are occasionally destroyed by their actions on the planes. When they are destroyed, they are destroyed forever. This has been confirmed. These clockwork beings do not reform, and no Inevitable splits to replace them. Since the number of Inevitables, like that of Modrons, is held to be kept constant the factories are creating new ones only to replace the old destroyed Inevitables. This is also supported by no source ever recording an inevitable referring to itself as more than four thousand years old. Apparently there is significant turnover. This implies that whatever ancient force originally created the Inevitables is still creating them. Having duly reviewed the data I believe the evidence points toward the ultimate Inevitable theory, that such beings do exist, and their actions keep the race at constant numbers. Whatever the true method to create Inevitables remain unknown.

Since Inevitables do not evolve from form to form as other planars do, and they have true minds, it leaves the question of what happens to experience they accrue. Inevitables do not seem to accumulate new skills as they age, unlike some Eladrins or Guardinals, but they do become more knowledgeable and experienced. This knowledge is used by the Inevitables to further expand their consciousness but does not change their physical capabilities. As they age Inevitables get smarter, but they never change type, even though some types have innately more intelligence than others. This leaves open the possibility that when an Inevitables consciousness has advanced significantly enough it does move into a new form.

Mission Orientation

A number of sages have proposed the theory that Inevitables do not have true intelligence because of their absolute focus on their various missions. However, this is a patently false belief. Though each type of Inevitable possesses a single form of mission toward which it devotes its eternal existence, this does not mean they do not have true intelligence. Do Modrons not have true intelligence because they follow the orders of their superiors exactly and without hesitation? Of course not. The greatest among them are so intelligent as to make normal planars seem like insects by comparison. In fact, they will even seem more intelligent than they actually are, because unlike long lived fiends Inevitables can instantly recall any and all of their memories, no matter how long ago. This makes them almost impossible to fool.

The mission orientation of the Inevitables is peculiar, because they must expect to carry out activities that are much the same for all eternity. This doesn't dissuade them, however, it only makes them more focused. Each and every Inevitable believes that if it does a sufficient job with its task in existence eventually the multiverse will become a place of perfect order and never require their presence again. So they become very good at what they do. Inevitables have a large amount of variety within their broad task descriptions, and may have many different approaches and tactics. They do exercise creativity, and will try to do things in new and novel ways; they are not so focused as to be forced to repeat their mistakes.

The individual mission orientation of each Inevitable does not preclude racial unity and cooperation between the groups. They all hold an overall predisposition toward order and justice, and many of their missions overlap. It is not uncommon to see a group of Zelekhuts working with a far more powerful Varakhut on the same mission, even though each enforces an entirely different mission.

In short, Inevitables are more than simply constructs with a mission. They are true beings with their own individual personalities and concerns, and despite their different forms and missions, they are a united race.

When their missions are completed Inevitables withdraw to nonthreatening locations and enter observation mode, during which they generally do nothing but wait to learn of new crimes and find additional missions. They will examine cases presented by others, or act on what their own senses tell them, but an Inevitable never remains in observation mode for more than ninety days, even if it is in an utter wasteland. Once ninety days have passed Inevitables seem to mysteriously receive a new task and immediately go to act upon it. The source of these new tasks is unknown, but again, the interference of ultimate Inevitables is postulated.

By the Digits
Dr. Rev-Isgine

There are nine types of Inevitable known to exist. No more, no less. This is said to be, and this information is taken directly from Inevitables themselves, as well as many other sources, because there is one type of Inevitable for each numerical digit. However, this leaves open the question of zero, the digit which is not a digit, but which is also the ultimate digit. It is believes that this controversy is the source of much of the speculation regarding the tenth type of Inevitable, the Ultimate Inevitables that take an interesting place in legends surrounding the clockwork creatures.

There are three categories of Inevitables, divided not by level of power, but by what their missions refer to, as might be expected, there are three types of Inevitable in each category.

Enforcers of Justice

Among the most common and well known Inevitables are those whose mission deals in some fashion with the idea of justice. These include the weakest Inevitable, the Zelekhuts, but also the rather more powerful Kolyaruts and Sedikhuts. All are devoted to some form of justice in their own way. These Inevitables are the most likely to work with outsiders, often members of the three lawfully stilted planar factions, and are also most commonly known to work together.

Zelekhuts are the weakest and simplest Inevitable, winged clockwork beings who hunt down those who defy justice and punish them with their spiked chains. For all that they are still quite powerful, and could take most lesser fiends or celestials. They have formidable magical powers to assist them in their tasks as well. It is the task of a Zelekhut to punish, something they do without emotion, only according to denial of justice. Justice is not a forgiving force however, and those punished by a Zelekhut are likely to pay with their lives.

Kolyaruts are the most social of Inevitables, and are often considered to be the spokesmen of the race. They tend to develop distinctive planar personalities over time, and become both wise and sage like and fierce and judgmental. The overseers of oaths work to insure that those sacred bonds are always held, and that those who dare defy law and justice by breaking them are suitably punished. They take this sometimes complex task very seriously, and weigh conflicting oaths carefully. Kolyaruts are odd in their excellent relations with mortals, and many speculate that enforcing oaths is not their only purpose, but that making planars aware of the importance and goals of Inevitables is their secretive secondary purpose. Kolyaruts are the most likely to lead groups of Inevitables, even though others often have a more pressing claim and far greater power, such things do not matter among these lawful beings. If a Kolyarut is present, it will be the leader, regardless of other concerns.

Sedikhuts are fearsome and feared. While the Mercykillers, Fraternity of Order, and Harmonium, not to mention the Modrons, are usually allies of the Inevitables, such people may flinch and flee when a Sedikhut passes by. These are creatures of justice absolute, and it is their task to punish those who have failed or betrayed that cause. These Inevitables are mighty in power, and their fearsome winged appearance, which invokes both powerful fiendish and celestial images, is calculated to terrorize. Many Sedikhuts seem to relish this dark opinion others have of them, using it as a tactic to accomplish their missions. Though Kolyaruts are the leaders of the Inevitables and the Enforcers of Justice in particular, Zelekhuts obey Sedikhut orders without hesitation, often dropping their own tasks to do so, and Kolyaruts also put the tasks of a Sedikhut as more pressing than their own. All Inevitables agree, justice cannot be mocked, failed, or betrayed.

Insurers of Forces

This group of Inevitables is focused on the protection and stability of certain essential concepts of the multiverse. These three include rather powerful Inevitables, but not so powerful as the third category, and Sedikhuts are stronger than all of these three. These Inveitables are rather isolationist, and tend to work alone on their missions, though if a task if especially difficult they will form a group of their own kind, led by the most senior, to deal with the problem. These Inevitables are in some ways truest to their name, for they will not be daunted. Once a problem rears its head they will never swerve aside from it, and will always continue to seek its end, no matter the cost.

Cebjekhuts are the guardians of planar boundaries, and are the weakest of this group. This distinction supposedly indicates that the planes are supposed to slip a little from time to time, but no one says that to a Cebjekhut's face, since the creatures are just as powerful as even mighty fiends, and have no sense of humor. As defenders of boundaries Cebjekhuts often find themselves slipping between such bounds rather often. However, this moderate hypocrisy doesn't seem to bother them at all. Apparently, as creatures of order what they do takes priority, and they know how to do things in the proper fashion. These are the most physically adaptable Inevitables, and the changes in outside environment never seem to bother them, so they are found in many strange and unexpected places. Cebjekhuts seem to regard mortals as transient, irrelevant creatures, and have trouble talking to and differentiating between such creatures unless they have accumulated much experience.

Nasvaruts defend the sovereignty of the elemental forces, and are sworn to prevent mixing and melding of such forces. Exactly what this means is somewhat unclear, as the beings seem to have no problem with para or quasi elementals, or even composite elementals. They do seem to block those who try and change one element directly into another, but they must have other aspects to their missions. However, these Inevitables are extremely mysterious, and never speak to mortals themselves, or form direct alliances with them. That their own form seems to be a mix of forces seems almost to defy their nature, but Nasvaruts are too powerful to question outright, as they do not suffer questioners easily, and never give answers. Other Inevitables are almost as tight-lipped about this group as the Nasvaruts themselves.

Finally, the Maruts, perhaps the most famous of the Inevitables, and by some speculation the first group created. Whatever the case of such ideas, Maruts are potent and frightening creatures. They defend the sovereignty and absoluteness of death, and punish those who defy it. In this aspect Maruts are more purely killers than other Inevitables, for anyone they punish is destined to die, and they are well equipped for this purpose. Maruts are social in a morbid way, and prefer their targets to be aware that a Marut is punishing them before hand. To some extent they even delight in allowing their targets to make preparations and then smashing them aside. As the most powerful of this group of Inevitables, and possessed or more raw physical strength than almost any other creature known, Maruts are quite capable of this.

Preservers of Reality

The most powerful Inevitables are those that defend concepts central to the makeup of the multiverse itself. These great and overarching concepts apparently must be preserved and remain unthreatened for the continuation of order in the multiverse. These Inevitables are entrusted with incredible levels of power for their tasks, including the ability to alter reality directly through the powers of limited wish and wish. These Inevitables are extremely durable and restore themselves with unimaginable speed, so that permanently destroying one is a greatly difficult feat.

Quaruts preserve time and space itself, using the very powers they accuse others of using to disrupt it. Though many accuse them of hypocrisy similar to Nasvaruts, the Quaruts, which are surprisingly sociable for their great power, seem to find no problem with their own actions. They are direct and potent, and more than willing to use their incredible magical abilities for their mission. Quaruts do occasionally work with other Inevitables, especially Maruts, and Alazaruts, for their targets are often guilty of crimes against all three. Many believe Quaruts have used their powers to rewrite the history of the Inevitables, obscuring their pasts and the secrets of their creation to secure the race and allow the continuation of their missions.

Alazaruts, the second most powerful known Inevitable preserve the processes of decay and formation, making sure both continue to take place and neither one vastly outstrips the other. The Alazaruts seem likely to conflict with the Doomguard, but these Inevitables say they cannot be sure whether or not the Doomguard is correct, and that the ultimate fate of the multiverse does not affect their mission. Those punished by Alazaruts are often destroyed so forcefully and their effects erased so completely that it is hard to tell whether they ever existed in the first place. The oddly abstract forms of these Inevitables, which seems to proceed from the Quaruts has spawned theories that more powerful Inevitables grow increasingly abstract and ordered, but with only the most powerful three Inevitables showing this trend there is no proof.

The mightiest form of Inevitable known is the oddly abstract and utterly inhuman Varakhut. These strange beings are the self appointed defenders of all the gods, knowing that the destruction of any god brings chaos on the multiverse and changes the balance of the concepts that allow it to exist. The magical powers of Varakhuts are immense, and they are well equipped to defy anyone who should challenge their magical abilities. Varakhuts consider mortals to be strange creatures, but just as important as immortals, for both groups threaten the Powers just as often. Varakhuts are the undisputed masters of the Inevitable race, and though Kolyaruts lead any groups of them, Varakhuts can call together a group of Inevitables so that a critical mission is fulfilled. With the power to change reality itself with ease, however, these mighty beings of law rarely need any assistance.

Ultimate Inevitables

Xekruts, a name with a combined suffix that is the reported to represent the ultimate form of the Inevitable, the creatures that represent not one of the nine numerical digits, but 0 instead. Supposedly there are only ten such beings, and they are responsible for the creation of the entire race of Inevitables, and the process that builds new Inevitables to this day. It is impossible to speculate on the true nature of these beings, when their existence is little more than a hypothesis supported only by a few scattered and suspect logs and tales. If they should exist Xekruts are likely to be highly abstract beings with powers so close to those of the gods they might as well be gods themselves. Indeed, some believe Xekrut is simply what the Inevitables use to refer to those gods that created them.

When asked about the hypothetical Xekruts no Inevitable will provide any answer. It seems impossible to gain information from them regarding their supposedly fabled progenitors. Therefore it cannot be known if Xekruts communicate with the lesser Inevitables. However, in the absence of any evidence for any other theory, the circumstantial evidence for the existence of Xekruts seems to hold.

In the Absence of Promotion
Jyan "Sparks" Burnishedozone

You know many berks believe that just because the Inevitables don't promote form one form to another that they have no hierarchy and that this oversight somehow make them chaotic. Ha, I've worked with Inevitables many times, and let me tell you, those sods are wrong on both counts. They do have a hierarchy, it just doesn't come into play much because each group has a specific mission that doesn't require the assistance of others, and they could probably get fine just fine without a hierarchy at all. Yet they do have, it's part of their lawful nature. Just in case they do have a need to give each other orders, its in place, though its rare to actually see the hierarchy manifest.

The hierarchy of the Inevitables is based of the powers of the various forms, powers that reflect the level of importance placed on the task of each Inevitable, since the number of each kind of Inevitable is generally believed to be equal. 'Course it doesn't seem that way because some of the more powerful kinds spend lots of time in far away places and don't get noticed, and they work more slowly.

Of course, the Inevitables don't rely on the hierarchy alone to dictate how they relate to each other. They have a standing provision the Kolyaruts run all groups of Inevitables, regardless of hierarchy. The Kolyaruts are prepared to deal with social issues, so they lead, end of story. Even a Varakhut defers to a Kolyarut once a group is formed. Of course, the Varakhut would only enter that group if it was absolutely sure the Kolyarut had what it takes to lead the group to success. Groups without Kolyaruts rely on the hierarchy to determine leaders, but these groups are rare. Generally they only consist of a powerful Inevitable with some Zelekhuts to provide assistance.

Rogue Inevitables
Thomas Ravenquil

While this is an extremely rare occurrence, the probability of it happening is far rarer than that for a Modron going rogue, it does occur. Yet the relative numbers Modrons vs. Inevitables, means that the number of Rogues that do occur is extremely low, indeed no Inevitable has been observed to go rogue in the past two decades. It is believed that an inevitable can only go rogue if it comes to doubt its mission, since their missions are so central to their existence and are utterly orderly, this hardly ever happens. History does record rogue Inevitables though.

The fate of a rogue is unpleasant, and even more certain than that of a rogue Yugoloth (which might survive for a time if it succeeds in masking its nature). For whatever reason, again the intervention of the mythical Xekruts is the most common explanation, the Inevitables as a whole know when one of their race has crossed the line to rogue status. As with rogue modrons this sort of thing is almost impossible for outsiders to detect, but the Inevitables apparently know, and the fate is quite dramatic. History records that every rogue ever has been instantly pursued by a small horde of Sedikhuts, and any other Inevitable that find the rogue near their whereabouts. The result is well, inevitable (pardon the pun), all rogues are mercilessly destroyed by the Sedikhuts.

Of course the planes are well known for throwing up exceptions, but scanning historical documents dating back for over four thousand years there is not a single case of any rogue Inevitable surviving for any period longer than three weeks. Indeed, it seems most rogues simply await their fates quietly, or destroy themselves before the Sedikhuts can arrive, rather than flee.

It is certainly unclear why the Inevitables pursue the rogues with so much vehemence. They seem to promise no direct harm to the race, and unlike Modrons, they are not stealing a part of any shared lifeforce from the rest. Most sages who have studied the matter, and rogues are so rare that this is a very small group, have come to the assumption that Inevitables regard one of their kind casting doubt open it mission as defying the entire race and the justice and order they stand for itself, since the missions of all Inevitables are linked and they are exist for the same ultimate purpose the failure of one is the failure of all. Of course, creatures of such absolute order cannot allow for failure or doubt of their ideals.

Clockwork Creatures
Dr. Rev-Isgine

Inevitables are quite obviously clockwork creatures, similar in many respects of physical form to modrons. However, they are in fact even more purely mechanical than those beings, which at least possess something resembling a natural lifeforce. Inevitables are fully mechanical, one hundred percent automaton.

That does not mean there are no differences to their functions, or their physical makeup, but they are not like organic creatures. In fact an Inevitable shares more aspects of internal anatomy with a being like an elemental than with your standard planar race. So how do these mechanical beings function? Well, I'll tell you, I've actually taken the things apart (and sometimes put them back together again) to find out all those mysteries. Inevitables are similar to what most people would expect from clockwork creatures, but are not precisely the same thing. There are overarching similarities, and there are portions of form unique to each Inevitable type.

The most overarching similarities in the structures of Inevitables are the tendency for their structure to be related to their mission, and for increasing levels of abstraction as they become more powerful. There would seem to be exceptions to this rule, but those are only skin deep. If a body takes the time to look beneath the plating, the Inevitables not only get more abstract, they get more complicated as they grow in power. The truly powerful Inevitables are such a beautiful scheme of tiny devices and mechanisms that they can barely be believed when observed, much les understood by mortals. The intricacies of law are so complex as to achieve a simplistic beauty.

Parts

The substances that make up Inevitables are widely varied. They are more than just clockwork, made of metal, glass, and stone. Inevitables are constructed of so many different materials are to be impossible to catalog. Obviously, this sort of strange makeup precludes any similarities to the normal structure of a humanoid being. While most Inevitables have at least a vaguely humanoid form, their internal organization is very different. Most have structures that at least mimic eyes, ears, mouths, and limbs, but that is generally where the similarity ends. For the most complex Inevitables, the Preservers of Reality, even those features may be absent, though there are sometimes facsimiles.

The few external similarities to organic life are nothing in comparison to the Internal differences. Inevitables don't have organs; they have no centralized structures such as a hearts or lungs. They are often rather undifferentiated, at least at the level of observation the naked eye is capable of, within. Most Inevitables seem to be made up of a single type of internal structure, whether clockwork components, stone, or hourglasses, there is little apparent differentiation. However, this is another case where the observer must look deeper. Any segment within an Inevitable has a function to perform. Indeed, if liberated from the organism they often carry out functions on their own. There is also a level of detail not apparent at anything less than a greatly magnified level of examination. There are often strange symbols written on the internal components of Inevitables, in no language or rune structure used by known planars. Tiny components no larger than a pinhead are often found to be minute gears or other devices. The clockwork components of some of the heads we examined where so small and complicated that we couldn't keep them strait, despite our best efforts.

This sort of overwhelming micro-complexity makes it vary difficult to analyze the anatomical function of Inevitables, but some legitimate generalizations have been inferred, and I offer them to you now as practical data.

Gender

As constructs Inevitables are naturally neuter. They cannot reproduce and therefore the whole question of gender can be generally deemed irrelevant. Most of the Inevitables met are impersonal and recognize no gender-based distinctions. However, despite this lack of gender most Inevitables dislike being called "it." The apparently consider it to be degrading, though the least personal or experienced among them generally do not care, so this must be an acquired distinction. When names are not known it is considered common for Inevitables to refer to themselves by type, with specific reference being supplied by the article "the." Therefore if referring to a Marut one does not know the name of, the Marut is the correct and accepted term of address.

One exception to the genderless rule appears to be Kolyaruts. These creatures adopt personalities over time that is far less impersonal and distant from the planar norm. At some point them may seem to speak of things with almost a similarity to gender. Though physically neuter these Inevitables could almost be said to act with a personality distinctively associated with a gender. Such Kolyaruts always come of to those who speak with them as being male, never female. Reasons for this selectivity are unknown, but it is theorized that since Kolyaruts reputedly see themselves as judges, soldiers, and executioners, if their missions were described in mortal occupations, and these occupations have the tendency to be male dominated, Kolyaruts gravitate towards being male.

Creation

Inevitables are not born, but made by some unknown process in the great factories of Mechanus. There are exactly nine of these factories, one for each type of Inevitable. The most active and well known is Neumannus, responsible for creating Zelekhuts. They are created full blown unto the multiverse, though without much experience in how their actions must function, though they have tremendous knowledge from the very beginning. It seems the Inevitables themselves have really no control over the factories that create them. New Inevitables are churned out to replace those that are destroyed, according to the processes of the factories themselves, but these run without oversight from any active Inevitables.

The number of Inevitables in the multiverse is apparently fixed and finite, and each type is equally common. New Inevitables are created only when old ones are destroyed. There is an exception to this rule however. Certain gods apparently can create, or at least co-opt Inevitables into their service. In this case the number of Inevitables does increase, because those serving the gods must be replaced with Inevitables serving their true mission. Gods known to do this include several of the Hindu pantheon, Rudra and Tvastri being most notable, Gond, gnome god of artifice, Golaime, a power of constructs, and Primus of the Modrons. Whether these Powers truly create Inevitables on their own remains dark.

Otherwise the same mysterious process that has created them since their inception maintains the factories that create Inevitables. This seems to require raw materials and magic, and most Inevitables seem to know what components go into their creation. They cannot create more of each other themselves though, and neither can mortals. All attempts to do so have failed. Creating these beings is apparently sole province of the progenitors of the Inevitables and the Powers.

Nourishment

Inevitables require no nourishment. Period. They are completely self sufficient, the absence of no force, no even magic, can cause them to starve (at least in measurable periods of no more than a decade). Whatever their internal workings, they are apparently capable of supplying all the energy the Inevitable needs to function, indeed well in excess of it, for Inevitables heal at a incredible rate, wounds closing within seconds of being inflicted.

It is not known whether the Inevitables magical powers are powered by their internal energy supply, or simply by accessing the background magic of reality. However, the former is far more likely, since Inevitables have been known to use at least some of their spells in dead magic areas. This does not allow them to penetrate anti-magic effects though.

Prevailing theory suggests Inevitables are sustained by the forces of justice and order themselves, and that their own order imposes itself on the multiverse to such an extent that it powers the creatures.

Rest and Sleep

Clockwork beings do not sleep, and Inevitables are no exception. They never rest, and apparently never truly dream. In this they are not truly living beings, but no one ever said they were. This trait does allow them to function for every minute of every day. It is impossible for an Inevitable to become tired, though it can push itself to a state where it rapidly builds up strain in its internal systems. Periods of extensive speedy flight are most likely to produce this, though it is an extremely rare creature that can force an inevitable past this threshold and still be functional.

Inevitables have been known to lapse into a motionless state for a period of no more than a few minutes, apparently to correlate and analyze vast amounts of newly acquired information. This most often occurs after probing another's mind, or altering reality with wish effects.

Powers
Jyan "Sparks" Burnishedozone

So, what can Inevitables do? Well, let poor Sparks here enlighten all your (doubtless mostly criminal) near-do-wells. I've worked with the beings on a number of occasions and they have a wide variety of powers, and though they vary widely in power, not a one is weak. All of the nine types share a few basic abilities, though these vary in level of potency. Also they all have mystical powers as well. There is some continuity in these too, but there's also more difference.

To begin with the physical powers. All Inevitables are pretty resistant to spells cast at them, and are immune to all the same effects as other constructs, as well as being durable like those creatures. (All Inevitables have the construct subtype- Ed.) Even more, Inevitables heal extremely rapidly, quicker and quicker as the grow more powerful, to the point that a Varakhut bare seems to get hurt at all. It also takes a magical weapon to harm any Inevitable, usually a pretty powerful one for anything more than a Zelekhut. Furthermore, all Inevitables are strong, and hit with greater than human strength, this is something not always indicated by their forms.

As for the spell powers, well, like I said there's more variation here, and some Inevitables are very secretive about their abilities. Still, some things are held in common. All of them have the power to inscribe a Mark of Justice, though more or less often depending on type. Most possess some power to dispel the magic of others. They can all use some variant of geas or quest as well, and hold person and hold monster, to keep their targets from escaping. The greatest Inevitables, the Preservers of Reality, also hold certain powers in common. They can all use some form of wish or limited wish, can all teleport instantly from place to place and planeshift when necessary. The can use true seeing to reveal what is hidden, and time stop to act when others cannot. Unlike fiends, or celestials, which tend use their reality altering powers only at great need, the Preservers are so sure in their missions they use them without hesitation.

Vulnerabilities
Jyan "Sparks" Burnishedozone

Well, they tapped me to explain how Inevitables can be easily defeated. Ha! There's nothing easy about it. There are no special physical weaknesses to Inevitables, just as they have no specific immunities. They are only vulnerable to weapons blessed by the gods, and chaotic weapons, which prevent their regeneration. Anyone trying to destroy an Inevitable should probably use blessed weapons, chaotic weapons are usually wielded by chaotic creatures, who Inevitables have powers to counter.

Inevitables do have more general, strategic weaknesses though. They have a single-mindedness about their task that causes them to always focus on a single target, though they are not so foolish as to ignore other impediments. Inevitables also have difficult forming permanent alliances, because they see no reason to treat their allies with kindness, because they see no purpose to kindness. This can cause problems with the use of certain powers, Kolyaruts have been known to drain their allies of life for their own restoration, and Varakhuts may launch massive spell assaults that destroy any fragile allies. This does not always endear Inevitables to their likely allies, and makes aiding them a risky proposition at best.

Eliminating Inevitables
Dr. Rev-Isgine

Inevitables are destroyed when they have been damaged sufficiently that their systems are overloaded. They have no especially vulnerable points, and only extensive damage to their systems will destroy them. As all Inevitables can heal their systems with incredible rapidity this makes disposing of them somewhat more complicated. Though once destroyed, an Inevitable is eliminated forever, they are not above faking their own deaths and then rising up only moments later healed of most wounds.

Additionally, even if the target manages to slay the Inevitable pursuing it, well, rejoicing is perhaps not a good idea. At best said person has likely bought only a brief respite. Additional Inevitables will certainly be sent, perhaps even larger groups or more powerful ones. The only way to truly escape the wrath of Inevitables once they have been sent against you is through sincere repentance. Usually this implies willful inscription with Mark of Justice or the voluntary taking on of a geas.

This is not a matter of held grudges, Inevitables do not do such things, indeed they do not even consider a person having destroyed one of them to be especially significant, since that Inevitable will be in due course replaced, but denial of their principles of justice and reality is assured to constantly have their attention. Eventually they seem to always suceeed. Certainly, there are no beings in the multiverse in these days that speak of having avoided the justice of these beings for extended periods of time.

Dealing with Mortals
Thomas Ravenquil

There is nothing in the working of Inevitables that prevents them from working with mortals. Indeed, this is not necessarily a bad idea if one has a predisposition towards law. Inevitables are powerful, and frighteningly effective at their tasks. Joining one's cause to an Inevitable can make victory significantly more likely, however, history provides cautions and admonitions regarding working with these beings.

Even more so than the fiends, Inveitables are frighteningly inhuman. Baatezu at least desire to manipulate and ruin you, Inevitables simply have no care for your fate if you are not one of their targets or impeding them. They never reward those who aid them, and they do not provide for the welfare of those who assist them. Inevitables do not try and manipulate, but they do not care to inform. This has unfortunate results.

There have been cases when Inevitables have plane shifted themselves and all their allies to new locations, only to have everyone but themselves suddenly destroyed by the environment, or warped by the inhabitants. If a Quarat shifts to the Abyss it might appear in the middle of a blood war battle, and it won't both to provide warning. Inevitables do not rest, or eat, and work tirelessly; any mortal who cannot keep up will simply be bypassed and forgotten. Many Inevitables wield the powers of Circle of Doom and Circle of Death, and have no qualms about using them even if surrounded by mortal allies.

Ultimately mortals should perhaps avoid working with Inevitables except on a limited basis. It simply requires a mindset nothing this side of a Modron is likely to understand. Indeed, even for those skilled beings who have proven themselves through association with fiends are often surprised by the sheer lack of concern displayed by Inevitables. A fiend usually wants its pawn alive (at least for a short time) Inevitables don't place any significance on a mortal life unless it defies their laws.

Summoning Inevitables

Despite the ignorance of many, this is not impossible. History records a number of instances with valid witnesses where this has been done. However, the method to summoning Inevitables is quite tricky. Inevitables can be randomly summoned by an appropriately powerful monster summoning spell, cast by a caster whose alignment is equal to their own. The will generally serve according to the spells constraints and then leave immediately. Only the spell ensnarement can by those not of the Ineitables alignment for the purpose of summoning them. The results, though are rather different than summoning a fiend or slaad.

Inevitables do not have true names. They may take names for themselves, but these do not truly describe them, and are only used to facilitate interaction with mortals. In the absence of true names, the caster can only specify the type of Inevitable he wishes to summon. The spell will generally call an Inevitable of that type, but the effects on them are limited. The Inevitable will almost certainly immediately try to dispel the warding circle and leave. They will not attack the summoner if the dispel succeeds, but simply return to their duties.

If the Inevitable fails to dispel, it can be commanded to a single task, but the summoner had best be very careful what form of task is commanded. Any task that violates any of the nine principles Inevitables enforce immediately frees the creature and causes it to consider the caster in violation of that principle. Many a wizard has attempted to use a Quarut to change time, only to find himself imprisoned for all eternity. However, history has also shown that Inevitables do not hold any grudges if their task is legitimate, indeed, if called into a service involving justice they have been noted to commend the summoner for bringing it to their attention.

Language
Dr. Rev-Isgine

While Inevitables can apparently communicate with some form of telepathy between themselves, they cannot do this with mortals; therefore they must rely on the tools of language. They are surprisingly good at it. Inevitables apparently have some method to rapidly assimilate languages, usually after hearing only a short conversation or reading a single page of text they can understand a language almost to the point of fluency. All Inevitables are taught Abyssal, Infernal, Celestial, and the language of their initial target (usually planar trade) in the short briefing they receive immediately following creation. They learn additional languages as needed; some of the more experienced Kolyaruts can speak thousands of different tongues.

When speaking the voice of an Inevitable is extremely mechanical and toneless. They generally speak seldom, saying only what is needed to express their tasks and requirements of others. Kolyaruts may go further, since they ape mortal pleasantries and interactions for the purposes of their missions. Still, they always come of sounding extremely flat. With highly musical languages, such as elvish, this produces a sound that is almost foreign in nature, and difficult to listen to.

A lack of subtlety in their own speech is not indicative of a lack of understanding of such subtleties in others. Inevitables have been known t pry coherency from the double-talk of greater Baatezu and Yugoloths, and even sort the ravings of Tanar'ri into some semblance of order. They simply chose to speak clearly themselves, because they are creatures of extreme order and wish to avoid misinterpretation. When speaking languages that have forms of authority or formality Inevitables always use the most formal and authoritative forms they can manage. This means that an Inevitable speaking Infernal uses the connotations of a Pit Fiend, and considers everyone else to be "expendable lesser" just by phrasing. This action makes Inevitables excellent forgers, though they rarely undertake such actions. However, forgeries of orders and passes by Kolyaruts have been known to be so convincing as to cause thousands of Baatezu to launch attacks, or commence searches.

Culture and Society
Jyan "Sparks" Burnishedozone

Okay, let's get it right now. Everybody's thinking 'how can constructs possibly have a society?' Well, they can, if you know what to look for. Inevitables are not without there bits of culture and something of a society as well. It hidden, and takes some work to find, subdued under all the outer order and the busy mission orientation, but it is there. To take a look at it, the culture of Inevitables is an extremely orderly thing, one that hinges on a few simple beliefs. Nevertheless, they aren't nearly so soulless as others make them out to be. Indeed, their culture, hidden though it generally is, is perhaps the most mortal endearing facet of the Inevitables.

Essential Beliefs

A few simple beliefs govern the ways Inevitables do things in a cultural sense. First, their missions always come first, so their culture only expresses itself in odd moments, when nothing important is happening. This means that the culture of the Inevitables is one of travel, for their only spare time comes when tracking their targets across long distances and nothing presses beyond moving forward. Being immune to fatigue allows them to be fully active intellectually during these pursuits, and it becomes apparent, if you can keep up.

The Inevitables have an ironclad belief in the importance of order and justice, and also that they are linchpins of continued existence in the multiverse. They believe that a greater force, which they, as well as mortals, conceive of as the Xekruts, created them to preserve the multiverse through justice, eventually cleansing it of all impurity and making it perfect. When that day of perfect order comes Inevitables believe their tasks will be finished and they will be allowed to rest for the remainder of time. They also believe that they were given their intelligence in part so they could learn and improve, both to facilitate their missions, and so that they will be ready for the time of perfect order. Self-improvement is important to Inevitables, and they strive to always to so.

Individuality is not necessarily counter to order. This is perhaps the most significant cultural belief that Inevitables have. They believe that they can be individuals and still be perfectly orderly and essentially the same as all their fellows. Being both an individual and being the same is a strange concept, and one that they spend great amounts of time contemplating and working towards. This brings me to a discussing of the strange way Inevitables interact and pursue what might be called "art" by other beings.

Golden Armor

No Inevitable is without some gold in its makeup. Most have some form of armor made of gold or gold alloys prominently displayed. They seem to think of gold as some sort of perfectly orderly metal, and have a strange fascination with it, and also with silver to a lesser degree. In spare moments they will decorate their armor with highly orderly, but surprisingly original and artistic abstract designs. They take some pains to compare their armor with other Inevitables when they occasionally meet. The designs are often quite similar, but each one is unique. Evidence that order takes almost infinite forms. Inevitables may change their armor designs after meeting another.

One other strange tradition regarding armor. Inevitables who encounter the destroyed remains of another will sometimes take a portion of the armor back to Mechanus. They carve a single symbol onto the piece when they do this, one of nine possible options, which designate the type of Inevitable that fell. It is unknown whether the do this to honor the fallen or for some other purpose. Inevitables say that they take back pieces "only from those who have completed their allotted duty." I'm unsure what that's supposed to mean.

This decoration of armor is the closest thing to art Inevitables create. Sometimes it is even sold on the open market after an Inevitable has been destroyed, though they frown upon this practice.

Architecture

There are constructions built by Inevitables. Most are modeled off their great factories and are designed primarily for functional purposes, but some of these structures are interesting in construction. There seems to be a tendency by Inevitables to construct complex models of the multiverse and machines to observe far off localities. Inevitable architecture emphasizes some things other wouldn't expect. While the most obvious emphasis is on functionality, words like mobility, fluidity, and alteration tend to spring into mind when looking at such buildings. They have the strange tendency to look like they are good to pick themselves up, change into something else and walk away, and that would be perfectly normal.

Religion

It at first seems very strange that creatures of clockwork would possess what can only be described as strong religious beliefs, even faith. Yet this is a key part of the nature of Inevitables. They all hold a distinct belief in the existence and guidance of creatures like them but beyond them. Though they will not confirm the existence of hypothetical Xekruts, every Inevitable I have spoken to, or anyone else has asked, has espoused the same rock solid belief in their existence.

This is apparently a guiding principle in the lives of these beings. They know that some higher beings have given them a purpose to work towards, mysterious though it may be. There is an absolute certainty that these creator/watcher beings are wiser than they, and that they should follow the directives they possess.

Inevitables do not try to convert others, or make anyone share their beliefs, nor do they worship any Powers, though they show respect to the Powers of law. Yet they hold well to this belief in some greater beings of law, which would essentially be gods to them (though they make it quite clear that they are not Powers). It is a quandary. Yet this may be the reason why they are so willing to give up their lives in the line of duty, even if it means forsaking eternal life. They know they are part of a greater plan.

Comradeship

The rare groups of Inevitables that set out on missions together rarely talk much amongst themselves, since the formation of a group indicates a task of critical importance that requires total focus. At other times they exhibit a great degree of comradeship. Though they do not socialize, and have no hesitation to sacrifice those who aid (just as they do not hesitate to sacrifice themselves should it be necessary. Inevitables will aid their companions if there is nothing to stop them from doing so. They will even display genuine remorse should a long time ally fall. While they do not express grief, the death of others holds no fondness for them.

In Summary
Thomas Ravenquil

Despite their limited numbers, the Inevitables are a clockwork-hearted force for the preservation of order in the Outer Planes. Armed with absolute surety of their missions' importance and truly inevitable success, they press forward no matter the difficulty or odds. I hope you now have a better understanding of these mission-oriented beings, who thrive off the need to act, and the opposition of others.

The City of Just Labors

Character: Work is pain, pain brings redemption, redemption brings absolution, and absolution brings Justice. Justice is all. You have been given a chance to redeem yourself, one chance only. Failure is not an option. To work!

Ruler: The Kolyarut Fexihl 42 has overseen the city's operation for the past thirty years, and barring the failure of his charge to continue his repentance Fexhil 42 will rule for twenty years more. He believes heartily in the function of the city as an instrument of justice, and will insure everything goes smoothly. Interuptions from the outside interfere with the punishments and redemption being overseen within and are scarcely to be tolerated. Any threats to the city can and will be summarily eliminated at the first sign.

Behind the Throne: Several other Kolyaruts and the occasional Sedikhut control other matters of governance in the city, and at least one representative from each of the other types of Inevitables is active here. However, none opposes Fexihl 42's oversight in any way. The command of the Zelekhut guards and overseers is the Kolyarut Yitiach 8, who wields considerable influence from his position, but considers only the actions of the prisoners important. Anyone trying to manipulate him is certainly going to find themselves marked and among the prisoners within minutes.

Description: Located on a nameless thick gear somewhere distant in Mechanus, on the edges of the Modron territories, The City of Just Labors is laid out in a square, with four internal square segments. The entire thing is surrounded by a giant wall of iron fifty feet in height, and covered in preventative spikes at several intervals. The spikes are made of steel that never rusts or dulls. The walls are topped with spires of gold at set intervals.

Three of the four segments are the same, great pits and diggings fill them, going down hundreds of feet. These are the labor pits where the prisoners are forced to mine into the incredibly hard stone of the gear itself. Prisoners work twelve hours a day, every day, until their sentences are upon. No prisoner has ever escaped, for no prisoner can, each an every one suffers from a mark of justice and a geas that they will serve out their sentences of hard labor here.

The laborers are forced to comply with justice and order. They must work as a team, with precision, using a small number of tools. If they do not work orderly and effectively they cannot meet their quotas, and do not reduce time from their sentences.

The fourth square holds the camps of the prisoners, which are simple huts. This camp is placed on great plankings, which go over the diggings. The camp is rotated through each square whenever the diggings get to far down into the gear. The gear beneath gradually regrows its structure. Inevitables walk the walls or fly above, ensuring that the prisoners work in an orderly fashion, and distributing food three times a day, before work, after six hours of work, and when the work is done. Food and water are amply supplied, and the workers are kept healthy, indeed most are in excellent shape.

The mined stone is processed in the factories of Neumannus and used to make new Zelekhuts, so by this the prisoners propagate justice.

Reaction among the prisoners to their fates varies, the Inevitables are forcing them to learn order if they ever wish to leave, and the work is so hard that it becomes impossible to fake compliance over time, and no prisoner has a sentence of less than five years. No one is placed here unless it was believed they might be redeemed by justice, and this is the Inevitables harsh, but fair, way of accomplishing it. Many do seem to learn to be orderly here, or at least that there past transgressions were truly foolish. Many never learn though, and make little progress against their sentences. Those are the ones who grow old and die in the city. The Inevitables who oversee from the walls do not care. They consider themselves to be extremely generous to offer this chance to criminals at all.

Militia: There is no militia in the City of Just Labor. The resident Inevitables can defend from outside attack if need be, or call on the Modrons for aid in extreme cases. The prisoners to not have the ability to rebel, it was taken away from them before they came here. Should a prisoner prove truly unrepentant, and work to sabotage the redemption of others, the Zelekhut overseers will simply kill the offender.

Services: The City provides no services, visitors are not welcome, and the prisoners are not allowed visits. They are sent to the Fortress of Disciplined Enlightenment upon release, and must make there way from there. The only thing the city can possibly provide is the disposition of prisoners. An outsider can arrange to have someone committed here, if that prisoner agrees to the sentence the Inevitables say they will impose. No one is committed save by the will of the Inevitables. Fexihl 42 oversees all such cases himself.

Local News: There's a rumor among the prisoners that a powerful mage incarcerated here has managed to secretly escape the influence of his geas and survive. They say he or she might make a break for it soon, and if the prisoners stage a revolt they might all break free. Others say its so much screed, possibly even introduced by the Inevitables as some kind of obscure test.

Another rumor says that the man Fexihl 42's here to watch over is close to dying of old age, that he won't serve out the remaining twenty years of his sentence, even though he repented his deeds long ago. Some of the prisoners believe that this isn't fair and should be brought to the attention of outsiders if possible. Others just worry that if Fexihl 42 leaves then Yitiach 8, whom they fear far more, will take over and halve them all killed.
_________________
"We are all just swimmers in a dark sea. However, some of us can see further into the depths than others."-Negriet, Negatai Necromancer
Back to top
View user's profile Send private message Yahoo Messenger  
Display posts from previous:   
Post new topic   Reply to topic    [?] THE BONE-BOX RATTLER [!] Forum Index -> Xenobiology All times are GMT + 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


OUR MOST ESTEEMED AFFILIATES:
Planewalker.com | Realms Of Evil

Bone-Box Rattler theme by Rotten
Powered by phpBB 2.0.4 © 2001, 2002 phpBB Group

Hosted by www.Geocities.ws

1