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SpyMod 1.31a
Made the
following changes to the game:
Racemodifiers.txt
Adjusted cunning to give spies more life, increased the bonus defensive
spies for high cunning.
SpyBuilding.txt
Raised queue for building spies from 4 to 12
Reduced base cost of spies from 100 to 30 and Increased cost of spies in the
field (since the cost of spies is applied immdeiately when selected and I
tripled the queue, I cut the recuitment cost to 1/3 and tripled the cost of
using the spies after they're built)
Increased reserve spies per oppressometer point from 5 to 8 (adds about 50%
to defensive spies to compensate for the larger spy pools)
SpyMissions.txt
Removed the kill leader mission
Added a Diplomatic Mission, in which diplomatic spies improve CB by planting
the right stories and information and greasing the right palms.
Moved all destruction missions over to the military spy list
Added "Laying Low" missions for each type of spy that should support ongoing
spy missions (reduces resistance to inflitration and spy ops)
Added ship and army destruction missions for military spies
Added HFofGov increase mission for Political Spies
Added Incite Revolution Mission for Political Spies
Added BioHarvest and Mine Production Sabotage missions for Economic Spies
Added Research sabotage mission for Science Spies
SitRep.txt
Added new spy missions
wsspy.txt
Added new spy missions
remaining Wstrings files:
Various changes to provide the 'operation' feeling rather than the
individual spy references.
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