
Here's my maze. I drew this one up all by myself. Here's how it works. The double dashes in the walls are doors. The C's stand for Chest. Some can be locked, some can be tramped and some can be empty. It's all up to you, GMs. M's stand for Monsters. Friendly, not so friendly, sleeping, drunk, again it's up to you. T of course stands for Trap. Again any kind of trap. I used pit falls and hydraulic silver spikes shooting out of the walls, or explosives. I USUALLY tell my characters that they hear a click on when they step on a trap. Except for the Pits of course. Now the gray circle with the P in it is the Portal out and you'll notice that the wall of that the north wall of the room is thinner. It's a magic barrier. That's why. The farthest northeastern room has a door on the west side and a small crack in the wall that can be broken through, but make your characters have to look to find it. I think I did a bang up job on this maze.
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