MegaMod

SpyMod 1.31a

Made the following changes to the game:

Racemodifiers.txt
Adjusted cunning to give spies more life, increased the bonus defensive spies for high cunning.

SpyBuilding.txt
Raised queue for building spies from 4 to 12
Reduced base cost of spies from 100 to 30 and Increased cost of spies in the field (since the cost of spies is applied immdeiately when selected and I tripled the queue, I cut the recuitment cost to 1/3 and tripled the cost of using the spies after they're built)
Increased reserve spies per oppressometer point from 5 to 8 (adds about 50% to defensive spies to compensate for the larger spy pools)

SpyMissions.txt
Removed the kill leader mission
Added a Diplomatic Mission, in which diplomatic spies improve CB by planting the right stories and information and greasing the right palms.
Moved all destruction missions over to the military spy list
Added "Laying Low" missions for each type of spy that should support ongoing spy missions (reduces resistance to inflitration and spy ops)
Added ship and army destruction missions for military spies
Added HFofGov increase mission for Political Spies
Added Incite Revolution Mission for Political Spies
Added BioHarvest and Mine Production Sabotage missions for Economic Spies
Added Research sabotage mission for Science Spies

SitRep.txt
Added new spy missions

wsspy.txt
Added new spy missions

remaining Wstrings files:
Various changes to provide the 'operation' feeling rather than the individual spy references.

Links:
Official MOO3 Site
MOO3 Fan Modifications Board
MegaMod Discussion Thread

MOO3mods.com

MOO3.at

Creator:
Name: JeBuS
Email: [email protected]
Hosted by www.Geocities.ws

1