Shopkeeping Uniformity in SWG- Rimarath - 14 January 2002 -[ Other SWG Commentary ][Version 1.0: Edited version of posts from dev forum.]
AbstractIt would be cool to have the ability to work your own shop with an interface that matched the NPC vendor/shopkeeper interface.BackgroundIn UO, there are three very different "shopping interfaces": trading with an independent (game-run) NPC shop, which has a nice list interface with prices, icons, and names all shown in a scroll; trading with an NPC vendor owned by a player, which has a much less convenient interface showing only the icons; and trading with a PC, which is wildly impractical for actual shopping. I always like the idea of visiting a shop when the owner is around to talk to, but to do any real shopping in UO generally requires ignoring the owner for a minute and talking to the NPC vendors.I gather that in EQ there is (or will be?) the option of turning your PC into a vendor when you're logged out. This also sounds like an intuitive and helpful feature. ConceptIn SWG, there can be a unified shopping concept:
If (like in UO) vendor functionality and that sort of thing is implemented with a script that gets attached to the NPC object, what I'd like to see would be the option of attaching the script to a PC while the PC is in their shop. Then they could interact with their customers both as a host ("welcome to my shop" and other banter) and as an actual clerk, which would really appeal to the shopkeeper in me and, I think, others I've known.
Rim |