Cobra Weapons Systems
One of the more distintive aspects of the G.I. Joe line is the wide array of vehicles originally designed by Hasbro. However many of these designs are somewhat unrealistic, and thus would not fit in well with the type of material that we write. So we took the more conventional vehicles designs and tinkered with both their design and specifications in order to achive vehicles that would not draw away from the realism of our stories.
Land Systems
Air Systems
Aquatic Systems
Land Systems
ASP - Assault System Pod
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/asp/
Major Visual Differences: Does not raise up.
Interchangable with two types of barrels. Glass on the windows of
the canopy.
Role: Designed as a multi-role static defensive
emplacement works best when used in groups.
Primary Weapon: Two crew-loaded 105mm rifled
cannons (requires loading crew and ammunition truck).
Secondary Weapons: In lieu of the 105mm cannons
it can also be fittted with two 20mm rotary barrel cannons
(requires ammunition truck and radar array).
Special Equipment: Infrared, starlight, and
telescopic target sighting and acquisition capabilities. Image
recognition equipment that can allow a target to be automatically
tracked, allowing the computer to move the turret and cannons for
the best possible shooting position, including the factoring in
of target lead distance. All windows are setup to project the HUD
(Heads Up Display) allowing the operator to begin engagement
targets regardless of their location in relation to the weapon
system. Laser range finder. Slavable to search and track radar
for effective anti-aircraft coverage.
Combat Weight: 3 tons
Maximum Turret Rotation Speed: 20 r.p.m.
(electric)
Crew: One. (Operator: Only a single crew member
is needed to operate the weapon system's motions and cannons.
Note: The operator controls the weapon system from within the
cockpit. While techincally only one person is required to make
the weapon system combat usable but support crews are needed for
the most effectiviness.)
Common Color Scheme: Dark flat blue.
HiSS - High Speed Sentry (Armored Personnel
Carrier)
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/83/hiss/
Major Visual Differences: Much larger (height,
length, width). A troop cabin is present within the body of the
vehicle and is accessed by a ramp on the rear of the vehicle. The
turret is further forward, just aft of the cockpit. The weapons
on the turret are much simpler. There is a hatch on the turret.
The turret opens up into the troop cabin.
Role: Designed as an easy to manufacture armored
personnel carrier (APC) but can double as a light assault
platform due to its significant level of armor.
Primary Weapon: Two 12.7mm manned machine guns.
Secondary Weapons: None.
Special Equipment: Infrared, starlight, and
telescopic target sighting and acquisition abilities.
Transport Capabilities: 8 combat equipped
troops.
Combat Weight: 45 tons
Maximum Combat Speed: 65 m.p.h. (gas turbine)
Crew: Two. (Driver: Crew member that that has
control of the motions of the vehicle. Gunner: Crew member that
manually controls the mounted weapon. Note: The driver operates
the vehicle from the from the cockpit while the gunner stands in
the electrically operated turret to operate the weapon. Neither
officially has command. The driver's task is to keep targets in
range while the gunner and tracks and fires on whatever he/she
deems important.)
Common Color Scheme: Flat black.
HiSS II - High Speed Sentry (Suppressive Fire
Platform)
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/89/hiss2/
Major Visual Differences: The turret unmanned
and futher back, center of the main body of the vehicle. The
missiles on near the bottom of the vehicle are not present. The
troop cabin is not persent as this area is needed for ammunition
and the vehicle's engine. The weapons are much simpler and
conventional looking.
Role: Designed to provide fire support to HiSS
armored personnel carriers effective against both armor and
infantry due to it's high rate of fire and large ammunition
magazine.
Primary Weapon: Three 25mm automatically
operated chain guns.
Secondary Weapons: Two 7.62mm automatically
operated machine guns.
Special Equipment: Infrared, starlight, and
telescopic target sighting and acquisition abilities. Laser range
finder. Ammunition magazine is specially designed to vent the
blast in case of magazine detonation, limiting damaged area to
that of the magazine. Capable of generating crew atmosphere for
use in hostile environments.
Combat Weight: 55 tons
Maximum Combat Speed: 70 m.p.h. (gas turbine)
Crew: Two. (Gunner: Crew member that manually
controls the mounted weapon, additionally the gunner acts as the
commander of the vehicle, instructing the driving on where to
move in order to more easily engage targets. Driver: Crew member
that that has control of the motions of the vehicle. Note: The
driver operates the vehicle from the from the left of the cockpit
while the gunner operates the vehicle from the from the right of
the cockpit.)
Common Color Scheme: Flat black.
Imp
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/88/imp/
Major Visual Differences: Cockpit has a crew
hatch with three periscopes that provide a 180 degree view.
Machine gun not present. Engine compartment has a cover over it.
Missile rack does not elevate.
Role: Designed as a easy to manufacture missile
carrier designed to spread mines or release bio-chemical weapons
over a large area.
Primary Weapon: Three missiles specially
designed to release either anti-personnel or anti-tank mines.
Secondary Weapons: The missiles can just as
easily be fitted to release bio-chemical agents in lieu of mines.
Special Equipment: Capable of generating crew
atmosphere for use in hostile environments.
Combat Weight: 10 tons
Maximum Combat Speed: 45 m.p.h. (diesel)
Crew: One. (Operator: With the missiles being
area effect weapons, it allows for a single individual to act as
both driver and gunner; the only aiming required is aligning the
vehicle with the desired direction of submunition dispersal.
Note: Is seated in a small cockpit at the front of the vehicle.)
Common Color Scheme: Flat dark gray.
Maggot
Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/87/maggot/
Major Visual Differences: The bodies of the
vehicles are slightly larger (height, length, width). The main
cannon's turret is not detachable, nor is the bottom of the rear
vehicle accessable for crew functions as it serves as an
ammunition magazine. Anti-aircraft gun assembly not present.
Driver cockpit in lead vehicle is futher to the left, instead of
the center, and also has a crew hatch with three periscopes that
provide a 180 degree view. Laterial machine gun is simpler,
futher back on the body, and even with the cockpit on the left
side of the lead vehicle and the manual controls extend into the
cockpit. A downward hinged tailgate is present on the cannon
turret. No seat is present in the center of the cannon turret but
a folding seat is present on the right side of the turret,
slightly ahead of the fixed seat at the rear of the turret.
Support struts for the cannon turret telescope down then out in
order to stabilize the turret however they must be retracted
before the turret can move.
Role: Designed as a self-propelled artillery
piece that could operate from an ever changing position; firing
with stunning accurately and displacing before relocating and
firing again as quickly as possible with the need for supporting
vehicles.
Primary Weapon: One crew-loaded 155mm rifled
artillery piece.
Secondary Weapons: One 12.7mm manned machine
gun.
Special Equipment: Special mathematical
computers capable to set for accurate artillery by providing
origin and destination gridsquares. Atmospheric monitoring
equipment that allows easy compensation for wind, humidity, and
barometric pressure. Ammunition magazine is specially designed to
vent the blast in case of magazine detonation, limiting damaged
area to that of the magazine. Capable of generating crew
atmosphere for use in hostile environments (lead vehicle only).
Combat Weight: 30 tons
Maximum Combat Speed: 40 m.p.h. (diesel, lead
vehicle only as rear vehicle is simply towed and unable to
provide its own motion.)
Crew: Three. (Commander: Crew member in charge
of cannon operation and relaying operational order to all other
crew members as they fall under his/her command. Driver: Crew
member that has control of the motions of the vehicle, operates
the machine gun, and is responsible for insuring the safety of
the gun platform. Loader: Crew member responsible for loading and
unloading shells for the cannon. Note: Commander is seated at the
fire control station within the rear of the cannon turret, driver
is seated within the cockpit of the lead vehicle, and loader
stands within the cannon turret but a fold-out "jump
seat" is available for use during motion.)
Common Color Scheme: Flat dark gray.
Rage
Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/90/rage/
Major Visual Differences: The turret does not
raise and it is unmanned. Missiles to the left of the turret are
not present; additionally, the missiles on the turret itself are
within launch tubes. The rocket pod on the left of the body is
not present. The wheels are more conventional looking. The crew
hatches are more coventional and both have three periscopes that
provide a 180 degree view. Land mine and under turret machine gun
compartment is not present, leaving no holes in the back of the
vehicle.
Role: Designed to act as a long-life, hard
hitting main battle tank equipped with the .
Primary Weapon: Two self-loading 105mm rifled
cannons.
Secondary Weapons: Two infrared signature guided
anti-tank missiles. One 7.62mm rotary barrel machine gun.
Special Equipment: Fire and forget infrared
signature missile launch capabilities. Infrared, starlight, and
telescopic target sighting and acquisition abilities. Laser range
finder. Specially designed unmanned cannon operation which allows
new rounds to be loaded automatically and near immediately, which
greatly increases rate of fire. Ammunition magazine is specially
designed to vent the blast in case of magazine detonation,
limiting damaged area to that of the magazine. Capable of
generating crew atmosphere for use in hostile environments.
Combat Weight: 55 tons
Maximum Combat Speed: 65 m.p.h. (gas turbine)
Crew: Two. (Turret Operator: The unmanned turret
allows the gunner and commander positions of a standard tank to
be meshed into a single crew member who both operates the weapons
of the vehicle and acts as vehicle commander. Driver: Crew member
that has control of the motions of the vehicle and is under the
direction of the turret operator. Notes: Both are seated side by
side in a single compartment in the front body of the vehicle.)
Common Color Scheme: Flat black.
SNAKE - Squad support Non-combustion Assisted
Kinetics Exoskeleton
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/83/snake/
Major Visual Differences: Much bulkier with a
sizable "backpack" outcropping from the back of the
suit. Entire suit is connected and sealed, with the front
"torso" hydraulically hinging up and the front of the
legs down to the "ankle" hydraulically hinging out to
allow operator entry/exit. The suit's "hands" are fixed
with a machine gun on the left arm and a flame thrower on the
right; which are not interchangable with any other weapon or
equipment. The machine gun and flame thrower look more simple and
conventional.
Role: Designed as limited use infantry heavy
fire support weapon system capable of providing a base of fire
and a possible source of cover.
Primary Weapon: One 7.62mm hydraulically
controlled machine gun.
Secondary Weapons: One flame thrower.
Special Equipment: Infrared, starlight, and
telescopic sighting abilities. Capable of generating crew
atmosphere for use in hostile environments.
Combat Weight: 0.75 tons
Maximum Combat Speed: 1.5 m.p.h. (electrical
hydraulics controls with gyroscopic balance stabilization)
Crew: One. (Operator: Crew member that has
control of the motions of the suit and controls its weapons.
Note: The operator controls the vehicle from within the torso and
legs of the suit.)
Common Color Scheme: Flat white.
Stinger
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/stinger/
Major Visual Differences: Larger (height,
length, and width) body. Doors swing outwards to the front
instead of up. Plexiglass on the windows of the cab.
Role: Designed as a light attack vehicle
specialized to an anti-tank role.
Primary Weapon: Four infrared guided anti-tank
missiles.
Secondary Weapons: None.
Special Equipment: Infrared, starlight, and
telescopic target sighting and acquisition capabilities. Laser
range finder. Self-recovery winch.
Combat Weight: 4 tons
Maximum Combat Speed: 60 m.p.h. (diesel, 2 wheel
drive). 50 m.p.h. (diesel, 4 wheel drive).
Crew: One. (Operator: Due to the hands-on-wheel
fire and tracking controls and close proximity of displays to the
driver's natural line of sight, a single individual can both
operate the missiles and control the motions of the vehicle.
Note: The operator controls the vehicle from the left of the
cab.)
Common Color Scheme: Flat black.
STUN - Squad support, all-Terrain Unsealed hull
Nitrous assisted
Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/86/stun/
Major Visual Differences: Slightly larger
(height, length, width). The body of the vehicle is straight and
level, not tilted backwards. The tail gun is in the center of the
rear of the vehicle, not off to one side. There are no flags on
the antennas which additionally are kept tethered to the rear of
the vehicle in nearly all cases. The weapons look more
conventional and simple.
Role: Designed to act a vehicle optimized for
patrolling and providing fire support to infantry in addition to
being capabable of swiftly moving across nearly any terrain.
Primary Weapon: Four 12.7mm hydraulically
operated machine guns.
Secondary Weapons: One 7.62mm manned machine
gun.
Special Equipment: Infrared, starlight, and
telescopic target sighting and acquisition abilities. Gunner pods
are capabable of swinging out up to 45 degrees to there original
position via hydraulics in order to provide a wider field of
fire.
Combat Weight: 2.5 tons
Maximum Combat Speed: 85 m.p.h. (gasoline) 142
m.p.h. (Nitrous)
Crew: Four. (Comander: Crew member that that has
control of the motions of the vehicle as directs the operations
of the other crew members. Port Gunner: Crew member that controls
the weapons on the left side of the vehicle. Starboard Gunner:
Crew member that controls the weapons on the right side of the
vehicle. Tail Gunner: Crew member that manually controls the
weapon on the rear of the vehicle. Note: The commander operates
the vehicle from the from the command chair atop the vehicle
while the port and starboard gunners sit in their respective
gunner pods; leaving the tail gunner to sit at the rear of the
vehicle, facing backwards.)
Common Color Scheme: Flat black.
Air Systems
Anaconda
Concept: Based on the Cobra Transport Chopper,
commonly seen in Marvel's G.I. Joe comics.
Design Base:http://www.geocities.com/ripcord_of_rogue_force/ctc.html
Major Visual Differences: None.
Role: Designed as an easy to produce and
flexible transport capable of transporting troops or vehicles
directly to the front lines.
Fixed Weapon: Two 20mm automatically controlled
cannons.
Mountable Weapons: Two 7.62mm manned machine
guns can be mounted in the cabin doors of the modular troop cabin
towards the front of the cabin whenever it is present.
Special Equipment: Infrared, starlight, and
telescopic target sighting and acquisition capabilities.
ElectroMagnetic Pulse shielding. Defensive flare and chaff
launchers capable of automatic deployment upon missile launch
detection.
Transport Capabilities: 12 combat equipped
troops (when troop cabin is present). 4 litters with 1 medical
attendant. 8 tons of cargo externally on four heavy lift lines
(when troop cabin is not present).
Maximum Ceiling: 15,000 feet
Maximum Combat Speed: 160 m.p.h.
Crew: Two. (Pilot: Crew member that that has
control of the motions of the aircraft and acts as aircraft
commander. Weapons Officer: Crew member that controls the
aircraft's cannon. Note: The pilot and weapons officer are
located side by side in the cockpit (pilot on left, weapons
officer on right.). When the modular troop cabin is present two
door gunners can be utilized at specialized seats towards the
front of the cabin.)
Common Color Scheme: Flat dark purple.
FANG - Foward Assessment, Near Ground
Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/83/fang/
Major Visual Differences: Much more elongated
body (includes wingspan (rotor length)). The bomb is not present,
making room for an air intake scoop under the helicopter.
Missiles are within launch tubes and there is only one per side,
in addition to being inside of the skids instead outside. The
cockpit is more enclosed, the pilot only being exposed from the
waist up. Engine compartment is covered.
Role: Designed as an extremely lightweight
helicopter for non-extended use as scouting or forward observer
duties.
Fixed Weapon: One 7.62mm automatically
controlled machine gun.
Mountable Weapons: Light infrared signature
guided anti-tank or air-to-air missiles on special latches on the
insides of the support struts for the skids.
Special Equipment: Fire and forget infrared
signature missile launch capabilities. Infrared and starlight
target sighting and acquisition capabilities.
Maximum Ceiling: 9,000 feet
Maximum Combat Speed: 90 m.p.h.
Crew: One. (Pilot: Crew member that that has
control of the motions of the aircraft and controls the
aircraft's weapons. Note: Pilot is located in the cockpit of the
aircraft.)
Common Color Scheme: Flat dark gray.
Hurricane
Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/90/hurricane/
Major Visual Differences: Elogated airframe and
wingspan. Wings to do not move but have traditional VTOL ports in
addition to a vectored trust engine exhausts. Attack drone is not
present. The vertical stabilizers are not connected. No wingtip
launch rails on the canards. The cannon doesn't jut out from the
aircraft.
Role: Designed as a ship based VTOL air
superioty fighter.
Fixed Weapons: One 20mm rotary barrel cannon.
Mountable Weapons: Can mount virtually any
air-to-air missile in several configurations on eight hard
points.
Special Equipment: Exhaust port and vectored
trust Vertical Take Off and Landing capable engines. Tracking and
fire-control long-range active/passive radar array. Fire and
forget infrared signature or radar lock missile launch
capabilities. Electronic Counter Measures capable of distorting
both radar and infrared signals. Infrared, starlight, and
telescopic target sighting and acquisition capabilities. Image
recognition equipment that can allow a target to be automatically
tracked, allowing the computer to guide a missile to a target
based on a locked image. Slavable to AWACs (Airborne Warning And
Control) aircraft to engage and fire upon targets without
activating its own radar. Terrain following navigational radar
which allow a plane to follow the terrain at low altitude without
manual piloting. ElectroMagnetic Pulse shielding. Defensive flare
and chaff launchers capable of automatic deployment upon missile
launch detection. Capable of generating crew atmosphere for use
in hostile environments.
Maximum Ceiling: 50,000 feet
Maximum Combat Speed: 1200 m.p.h.
Crew: Two. (Pilot: Crew member that that has
control of the motions of the aircraft, operates the weapons, and
acts as aircraft commander. Radar Intercept Officer: Crew member
that aids the pilot in the weapon operation in addition to
engagement and location of potential targets. Note: They are
located in the cockpit of the aircraft with the pilot being
seated ahead of the radar intercept officer.)
Common Color Scheme: Flat black.
Night Raven
Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/86/nightraven/
Major Visual Differences: Drone is not present.
The missile pods under each wing is replaced with two
conventional hard points per side. The drop down bomb has hard
points for four missiles instead of just two. The drop down
cockpit is replaced by a conventional cockpit and canopy system.
The rear seat in the cockpit, is forward facing, not rearward
facing. A cannon firing port is located slightly behind and
beside the cockpit area.
Role: Designed as a high speed air superioty
fighter fitted with the latest technologies.
Fixed Weapons: One 20mm rotary barrel cannon.
Two 12.7mm automatically operated machine guns.
Mountable Weapons: Can mount virtually any
air-to-air missile in several configurations on eight hard
points.
Special Equipment: Tracking and fire-control
long-range active/passive radar array. Fire and forget infrared
signature or radar lock missile launch capabilities. Electronic
Counter Measures capable of distorting both radar and infrared
signals. Infrared, starlight, and telescopic target sighting and
acquisition capabilities. Image recognition equipment that can
allow a target to be automatically tracked, allowing the computer
to guide a missile to a target based on a locked image. Slavable
to AWACs (Airborne Warning And Control) aircraft to engage and
fire upon targets without activating its own radar.
ElectroMagnetic Pulse shielding. Defensive flare and chaff
launchers capable of automatic deployment upon missile launch
detection. Capable of generating crew atmosphere for use in
hostile environments.
Maximum Ceiling: 75,000 feet
Maximum Combat Speed: 1900 m.p.h.
Crew: Two. (Pilot: Crew member that that has
control of the motions of the aircraft, operates the weapons, and
acts as aircraft commander. Radar Intercept Officer: Crew member
that aids the pilot in the weapon operation in addition to
engagement and location of potential targets. Note: They are
located in the cockpit of the aircraft with the pilot being
seated ahead of the radar intercept officer.)
Common Color Scheme: Flat black.
Rattler
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/rattler/
Major Visual Differences: Does not have the
ability to be a VTOL aircraft (wings can't move). A seat is
present in the dorsal turret.
Role: Designed as close air support aircraft
with a heavy focus on survivability and large ordinance loads.
Fixed Weapons: One 30mm rotary barrel cannon.
Two 12.7mm manned machine guns.
Mountable Weapons: Can mount a total of 12 tons
of ordinance, able to carry virtually every convention weapon, in
a multitude of configurations on a total of ten hard points under
the aircraft's wings.
Special Equipment: Fire-control mid-range
active/passive radar array. Fire and forget infrared signature,
laser designation, or radar lock missile launch capabilities.
Electronic Counter Measures capable of distorting both radar and
infrared signals. Infrared, starlight, laser, and telescopic
target sighting and acquisition capabilities. Image recognition
equipment that can allow a target to be automatically tracked,
allowing the computer to guide a missile to a target based on a
locked image. Terrain following navigational radar which allow a
plane to follow the terrain at low altitude without manual
piloting. ElectroMagnetic Pulse shielding. Defensive flare and
chaff launchers capable of automatic deployment upon missile
launch detection. Capable of generating crew atmosphere for use
in hostile environments (pilot cockpit only).
Maximum Ceiling: 30,000 feet
Maximum Combat Speed: 390 m.p.h.
Crew: Two. (Pilot: Crew member that that has
control of the motions of the aircraft, operates the aircraft's
weapons, and acts as aircraft commander. Gunner: Crew member that
manually operates the machine guns in the aircraft's dorsal
turret . Note: The pilot is located in the cockpit of the
aircraft and the gunner is located within the dorsal turret.)
Common Color Scheme: Flat dark blue.
Aquatic Systems
Moray
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/85/hydrofoil/
Major Visual Differences: Missile launcher not
present in forward area of the craft. Engine is not located on
the back of the craft. Missiles on side of the bridge are not
present. Machine gun in the center of the bridge vertical bar is
not present. Machine guns at the rear of the craft are not
present. Depth charges are not present. Spotlight is not present.
Torpedoes are within launch tubes. Ballistic plexiglass covers
forward facing 'windows' on the bridge. Hatches ahead of the
bridge have no periscopes and are flush with the rest of the
hull. Three fold down webbing seats are present on each side of
the back of the craft.
Role: Designed as a small but heavily armed
craft for fast attack, coastal patrol, and special operations
team insertion uses.
Primary Weapons: Two 40mm automatically
controlled cannons.
Secondary Weapons: Two sonar signature guided
torpedoes. Two 7.62mm manned machine guns.
Special Equipment: Infrared, starlight, and
telescopic sighting capabilities. Short range fire-control sonar
system.
Transport Capabilities: 6 combat equipped
troops.
Combat Weight: 7 tons
Maximum Combat Speed: 110 knots (water jet)
Crew: Three. (Pilot: Crew member that that has
control of the motions of the craft and acts as craft commander.
Weapons Officer: Crew member that controls the
craft's weapons. Engineer: Crew member that operates the turret
guns and is responsible for the upkeep of the engine. Note: The
pilot and weapons officer are located side by side on the bridge
(pilot on left, weapons officer on right.). The engineer is
located in the turret gunner seat unless involved in repairs.)
Common Color Scheme: Flat black.
Water Moccasin
Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/watermoccasin/
Major Visual Differences: Torpedo not present.
Canopy encloses all of the cockpit instead of being open topped.
A seat is present in the turret in addition to a sprayskirt
intended to fall at waist level in order to help keep water of
the turret. Only one gun is present on the turret.
Role: Designed as a small scout craft and fast
attack boat capable of operating in almost any water depth.
Primary Weapons: Two 12.7mm automatically
controlled machine guns.
Secondary Weapons: One 7.62mm manned machine
gun.
Special Equipment: Infrared, starlight, and
telescopic sighting capabilities.
Combat Weight: 1.5 tons
Maximum Combat Speed: 108 knots (air fan)
Crew: Two. (Driver: Crew member that that has
control of the motions of the craft and the primary weapons.
Gunner: Crew member that manually controls the turret mounted
machine gun. Note: The driver operates the craft from the cockpit
while the gunner sits in a seat within the turret. Neither
officially has command. The driver's task is to attack primary
targets while the gunner provides a near 360 degree defensive
field of fire around the craft.)
Common Color Scheme: Flat dark gray.