Cobra Weapons Systems

One of the more distintive aspects of the G.I. Joe line is the wide array of vehicles originally designed by Hasbro. However many of these designs are somewhat unrealistic, and thus would not fit in well with the type of material that we write. So we took the more conventional vehicles designs and tinkered with both their design and specifications in order to achive vehicles that would not draw away from the realism of our stories.

 

Land Systems

ASP_ HiSS_ HiSS II__ Imp Maggot
Rage__ SNAKE__ Stinger STUN__  

 

Air Systems

Anaconda_ FANG_ Hurricane_ Night Raven_ Rattler

 

Aquatic Systems

Moray_ Water Moccasin

 

 

 

Land Systems


ASP - Assault System Pod

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/asp/
Major Visual Differences: Does not raise up. Interchangable with two types of barrels. Glass on the windows of the canopy.

Role: Designed as a multi-role static defensive emplacement works best when used in groups.
Primary Weapon: Two crew-loaded 105mm rifled cannons (requires loading crew and ammunition truck).
Secondary Weapons: In lieu of the 105mm cannons it can also be fittted with two 20mm rotary barrel cannons (requires ammunition truck and radar array).
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to move the turret and cannons for the best possible shooting position, including the factoring in of target lead distance. All windows are setup to project the HUD (Heads Up Display) allowing the operator to begin engagement targets regardless of their location in relation to the weapon system. Laser range finder. Slavable to search and track radar for effective anti-aircraft coverage.
Combat Weight: 3 tons
Maximum Turret Rotation Speed: 20 r.p.m. (electric)
Crew: One. (Operator: Only a single crew member is needed to operate the weapon system's motions and cannons. Note: The operator controls the weapon system from within the cockpit. While techincally only one person is required to make the weapon system combat usable but support crews are needed for the most effectiviness.)
Common Color Scheme: Dark flat blue.


HiSS - High Speed Sentry (Armored Personnel Carrier)

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/83/hiss/
Major Visual Differences: Much larger (height, length, width). A troop cabin is present within the body of the vehicle and is accessed by a ramp on the rear of the vehicle. The turret is further forward, just aft of the cockpit. The weapons on the turret are much simpler. There is a hatch on the turret. The turret opens up into the troop cabin.

Role: Designed as an easy to manufacture armored personnel carrier (APC) but can double as a light assault platform due to its significant level of armor.
Primary Weapon: Two 12.7mm manned machine guns.
Secondary Weapons: None.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition abilities.
Transport Capabilities: 8 combat equipped troops.
Combat Weight: 45 tons
Maximum Combat Speed: 65 m.p.h. (gas turbine)
Crew: Two. (Driver: Crew member that that has control of the motions of the vehicle. Gunner: Crew member that manually controls the mounted weapon. Note: The driver operates the vehicle from the from the cockpit while the gunner stands in the electrically operated turret to operate the weapon. Neither officially has command. The driver's task is to keep targets in range while the gunner and tracks and fires on whatever he/she deems important.)
Common Color Scheme: Flat black.


HiSS II - High Speed Sentry (Suppressive Fire Platform)

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/89/hiss2/
Major Visual Differences: The turret unmanned and futher back, center of the main body of the vehicle. The missiles on near the bottom of the vehicle are not present. The troop cabin is not persent as this area is needed for ammunition and the vehicle's engine. The weapons are much simpler and conventional looking.

Role: Designed to provide fire support to HiSS armored personnel carriers effective against both armor and infantry due to it's high rate of fire and large ammunition magazine.
Primary Weapon: Three 25mm automatically operated chain guns.
Secondary Weapons: Two 7.62mm automatically operated machine guns.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition abilities. Laser range finder. Ammunition magazine is specially designed to vent the blast in case of magazine detonation, limiting damaged area to that of the magazine. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 55 tons
Maximum Combat Speed: 70 m.p.h. (gas turbine)
Crew: Two. (Gunner: Crew member that manually controls the mounted weapon, additionally the gunner acts as the commander of the vehicle, instructing the driving on where to move in order to more easily engage targets. Driver: Crew member that that has control of the motions of the vehicle. Note: The driver operates the vehicle from the from the left of the cockpit while the gunner operates the vehicle from the from the right of the cockpit.)
Common Color Scheme: Flat black.


Imp

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/88/imp/
Major Visual Differences: Cockpit has a crew hatch with three periscopes that provide a 180 degree view. Machine gun not present. Engine compartment has a cover over it. Missile rack does not elevate.

Role: Designed as a easy to manufacture missile carrier designed to spread mines or release bio-chemical weapons over a large area.
Primary Weapon: Three missiles specially designed to release either anti-personnel or anti-tank mines.
Secondary Weapons: The missiles can just as easily be fitted to release bio-chemical agents in lieu of mines.
Special Equipment: Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 10 tons
Maximum Combat Speed: 45 m.p.h. (diesel)
Crew: One. (Operator: With the missiles being area effect weapons, it allows for a single individual to act as both driver and gunner; the only aiming required is aligning the vehicle with the desired direction of submunition dispersal. Note: Is seated in a small cockpit at the front of the vehicle.)
Common Color Scheme: Flat dark gray.


Maggot

Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/87/maggot/
Major Visual Differences: The bodies of the vehicles are slightly larger (height, length, width). The main cannon's turret is not detachable, nor is the bottom of the rear vehicle accessable for crew functions as it serves as an ammunition magazine. Anti-aircraft gun assembly not present. Driver cockpit in lead vehicle is futher to the left, instead of the center, and also has a crew hatch with three periscopes that provide a 180 degree view. Laterial machine gun is simpler, futher back on the body, and even with the cockpit on the left side of the lead vehicle and the manual controls extend into the cockpit. A downward hinged tailgate is present on the cannon turret. No seat is present in the center of the cannon turret but a folding seat is present on the right side of the turret, slightly ahead of the fixed seat at the rear of the turret. Support struts for the cannon turret telescope down then out in order to stabilize the turret however they must be retracted before the turret can move.

Role: Designed as a self-propelled artillery piece that could operate from an ever changing position; firing with stunning accurately and displacing before relocating and firing again as quickly as possible with the need for supporting vehicles.
Primary Weapon: One crew-loaded 155mm rifled artillery piece.
Secondary Weapons: One 12.7mm manned machine gun.
Special Equipment: Special mathematical computers capable to set for accurate artillery by providing origin and destination gridsquares. Atmospheric monitoring equipment that allows easy compensation for wind, humidity, and barometric pressure. Ammunition magazine is specially designed to vent the blast in case of magazine detonation, limiting damaged area to that of the magazine. Capable of generating crew atmosphere for use in hostile environments (lead vehicle only).
Combat Weight: 30 tons
Maximum Combat Speed: 40 m.p.h. (diesel, lead vehicle only as rear vehicle is simply towed and unable to provide its own motion.)
Crew: Three. (Commander: Crew member in charge of cannon operation and relaying operational order to all other crew members as they fall under his/her command. Driver: Crew member that has control of the motions of the vehicle, operates the machine gun, and is responsible for insuring the safety of the gun platform. Loader: Crew member responsible for loading and unloading shells for the cannon. Note: Commander is seated at the fire control station within the rear of the cannon turret, driver is seated within the cockpit of the lead vehicle, and loader stands within the cannon turret but a fold-out "jump seat" is available for use during motion.)
Common Color Scheme: Flat dark gray.


Rage

Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/90/rage/
Major Visual Differences: The turret does not raise and it is unmanned. Missiles to the left of the turret are not present; additionally, the missiles on the turret itself are within launch tubes. The rocket pod on the left of the body is not present. The wheels are more conventional looking. The crew hatches are more coventional and both have three periscopes that provide a 180 degree view. Land mine and under turret machine gun compartment is not present, leaving no holes in the back of the vehicle.

Role: Designed to act as a long-life, hard hitting main battle tank equipped with the .
Primary Weapon: Two self-loading 105mm rifled cannons.
Secondary Weapons: Two infrared signature guided anti-tank missiles. One 7.62mm rotary barrel machine gun.
Special Equipment: Fire and forget infrared signature missile launch capabilities. Infrared, starlight, and telescopic target sighting and acquisition abilities. Laser range finder. Specially designed unmanned cannon operation which allows new rounds to be loaded automatically and near immediately, which greatly increases rate of fire. Ammunition magazine is specially designed to vent the blast in case of magazine detonation, limiting damaged area to that of the magazine. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 55 tons
Maximum Combat Speed: 65 m.p.h. (gas turbine)
Crew: Two. (Turret Operator: The unmanned turret allows the gunner and commander positions of a standard tank to be meshed into a single crew member who both operates the weapons of the vehicle and acts as vehicle commander. Driver: Crew member that has control of the motions of the vehicle and is under the direction of the turret operator. Notes: Both are seated side by side in a single compartment in the front body of the vehicle.)
Common Color Scheme: Flat black.


SNAKE - Squad support Non-combustion Assisted Kinetics Exoskeleton

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/83/snake/
Major Visual Differences: Much bulkier with a sizable "backpack" outcropping from the back of the suit. Entire suit is connected and sealed, with the front "torso" hydraulically hinging up and the front of the legs down to the "ankle" hydraulically hinging out to allow operator entry/exit. The suit's "hands" are fixed with a machine gun on the left arm and a flame thrower on the right; which are not interchangable with any other weapon or equipment. The machine gun and flame thrower look more simple and conventional.

Role: Designed as limited use infantry heavy fire support weapon system capable of providing a base of fire and a possible source of cover.
Primary Weapon: One 7.62mm hydraulically controlled machine gun.
Secondary Weapons: One flame thrower.
Special Equipment: Infrared, starlight, and telescopic sighting abilities. Capable of generating crew atmosphere for use in hostile environments.
Combat Weight: 0.75 tons
Maximum Combat Speed: 1.5 m.p.h. (electrical hydraulics controls with gyroscopic balance stabilization)
Crew: One. (Operator: Crew member that has control of the motions of the suit and controls its weapons. Note: The operator controls the vehicle from within the torso and legs of the suit.)
Common Color Scheme: Flat white.


Stinger

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/stinger/
Major Visual Differences: Larger (height, length, and width) body. Doors swing outwards to the front instead of up. Plexiglass on the windows of the cab.

Role: Designed as a light attack vehicle specialized to an anti-tank role.
Primary Weapon: Four infrared guided anti-tank missiles.
Secondary Weapons: None.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition capabilities. Laser range finder. Self-recovery winch.
Combat Weight: 4 tons
Maximum Combat Speed: 60 m.p.h. (diesel, 2 wheel drive). 50 m.p.h. (diesel, 4 wheel drive).
Crew: One. (Operator: Due to the hands-on-wheel fire and tracking controls and close proximity of displays to the driver's natural line of sight, a single individual can both operate the missiles and control the motions of the vehicle. Note: The operator controls the vehicle from the left of the cab.)
Common Color Scheme: Flat black.


STUN - Squad support, all-Terrain Unsealed hull Nitrous assisted

Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/86/stun/
Major Visual Differences: Slightly larger (height, length, width). The body of the vehicle is straight and level, not tilted backwards. The tail gun is in the center of the rear of the vehicle, not off to one side. There are no flags on the antennas which additionally are kept tethered to the rear of the vehicle in nearly all cases. The weapons look more conventional and simple.

Role: Designed to act a vehicle optimized for patrolling and providing fire support to infantry in addition to being capabable of swiftly moving across nearly any terrain.
Primary Weapon: Four 12.7mm hydraulically operated machine guns.
Secondary Weapons: One 7.62mm manned machine gun.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition abilities. Gunner pods are capabable of swinging out up to 45 degrees to there original position via hydraulics in order to provide a wider field of fire.
Combat Weight: 2.5 tons
Maximum Combat Speed: 85 m.p.h. (gasoline) 142 m.p.h. (Nitrous)
Crew: Four. (Comander: Crew member that that has control of the motions of the vehicle as directs the operations of the other crew members. Port Gunner: Crew member that controls the weapons on the left side of the vehicle. Starboard Gunner: Crew member that controls the weapons on the right side of the vehicle. Tail Gunner: Crew member that manually controls the weapon on the rear of the vehicle. Note: The commander operates the vehicle from the from the command chair atop the vehicle while the port and starboard gunners sit in their respective gunner pods; leaving the tail gunner to sit at the rear of the vehicle, facing backwards.)
Common Color Scheme: Flat black.


Air Systems


Anaconda

Concept: Based on the Cobra Transport Chopper, commonly seen in Marvel's G.I. Joe comics.
Design Base:http://www.geocities.com/ripcord_of_rogue_force/ctc.html
Major Visual Differences: None.

Role: Designed as an easy to produce and flexible transport capable of transporting troops or vehicles directly to the front lines.
Fixed Weapon: Two 20mm automatically controlled cannons.
Mountable Weapons: Two 7.62mm manned machine guns can be mounted in the cabin doors of the modular troop cabin towards the front of the cabin whenever it is present.
Special Equipment: Infrared, starlight, and telescopic target sighting and acquisition capabilities. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers capable of automatic deployment upon missile launch detection.
Transport Capabilities: 12 combat equipped troops (when troop cabin is present). 4 litters with 1 medical attendant. 8 tons of cargo externally on four heavy lift lines (when troop cabin is not present).
Maximum Ceiling: 15,000 feet
Maximum Combat Speed: 160 m.p.h.
Crew: Two. (Pilot: Crew member that that has control of the motions of the aircraft and acts as aircraft commander. Weapons Officer: Crew member that controls the aircraft's cannon. Note: The pilot and weapons officer are located side by side in the cockpit (pilot on left, weapons officer on right.). When the modular troop cabin is present two door gunners can be utilized at specialized seats towards the front of the cabin.)
Common Color Scheme: Flat dark purple.


FANG - Foward Assessment, Near Ground

Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/83/fang/
Major Visual Differences: Much more elongated body (includes wingspan (rotor length)). The bomb is not present, making room for an air intake scoop under the helicopter. Missiles are within launch tubes and there is only one per side, in addition to being inside of the skids instead outside. The cockpit is more enclosed, the pilot only being exposed from the waist up. Engine compartment is covered.

Role: Designed as an extremely lightweight helicopter for non-extended use as scouting or forward observer duties.
Fixed Weapon: One 7.62mm automatically controlled machine gun.
Mountable Weapons: Light infrared signature guided anti-tank or air-to-air missiles on special latches on the insides of the support struts for the skids.
Special Equipment: Fire and forget infrared signature missile launch capabilities. Infrared and starlight target sighting and acquisition capabilities.
Maximum Ceiling: 9,000 feet
Maximum Combat Speed: 90 m.p.h.
Crew: One. (Pilot: Crew member that that has control of the motions of the aircraft and controls the aircraft's weapons. Note: Pilot is located in the cockpit of the aircraft.)
Common Color Scheme: Flat dark gray.


Hurricane

Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/90/hurricane/
Major Visual Differences: Elogated airframe and wingspan. Wings to do not move but have traditional VTOL ports in addition to a vectored trust engine exhausts. Attack drone is not present. The vertical stabilizers are not connected. No wingtip launch rails on the canards. The cannon doesn't jut out from the aircraft.

Role: Designed as a ship based VTOL air superioty fighter.
Fixed Weapons: One 20mm rotary barrel cannon.
Mountable Weapons: Can mount virtually any air-to-air missile in several configurations on eight hard points.
Special Equipment: Exhaust port and vectored trust Vertical Take Off and Landing capable engines. Tracking and fire-control long-range active/passive radar array. Fire and forget infrared signature or radar lock missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to guide a missile to a target based on a locked image. Slavable to AWACs (Airborne Warning And Control) aircraft to engage and fire upon targets without activating its own radar. Terrain following navigational radar which allow a plane to follow the terrain at low altitude without manual piloting. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers capable of automatic deployment upon missile launch detection. Capable of generating crew atmosphere for use in hostile environments.
Maximum Ceiling: 50,000 feet
Maximum Combat Speed: 1200 m.p.h.
Crew: Two. (Pilot: Crew member that that has control of the motions of the aircraft, operates the weapons, and acts as aircraft commander. Radar Intercept Officer: Crew member that aids the pilot in the weapon operation in addition to engagement and location of potential targets. Note: They are located in the cockpit of the aircraft with the pilot being seated ahead of the radar intercept officer.)
Common Color Scheme: Flat black.


Night Raven

Concept: Based on the original Hasbro toy.
Design Base: http://www.yojoe.com/vehicles/86/nightraven/
Major Visual Differences: Drone is not present. The missile pods under each wing is replaced with two conventional hard points per side. The drop down bomb has hard points for four missiles instead of just two. The drop down cockpit is replaced by a conventional cockpit and canopy system. The rear seat in the cockpit, is forward facing, not rearward facing. A cannon firing port is located slightly behind and beside the cockpit area.

Role: Designed as a high speed air superioty fighter fitted with the latest technologies.
Fixed Weapons: One 20mm rotary barrel cannon. Two 12.7mm automatically operated machine guns.
Mountable Weapons: Can mount virtually any air-to-air missile in several configurations on eight hard points.
Special Equipment: Tracking and fire-control long-range active/passive radar array. Fire and forget infrared signature or radar lock missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to guide a missile to a target based on a locked image. Slavable to AWACs (Airborne Warning And Control) aircraft to engage and fire upon targets without activating its own radar. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers capable of automatic deployment upon missile launch detection. Capable of generating crew atmosphere for use in hostile environments.
Maximum Ceiling: 75,000 feet
Maximum Combat Speed: 1900 m.p.h.
Crew: Two. (Pilot: Crew member that that has control of the motions of the aircraft, operates the weapons, and acts as aircraft commander. Radar Intercept Officer: Crew member that aids the pilot in the weapon operation in addition to engagement and location of potential targets. Note: They are located in the cockpit of the aircraft with the pilot being seated ahead of the radar intercept officer.)
Common Color Scheme: Flat black.


Rattler

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/rattler/
Major Visual Differences: Does not have the ability to be a VTOL aircraft (wings can't move). A seat is present in the dorsal turret.

Role: Designed as close air support aircraft with a heavy focus on survivability and large ordinance loads.
Fixed Weapons: One 30mm rotary barrel cannon. Two 12.7mm manned machine guns.
Mountable Weapons: Can mount a total of 12 tons of ordinance, able to carry virtually every convention weapon, in a multitude of configurations on a total of ten hard points under the aircraft's wings.
Special Equipment: Fire-control mid-range active/passive radar array. Fire and forget infrared signature, laser designation, or radar lock missile launch capabilities. Electronic Counter Measures capable of distorting both radar and infrared signals. Infrared, starlight, laser, and telescopic target sighting and acquisition capabilities. Image recognition equipment that can allow a target to be automatically tracked, allowing the computer to guide a missile to a target based on a locked image. Terrain following navigational radar which allow a plane to follow the terrain at low altitude without manual piloting. ElectroMagnetic Pulse shielding. Defensive flare and chaff launchers capable of automatic deployment upon missile launch detection. Capable of generating crew atmosphere for use in hostile environments (pilot cockpit only).
Maximum Ceiling: 30,000 feet
Maximum Combat Speed: 390 m.p.h.
Crew: Two. (Pilot: Crew member that that has control of the motions of the aircraft, operates the aircraft's weapons, and acts as aircraft commander. Gunner: Crew member that manually operates the machine guns in the aircraft's dorsal turret . Note: The pilot is located in the cockpit of the aircraft and the gunner is located within the dorsal turret.)
Common Color Scheme: Flat dark blue.


Aquatic Systems


Moray

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/85/hydrofoil/
Major Visual Differences: Missile launcher not present in forward area of the craft. Engine is not located on the back of the craft. Missiles on side of the bridge are not present. Machine gun in the center of the bridge vertical bar is not present. Machine guns at the rear of the craft are not present. Depth charges are not present. Spotlight is not present. Torpedoes are within launch tubes. Ballistic plexiglass covers forward facing 'windows' on the bridge. Hatches ahead of the bridge have no periscopes and are flush with the rest of the hull. Three fold down webbing seats are present on each side of the back of the craft.

Role: Designed as a small but heavily armed craft for fast attack, coastal patrol, and special operations team insertion uses.
Primary Weapons: Two 40mm automatically controlled cannons.
Secondary Weapons: Two sonar signature guided torpedoes. Two 7.62mm manned machine guns.
Special Equipment: Infrared, starlight, and telescopic sighting capabilities. Short range fire-control sonar system.
Transport Capabilities: 6 combat equipped troops.
Combat Weight: 7 tons
Maximum Combat Speed: 110 knots (water jet)
Crew: Three. (Pilot: Crew member that that has control of the motions of the craft and acts as craft commander. Weapons Officer: Crew member that controls the craft's weapons. Engineer: Crew member that operates the turret guns and is responsible for the upkeep of the engine. Note: The pilot and weapons officer are located side by side on the bridge (pilot on left, weapons officer on right.). The engineer is located in the turret gunner seat unless involved in repairs.)
Common Color Scheme: Flat black.


Water Moccasin

Concept: Based on the original Hasbro toy.
Design Base:http://www.yojoe.com/vehicles/84/watermoccasin/
Major Visual Differences: Torpedo not present. Canopy encloses all of the cockpit instead of being open topped. A seat is present in the turret in addition to a sprayskirt intended to fall at waist level in order to help keep water of the turret. Only one gun is present on the turret.

Role: Designed as a small scout craft and fast attack boat capable of operating in almost any water depth.
Primary Weapons: Two 12.7mm automatically controlled machine guns.
Secondary Weapons: One 7.62mm manned machine gun.
Special Equipment: Infrared, starlight, and telescopic sighting capabilities.
Combat Weight: 1.5 tons
Maximum Combat Speed: 108 knots (air fan)
Crew: Two. (Driver: Crew member that that has control of the motions of the craft and the primary weapons. Gunner: Crew member that manually controls the turret mounted machine gun. Note: The driver operates the craft from the cockpit while the gunner sits in a seat within the turret. Neither officially has command. The driver's task is to attack primary targets while the gunner provides a near 360 degree defensive field of fire around the craft.)
Common Color Scheme: Flat dark gray.

 

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