G.I. Joe Weapons Systems

One of the more distintive aspects of the G.I. Joe line is the wide array of vehicles originally designed by Hasbro. However many of these designs are somewhat unrealistic, and thus would not fit in well with the type of material that we write. So we took the more conventional vehicles designs and tinkered with both their design and specifications in order to achive vehicles that would not draw away from the realism of our stories.

 

Land Systems

A.W.E. Striker_ Bigfoot_ Equalizer_ Fox Mauler
MOBAT Slugger VAMP Wolverine_  

 

Air Systems

Dragonfly_ Ghost-Striker_ Skystriker_ Tomahawk

 

Aquatic Systems

WHALE_ Devilfish

 

 

 

Land Systems

A.W.E. Striker - Advance scout Wheeled, Easy transport (XM-790)

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/85/awestriker/
Major Visual Differences: The roof mounted weapon is much simpler. No targeting system on the right side of the cab or cable running to the weapon. A position to support simple seat behind the weapon is present raised above the engine and is supported by offshoots of the rollrage. Antennas are kept tethered to the front of the vehicle in nearly all cases.

Role: Designed as a rugged fast attack and scouting vehicle that can be easily transported by also any vehicle over land, air, or sea.
Primary Weapon: One 7.62mm manned machine on a mount at the aft roof of the cab.
Secondary Weapons: None.
Special Equipment: None.
Combat Weight: 1 ton
Maximum Combat Speed: 120 m.p.h. (diesel, 2 wheel drive). 86 m.p.h. (diesel, 4 wheel drive)
Crew: Two. (Driver: Crew member that that has control of the motions of the vehicle. Gunner: Crew member that manually controls the mounted weapon. Note: The driver operates the vehicle from the left of the cab while the gunner sits in a raised seat aft of the cab to operate the weapon. Neither officially has command. The driver's task is to keep targets in range while the gunner and tracks and fires on whatever he/she deems important.)
Common Color Scheme: U.S. standard woodland camouflage.


Bigfoot (XM-799)

Concept: Based on the original Hasbro toy of the Amphibious Personnel Carrier (A.P.C.).
Design Base:
http://www.yojoe.com/vehicles/83/apc/
Major Visual Differences: Gun turret is much simpler (a flat rotating ring with a weapons mount and a thin levered crew hatch). A small section of roofing and walling over the troop cabin next to the cab is metal and is the section of the roof that the gun turret is located on. A roll-down flap is present at the back of the troop cabin. Levered armored flaps and pexiglass over the cab windows.

Role: Designed as a more rugged counter part to the standard cargo truck; the Bigfoot is able to easily across rough terrain, has full amphibious capability, and is better equipped to survive battlefield conditions without losing adaptability by electing to go with ballistic material as a bed cover instead of normal canvas or enclosing the area by going fully armored.
Primary Weapon: One 12.7mm manned machine gun on mount just aft of the cab.
Secondary Weapons: None.
Special Equipment: None.
Combat Weight: 15 tons
Maximum Combat Speed: 55 m.p.h. (diesel)
Crew: One. (Operator: Crew member that has control of the motions of the vehicle. Note: The operator controls the vehicle from the left of the cab. A gunner is need to operate the machine gun if mounted, but this is normally manned by a member of the troops being transported.)
Common Color Scheme: U.S. standard woodland camouflage.


Equalizer (XM-766)

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/89/equalizer/
Major Visual Differences: Missile launcher arrays are much smaller. Missile tube covers. No crew position present in turret. Crew hatches have not one but three periscopes that provide a 180 degree view.

Role: Designed as tactical escort for armor units to provide short range anti-aircraft support that has been fitted with the most sophisticated tracking and targeting systems available in order to assure survivability as much as possible.
Primary Weapon: Six Stinger anti-aircraft missiles.
Secondary Weapons: Two 40mm automatic cannons. Six single-shot 40mm smoke grenade launchers.
Special Equipment: Tracking and fire-control short-range active/passive radar array. Fire and forget infrared signature missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to move the turret and cannons for the best possible shooting position, including the factoring in of target lead distance. Laser range finder. Slavable to search and track radar for even more effective anti-aircraft coverage. Ammunition magazine is specially designed to vent the blast in case of magazine detonation, limiting damaged area to that of the magazine. ElectroMagnetic Pulse shielding. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 60 tons
Maximum Combat Speed: 65 m.p.h. (gas turbine)
Crew: Two. (Turret Operator: The unmanned turret allows the a single individual to act as both gunner and commander for the vehicle, operating the weapons of the Equalizer and acting as vehicle commander. Driver: Crew member that has control of the motions of the vehicle and is under the direction of the turret operator. Notes: Both are seated side by side in a single compartment in the front body of the Equalizer.)
Common Color Scheme: U.S. standard woodland camouflage.


Fox (XM-791)

Concept: Based on the original Hasbro toy of the Desert Fox 6WD.
Design Base:
http://www.yojoe.com/vehicles/88/desertfox/
Major Visual Differences: The rollcage mounted missiles are not present. Back end is slightly longer and a tailgate is present. Antenna is kept tethered to the side of the vehicle in nearly all cases.

Role: Designed as a rugged fast attack and scouting vehicle that can be easily transported by also any vehicle over land, air, or sea but with more survivability than that of the A.W.E. Striker.
Primary Weapon: One 7.62mm manned machine on an elevated mount inside the bed of the vehicle but this can be easily removed to allow for more space for troops or equipment.
Secondary Weapons: None.
Special Equipment: Self-recovery winch.
Combat Weight: 4 tons
Maximum Combat Speed: 80 m.p.h. (diesel, 2 wheel drive). 50 m.p.h. (diesel, 6 wheel drive)
Crew: Two (If weapon is present). (Driver: Crew member that that has control of the motions of the vehicle. Gunner: Crew member that manually controls the mounted weapon. Note: The driver operates the vehicle from the left of the cab while the gunner stands in the vehicle's bed to operate the weapon. Neither officially has command. The driver's task is to keep targets in range while the gunner and tracks and fires on whatever he/she deems important.)
Common Color Scheme: U.S. standard woodland camouflage.


Mauler (XM-701)

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/85/mauler/
Major Visual Differences: Crew hatches have not one but three periscopes that provide a 180 degree view. Antennas are kept tethered to the turret in nearly all cases.

Role: Designed as a fast attack battle tank designed to operate under harsh conditions with little maintenance for extended periods of time.
Primary Weapon: One self-loading 105mm rifled cannon.
Secondary Weapons: Six single-shot 40mm smoke grenade launchers.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition capabilities. Laser range finder. Specially designed unmanned cannon operation which allows new rounds to be loaded automatically and near immediately, which greatly increases rate of fire. Ammunition magazine is specially designed to vent the blast in case of magazine detonation, limiting damaged area to that of the magazine. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 65 tons
Maximum Combat Speed: 85 m.p.h. (gas turbine)
Crew: Two. (Turret Operator: The unmanned turret allows the gunner and commander positions of a standard tank to be meshed into a single crew member who both operates the weapons of the Mauler and acts as vehicle commander. Driver: Crew member that has control of the motions of the vehicle and is under the direction of the turret operator. Notes: Both are seated side by side in a single compartment in the front body of the Mauler.)
Common Color Scheme: U.S. standard woodland camouflage.


MOBAT - Minimum Operation Breakdown Assault Tank (XM-1MOBAT)

Concept: Based on the M-1A2 tank.
Design Base:
http://www.fas.org/man/dod-101/sys/land/m1.htm
Major Visual Differences: None.

Role: Designed as a main battle tank capable of surviving after taking damage that would cripple most other armored vehicles. Was also designed to operate under minimal maintenance and can continue to function without certain systems in addition to being highly accepting to running repairs.
Primary Weapon: One crew-loaded 120mm rifled cannon.
Secondary Weapons: One 12.7mm manned machine gun. Two 7.62mm machine guns (one manned, one operated). Twelve 40mm single-shot smoke grenade launchers.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to move the turret and cannon for the best possible shooting position, including the factoring in of target lead distance. Laser range finder. Ammunition magazine is specially designed to vent the blast in case of magazine detonation, limiting damaged area to that of the magazine. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 80 tons
Maximum Combat Speed: 65 m.p.h. (gas turbine)
Crew: Four. (Commander: Crew member in charge of vehicle operation and is responsible for authorizing targets, all other crew members fall under his/her command. Gunner: Crew member in control of operating the cannon and finding potential targets Loader: Crew member responsible for loading and unloading shells for the cannon. Driver: Crew member that has control of the motions of the vehicle. Note: The commander, gunner and loader are located in the main crew compartment in the turret. The driver is located in a separate and small crew compartment in the front body of the MOBAT.)
Common Color Scheme: U.S. standard woodland camouflage.


Slugger (XM-757)

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/84/slugger/
Major Visual Differences: Crew hatch has not one but six periscopes that provide a 360 degree view.

Role: Designed as a self-propelled artillery piece that could operate from an ever changing position; firing accurately and displacing before relocating and firing again as quickly as possible.
Primary Weapon: One self-loading 155mm rifled artillery piece.
Secondary Weapons: One 7.62mm manned machine gun.
Special Equipment: Specially designed unmanned cannon operation which allows new rounds to be loaded automatically and near immediately, which greatly increases rate of fire. Atmospheric monitoring equipment that allows easy compensation for wind, humidity, and barometric pressure. Ammunition magazine is specially designed to vent the blast in case of magazine detonation, limiting damaged area to that of the magazine. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 35 tons
Maximum Combat Speed: 50 m.p.h. (diesel)
Crew: One. (Operator: The self-loading cannon allow the driver and gunner to be meshed into one position and the design of the Slugger to volley a limited number of times frees it of support vehicles. Note: Is seated in a small crew compartment in the front right of the body of the Slugger.)
Common Color Scheme: U.S. standard woodland camouflage.


VAMP Mk. I/II - Vehicle Attack, Multi-Purpose (XM-788)

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/84/vampmk2/
Major Visual Differences: The body of the Mk.I is nearly identical to the body of the Mk.II, larger (height, length, and width) body. No open hatch in cab roof. Mk.I has a bedded back end and its gun mount is much smaller and further forward. Missile racks on the Mk. II are elongated and have a thin sheet of plastic covering each launch tube.

Role: Designed as a light attack vehicle capable of mounting modular weapons systems.
Primary Weapon: (Mk. I): Is most commonly seen mounting two 7.62mm manned machine guns on mount just aft of the cab. Can also mount one 12.7mm manned machine gun or one 40mm manned automatic grenade launcher in place of the standard two 7.62mm machine guns.
(Mk. II): Is most commonly seen mounting an unmanned missile rack carrying four Dragon anti-tank missiles. Can also mount four Stinger anti-aircraft missiles in place of the standard Dragon missile rack.
Secondary Weapons: None.
Special Equipment: (Mk. I): Self-recovery winch.
(Mk. II): Infrared, starlight, and telescopic target sighting and acquisition capabilities. Laser Range finder. Self-recovery winch.
Combat Weight: (Mk. I): 3 tons
(Mk. II): 4 tons
Maximum Combat Speed: (Mk. I): 65 m.p.h. (diesel, 2 wheel drive). 55 m.p.h. (diesel, 4 wheel drive).
(Mk. II): 60 m.p.h. (diesel, 2 wheel drive). 50 m.p.h. (diesel, 4 wheel drive).
Crew: (Mk. I): Two. (Driver: Crew member that that has control of the motions of the vehicle. Gunner: Crew member that manually controls the mounted weapon. Note: The driver operates the vehicle from the left of the cab while the gunner stands in the bed of the vehicle to operate the weapon. Neither officially has command. The driver's task is to keep targets in range while the gunner and tracks and fires on whatever he/she deems important.)
(Mk. II): One. (Operator: Due to the hands-on-wheel fire and tracking controls and close proximity of displays to the driver's natural line of sight, a single individual can both operate the missiles and control the motions of the vehicle. Note: The operator controls the vehicle from the left of the cab.)
Common Color Scheme: U.S. standard woodland camouflage.


Wolverine (XM-720)

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/83/wolverine/
Major Visual Differences: Elongated missile tubes. Missile tube covers. Enlarged diameter on the support struts connecting the missile arrays to the turret. Levered crew cockpit hatch with six periscopes that cover the full 360 degree field around the vehicle.

Role: Primarily designed as an anti-tank missile carrier intended for use in support roles with an armored platoon. Is also designed to be modular in order to mount special equipment that allows the vehicle to operate in short range roles of anti-aircraft or artillery.
Primary Weapon: Twelve AMROM (Advanced Mutli-Role Ordinance, Missile) missiles configured for their anti-tank role by equipping a powerful but low fuel rocket mounted with a large shaped charge warhead.
Secondary Weapons: Can also be specially fitted with AMROM missiles configured for either anti-aircraft (Powerful and high fuel rocket mounted with a small fragmentation warhead) or artillery (Low power but high fuel rocket mounted with several smaller submutions to be release prior to impact).
Special Equipment: Fire and forget infrared signature missile launch capabilities. Infrared, starlight, and telescopic target sighting and acquisition capabilities. Laser range finder. Slavable to search and track radar for effective anti-aircraft duties. Special mathematical computers capable to set for accurate artillery by providing origin and destination gridsquares. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 50 tons
Maximum Combat Speed: 60 m.p.h. (gas turbine)
Crew: One. (Operator: The advanced target acquisition systems on the Wolverine allow for a single individual to act as both driver and gunner. Note: Is seated in a small crew compartment in the front right of the body of the Wolverine. )
Common Color Scheme: U.S. standard woodland camouflage.


Air Systems


Dragonfly (XAH-1X Cobra Supreme)

Concept: Based on the AH-1W attack helicopter.
Design Base:
http://www.fas.org/man/dod-101/sys/ac/ah-1.htm
Major Visual Differences: Is fitted with a NOTARR (NO TAil RotoR) tail boom which replaces the vertical stabilizer and tail rotor assembly with stabilization engine exhaust ports to the aft of the vertical stabilizer and adds another stabilizer 45 degrees to the starboard of the vertical stabilizer.

Role: Designed to take the battle proven design of the AH-1 series to the next level by fitting it with the latest avionics and weapons systems mating packages.
Fixed Weapon: One 30mm rotary barrel cannon.
Mountable Weapons: TOW anti-tank missiles, Hellfire anti-tank missiles, Hydra-70 2.75in rocket pods, 7.62mm minigun pods, and Sidewinder air-to-air missiles. Capable of several configurations on a total of four hard points under the aircraft's winglets.
Special Equipment: Tracking and fire-control short-range active/passive radar array. Fire and forget infrared signature missile launch capabilities. Wire guided missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, laser, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to move the cannon turret for the best possible shooting position, including the factoring in of target lead distance. Look and shoot capabilities requiring the gunner to only turn his head to move the cannon turret. Laser range finder. NOTARR (NO TAil RotoR) stabilization technology. Main rotor break away ejection technology. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers. Capable of generating crew atmosphere for use in hostile environments.
Maximum Ceiling: 20,000 feet
Maximum Combat Speed: 185 m.p.h.
Crew: Two. (Pilot: Crew member that that has control of the motions of the aircraft and acts as aircraft commander. Gunner: Crew member that controls the aircraft's weapons. Note: They are located in the cockpit of the aircraft with the gunner being seated ahead of the pilot.)
Common Color Scheme: U.S. standard olive drab.


Ghost Striker (XF-16F Super Falcon)

Concept: Based on the F-16D multi-role fighter.
Design Base:
http://www.fas.org/man/dod-101/sys/ac/f-16.htm
Major Visual Differences: None.

Role: Designed to take the proven and versatile design of the land based fixed wing F-16 series to the next level by fitting it with the latest avionics, weapons systems mating packages, and composite construction materials.
Fixed Weapon: One 20mm rotary barrel cannon mounted in the port side of the main body of the airframe.
Mountable Weapons: Can mount a total of 12 tons of ordinance, able to carry virtually every convention weapon in the U.S. inventory, in a multitude of configurations on a total of seven hard points under the aircraft's winglets and two wingtip launch rails.
Special Equipment: Tracking and fire-control long-range active/passive radar array. Fire and forget infrared signature, laser designation, or radar lock missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, laser, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to guide a missile to a target based on a locked image. Slavable to AWACs (Airborne Warning And Control) aircraft to engage and fire upon targets without activating its own radar. Terrain following navigational radar which allow a plane to follow the terrain at low altitude without manual piloting. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers capable of automatic deployment upon missile launch detection. Capable of generating crew atmosphere for use in hostile environments.
Maximum Ceiling: 50,000 feet
Maximum Combat Speed: 1500 m.p.h.
Crew: Two. (Pilot: Crew member that that has control of the motions of the aircraft and acts as aircraft commander. Weapons Systems Officer: Crew member that aids the pilot in the engagement and location of potential targets. Note: They are located in the cockpit of the aircraft with the pilot being seated ahead of the weapons systems officer.)
Common Color Scheme: U.S. standard light gray.


Skystriker (XF-14E ASAT - Air Superiority, Advanced Tomcat)

Concept: Based on the F-14D interceptor.
Design Base:
http://www.fas.org/man/dod-101/sys/ac/f-14.htm
Major Visual Differences: None.

Role: Designed to make the proven design of the carrier based swing wing F-14 series into the best air superiority fighter available by fitting it with the latest avionics and composite contrustion materials.
Fixed Weapon: One 20mm rotary barrel cannon mounted in the port side of the main body of the airframe just behind the nose.
Mountable Weapons: Can mount Phoenix, Sparrow, or Sidewinder missiles in several configurations on eight hard points.
Special Equipment: Tracking and fire-control long-range active/passive radar array. Fire and forget infrared signature or radar lock missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to guide a missile to a target based on a locked image. Slavable to AWACs (Airborne Warning And Control) aircraft to engage and fire upon targets without activating its own radar. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers capable of automatic deployment upon missile launch detection. Capable of generating crew atmosphere for use in hostile environments.
Maximum Ceiling: 60,000 feet
Maximum Combat Speed: 1650 m.p.h.
Crew: Two. (Pilot: Crew member that that has control of the motions of the aircraft and acts as aircraft commander. Radar Intercept Officer: Crew member that aids the pilot in the engagement and location of potential targets. Note: They are located in the cockpit of the aircraft with the pilot being seated ahead of the radar intercept officer.)
Common Color Scheme: U.S. standard light gray.


Tomahawk (XUH-72)

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/86/tomahawk/
Major Visual Differences: Larger (height and width) airframe, A great deal longer. The cockpit and cabin are connected. Side doors slide back into the airframe itself. Manned machine guns are closer to the back of the cabin side doors. Cabin doors are located closer to the front of the aircraft. Canopy is fixed in place. No missiles under the aircraft.

Role: Designed to mesh the strong suits of CH-47 and UH-60 helicopters into a single aircraft with greater combat survivability than either of its two parent aircraft.
Fixed Weapon: One 20mm rotary barrel cannon.
Mountable Weapons: Hellfire anti-tank missiles, Hydra-70 2.75in rocket pods, and 7.62mm minigun pods. Capable of several configurations on a total of four hard points under the aircraft's winglets. Two 7.62mm manned machine guns can be mounted in the cabin doors of the aircraft towards the aft of the aircraft.
Special Equipment: Fire and forget infrared signature missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, laser, and telescopic target sighting and acquisition capabilities. Look and shoot capabilities requiring the weapons officer to only turn his head to move the cannon turret. Laser range finder. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers.
Transport Capabilities: 20 combat equipped troops when used in combat (door gunner seats installed). 26 combat equipped troops when used out of combat (door gunner seats not installed). 2 light vehicles in stowed configuration (Jeeps, HMMWVs, VAMPs, AWE Strikers, Foxes). 12 litters with 2 medical attendants. 10 tons of cargo externally on four heavy lift lines.
Maximum Ceiling: 19,000 feet
Maximum Combat Speed: 180 m.p.h.
Crew: Four. (Pilot: Crew member that that has control of the motions of the aircraft and acts as aircraft commander. Weapons Officer: Crew member that controls the aircraft's weapons. Crew Chief: Crew member that is responsible for keeping the aircraft in repair and operates a door gun when present. Loadmaster: Crew member that is responsible for the safety of any cargo on the aircraft and operates a door gun when present. Note: The pilot and weapons officer are located side by side in the cockpit (pilot on left, weapons officer on right.). The crew chief and loadmaster are located in door gunner seats when installed and in the seats closest to the cockpit when door gunner seats are not installed.)
Common Color Scheme: U.S. standard olive drab.


Aquatic Systems


WHALE - Water/land Hovercraft, Assault Landing/Extraction

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/84/whale/
Major Visual Differences: Wider body. Much more of an elongated troop cabin. Sled compartment, motorcycle, and depth charges all not present. The bridge and cabin are connected with a sealable door. Hatches between the troop cabin and gun turrets. Two elevated seats on both sides of the bridge. Elevated seats under both turrets. Troop web seating on both sides of the troop cabin. Only one machine gun per turret. Missile tubes are elongated and have a thin sheet of plastic covering each launch tube.

Role: Designed to quickly perform an amphibious assault against an enemy position, inserting an infantry squad behind the main line of resistance and providing support to them until the beach is clear.
Primary Weapon: Two 75mm self-loading chain guns.
Secondary Weapons: Eight Dragon anti-tank missiles. Two 7.62mm manned machine guns.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition capabilities. Laser Range finder.
Transport Capabilities: 10 combat equipped troops. 2.5 tons of cargo.
Combat Weight: 10 tons
Maximum Combat Speed: 60 knots (air cushion)
Crew: Four. (Pilot: Crew member that that has control of the motions of the craft and acts as craft commander. Weapons Officer: Crew member that controls the craft's weapons. Gunner: Crew member that operates a turret gun. Gunner: Crew member that operates a turret gun. Note: The pilot and weapons officer are located side by side on the bridge (pilot on left, weapons officer on right.). The two gunners are located in the turret gunner seats unless forced to seal the troop cabin.)
Common Color Scheme: U.S. standard light gray.


Devilfish

Concept: Based on the original Hasbro toy.
Design Base:
http://www.yojoe.com/vehicles/86/devilfish/
Major Visual Differences: No missiles on the craft's deck or torpedoes under the craft. Only one machine gun on the craft with it's trigger and handle assembly inside the cockpit. Plexiglass shield in front of cockpit.

Role: Designed to be used as a small and easy to operate craft for use in covert insertions of small infantry teams.
Primary Weapon: One 7.62mm manned machine gun.
Secondary Weapons: None.
Special Equipment: Infrared, starlight, and telescopic sighting capabilities.
Combat Weight: 0.75 tons
Maximum Combat Speed: 97 knots (twin water jets)
Crew: One. (Is not truely a crew member. Is an infantry or special operations trooper that must control the motions of and operate the machine until the craft reaches the point at which the trooper dismounts.)
Common Color Scheme: U.S. standard flat black.

 

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