Roleplaying Tips for Star Wars Galaxies

- Rimarath - 29 May 2002 -

[ Other SWG Commentary ]

[Version 1.3: Added blurb about encountering someone with a different idea of RP.]
[Version 1.2: More details (some inspired by Jascentia's thread).]
[Version 1.1: Rewrite, expand, reorganize.]
[Version 1.0: Outline based on IRC conversation.]


Star Wars Galaxies (SWG) is an MMPORPG -- a Massively-Multiplayer On-line Role-Playing Game. It provides a fascinating and engrossing roleplaying environment, where you can start a new life in the fictional world of Star Wars. But, clearly, the Star Wars setting is a bit different from others that you might know from previous roleplaying experiences. This essay attempts to answer the question, "How does the Star Wars fiction affect my roleplaying?"

Your Character's Role in the Galaxy

Successful roleplaying in SWG depends on your ability to create a fun, unique, believable, and consistent persona within the Star Wars fiction. You'll be creating a character who was born in that galaxy far away, grew up there, and lives there with millions of others, only some of whom are represented by your fellow players. One common temptation for the Star Wars RPer is to bring in your real-world knowledge of the Star Wars history -- what you know from the movies and so on -- when that is not appropriate. For the most part, if you're a smuggler working out of Corellia, you wouldn't be expected to know the first thing about the Force, Luke Skywalker, Princess Leia, or anything else so far removed from your life. These names might come into and out of your world via news flashes, occasional missions, and so on, but your life is your own. This has far-reaching effects for both how you develop your character's history and how you play your character.

Developing a Life Story

One common tool used to aid roleplaying is to record, in advance, the history of your character. You can do this before you create your character, and create a character that matches the history you've written down, or you can write a history for an existing character if you decide that the character has developed into a personality that needs more of a foundation. The history can also be expanded and updated as time goes on and questions from others (or even from yourself) reveal important elements that are missing in the original story. It is an especially powerful tool because it helps you stay consistent, even if you don't necessarily remember all the details yourself, and allows you to interact long-term with other roleplayers and feel like you have a life to share. It can be exciting to have hidden aspects of the character written down long before anyone ever finds out about them, influencing your every act, and later have people find out and suddenly realize that this was really part of your character all along.

When you're working on the history in the Star Wars environment, it's important to remember that, to be believable and enjoyable for your fellow roleplayers, your history has to avoid conflicts with the past, present, and future Star Wars story. The story also needs to recognize the fact that you are (for the most part) just one snowflake in a blizzard -- unique, sure, but without any special capabilities beyond those of millions of other characters (player characters or otherwise) in the world. In general, the Star Wars galaxy is just a setting -- the chances that your character knows Lando Calrissian is about the same as the chance that you personally know Billy Dee Williams. Don't assume that your character is Force Sensitive or a lost clone of Jango Fett. These things may be theoretically possible in the setting, but they make your story harder to believe and incorporate into other roleplaying, and make it more likely that some new or previously overlooked fact of Lucas's story will make your story impossible. If you are tempted to take this route, be very careful not to tread anywhere that the official license might already have claimed. Also, take care that your character's backstory does not conflict with other characters' backstories. It can be a lot of fun to coordinate these stories with friends, and this will also happen naturally -- but be careful not to assume too much in advance.

At the same time, you should leverage parts of the existing fiction (and the contributions of other players) where appropriate. If you check out the story and verify the timing of events appropriately, it can add instant recognition to parts of your roleplaying -- say, identifying yourself as an aging veteran of the Battle of Naboo, or someone who used to enter the podraces on Tatooine back in the Old Republic, or a traveller from Alderaan who just happened to be off-planet when the Death Star struck your homeworld. But if you do this, do your homework -- get your age right, know where characters of your species were at the time of the event you're referencing, and so on. You don't have to tell everyone these details, but having them right will help you and everyone else enjoy the story without having to worry about whether it's "possible" in the world we're playing with.

Playing to the Story

Once you have developed your backstory -- simple or complex, written down or in your head, whichever suits you best -- the actual roleplaying of the character can often be partly automatic, just by remembering the story you've created. The game will offer many mechanisms to assist you in making your characters words and actions fit the story you've created. For example, if your character is a wealthy heir, you might try using full sentences, making use of formal greeting emotes like "bow", and spending a bit too much money on clothes. For a mellow, easygoing merchant's daughter, you might take advantage of "walking" speed which will contrast you to most of the population's tendency to run everywhere. Roleplaying can also affect your skill selection -- a Rebel soldier from a working-class background would be expected to not only have an accent and poor grammar, but also unusually impressive fistfighting abilities. Conversely, you should consider the skills you want to play with (as well as more obvious choices like species and faction) when developing your persona, and ensure that the backstory reflects your interest and aptitude for the areas you'll be focused on.

Maintaining the Continuity

A related RP question arises when you do come into contact with the established fiction: for example, if you encounter Luke Skywalker, or see Jabba's Palace. First, remember that you should avoid claiming that you've had such contact unless your character actually does -- otherwise you might run afoul of the facts of the game when someone presses you for details. But when your character does have that experience, use it to its fullest, because it will be a good reference point for others. Write down the details if you wish, and try to incorporate the interesting elements of the event into your history for later reference. But while you're enjoying that event, and afterwards, remember that it is part of the offical story -- it wouldn't be accurate to exaggerate your relationship with Luke or your role in fighting Jabba. This isn't to say that you can't make those claims, of course -- perhaps your character is a boastful type who enjoys "coloring the facts" a bit. But be aware of the difference between the influence you really had on the event, and the story you're telling, and keep them separate if necessary.

Likewise, be careful about taking roles that aren't readily available in the game's design. If done correctly, this can be a rewarding challenge (a good example in Star Wars might be "Tusken Raider"), but in general you should avoid, say, attempting to claim that your Trandoshan is half Human. Or, worse, half Elf (please don't try this, I've seen it before and it's just sad). Also, when you're developing a backstory for your character, remember not to make assumptions about your character's luck, or power, or skill, when such things are typically limited by the game itself and therefore beyond your control to manipulate or rely upon. You can of course reference these details as your character develops (and has a lucky streak, for example) but you shouldn't assume them in advance.

One important note: if you encounter a fellow roleplayer who doesn't seem to be following your idea of good roleplay practices, remember to react in character. Sometimes, it's just a matter of adjusting to a different style; at other times, you might want to assist a somewhat misled roleplayer along a path that will make their character more enjoyable for everyone. Trying to deal with "a Wookiee role-playing as the king of Naboo" is a great example of this (thanks, Jascentia!). You might not think much of that player, but you can get the message across with words and actions appropriate for your character -- basically, feel free to react in a way that indicates that your character knows that the "king" is insane, or lying about his background. A medic might recommend a visit to the asylum, for example; others might just loudly discuss how sorry they are that the poor Wookiee's mind has gone; a grumpy miner might just make fun of his poor attempt to mimic the royal gowns; a merchant might snidely offer to assist with spending the government's budget. Overall, you should encourage the player to keep roleplaying, and help them fit their character into the world in a way that makes their RP fun for everyone (and maybe, just maybe, that insane Wookiee "king" is just what everyone needed after all...).

Sci-fi vs. Fantasy

Another element that you should consider in your RP is the language and mannerisms appropriate for Star Wars. Most RP settings are fantasy worlds, and it's easy to get some basic RP feel with a bow, a curtsey, and a "Hail, m'lord and m'lady, how art thou?" It's easy to overdo this kind of thing even in a legitimate fantasy setting; in Star Wars it is almost always inappropriate (even though there are a few princesses and so on around the galaxy). For the most part, conversational speech should be done with the standard modern vocabulary and grammar. That said, you may find it very helpful to develop an accent or other speech or emote mannerism to identify (for your own mind as well as your listeners') when you are in "RP mode" versus normal OOC conversation.

Although in general the Star Wars setting will make it easier to "get in character" with your language (because it is essentially like our own), one side effect of this is that it's harder to tell when someone is "out of character." In a fantasy setting, you can often recognize a fellow roleplayer immediately by their tendency to use the archaic vocabulary and emotes, but that won't happen as readily in SWG. This is a blessing and a curse -- your own roleplay immersion won't be as quickly ruined by someone else's failure to roleplay, but you might have a harder time noticing roleplaying when it's happening. This could also make it harder to promote roleplaying with newcomers -- using the archaic terms is an easy first step for the beginning roleplayer in the fantasy setting, but in Star Wars it can be a little harder to get your feet wet since the language alone won't put your mind onto the right track.

Hence, this essay. =)


Rim
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